On Being Supple: in Search of Rigor Without Rigidity in Meeting New Design and Evaluation Challenges for HCI Practitioners
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The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
The Videogame Style Guide and Reference Manual
The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design. -
The Role of Audio for Immersion in Computer Games
CAPTIVATING SOUND THE ROLE OF AUDIO FOR IMMERSION IN COMPUTER GAMES by Sander Huiberts Thesis submitted in fulfilment of the requirements for the degree of PhD at the Utrecht School of the Arts (HKU) Utrecht, The Netherlands and the University of Portsmouth Portsmouth, United Kingdom November 2010 Captivating Sound The role of audio for immersion in computer games © 2002‐2010 S.C. Huiberts Supervisor: Jan IJzermans Director of Studies: Tony Kalus Examiners: Dick Rijken, Dan Pinchbeck 2 Whilst registered as a candidate for the above degree, I have not been registered for any other research award. The results and conclusions embodied in this thesis are the work of the named candidate and have not been submitted for any other academic award. 3 Contents Abstract__________________________________________________________________________________________ 6 Preface___________________________________________________________________________________________ 7 1. Introduction __________________________________________________________________________________ 8 1.1 Motivation and background_____________________________________________________________ 8 1.2 Definition of research area and methodology _______________________________________ 11 Approach_________________________________________________________________________________ 11 Survey methods _________________________________________________________________________ 12 2. Game audio: the IEZA model ______________________________________________________________ 14 2.1 Understanding the structure -
Intersomatic Awareness in Game Design
The London School of Economics and Political Science Intersomatic Awareness in Game Design Siobhán Thomas A thesis submitted to the Department of Management of the London School of Economics for the degree of Doctor of Philosophy. London, June 2015 1 Declaration I certify that the thesis I have presented for examination for the PhD degree of the London School of Economics and Political Science is solely my own work. The copyright of this thesis rests with the author. Quotation from it is permitted, provided that full acknowledgement is made. This thesis may not be reproduced without my prior written consent. I warrant that this authorisation does not, to the best of my belief, infringe the rights of any third party. I declare that my thesis consists of 66,515 words. 2 Abstract The aim of this qualitative research study was to develop an understanding of the lived experiences of game designers from the particular vantage point of intersomatic awareness. Intersomatic awareness is an interbodily awareness based on the premise that the body of another is always understood through the body of the self. While the term intersomatics is related to intersubjectivity, intercoordination, and intercorporeality it has a specific focus on somatic relationships between lived bodies. This research examined game designers’ body-oriented design practices, finding that within design work the body is a ground of experiential knowledge which is largely untapped. To access this knowledge a hermeneutic methodology was employed. The thesis presents a functional model of intersomatic awareness comprised of four dimensions: sensory ordering, sensory intensification, somatic imprinting, and somatic marking. -
Gamespeak for N00bs a Linguistic and Pragmatic Analysis of Gamers‟ Language
