Rodrigo Segnini
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TITLE Integrating Technology Jnto the K-12 Music Curriculum. INSTITUTION Washington Office of the State Superintendent of Public Instruction, Olympia
DOCUMENT RESUME SO 022 027 ED 343 837 the K-12 Music TITLE Integrating Technology Jnto Curriculum. State Superintendent of INSTITUTION Washington Office of the Public Instruction, Olympia. PUB DATE Jun 90 NOTE 247p. PUB TYPE Guides - Non-Classroom Use(055) EDRS PRICE MF01/PC10 Plus Postage. *Computer Software; DESCRIPTORS Computer Assisted Instruction; Computer Uses in Education;Curriculum Development; Educational Resources;*Educational Technology; Elementary Secondary Education;*Music Education; *State Curriculum Guides;Student Educational Objectives Interface; *Washington IDENTIFIERS *Musical Instrument Digital ABSTRACT This guide is intended toprovide resources for The focus of integrating technologyinto the K-12 music curriculum. (Musical the guide is on computersoftware and the use of MIDI The guide gives Instrument DigitalInterface) in the music classroom. that integrate two examples ofcommercially available curricula on the technology as well as lessonplans that incorporate technology and music subjects of music fundamentals,aural literacy composition, concerning history. The guide providesERIC listings and literature containing information computer assistedinstruction. Ten appendices including lists of on music-relatedtechnology are provided, MIDI equipment software, softwarepublishers, books and videos, manufacturers, and book andperiodical pu'lishers. (DB) *********************************************************************** Reproductions supplied by EDRS arethe best that can be made from the original document. *************************,.********************************************* -
AP1 Companies Affiliates
AP1 COMPANIES & AFFILIATES 100% RECORDS BIG MUSIC CONNOISSEUR 130701 LTD INTERNATIONAL COLLECTIONS 3 BEAT LABEL BLAIRHILL MEDIA LTD (FIRST NIGHT RECORDS) MANAGEMENT LTD BLIX STREET RECORDS COOKING VINYL LTD A&G PRODUCTIONS LTD (TOON COOL RECORDS) LTD BLUEPRINT RECORDING CR2 RECORDS ABSOLUTE MARKETING CORP CREATION RECORDS INTERNATIONAL LTD BOROUGH MUSIC LTD CREOLE RECORDS ABSOLUTE MARKETING BRAVOUR LTD CUMBANCHA LTD & DISTRIBUTION LTD BREAKBEAT KAOS CURB RECORDS LTD ACE RECORDS LTD BROWNSWOOD D RECORDS LTD (BEAT GOES PUBLIC, BIG RECORDINGS DE ANGELIS RECORDS BEAT, BLUE HORIZON, BUZZIN FLY RECORDS LTD BLUESVILLE, BOPLICITY, CARLTON VIDEO DEAGOSTINI CHISWICK, CONTEMPARY, DEATH IN VEGAS FANTASY, GALAXY, CEEDEE MAIL T/A GLOBESTYLE, JAZZLAND, ANGEL AIR RECS DECLAN COLGAN KENT, MILESTONE, NEW JAZZ, CENTURY MEDIA MUSIC ORIGINAL BLUES, BLUES (PONEGYRIC, DGM) CLASSICS, PABLO, PRESTIGE, CHAMPION RECORDS DEEPER SUBSTANCE (CHEEKY MUSIC, BADBOY, RIVERSIDE, SOUTHBOUND, RECORDS LTD SPECIALTY, STAX) MADHOUSE ) ADA GLOBAL LTD CHANDOS RECORDS DEFECTED RECORDS LTD ADVENTURE RECORDS LTD (2 FOR 1 BEAR ESSENTIALS, (ITH, FLUENTIAL) AIM LTD T/A INDEPENDENTS BRASS, CHACONNE, DELPHIAN RECORDS LTD DAY RECORDINGS COLLECT, FLYBACK, DELTA LEISURE GROPU PLC AIR MUSIC AND MEDIA HISTORIC, SACD) DEMON MUSIC GROUP AIR RECORDINGS LTD CHANNEL FOUR LTD ALBERT PRODUCTIONS TELEVISON (IMP RECORDS) ALL AROUND THE CHAPTER ONE DEUX-ELLES WORLD PRODUCTIONS RECORDS LTD DHARMA RECORDS LTD LTD CHEMIKAL- DISTINCTIVE RECORDS AMG LTD UNDERGROUND LTD (BETTER THE DEVIL) RECORDS DISKY COMMUNICATIONS -
Retrocomputing As Preservation and Remix
