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Game Level Layout from Design Specification
EUROGRAPHICS 2014 / B. Lévy and J. Kautz Volume 33 (2014), Number 2 (Guest Editors) Game Level Layout from Design Specification Chongyang Ma∗z Nicholas Vining∗ Sylvain Lefebvrey Alla Sheffer∗ ∗ University of British Columbia y ALICE/INRIA z University of Southern California Abstract The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer-controlled steps, while simultaneously providing a visually engaging experience. Traditionally these levels are painstakingly designed by hand, often from pre-existing building blocks, or space templates. In this paper, we propose an algorithmic approach for automatically laying out game levels from user-specified blocks. Our method allows designers to retain control of the gameplay flow via user-specified level connectivity graphs, while relieving them from the tedious task of manually assembling the building blocks into a valid, plausible layout. Our method produces sequences of diverse layouts for the same input connectivity, allowing for repeated replay of a given level within a visually different, new environment. We support complex graph connectivities and various building block shapes, and are able to compute complex layouts in seconds. The two key components of our algorithm are the use of configuration spaces defining feasible relative positions of building blocks within a layout and a graph-decomposition based layout strategy that leverages graph connectivity to speed up convergence and avoid local minima. Together these two tools quickly steer the solution toward feasible layouts. We demonstrate our method on a variety of real-life inputs, and generate appealing layouts conforming to user specifications. Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, surface, solid, and object representations 1. -
Using Experience Design to Drive Institutional Change, by Matt Glendinning
The Monthly Recharge - November 2014, Experience Design Designing Learning for School Leaders, by Carla Silver Using Experience Design to Drive Institutional Change, by Matt Glendinning Designing the Future, by Brett Jacobsen About L+D Designing Learning for School Leadership+Design is a nonprofit Leaders organization and educational Carla Robbins Silver, Executive Director collaborative dedicated to creating a new culture of school leaders - empathetic, creative, collaborative Dear Friends AND Designers: and adaptable solution-makers who can make a positive difference in a The design industry is vast and wonderful. In his book, Design: rapidly changing world. Creation of Artifacts in Society, Karl Ulrich, professor at Wharton School of Business at the University of Pennsylvania, includes an We support creative and ever-growing list of careers and opportunities in design. They innovative school leadership at range form the more traditional and known careers - architecture the individual and design, product design, fashion design, interior design - to organizational level. possibilities that might surprise you - game design, food design, We serve school leaders at all news design, lighting and sound design, information design and points in their careers - from experience design. Whenever I read this list, I get excited - like teacher leaders to heads of jump-out-of-my-seat excited. I think about the children in all of our school as well as student schools solving complex problems, and I think about my own leaders. children, and imagine them pursuing these careers as designers. We help schools design strategies for change, growth, Design is, according to Ulrich, "conceiving and giving form to and innovation. -
Oral History Interview with Massimo Vignelli, 2011 June 6-7