Gamespeak for n00bs A linguistic and pragmatic analysis of gamers‟ language Diplomarbeit zur Erlangung des akademischen Grades einer Magistra der Philosophie an der Karl-Franzens-Universität Graz vorgelegt von Jasmin FUCHS am Institut für Anglistik und Amerikanistik Begutachterin: Ao.Univ.-Prof. Mag. Dr. Phil. Hermine Penz Graz, 2013 Table of Contents 1. Introduction ........................................................................................................................ 5 2. The multiplayer game Counter-Strike: Source .................................................................. 7 2.1. Gameplay ................................................................................................................... 7 3. Language and the Internet .................................................................................................. 8 3.1. Computer-mediated communication .......................................................................... 9 3.2. Types of computer-mediated communication .......................................................... 10 3.3. Synchronous communication ................................................................................... 11 3.4. Asynchronous communication ................................................................................. 12 3.5. Computer-mediated communication tools used in games ........................................ 12 3.5.1. TeamSpeak ......................................................................................................... 13 3.5.2. -
Pandora Box 3D Arcade 4018 in 1 Wifi Version GAMELIST No
Pandora Box 3D Arcade 4018 in 1 Wifi Version GAMELIST No. Game Name 1 Tekken 6 2 Tekken 5 3 Mortal Kombat 4 Soul Eater 5 Weekly 6 WWE All Stars 7 Monster Hunter 3 8 Kidou Senshi Gundam 9 Naruto Shippuuden Naltimate Impact 10 METAL SLUG XX 11 BLAZBLUE 12 Pro Evolution Soccer 2012 13 Basketball NBA 06 14 Ridge Racer 2 15 INITIAL D 16 WipeOut 17 Hitman Reborn 18 Magical Girl 19 Shin Sangoku Musou 5 20 Guilty Gear XX Accent Core Plus 21 Fate/Unlimited Code 22 Soulcalibur Broken Destiny 23 Power Stone Collection 24 Fighting Evolution 25 Street Fighter Alpha 3 Max 26 Dragon Ball Z 27 Bleach 28 Pac Man World 3 29 Mega Man X Maverick Hunter 30 LocoRoco 31 Luxor: Pharaoh's Challenge 32 Numpla 10000-Mon 33 7 wonders 34 Numblast 35 Gran Turismo 36 Sengoku Blade 3 (Japanese version) 37 Ranch Story Boys and Girls (Japanese Version) 38 World Superbike Championship 07 (US Version) 39 GPX VS (Japanese version) 40 Super Bubble Dragon (European Version) 41 Strike 1945 PLUS (US version) 42 Element Monster TD (Chinese Version) 43 Ranch Story Honey Village (Chinese Version) 44 Tianxiang Tieqiao (Chinese version) 45 Energy gemstone (European version) 46 Turtledove (Chinese version) 47 Cartoon hero VS Capcom 2 (American version) 48 Death or Life 2 (American Version) 49 VR Soldier Group 3 (European version) 50 Street Fighter Alpha 3 51 Street Fighter EX 52 Bloody Roar 2 53 Tekken 3 54 Tekken 2 55 Tekken 56 Mortal Kombat 4 57 Mortal Kombat 3 58 Mortal Kombat 2 59 The overlord continent 60 Oda Nobunaga 61 Super kitten 62 The battle of steel benevolence 63 Mech -
Game Developer at Least Three Reasons
>> PRODUCT REVIEWS: TECHEXCEL'S DEVTRACK 6.0 JUNE/JULY 2006 THE LEADING GAME INDUSTRY MAGAZINE >>E3 HIGHLIGHTS BEST IN SHOW AND WHAT Wii THINK >>EDGE OF THE WORLD STREAMING DATA FOR CONTINUOUS PLAY >>STATE OF THE INDUSTRY POSTMORTEM: IN-GAME ADVERTISING'S INDIGO FIERCE COMPETITION PROPHECY’S >>UNBREAKABLE BLOBS SHIFTING USING PHYSICS FOR VIEWPOINTS SQUISHY CHARACTERS Perforce. The fast SCM system. For developers who don’t like to wait. Tired of using a software configuration management system that stops you from checking in your digital assets? Perforce SCM is different: fast and powerful, elegant and clean. Perforce works at your speed. [Fast] Perforce's lock on performance rests firmly on three pillars of design. A carefully keyed relational database ensures a rapid