Reframing the Righteousness Enabling Repetition of the Titanic Disaster Comprehension of 144 Distinctions -- Mahjong As "Angels" Versus "Demons" - /
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Part of the Great Australian Landscape
P R O D U C T C AT ALOGUE P a r t o f t h e G r e a t Australian L a n d s c a p e AKUBRA HATS PTY.LTD Incorporated in NSW A.B.N. 62 000 175 333 South Street, South Kempsey, NSW 2440 Australia P.O. Box 287, Kempsey, NSW 2440 Australia Telephone: (02) 6562 6177 Fax: (02) 6562 8726 www.akubra.com.au P a r t o f t h e G r e a t Australian L a n d s c a p e or over a century, Akubra’s fine felt hats have adorned and protected generations of Australians. Akubra started out as a small family operation in Tasmania, and now employs over 90 trades people in Kempsey, NSW, Fmanufacturing thousands of hats each week. Over the years Akubra has maintained its ability to be in vogue. Our hats have become a vital part of Australia’s identity; worn by soldiers, Olympians, politicians, personalities and of course, loyal, everyday countrymen and women. Akubra produces a wide selection of fur felt and straw hat styles to suit all people and all occasions, from Western and Country shapes through to casual and formal fashion hats. AKUBRA HATS AND SUN PROTECTION Akubra Hats regularly independently tests its fur felt hats made from the fabric. Fabrics that test higher than UPF 50 for Ultraviolet Protection. Samples are sent to the are rated as UPF 50+. Australian Radiation Protection and Nuclear Safety Agency (ARPANSA), a Federal Government Agency. Akubra Hats are currently rated at UPF 50+, and as such Akubra then receives an Ultraviolet Protection Factor are classified as EXCELLENT under the UPF Report and an Ultraviolet Protection Factor (UPF) rating. -
Touring Problems – a Mathematical Approach
TOURING PROBLEMS – A MATHEMATICAL APPROACH VIPUL NAIK Abstract. The article surveys “touring”, a problem of “fun” math, and employs serious techniques to attack it. The text is suitable for high school students interested in Olympiad mathematics, as well as undergraduate students studying combinatorics and discrete math- ematics. It can be used to introduce the concept of a graph. A sequel to this article, on a similar analysis for “tiling” problems, shall also appear soon. 1. Prebeginnings 1.1. The knight’s tour. Chess pieces, with their variously defined moves, are a rich source of puzzles in recreational mathematics. Chess puzzles include the following types : • Nonattacking pieces puzzle : Given a piece with some moves defined, place as many copies of this piece as possible so that no two can kill each other. The proto- typical example of this is the eight queens problem – placing eight queens on the chessboard so that no two can kill each other. • Board domination puzzle : Given a piece with some moves defined, place as few copies of the piece as possible so that every square is either covered by some copy or is under direct attack by a copy of the piece. • Touring puzzle : Given a piece with some moves defined, construct a tour of the entire chessboard with that piece. The only nontrivial case of this for a standard chess piece is the knight’s tour. Each of these problems revolves around a piece, with certain moves defined for that piece. Instead of standard chess pieces, we may sometimes be interested in defining chess pieces with somewhat different moves. -
Archons (Commanders) [NOTICE: They Are NOT Anlien Parasites], and Then, in a Mirror Image of the Great Emanations of the Pleroma, Hundreds of Lesser Angels
A R C H O N S HIDDEN RULERS THROUGH THE AGES A R C H O N S HIDDEN RULERS THROUGH THE AGES WATCH THIS IMPORTANT VIDEO UFOs, Aliens, and the Question of Contact MUST-SEE THE OCCULT REASON FOR PSYCHOPATHY Organic Portals: Aliens and Psychopaths KNOWLEDGE THROUGH GNOSIS Boris Mouravieff - GNOSIS IN THE BEGINNING ...1 The Gnostic core belief was a strong dualism: that the world of matter was deadening and inferior to a remote nonphysical home, to which an interior divine spark in most humans aspired to return after death. This led them to an absorption with the Jewish creation myths in Genesis, which they obsessively reinterpreted to formulate allegorical explanations of how humans ended up trapped in the world of matter. The basic Gnostic story, which varied in details from teacher to teacher, was this: In the beginning there was an unknowable, immaterial, and invisible God, sometimes called the Father of All and