Oral history interview with Massimo Vignelli, 2011 June 6-7 Funding for this interview was provided by the Nanette L. Laitman Documentation Project for Craft and Decorative Arts in America. Contact Information Reference Department Archives of American Art Smithsonian Institution Washington. D.C. 20560 www.aaa.si.edu/askus Transcript Preface The following oral history transcript is the result of a tape-recorded interview with Massimo Vignelli on 2011 June 6-7. The interview took place at Vignelli's home and office in New York, NY, and was conducted by Mija Riedel for the Archives of American Art, Smithsonian Institution. This interview is part of the Nanette L. Laitman Documentation Project for Craft and Decorative Arts in America. Mija Riedel has reviewed the transcript and have made corrections and emendations. This transcript has been lightly edited for readability by the Archives of American Art. The reader should bear in mind that they are reading a transcript of spoken, rather than written, prose. Interview MIJA RIEDEL: This is Mija Riedel with Massimo Vignelli in his New York City office on June 6, 2011, for the Smithsonian Archives of American Art. This is card number one. Good morning. Let's start with some of the early biographical information. We'll take care of that and move along. MASSIMO VIGNELLI: Okay. MIJA RIEDEL: You were born in Milan, in Italy, in 1931? MASSIMO VIGNELLI: Nineteen thirty-one, a long time ago. MIJA RIEDEL: Okay. What was the date? MASSIMO VIGNELLI: Actually, 80 years ago, January 10th. I'm a Capricorn. MIJA RIEDEL: January 10th. -
Transformational Information Design 35
Petra Černe Oven & Cvetka Požar (eds.) ON INFORMATION DESIGN Edited by Petra Černe Oven and Cvetka Požar Ljubljana 2016 On Information Design Edited by Petra Černe Oven and Cvetka Požar AML Contemporary Publications Series 8 Published by The Museum of Architecture and Design [email protected], www.mao.si For the Museum of Architecture and Design Matevž Čelik In collaboration with The Pekinpah Association [email protected], www.pekinpah.org For the Pekinpah Association Žiga Predan © 2016 The Museum of Architecture and Design and authors. All rights reserved. Photos and visual material: the authors and the Museum for Social and Economic Affairs (Gesellschafts- und Wirtschaftsmuseum), Vienna English copyediting: Rawley Grau Design: Petra Černe Oven Typefaces used: Vitesse and Mercury Text G2 (both Hoefler & Frere-Jones) are part of the corporate identity of the Museum of Architecture and Design. CIP - Kataložni zapis o publikaciji Narodna in univerzitetna knjižnica, Ljubljana 7.05:659.2(082)(0.034.2) ON information design [Elektronski vir] / Engelhardt ... [et al.] ; edited by Petra Černe Oven and Cvetka Požar ; [photographs authors and Austrian Museum for Social and Economic Affairs, Vienna]. - El. knjiga. - Ljubljana : The Museum of Architecture and Design : Društvo Pekinpah, 2016. - (AML contemporary publications series ; 8) ISBN 978-961-6669-26-9 (The Museum of Architecture and Design, pdf) 1. Engelhardt, Yuri 2. Černe Oven, Petra 270207232 Contents Petra Černe Oven Introduction: Design as a Response to People’s Needs (and Not People’s Needs -
Graphic Designer P3
Job Template: Graphic Designer Occupational Group Communication and Marketing Job Family Communication and Marketing Job Path Graphic Design Job Title Graphic Designer Job Category: P Job Level: 3 FLSA Status: E Job Code: C01000 P3: Level Standards GENERAL ROLE This level is accountable for directly providing service to any assigned work unit at the University. The service can focus on a single or a variety of job functions with varying degrees of independence. Positions at this level may supervise student or support employees. Incumbents: • Put into effect what is required by defined job duties and responsibilities following professional norms or established procedures and protocols for guidance. • Alter the order in which work or a procedure is performed to improve efficiency and effectiveness. • Recommend or implement modifications to practices and procedures to improve efficiency and quality, directly affecting the specific office operation or departmental procedure or practice. INDEPENDENCE AND DECISION-MAKING Supervision Received • Works under limited supervision. Context of Decisions • Utilizes general departmental guidelines to develop resolutions outside the standard practice. Job Controls • Possesses considerable freedom from technical and administrative oversight while the work is in progress. • Defines standard work tasks within departmental policies, practices, and procedures to achieve outcomes. • Serves as the advanced resource to whom more junior employees go to for technical guidance. 1 Job Template: Graphic Designer Occupational Group Communication and Marketing Job Family Communication and Marketing Job Path Graphic Design Job Title Graphic Designer Job Category: P Job Level: 3 FLSA Status: E Job Code: C01000 COMPLEXITY AND PROBLEM SOLVING Range of issues • Handles a variety of work situations that are cyclical in character, with occasionally complex situations. -