response time for small operations plus high throughput when the requests get big - [Scalable] millions of files big. An efficient streaming network protocol minimizes the effects of latency and maximizes the benefits of bandwidth. And [Distributed] an intelligent, server-centric data model keeps both the database and network performing at top speed. It's your call. Do you want to work, or do you want to wait? Download a free copy of Perforce, no questions asked, from www.perforce.com. Free technical support is available throughout your evaluation. All trademarks used herein are either the trademarks or registered trademarks of their respective owners. []CONTENTS JUNE/JULY 2006 VOLUME 13, NUMBER 6 FEATURES 11 STATE OF THE INDUSTRY: IN-GAME ADVERTISING Advertising in games is a burgeoning way to add revenue to games, closely tied to licensing, but quickly growing beyond that age-old practice. -
Download/90/67> [22 May 2015] Hofstee, E
An analysis of its origin and a look at its prospective future growth as enhanced by Information Technology Management tools. Master in Science (M.Scs.) At Coventry University Management of Information Technology September 2014 - September 2015 Supervised by: Stella-Maris Ortim Course code: ECT078 / M99EKM Student ID: 6045397 Handed in: 16 August 2015 DECLARATION OF ORIGINALITY Student surname: OLSEN Student first names: ANDERS, HVAL Student ID No: 6045397 Course: ECT078 – M.Scs. Management of Information Technology Supervisor: Stella-Maris Ortim Second marker: Owen Richards Dissertation Title: The Evaluation of eSports: An analysis of its origin and a look at its prospective future growth as enhanced by Information Technology Management tools. Declaration: I certify that this dissertation is my own work. I have read the University regulations concerning plagiarism. Anders Hval Olsen 15/08/2015 i ABSTRACT As the last years have shown a massive growth within the field of electronic sports (eSports), several questions emerge, such as how much is it growing, and will it continue to grow? This research thesis sees this as its statement of problem, and further aims to define and measure the main factors that caused the growth of eSports. To further enhance the growth, the benefits and disbenefits of implementing Information Technology Management tools is appraised, which additionally gives an understanding of the future of eSports. To accomplish this, the thesis research the existing literature within the project domain, where the literature is evaluated and analysed in terms of the key research questions, and further summarised in a renewed project scope. As for methodology, a pragmatism philosophy with an induction approach is further used to understand the field, and work as the outer layer of the methodology. -
Sony Playstation 4
Sony PlayStation 4 Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments Akiba's Trip 2 Acquire Aleste Collection M2 Aleste Collection: Game Gear Micro Include Edition M2 Assassin's Creed IV: Black Flag Ubisoft Assault Suit Leynos extreme Co.,Ltd. Battle Princess Madelyn 3goo K.K. Battlefield 4 Electronic Arts Biohazard 7: Resident Evil Capcom Biomutant THQ Nordic Blade Arcus from Shining EX Sega Blair Witch: Limited Edition Blaster Master Zero Trilogy: MetaFight Chronicle Inti Creates Boku no Hiro Academia: One's Justice Bandai Namco Entertainment BQM: Blockquest Maker: Complete Edition Wonderland Kazakiri Call of Duty: Ghosts Activision Capcom Belt Action Collection Capcom Capcom Belt Action Collection: Collector's Box Capcom Clannad Prototype Closed Nightmare Nippon Ichi Software Coffee Talk Chorus Worldwide Cyber Troopers: Virtual On x Toaru Majutsu no Index: Toaru Majutsu no Dennou Senki Sega Daedalus: The Awakening of Golden Jazz: Limited Edition Arc System Works Darius Burst: Chronicle Saviours CS Kadokawa Games / Taito Dark Souls III Bandai Namco Games Dark