Hermeneutic Challenge in King of Dragon Pass
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Heroquest Glorantha: Highwall
Highwall Inn by Ian Cooper Honoring Greg Stafford October 10th, 2019 #WeAreAllUs HIGHWALL INN WHAT IS THIS? CREDITS ighwall Inn is a scenario for Chaosium’s HeroQuest Author Glorantha role-playing game. A copy of that book is Ian Cooper necessary to play this game. No other HeroQuest game H Editing titles are required to play this game, but Sartar: Kingdom of Susan O’Brien Heroes and The Coming Storm expand upon the background of this scenario. Cover Art This scenario is the HeroQuest Glorantha scenario Valentina Romagnoli for #weareallus, the inaugural Greg Stafford memorial Art day. Greg created the world of Glorantha and founded Chaosium. Simon Bray, Eli Maffei, Cory Trego-Erdner, Petr Stovik On this day we hope that you will gather some friends and play a game together in his memory. Additional Contributions Jeff Richard Producer CORE ACTIVITY Michael O’Brien Graphic Design & Layout The PCs are travelers who take shelter in a remote inn, trying to Nicholas Nacario evade both a storm and a pack of ghouls. Cartography EMOTIONAL STAKES Simon Bray Play Testing The PCs have different reasons for being on the road in winter: Thanks to the many fans at conventions such as some seek to free a comrade captured by a Lunar bounty hunter, UK Games Expo, Dragonmeet and Kraken others to rob a wealthy merchant, one to proselytize his faith. All who have braved Highwall Inn. of them will come into conflict, either with each other or other travelers sheltering at the inn. As always, a special thank you and credit goes to At the same time, the ghouls and the inn’s murderous innkeepers Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. -
GURPS Glorantha.Book
Role-Playing in the World of the Hero Wars by Douglas Bailey Additional Material by Thomas Barnes, Bryan J. Maloney, Phil Masters, and S. John Ross Illustrations (used without permission) by Angus McBride, J. Kevin Ramos and John Snyder GURPS System Design by Steve Jackson Editing, Page Layout and Typography by Douglas Bailey Playtesters: Seann Ives, Dan Hodgkins, Harrison Ripps, Michael Kowalchik GURPS Glorantha is copyright © 2000 by Douglas Bailey. The material in this book represents unofficial, unauthorised supplementary material to the GURPS system and the Glorantha fantasy world. GURPS is a registered trademark of Steve Jackson Games Incorporated. The names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated. Glorantha is the trademark of Issaries, Inc., and is used with their permission. Issaries, Inc. is the trademark of Issaries, Inc. No infringement of any of these rights is intended or implied. TABLE OF CONTENTS INTRODUCTION.................. 4 Ranged Weapons ..................................29 Enchantment Rituals.............................40 About This Book.....................................4 Bows and Archery .....................................30 Summon Rituals....................................40 About the Author ....................................4 Arrow Types .........................................30 What is GURPS?.....................................4 Arrow Quality .......................................30 Bow Strength ........................................30 -
Adventures in the World of Glorantha
ADVENTURES IN THE WORLD OF GLORANTHA BY CHRISTOPHER KLUG, STEVE PERRIN, JEFF RICHARD, GREG STAFFORD, AND JASON DURALL ADDITIONAL WRITING: Jerry Thorpe COVER ARTIST: Andrey Fetisov EDITOR-IN-CHIEF: Jeff Richard EDITORS: Jaym Gates, Jason Durall ART DIRECTION: Jon Hodgson, Jeff Richard DESIGN & LAYOUT: Simeon Cogswell ADDITIONAL DESIGN & LAYOUT: Rick Meints, Malcolm Wolter CARTOGRAPHY: Olivier Sanfilippo, Tobias Tranell ARTISTS: Dimitrina Angelska, Antonia Doncheva, Jon Hodgson, Jennifer Lange, Pat Loboyko, Eli Maffei, Magdalena Mieszczak, Sara Otterstätter, Scott Purdy, Corey Trego-Erdner, Chris Waller SPECIAL THANKS GO to these people who contributed greatly or a little, but whose impact has affected the game: Ellie Akers, Shannon Appelcline, Nick Brooke, Pam Carlson, Ian