Textile & Fashion Careers Level 2
Textile & Fashion Careers Level 2 Apparel Construction Demonstrate measurement skills, standard and metric. Select patterns. Follow written pattern directions. Demonstrate pattern layout and material cutout. Demonstrate pattern making. Operate machines, equipment and attachments in a safe and efficient manner. Use tools for construction, alteration and repairs. Demonstrate basic construction and alteration skills and techniques. Computer Technology in Textile/Fashion Industry Set up Computer Aided Design (CAD) tables. Grade and digitize patterns. Create models. Design and plot markers. Produce embroidery motif. Interior Design Research and use information to assess product needs. Determine solutions to design problems. Select fabric, considering patterns and textures, for visual effect. Demonstrate basic construction skills needed in product development. Demonstrate basic installation of window treatments. Apply basic techniques to strip and rebuild furniture. Use standard methods of upholstery for furniture and automobiles. Design and construct slipcover products. Fashion Merchandising and Retail Describe the dynamics of the fashion industry. Explain economic concepts. Explain apparel production, business strategy, sales and distribution. Analyze retail business fundamentals. Compare strategies for retail success. Evaluate principles and methods of advertising. Analyze the global perspectives of the textile/fashion industry. Entrepreneurial Skills Describe types of small business. Analyze components of success in business. Evaluate methods for meeting customer needs. Evaluate regulations and laws related to self-employment. Utilize handcraft and entrepreneurial skills to meet business objectives. PERSONAL QUALITIES Work Effort Safety Habits Work Area Organization On Task Behavior Responsibility Initiative Team Work Respect Interpersonal Skills . -
Interior Design Director Location: Baltimore, MD
Interior Design Director Location: Baltimore, MD JOB DESCRIPTION The Verve Partnership seeks an enthusiastic & creative team player with excellent communication, organization and people skills. Reporting to the Managing Principal and Chief Growth Officer, this person will develop, implement, and manage the company's design strategy. Other responsibilities include bringing new approaches to design process and strategy, coaching and developing next- generation talent, and representing the firm in the larger design community. This is an ideal opportunity for a creative and motivated self-starter who welcomes the challenges and opportunities inherent in joining a firm experiencing tremendous growth. Our environment is collaborative, creative, progressive, demanding and fun and we’re seeking the best people and the right fit. SUMMARY The ideal candidate likes to play with others, shares their crayons and isn’t afraid to raise their hand, ask for help and draw outside the lines. We also prefer someone who is: Entrepreneurial: creative thinker, recognizes & seizes opportunities, strong sense of urgency, understands that the work never ends (work hard, play hard mentality) Leader: results-driven; thinks strategically, seeking out the information required to ensure decisions are made objectively, not subjectively or emotionally; takes financial ownership and requires minimal supervision/direction Project Owner: owns the process, not just the activity. Self-starter. Takes the initiative; attention to detail; follows thru while paying strict attention to details; proven ability to prioritize and successfully manage multiple projects/tasks with concurrent deadlines Multi-Tasker: outstanding project and time management skills; proven ability to manage multiple projects with concurrent deadlines High Energy: positive influence on others; enthusiastic, reliable, can-do attitude; recognizes that learning is a continual process; willingness to learn; enjoys life and smiles Team Player: committed to the organization/team vs. -