Souls III: The Fire Fades Edition From Software Dark Souls: Remastered Bandai Namco Entertainment Dead or Alive Xtreme 3: Fortune KoeiTecmo Detroit: Become Human: Premium Edition Sony Interactive Entertainment Devil May Cry 4: Special Edition Capcom Digimon World: Next Order Bandai Namco Entertainment Dragon Quest XI: Sugisarishi Toki O Motomete Square Enix Dragon's Crown Pro: Royal Package Atlus Earth Defense Force: Iron Rain D3 Publisher ESP RA.DE. ψ M2 ESP RA.DE. ψ: Limited Edition M2 Farming Simulator 17 Intergrow Fatal Twelve Prototype Fell Seal: Arbiter's Mark 1C Entertainment / DMM Games Fighting EX Layer Arc System Works Final Fantasy Reishiki HD: Suzaku Edition Square Enix Final Fantasy Reishiki HD Square Enix Game Tengoku CruisinMix Special Kadokawa Games Game Tengoku CruisinMix Special: Gokuraku Box Kadokawa Games Game Tengoku: Cruisin Mix : Gentai Box Kadokawa Games, Ltd., Degic.. -
1 Learning and Video Games
Notes 1 Learning and Video Games 1 . h t t p : / / w w w . m a r i o w i k i . c o m / S u p e r _ M a r i o _ B r o s 2 . http://us.battle.net/wow/en/game/ 3 . http://www.ea.com/soccer/fifa/ps3 , accessed October 3, 2013. 4 . Electronic Arts, the company that distributes the video game, presents it on its Website http:// www.ea.com/soccer/fifa/ps3. It has also created excellent tutorials that can also be found on the website and in YouTube. Tutorials proliferate on the Internet, one of many may be this one: http://www.youtube.com/user/easportsfootball 5 . http://www.pong-story.com/atpong1.htm . The quoted text appears on this webpage, which gives a detailed and rigorous account of the origins of the history of the game Pong in an arcade system. 6 . An excellent description of this system may be found in http://www.pong-story.com/o1faq.txt . More information will be found in http://www.pong-story.com/odyssey.htm . Other sources of information may be found on Ralph Baer’s website: www.ralphbaer.com; the story of Odyssey can be read about in greater detail in www.pong-story.com . The photos come from http:// www.wisconsinhistory.org/museum/artifacts/archives/002558.asp . 7 . An excellent review of the history of consoles (1970–2006) may be found in http://www. thegameconsole.com/ 8 . More information can be found in http://nintendo.wikia.com/wiki/Game_%26_Watch . -
Media Approved
Film and Video Labelling Body Media Approved Video Titles Title Rating Source Time Date Format Applicant Point of Sales Approved Director Cuts $olal Presents the Moonshine Sessions PG FVLB 31.00 03/03/2009 DVD Shock Entertainment Not Stated No cut noted Slick Yes 03/03/2009 10 Dead Men R18 Torture & Sadistic Violence OFLC 90.35 26/03/2009 DVD VM Distribution Ross Boyask No cut noted Slick Yes 26/03/2009 100 Hits Kids Sing-a-Long Party (4 CD/DVD) G FVLB 67.00 03/03/2009 DVD The Warehouse Not Stated No cut noted Slick Yes 03/03/2009 10cc-Godley and Creme Greatest Hits and More PG FVLB 60.00 27/03/2009 DVD Acme Clearance Co Ltd Not Stated No cut noted Slick Yes 27/03/2009 12 Greatest Ever Grand Nationals G FVLB 140.00 13/03/2009 DVD The Warehouse Not Stated No cut noted Slick Yes 13/03/2009 13:Game Of Death R16 Contains horror scenes. Contains violence OFLC 109.00 10/03/2009 DVD Madman Entertainment Chukiat Sakveerakul No cut noted 2 Fast 2 Furious M Contains medium level violence FVLB 108.00 11/03/2009 Blu-ray Universal Pictures Video John Singleton No cut noted 2 Fast 2 Furious Supercharged Edition M Contains medium level violence FVLB 103.00 05/03/2009 DVD Universal Pictures Video John Singleton No cut noted 2 oder 3 Dinge, die ich von ihm Weise M FVLB 84.00 19/03/2009 DVD Victoria University Library Malte Ludin No cut noted Slick Yes 19/03/2009 200 Cadillacs-Elvis PG FVLB 63.00 20/03/2009 DVD Netlink Distribution Co Dan Griffin No cut noted Slick Yes 20/03/2009 2012 Doomsday PG FVLB 82.00 11/03/2009 DVD Family Home Entertainment Nick