Cooper, David Dunham, Eden Durall, Todd Gardiner, Chris Gidlow, Finn Loroff-Richard, Lara Loroff-Richard, Ed McDonald, Sandy Petersen, David Scott. Our apologies to any others who were unrecorded. PLAYTESTERS include Ellie Akers, Al Bairley, Mike Bandoian, John Briquelet, Naomi Burgess, Dimitri del Castillo, Andrew Cator, Tim Challis, Gil Cruz, Mark Durston, Mason Ettinger, Frisbee, Michael “Finn” Glenn, Alison Gondek, Tony Hughes, Will Johnson, Chris Klug, Kevin Mantle, Gianna Masetti, Shirley Park, Roderick Robertson, Ted Shambaris, Colin Spears, Andy Staples, Matthew Tyler-Jones, Nick Walsh, Steven Warzeha, Phillip Wright and others whose names may unfortunately have been overlooked. As always, a special thank you and credit goes to Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. SampleMay Ernalda, Mother of Earth, bless and shelter those who readfile these pages. “I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins—it wanteth to laugh.” — Friedrich Nietzsche, Thus Spoke Zarathustra RUNEQUEST A Chaosium Game RuneQuest © copyright 1978–2020 by Moon Design Publications LLC. -
Sample File Published by Issaries, Inc
GLORANTHA a GLORANTHA Introduction to the Hero Wars By Greg Stafford and Peter Metcalfe Sections by Roderick Robertson Edited by Izzy Vasquez Cover Art by Angelo Montanini Maps by Cyrille Daujean, Charlie Krank Interior Art by Simon Bray, Heather Bruton, Dario Corallo, Jim Pavelec, Kevin Ramos, Steve Swenston Runes by Scriptorium, supplemental runes by Jim Catel Layout by Philip Reed • Supplementary layout by Charlie Krank Sample file Published by Issaries, Inc. 900 Murmansk St, Suite 5; Oakland, CA 94607 First Printing April 2000 All rights reserved. Similarities between characters in Glorantha and any persons living or dead are strictly coincedence. All contents are copyrighted © 2000 by Issaries, Inc. All rights reserved. Cover Illustration is Copyright ©1997 by Issaries, Inc. The reproduction of material from this book for the purposes of personal or private profit, by photographic, electronic or other means of storage and retrieval is prohibited. Address questions about his publica- tion and request your FREE catalog. Issaries Publication ISS1102. ISBN #1-929052-02-2 Visit www.Glorantha.com for more about Glorantha! Arachne Solara, Light of the Shadow, protects this book and its secrets. Rob it and you rob yourself! 1 GLORANTHA GTA i Issaries salutes the volunteers of the Glorantha Trading Association whose contributions made this book possible: Heroes of Glorantha Randy Tomaszewski Bob Vesterman Yoshiyuki Murase Richard Katsaros Andre Jarosch Andrew Cowie The Clan Coriales Rex Andrew Bean Hiroto Kawakami HANATAKA, the Stormer Andrew Kelly Michael Trout Christopher Johnson Andrew Joelson Hayato Niitsuma David Dunham Mark Leymaster of Grammarye Anonymous Yoko “Anesan” Miyamoto Rune Masters Jamie “Trotsky” Revell FeaWa Linedel Tiritaur Sample fileMitsuru Karasawa John E. -
Virtual Assistants
Let’s Talk about Blind Accessibility By Adriane Kuzminski Overview • 1. History of blind accessibility in tech • 2. Blind-accessible design principles • 3. The accessibility community and developing Personas • Group discussion 1. Blind Accessibility in Tech History of Screen Readers for VI Users • Speech synthesis projects aimed at blind users: • 1976 – Kurzweil Reading Machine (OCR – optical character recognition) • 1980s – Talking Typewriter by IBM Research (first blind employee in 1914 [1] ) • Command-line interface (CLI) computers: • Accessible to blind users with screen readers, like the IBM Screen Reader in 1986 [2] • Popularity of Graphical User Interfaces (GUIs) – new set of challenges for blind users: • Icons were not able to labeled, incompatible with screen readers • Original Macintosh had an inaccessible keyboard with no arrow keys • Screen readers compatible with GUI computers: • Commercially available with IBM’s Screen Reader/2 (1994) [3] and ALVA Access Group’s outSPOKEN for Macintosh (1989) [4] and Windows (1994) [5] The Macintosh Keyboard released in January 1984 had no arrow keys The Macintosh Numeric The 1986 Macintosh Keypad (Sept 1984) Plus Keyboard included arrow keys Modern Screen Readers for VI Users • Screen readers: • Desktop: VoiceOver for Mac; JAWS, NVDA, Narrator, etc. for Windows • Mobile: VoiceOver for iOS; TalkBack and Voice Assistant for Android • Consoles: Xbox One – Narrator for home screen, Xbox API for in-game text • Games: Polly for Amazon Web Services and Lumberyard, MonoGame, Python, proprietary -