Academic Worksheet 1St YEAR
1st Fall WU TRANSFER YEAR COMM 120 Public Speaking 3 2019-2020 FOUN 101 Beginning Drawing 3 GAME 101 Game Design Fundamentals 3 Academic Worksheet GAME 106 Game Code Fundamentals 3 GAME ART & DESIGN WRIT 111 Academic Writing 1 3 Design Emphasis ANIM 112 Portfolio Review Workshop 1 Spring GENERAL Core Competencies GDES 107 Digital Practice 3 EDUCATION GAME 105 3D Game Art Fundamentals 3 Breadth GAME 112 Game Design Documentation 3 Principles GAME 114 Introduction to Game Engines 3 LSCI 105 Information Theory and Practice 1 WRIT 112 Academic Writing 2 3 Name WU TRANSFER nd YEAR Fall ID# Matriculated 2 FOUN 102 Design and Composition 3 ____________________________________ GAME 211 Game Level Design 3 Minimum Unit Requirement 125 GAME 221 Game Prototyping 3 GAME 224 History of Games: 20th Century 3 Major 67 INDS 1____ Interdisciplinary Core Course 3 General Education 49 __________ Social Science Course 3 Unrestricted Electives 9 ____________________________________ Spring Preparatory Requirements __________ Ethics Course 3 WRIT 100 Bridge to Academic Writing 3 GAME 222 Game Player Analysis 3 MATH 100 Pre-Statistics 3 GAME 240 Networked Game Development 3 GAME 250 Portfolio Review 0 FILM 200 Screenwriting 3 __________ Art/Film/Design History Course 3 Fall WU TRANSFER 3rd YEAR FILM 140 Sound 3 GAME 321 User Interface Design 3 GAME 323 Story Development for Interactive 3 ENVT 220 Environmental Studies 3 MATH 2__ Mathematics Course 3 Spring __________ Natural Science Course w lab 3 GAME 304 Sound Synthesis and Design 3 GAME 332 Experimental Technology for Games 3 INDS 3___ Transdisciplinary Course 3 __________ Social Science Course 3 Work Experience 0 Fall WU TRANSFER 4th YEAR GAME 431 Degree Project R & D 3 __________ Art/Film/Design History 3 __________ Humanities Course 3 __________ Unrestricted Elective 3 __________ Unrestricted Elective 3 Spring GAME 432 Degree Project: Production 3 GAME 434 Professional Practices 3 ____3____ General Education Elective 3 __________ Art/Film/Design History 3 __________ Unrestricted Elective 3 . -
Voir Le Programme
BASILIQUE DE VALERE 51e SION - VALAIS INTERNATIONAL DE L' MUSIQUE ANCIENNE du 11 juillet au 22 août 2020 bienvenue 51 Bienne - BE Naters - VS Giswil - OW Lausanne - VD Chers amis de l’orgue, Après les festivités du 50e anniversaire, Un autre anniversaire (60 ans!) qui nous tient le festival repart de plus belle malgré spécialement à cœur est celui de la manufacture l’incertitude liée au Covid-19. d’orgues Füglister, installée à Grimisuat en Valais. A l’heure où j’écris ce billet, l’optimisme Fondée par Hans Füglister en 1960 et dirigée est de mise et nous espérons malgré tout actuellement par sa fille Annette, l’entreprise est Emmenbrücke - LU Simplon - VS Brig - VS Kagoshima - JP offrir à notre fidèle public sept concerts reconnue en Valais, en Suisse et ailleurs dans le de qualité. monde pour son remarquable travail. Chargée Découvrez dans notre programme les de la restauration de l’orgue de Valère en 2004 organistes invités à cette 51e édition! et de l’installation du tempérament mésotonique Tous se réjouissent de toucher ce prestigieux l’année passée, l’entreprise Füglister continue instrument vieux de 600 ans qu’est l’orgue de nous soutenir et de «bichonner» l’orgue de de Valère. Découvrez aussi les instrumen- la basilique pour notre plus grand bonheur. tistes qui se mêleront à l’orgue: cornettiste, En effet, c’est en grande partie grâce à leurs violonistes, mezzo-soprano, contre-ténor. compétences que l’orgue peut résonner de façon Retrouvez l’ensemble Capella de la Torre, aussi incroyable à Valère. de Lübeck, qui nous avait enthousiasmés et Chers auditeurs, fidèles et nouveaux, que nous nous faisons une joie d’inviter à gravissez la colline, profitez de la fraîcheur nouveau et enfin, cerise sur le gâteau, venez de la basilique et emplissez vos oreilles Valère - VS Reckingen - VS Gossau - SG Ausserberg - VS apprécier le très connu chœur Novantiqua de sonorités intemporelles! qui fête cette année son 40e anniversaire et qui clôturera ce festival en beauté. -
Ida Announces Winners of 12Th Annual Design Competition!