Retrocomputing as Preservation and Remix Yuri Takhteyev Quinn DuPont University of Toronto University of Toronto [email protected] [email protected] Abstract This paper looks at the world of retrocomputing, a constellation of largely non-professional practices involving old computing technology. Retrocomputing includes many activities that can be seen as constituting “preservation.” At the same time, it is often transformative, producing assemblages that “remix” fragments from the past with newer elements or joining together historic components that were never combined before. While such “remix” may seem to undermine preservation, it allows for fragments of computing history to be reintegrated into a living, ongoing practice, contributing to preservation in a broader sense. The seemingly unorganized nature of retrocomputing assemblages also provides space for alternative “situated knowledges” and histories of computing, which can sometimes be quite sophisticated. Recognizing such alternative epistemologies paves the way for alternative approaches to preservation. Keywords: retrocomputing, software preservation, remix Recovering #popsource In late March of 2012 Jordan Mechner received a shipment from his father, a box full of old floppies. Among them was a 3.5 inch disk labelled: “Prince of Persia / Source Code (Apple) / ©1989 Jordan Mechner (Original).” Mechner’s announcement of this find on his blog the next day took the world of nerds by storm.1 Prince of Persia, a game that Mechner single-handedly developed in the late 1980s, revolutionized computer games when it came out due to its surprisingly realistic representation of human movement. After being ported to DOS and Apple’s Mac OS in the early 1990s the game sold 2 million copies (Pham, 2001). -
Indoor Fireworks: the Pleasures of Digital Game Pyrotechnics
Indoor Fireworks: the Pleasures of Digital Game Pyrotechnics Simon Niedenthal Malmö University, School of Arts and Communication Malmö, Sweden [email protected] Abstract: Fireworks in games translate the sensory power of a real-world aesthetic form to the realm of digital simulation and gameplay. Understanding the role of fireworks in games can best be pursued through through a threefold aesthetic perspective that focuses on the senses, on art, and on the aesthetic experience that gives pleasure through the player’s participation in the simulation, gameplay and narrative potentials of fireworks. In games ranging from Wii Sports and Fantavision, to Okami and Assassin’s Creed II, digital fireworks are employed as a light effect, and are also the site for gameplay pleasures that include design and performance, timing and rhythm, and power and awe. Fireworks also gain narrative significance in game forms through association with specific sequences and characters. Ultimately, understanding the role of fireworks in games provokes us to reverse the scrutiny, and to consider games as fireworks, through which we experience ludic festivity and voluptuous panic. Keywords: Fireworks, Pyrotechnics, Digital Games, Game Aesthetics 1. Introduction: On March 9th, 2000, Sony released the fireworks-themed Fantavision (Sony Computer Entertainment 2000) in Japan as one of the very first titles for its then new Playstation 2. Fantavision exhibits many of the desirable qualities for good launch title: simulation properties that show off new graphic capabilities, established gameplay that is quick to grasp, a broad appeal. Though the critical reception for the game was ultimately lukewarm (a 72 rating from Metacritic.com), it is notable that Sony launched its new console with a fireworks game. -