Rune Masters
Rune MasterS Strong NPCS and Their Use in RuneQuest William R. Keyes ILLUSTRATIONS by LUISE PERRENE TABLE OF CONTENTS INTRODUCTION THE SEVEN MOTHERS ORLANTH About this Book 2 Partreena 32 Henrik 50 How to Create a Rune Master 2 Quarg 33 Ishomon 51 How to Play a Rune Master 8 Ran-Eel 34 Jemdar 52 Group Melee Tactics 11 PAVIS KYGER LITOR DAKA FAL Suranna 35 Kyola Kagan 53 Abelar 17 Tallin 36 Lormog Libor 54 Boreek Longtooth 18 Ulfaren 37 Merlger Moran 55 Camron 19 YELMALIO ZORAK ZORAN STORM BULL Vandar 38 Norgash Ornag 56 Darnor 20 Wulf 39 Peluk Komaz 57 Elarona 21 Xendar 40 Orziola Danak 58 Felanor 22 ISSARIES ALDRYA WAHA Yulnef 41 Querial the Fair 59 Gortar 23 Zolinda 42 Rohir Oaklimb 60 Hessik 24 Aalaron 43 Selek the Wise 61 Inofar 25 CHALANA ARROY THE DATA SHEETS EIRITHA Beshalla 44 About the Data Sheets 62 Jessica Grey 26 Car-Eel 45 RuneQuest Character Sheet 64 Kassea 27 Doreena 46 Allied & Bound Spirit Sheet 65 Lomena 28 Leader & Followers Sheet 66 LHANKOR MHY Squad Sheet 67 HUMAKT Elamon 47 GM Player-Character Sheet 68 Mondar 29 Felamora 48 Character Worksheet 69 Nelkark 30 Gelmon 49 Party Worksheet 70 Ordomon 31 Classic Edition: Proofreading by Martin Helsdon and Sue O'Brien, Layout by Rick Meints and Nicholas Nacario. Copyright © 1980 and 2020. All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews or game play, is expressly prohibited. SampleRuneQuest and Glorantha are trademarks of Moon Design Publications. -
Ehnval Tallspear, Will Help the Gamemaster Encourage Interaction with These Fascinating People, Both Beneath the Canopy, and out Under the Vast Sky Dome
Introduction Welcome to Monster of the Month! This month we continue to explore Rune Masters. Inspired by the RuneQuest Classic supplement of the same name, this series focuses on the most memorable antagonists of a RuneQuest campaign. Rune Masters lead their societies, wield powerful magics, and are pretty much all-around badasses. They can be valued friends or implacable foes—or even alternate twixt the two as the story progresses. In this issue, our attention turns away from humans and toward the Elder Races of Glorantha. The Aldryami— commonly called “elves”—are a race of anthropomorphic plants which care for Glorantha’s forests. Rarely seen outside their well-defended woods, this issue’s Wood Lord of Aldrya, Ehnval Tallspear, will help the gamemaster encourage interaction with these fascinating people, both beneath the canopy, and out under the vast Sky Dome. Beyond describing Ehnval, this supplement also provides Living Copper, a magic plant grown in dryad groves, and a full complement of engaging side characters—including Borulgus, a playful talking bear. This publication references Chaosium’s official publications for RuneQuest using the following abbreviations: RQG (RuneQuest core rules), GB (Glorantha Bestiary), and RBM (The Red Book of Magic). The Aldryami section of the Glorantha Bestiary, pages 16–28, provides important background for this supplement. Familiarity with these pages will greatly enrich your enjoyment of Ehnval Tallspear! Ehnval Tallspear To humans, Ehnval looks somewhat like a life, in his youth Ehnval wandered among the groves woodcarving of an old man. Covered in thick brown carrying messages and stories. He is among the few who bark with many beauty-knots caused by pruning, errant can say their feet have drunk from the Eagle River in branches grow from the top of his head. -
The Complete Griselda
