Bring Me the Head of Frank Sinatra! Credit, and That He Keeps Three Loaded Double- in Early 1988
BRING ME THE HEAD OF FRANK “Old No. 6-7/8.” Screw those guys. Really. SINATRA! Jimmy's Bar Introduction If the group is already an adventuring party, then it stands to reason they will be in a tavern. If not, This is a module for 4-6 player characters of level well, they might as well meet at a tavern. 4-6. It is set in a gonzo post-apocalyptic past- Specifcally, Three-Arm Jimmy's, on the Hoboken future. waterfront. What that means, in practical terms, is that it is Three Arm Jimmy's is the sort of generic tavern set in the world presented in Gamma World or that unimaginative Game Masters always start Mutant Future (Encounter Critical could also easily modules in. It's got a bar, manned by Jimmy be used, although the setting is Earth, rather than himself—the extra arm comes in very handy for Vanth or Asteroid 1618). Statistics in this module pulling beers. The bar serves cheap but adequate will be given in Mutant Future terms. beer, a variety of rotgut liquors, most of which are nasty-ass industrial ethanol with a few drops of Other systems can be used, of course: since it favoring agents, and standard bar food, such as has been said that First Edition Gamma World salty deep-fried starchy things, onion rings, was the best edition of Dungeons and Dragons, pickled eggs, and the ubiquitous rat-on-a-stick D&D would work fne, as would Paranoia, Call of (show players Illustration #1). In addition to Cthulhu, Arduin, or an-only-slightly-variant Spawn Jimmy, there will be a waitress and a of Fashan, for instance.
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