Yūrei” W Japońskich Survival Horrorach : Analiza Wybranych Przykładów
Dominika Staszenko Motyw „yūrei” w japońskich survival horrorach : analiza wybranych przykładów Replay. The Polish Journal of Game Studies 1, 29-38 2014 Dominika Staszenko Uniwersytet Łódzki Motyw yūrei w japońskich survival horrorach — analiza wybranych przykładów Wprowadzenie W japońskiej mitologii określenie yūrei odnosi się do duchów zmarłych, które z ja- kichkolwiek przyczyn powróciły na ziemię i szukają kontaktu z ludźmi [Kijewska, 2012]. Według tradycyjnych wierzeń najczęstszym powodem ich przybycia do świata doczesnego są silne związki uczuciowe z bliskimi oraz pragnienie wykonania nie- dokończonych zadań. Należy podkreślić, że chociaż zdarzają się opowieści o yūrei, w których powrót motywowany jest pozytywnymi odczuciami, takimi jak miłość czy troska, to znacznie większa część przekazów odnosi się do duchów kierujących się chęcią zemsty i zadośćuczynienia za wyrządzone krzywdy. Istoty, których jedynym celem pobytu na ziemi jest krwawy odwet, noszą nazwę onryō. Termin yūrei pierwot- nie odnosił się do wszystkich powracających duchów zmarłych, jednakże obecnie czę- ściej utożsamiany jest z postacią mściwej istoty, wymierzającej karę żyjącym. Z tego względu określenie yūrei i onryō stosuję wymiennie. Japończycy od wieków wierzą, że w świecie żywych mogą przebywać byty nadna- turalne. Takie przekonanie ma swoje źródło w systemach praktyk religijnych, takich jak buddyzm czy sintoizm. Wiara w wędrówkę dusz, opiekuńczą moc duchów zmar- łych przodków czy niemal nieograniczoną możliwość wpływania istot nadnatural- nych na egzystencję żyjących sprawia, że japońska mitologia staje się inspiracją nawet dla współczesnych tekstów kultury, ponieważ zawiera szereg uniwersalnych moty- wów, które doskonale łączą tradycję z nowoczesnością. 29 Czym jest survival horror? Wraz ze wzrostem popularności filmów grozy, opierających się na motywie pośmiert- nej zemsty, postać onryō zaczęła pojawiać się również w grach wideo z gatunku survi- val horror. -
Estudios Sega Europe
ESTUDIOS SEGA EUROPE UNITED GAME ARTISTS Ya sea con carreras de rallies o con ritmos de rock, United Game Artists (antes AM9) toca todos los terrenos. Desde sus orígenes como uno de los mejores equipos de Sega en el campo de los juegos de carreras (con títulos como Sega Rally Championship) hasta su nuevo interés por marchosos juegos musicales (con, por ejemplo, Space Channel 5), UGA ha demostrado que nadie les supera a la hora de hacer las cosas con estilo. AM9 se transformó en United Game Artists el 27 de abril de 2000 y su sede, que da cabida a 55 empleados presididos por Tetsuya Mizuguchi, se encuentra en el moderno distrito de Shibuya, en Tokio. Mizuguchi nació en Sapporo y asistió a la Facultad de Bellas de Artes de la Nihon University, para luego entrar en Sega en 1990. Su primer trabajo fue Megalopolice, película japonesa de carreras con gráficos creados por ordenador. A continuación, puso sus miras en los simuladores deportivos y en 1995 creó una obra maestra de las salas recreativas, Sega Rally Championship. Simulando el siempre resbaladizo y todoterreno mundo del rally, el juego de Sega destacó por un estilo de conducción del todo innovador para cualquier aficionado a los arcades. Entre las características de Sega Rally estaba la posibilidad de escoger 2 coches y competir en 3 pistas distintas, unos gráficos sorprendentes gracias a la placa Model 2, un sencillo sistema de control y un modo de competición. Además, se creó incluso una versión de la máquina que traía una réplica de un coche con sistema hidráulico.. -