For Immediate Release Press Contact: Hannah Lillethun / [email protected] IDA ANNOUNCES WINNERS OF 12TH ANNUAL DESIGN COMPETITION! (Friday, March 1, 2019) The world-renowned International Design Awards has just announced the final winners in its 12th Annual contest, representing the most revolutionary designs in 5 major categories: Architecture, Interior Design, Graphic Design, Product Design, and Fashion Design. The International Design Awards (IDA) received thousands of outstanding designs submitted by companies and designers from 89 countries, all competing for the top prizes in this prestigious global award, which has been leading the way in discovering and celebrating fresh new designers from around the world for over a decade. With so many incredible entries and so much outstanding talent, the task of selecting the final winners was difficult to say the least, but after careful consideration and much anticipation, the jury’s selection for this year’s prestigious “Design of the Year” awards have been announced in both the professional and student divisions. The Jury’s winner selection showcases a diverse range of designers whose truly outstanding work and visionary designs captured the jury’s votes and garnered the year’s top awards. PROFESSIONAL CATEGORY WINNERS: ARCHITECTURE INTERIOR DESIGN OF THE YEAR: DESIGN OF THE YEAR: Challenge Design / Gensler / Yuanlu Community Center In Chongqing Gusto PRODUCT GRAPHIC DESIGN DESIGN OF THE YEAR: DESIGN OF THE YEAR: https://idesignawards.com/winners/zoom.php?eid=9-21881-18&count=1&mode=Valery -
Exploring Biotic Approaches in Performance Based Design Aparna Joijode a Thesis Submitted in Partial Fulfillment of the Requirem
Exploring Biotic Approaches in Performance Based Design Aparna Joijode A thesis submitted in partial fulfillment of the requirements for the degree of: Master of Architecture University of Washington 2019 Committee: Rob Pena, Chair Chris Meek, Co-Chair Program Authorized to Offer Degree: Architecture © Copyright 2019 Aparna Joijode University of Washington Abstract Exploring Biotic Approaches in Performance Based Design Aparna Joijode Chair of the Supervisory Committee: Robert B. Peña, Associate Professor and Undergraduate Program Coordinator Department of Architecture For any building, its façade provides the first layer of interaction with its environment, an optimum design can harness significant synergies while a linear design could considerably increase the energy consumption. As designers, we are required to make informed decisions and educate stakeholders of all potential criteria in selection of the design and engineering approach. ‘My thesis goal is to develop such a framework for adaptive façade design based on biomimetic logic and value engineering and test it with parametric modelling. The design subject is a proposed low-income housing project enhanced with biophilic application to provide comfort at low cost.’ Page left blank intentionally This thesis is best viewed as a two-page spread with this page on left hand side. 3 Table of Contents Abstract………………………………………………………………………………………………………………………1 Table of contents………………………………………………………………………………………………………..4 Acknowledgement………………………………………………………………………………………………………6 Introduction……………………………………………………………………………………………………………….10 -
Preparing Images for Delivery
TECHNICAL PAPER Preparing Images for Delivery TABLE OF CONTENTS So, you’ve done a great job for your client. You’ve created a nice image that you both 2 How to prepare RGB files for CMYK agree meets the requirements of the layout. Now what do you do? You deliver it (so you 4 Soft proofing and gamut warning can bill it!). But, in this digital age, how you prepare an image for delivery can make or 13 Final image sizing break the final reproduction. Guess who will get the blame if the image’s reproduction is less than satisfactory? Do you even need to guess? 15 Image sharpening 19 Converting to CMYK What should photographers do to ensure that their images reproduce well in print? 21 What about providing RGB files? Take some precautions and learn the lingo so you can communicate, because a lack of crystal-clear communication is at the root of most every problem on press. 24 The proof 26 Marking your territory It should be no surprise that knowing what the client needs is a requirement of pro- 27 File formats for delivery fessional photographers. But does that mean a photographer in the digital age must become a prepress expert? Kind of—if only to know exactly what to supply your clients. 32 Check list for file delivery 32 Additional resources There are two perfectly legitimate approaches to the problem of supplying digital files for reproduction. One approach is to supply RGB files, and the other is to take responsibility for supplying CMYK files. Either approach is valid, each with positives and negatives.