9 THE COMPLETE GRISELDA By Oliver Dickinson Foreword “Oliver and Me” by Greg Stafford “Interfering Uncles Have Their Uses” by Michael O’Brien Excerpt from A Promise of Thunder by Robin D. Laws Cover illustration by Heather Bruton Cover design by Melanie Haage Pavis map by Mike Blum, annotated by Wesley Quadros Big Rubble map by Wesley Quadros Acquisitions and Copy Editing by Rick Meints Layout, Supplemental Editing by Stephen Martin Runes by Issaries, Inc. Issaries Publication ISS 4502. ISBN #1-929052-11-1 Published by Issaries, Inc. Sample900 Murmansk St, Suite 5 file Oakland, CA 94607 Griselda herself protects this book. And you don’t want to mess with her! 1 9 T HE C OMPLETE G RISELDA 9 This book made possible by the Glorantha Trading Association Issaries salutes the volunteers of the Glorantha Trading Association whose contributions made this book possible. Are you interested in learning about the GTA? Check out the web site at: http://www.HeroWars.com/inc/gta.html THE COMPLETE GRISELDA Cover text, Oliver and Me, preview of A Promise of Thunder, advertisement on page 224, and maps are copyright ' 2001 by Issaries, Inc. Redfox is copyright by Fox, and appears by permission. Interfering Uncles Have Their Uses is copy- right ' 2001 by Michael O Brien. All other text is copyright ' 1993, 2001 by Oliver Dickinson. All rights reserved. Any similarities between characters in Glor- antha and any persons living or dead are strictly coincidental. Cover illustration is copyright ' 2001 by Heather Bruton. Portions of this book originally appeared as part of The Collected Griselda, ISBN 1-898190-00-3, published by the Reaching Moon Megacorp. -
Dragon Magazine #214
Issue #214 Vol. XIX, No. 9 February 1995 Publisher TSR, Inc. SPECIAL ATTRACTIONS Associate Publisher Brian Thomsen The Complete Half-Elf Greg Jensen Editor-in-Chief 10 Give your half-elf PCs these kits designed specifically Kim Mohan for them. Associate editor Dale A. Donovan Bazaar of the Bizarre Christopher Kutarna 18 Add these elven artifacts to your campaign. Fiction editor Barbara G. Young Dragons Bestiary Norman Abrahamsen 24 Meet the smallest (and furriest) elf-friends of all. Editorial assistant Wolfgang H. Baur Art director FICTION Larry W. Smith Hunter Under the Sun Brent J. Giles Production 94 The pursuit of justice is as relentless as the suns glare. Renee Ciske Tracey Isler Subscriptions REVIEWS Janet L. Winters Role-playing Reviews Rick Swan U.S. advertising 34 Try these alternative fantasy RPGs. Cindy Rick Eye of the Monitor Lester Smith U.K. correspondent 63 Review Les rebuttal to an earlier computer-game review. and U.K. advertising Carolyn Wildman From the Forge Ken Carpenter 112 Join Ken as he explores miniature terrain. DRAGON® Magazine (ISSN 0279-6848) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
Cults of Glorantha with Runes
Cult List with Runes Those cults with runes that have been established in a book which is both part of the Gloranthan Canon and uses the allowed core runes have a source and page number listed as follows: GTG: Guide to Glorantha HQG: Heroquest Glorantha P: Pavis The following book are possibly canon: HQC: Heroquest Core Rules PT: Praxian Tradition (pre-published list from the Prax book) Other sources – often older and using more different runes than HQG or sometimes ones that don’t go together: TR: Thunder Rebels ST: Storm Tribe TC: Troll Cults Book CoT: Cults of Terror CoG: Gults of Glorantha GoG: Gods of Glorantha HQRPG: Heroquest Roleplaying in Glorantha LoT: Lords of Terror Other ideas come from a variety of sources such as the following which don’t describe runes but do list attributes of cults e.g. the The Gods Wall on GTG667, Glorious Reascent of Yelm especially p54- 60, Entekosiad and Prosopaedia. Where these sources contradict one another the latest source issue is used. Where a source is in italics it gives an idea of the runes (e.g. a moon phase or some older version of runes) but doesn’t explicitly state the runes. This is a God Learner type document which doesn’t necessarily describe the gods as their worshippers would see them. All cultures tend to think that their gods are the most important but the HQG, GTG versions make some gods clearly dominant by making them the owner of runes (shown by two copies). Sometimes cults with the same runes and attributes are listed together as alternative names though their worshippers wouldn’t see them as one cult e.g.