TX-NR636 AV RECEIVER Advanced Manual
TX-NR636 AV RECEIVER Advanced Manual CONTENTS AM/FM Radio Receiving Function 2 Using Remote Controller for Playing Music Files 15 TV operation 42 Tuning into a Radio Station 2 About the Remote Controller 15 Blu-ray Disc player/DVD player/DVD recorder Presetting an AM/FM Radio Station 2 Remote Controller Buttons 15 operation 42 Using RDS (European, Australian and Asian models) 3 Icons Displayed during Playback 15 VCR/PVR operation 43 Playing Content from a USB Storage Device 4 Using the Listening Modes 16 Satellite receiver / Cable receiver operation 43 CD player operation 44 Listening to Internet Radio 5 Selecting Listening Mode 16 Cassette tape deck operation 44 About Internet Radio 5 Contents of Listening Modes 17 To operate CEC-compatible components 44 TuneIn 5 Checking the Input Format 19 Pandora®–Getting Started (U.S., Australia and Advanced Settings 20 Advanced Speaker Connection 45 New Zealand only) 6 How to Set 20 Bi-Amping 45 SiriusXM Internet Radio (North American only) 7 1.Input/Output Assign 21 Connecting and Operating Onkyo RI Components 46 Slacker Personal Radio (North American only) 8 2.Speaker Setup 24 About RI Function 46 Registering Other Internet Radios 9 3.Audio Adjust 27 RI Connection and Setting 46 DLNA Music Streaming 11 4.Source Setup 29 iPod/iPhone Operation 47 About DLNA 11 5.Listening Mode Preset 32 Firmware Update 48 Configuring the Windows Media Player 11 6.Miscellaneous 33 About Firmware Update 48 DLNA Playback 11 7.Hardware Setup 33 Updating the Firmware via Network 48 Controlling Remote Playback from a PC 12 8.Remote Controller Setup 39 Updating the Firmware via USB 49 9.Lock Setup 39 Music Streaming from a Shared Folder 13 Troubleshooting 51 Operating Other Components Using Remote About Shared Folder 13 Reference Information 58 Setting PC 13 Controller 40 Playing from a Shared Folder 13 Functions of REMOTE MODE Buttons 40 Programming Remote Control Codes 40 En AM/FM Radio Receiving Function Tuning into stations manually 2. -
Shareware Solutions II
SharewareShareware SolutionsSolutions IIII An Exciting Apple II Journey Into The Future Volume 3, Issue 1 Spring, 1996 Heard It Through The Grapevine Hard Drive Give Away following e-mail message: The There was also quite a bit of dis- winner of the HD is Keith Saga- cussion about Brutal Deluxes Everyone whose subscription low. We threw all of the papers System 6.0.2 update, and Oliv- was current at the end of Febru- into the air, then we threw a ier admitted that his program- ary, 1996 was automatically en- dart at one. There were three ming partner suffered from a tered into the Hard Drive Give names hit by the dart, but only hard drive crash and that much Away Contest, and the winner one was legible, so Keith was of the work had been lost. of that contest is Keith Saga- the winner. low, a IIGS owner from Central The freewheeling online chat Valley, New York. Keith is now Thanks to Tony Diaz for do- session was attended by more the proud owner of a 120 Mega- nating the drive. Thanks to Auri than 30 people, and a good time byte Focus Hard Drive. for acting as an intermediary to seemed to be had by all. Steve Wozniak. Thanks to Woz From the time the contest was for choosing the winner. But Upon his return to France, Oliv- announced in the last issue un- most of all, thanks to all of you ier started work on the next Bru- til the time that Keith received for supporting Shareware Solu- tal Deluxe release, a IIGS game his hard drive, several unexpect- tions II. -
Folha De Rosto ICS.Cdr
“For when established identities become outworn or unfinished ones threaten to remain incomplete, special crises compel men to wage holy wars, by the cruellest means, against those who seem to question or threaten their unsafe ideological bases.” Erik Erikson (1956), “The Problem of Ego Identity”, p. 114 “In games it’s very difficult to portray complex human relationships. Likewise, in movies you often flit between action in various scenes. That’s very difficult to do in games, as you generally play a single character: if you switch, it breaks immersion. The fact that most games are first-person shooters today makes that clear. Stories in which the player doesn’t inhabit the main character are difficult for games to handle.” Hideo Kojima Simon Parkin (2014), “Hideo Kojima: ‘Metal Gear questions US dominance of the world”, The Guardian iii AGRADECIMENTOS Por começar quero desde já agradecer o constante e imprescindível apoio, compreensão, atenção e orientação dos Professores Jean Rabot e Clara Simães, sem os quais este trabalho não teria a fruição completa e correta. Um enorme obrigado pelos meses de trabalho, reuniões, telefonemas, emails, conversas e oportunidades. Quero agradecer o apoio de família e amigos, em especial, Tia Bela, João, Teté, Ângela, Verxka, Elma, Silvana, Noëmie, Kalashnikov, Madrinha, Gaivota, Chacal, Rita, Lina, Tri, Bia, Quelinha, Fi, TS, Cinco de Sete, Daniel, Catarina, Professor Albertino, Professora Marques e Professora Abranches, tanto pelas forças de apoio moral e psicológico, pelas recomendações e conselhos de vida, e principalmente pela amizade e memórias ao longo desta batalha. Por último, mas não menos importante, quero agradecer a incessante confiança, companhia e aceitação do bom e do mau pela minha Twin, Safira, que nunca me abandonou em todo o processo desta investigação, do meu caminho académico e da conquista da vida e sonhos. -
Atari-ST-Internals.Pdf
INTERNALS The authoritative insider's guide By K. Gerits, L. Englisch, R. Bruckmann A Data Becker Book Published by Abacus Software Third Printing, July 1986 Printed in U.S.A. Copyright © 1985 Data Becker GmbH Merowingerstr.30 4000 Dusseldorf, West Germany Copyright © 1985 Abacus Software, Inc. P.O. Box 7219 Grand Rapids, MI 49510 This book is copyrighted. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior written permission of Abacus Software or Data Becker, GmbH. Every effort has been made to insure complete and accurate information concerning the material presented in this book. However Abacus Software can neither guarantee nor be held legally responsible for any mistakes in printing or faulty instructions contained in this book. The authors will always appreciate receiving notice of subsequent mistakes. ATARI, 520ST, ST, TOS, ST BASIC and ST LOGO are trademarks or registered trademarks of Atari Corp. GEM, GEM Draw and GEM Write are trademarks or registered trademarks of Digital Research Inc. IBM is a registered trademark of International Business Machines. ISBN 0-916439-46-1 Table of Contents 1 The Integerated Circuits 1 1.1 The 68000 Processor 3 1.1.1 The 68000 Registers 4 1.1.2 Exceptions on the 68000 7 1.1.3 The 68000 Connections 7 1.2 The Custom Chips 13 1.3 The WD 1772 Floppy Disk Controller 20 1.3.1 1772 Pins 20 1.3.2 1772 Registers 24 1.3.3 Programming the FDC 25 1.4 The MFP 68901 28 1.4.1 68901 Connections 28 1.4.2 The MFP Registers 32 1.5 The 6850 ACIAs 41 1.5.1 The Pins of the 6850 41 1.5.2 The Registers of the 6850 44 1.6 The YM-2149 Sound Generator 48 1.6.1 Sound Chip Pins 50 1.6.2 The 2149 Registers and their Functions 52 1.7 I/O Register Layout of the ST 55 2 The Interfaces 65 2.1 The Keyboard . -
Dp Guide Lite Us
Dreamcast USA Digital Press GB I GB I GB I 102 Dalmatians: Puppies to the Re R1 Dinosaur (Disney's)/Ubi Soft R4 Kao The Kangaroo/Titus R4 18 Wheeler: American Pro Trucker R1 Donald Duck Goin' Quackers (Disn R2 King of Fighters Dream Match, The R3 4 Wheel Thunder/Midway R2 Draconus: Cult of the Wyrm/Crave R2 King of Fighters Evolution, The/Ag R3 4x4 Evolution/GOD R2 Dragon Riders: Chronicles of Pern/ R4 KISS Psycho Circus: The Nightmar R1 AeroWings/Crave R4 Dreamcast Generator Vol. 01/Sega R0 Last Blade 2, The: Heart of the Sa R3 AeroWings 2: Airstrike/Crave R4 Dreamcast Generator Vol. 02/Sega R0 Looney Toons Space Race/Infogra R2 Air Force Delta/Konami R2 Ducati World Racing Challenge/Acc R4 MagForce Racing/Crave R2 Alien Front Online/Sega R2 Dynamite Cop/Sega R1 Magical Racing Tour (Walt Disney R2 Alone In The Dark: The New Night R2 Ecco the Dolphin: Defender of the R2 Maken X/Sega R1 Armada/Metro3D R2 ECW Anarchy Rulez!/Acclaim R2 Mars Matrix/Capcom R3 Army Men: Sarge's Heroes/Midway R2 ECW Hardcore Revolution/Acclaim R1 Marvel vs. Capcom/Capcom R2 Atari Anniversary Edition/Infogram R2 Elemental Gimmick Gear/Vatical R1 Marvel vs. Capcom 2: New Age Of R2 Bang! Gunship Elite/RedStorm R3 ESPN International Track and Field R3 Mat Hoffman's Pro BMX/Activision R4 Bangai-o/Crave R4 ESPN NBA 2 Night/Konami R2 Max Steel/Mattel Interact R2 bleemcast! Gran Turismo 2/bleem R3 Evil Dead: Hail to the King/T*HQ R3 Maximum Pool (Sierra Sports)/Sier R2 bleemcast! Metal Gear Solid/bleem R2 Evolution 2: Far -
Processor Replacement Card, Version 3 CPU Accelerator for the Atari ST(E) Series
Processor Replacement Card, Version 3 CPU Accelerator for the Atari ST(E) Series © 2003 WRS Software-Design, Humboldtstrasse 12, 45886 Gelsenkirchen IMPRINT PAK68/3 Processor Replacement Card, Version 3 CPU Accelerator for the Atari ST(E) Series Developer: Holger Zimmermann Copyright © 2003 WRS Software-Design All Rights Reserved. The copyright to the hardware extension PAK68/3, including the GAL equations, lies with the developers. Reproduction is permitted for private use only! Distributor/Supplier: WRS Software-Design W. Rohmann & R. Skuplik GbR Humboldtstrasse 12 45886 Gelsenkirchen TEL: 0209 - 87 30 01 FAX: 0209 - 87 30 02 E-Mail: [email protected] WWW: http://www.wrsonline.de Documentation: R. Skuplik, H. Zimmermann 2nd Edition from 01/11/2000 Limitation of Liability We reserve the right to make changes to the hardware, the GAL equations or the documentation withhout restriction. We are not responsible for the accuracy of the manual or damage resulting from the use of the hardware. Every modification done to your own computer system is performed at your own risk! We are always grateful for suggestions to improve the manual. Page 1 PAK68/3 Table of Contents Table of Contents 1. Before Starting 3 1.1 Notes 3 1.2 Delivery Options 3 1.3 Requirements 3 1.4 Features of the PAK68/3-030 5 2. Building the PAK68/3 5 2.1 Prerequisites 5 2.2 Clock Buffering – Part 1 6 2.3 The Construction 7 3. Installing the PAK68/3 8 3.1 Preparing the Mainboard 8 3.2 Preparing the PAK 11 3.3 Installing the PAK 12 3.4 Initial Testing 12 4.