sometimes by other names. “He” was neither male nor female, and was composed of an implicitly finite amount of a living nonphysical substance. Surrounding this God was a great empty region called the Pleroma (the fullness). Beyond the Pleroma lay empty space. The God acted to fill the Pleroma through a series of emanations, a squeezing off of small portions of his/its nonphysical energetic divine material. In most accounts there are thirty emanations in fifteen complementary pairs, each getting slightly less of the divine material and therefore being slightly weaker. The emanations are called Aeons (eternities) and are mostly named personifications in Greek of abstract ideas. -
The Gardens of Ynn.Pdf
A garden of surreal delights. Designed for use in old-school roleplaying games and their modern cousins. The Gardens of Ynn An adventure designed for old school roleplaying games and their modern cousins. Written by Emmy ‘Cavegirl’ Allen. Artworks all in the public domain. Original works by Arthur Rackham, Virginia Frances Sterrett, Harry Clarke, Aubrey Beardsly, John Dixon Batten, Dugald Stewart Walker, and others. Personally, I consider intellectual property laws to be a total mess. Do what you want with this, steal whichever ideas you want, reproduce it. If you want to remove my name and sell this for a profit, that kind of makes you an asshole but I’m not stopping you. Dying Stylishly Games Contents - 3 40 Entrancing, Fertile, Luminous, Zero Gravity, Section 1: Introduction Hypnotic - 41 What Are The Gardens of Ynn? - 6 Parasitic - 42 How Do You Get to The Gardens of Ynn? - Doorway Out, Tangled Madness - 43 6 How Do the Players Know This? - 6 Section 4: Bestiary How to Run the Adventure - 7 Black Cat, Emerald Serpent, Hopping Lan- Running Blindly, Events , Camping, Magic in tern, Blue Foes, Moss Rats, Shadow, Plant Ynn - 6 Skeletons - 45 Between Locations, Life in Ynn, The Struc- Giant Frog, Walking Hive - 46 ture of Ynn - 9 Bonsai Turtle, Myconid Composters - 47 The Inhabitants - 10 Salamander, Golem Gardener, Carnivorous Table: Locations - 11 Plant, Giant Caterpillar, Rust Bumblebees - Table: Details - 11 48 Table: Events - 12 Parasitic Wasp, Glass Butler - 49 Table: Daytime Encounters - 13 Hybrid Beast - 50 Table: Night-time Encounters- -
Evaluating Chess-Like Games Using Generated Natural Language Descriptions
Evaluating Chess-like Games Using Generated Natural Language Descriptions Jakub Kowalski?, Łukasz Żarczyński, and Andrzej Kisielewicz?? 1 Institute of Computer Science, University of Wrocław, [email protected] 2 Institute of Computer Science, University of Wrocław, [email protected] 3 Institute of Mathematics, University of Wrocław, [email protected] Abstract. We continue our study of the chess-like games defined as the class of Simplified Boardgames. We present an algorithm generating natural language descriptions of piece movements that can be used as a tool not only for explaining them to the human player, but also for the task of procedural game generation using an evolutionary approach. We test our algorithm on some existing human-made and procedurally generated chess-like games. 1 Introduction The task of Procedural Content Generation (PCG) [1] is to create digital content using algorithmic methods. In particular, the domain of games is the area, where PCG is used for creating various elements including names, maps, textures, music, enemies, or even missions. The most sophisticated and complex goal is to create the complete rules of a game [2–4]. Designing a game generation algorithm requires restricting the set of possible games to some well defined domain. This places the task into the area of General Game Playing, i.e. the art of designing programs which can play any game from some fixed class of games. The use of PCG in General Game Playing begins with the Pell’s Metagame system [5], describing the so-called Symmetric Chess-like Games. The evaluation of the quality of generated games was left entirely for the human expert. -
03 Oct 2019 (Jil. 63, No. 20, TMA No
M A L A Y S I A Warta Kerajaan S E R I P A D U K A B A G I N D A DITERBITKAN DENGAN KUASA HIS MAJESTY’S GOVERNMENT GAZETTE PUBLISHED BY AUTHORITY Jil. 63 TAMBAHAN No. 20 3hb Oktober 2019 TMA No. 37 No. TMA 142. AKTA CAP DAGANGAN 1976 (Akta 175) PENGIKLANAN PERMOHONAN UNTUK MENDAFTARKAN CAP DAGANGAN Menurut seksyen 27 Akta Cap Dagangan 1976, permohonan-permohonan untuk mendaftarkan cap dagangan yang berikut telah disetuju terima dan adalah dengan ini diiklankan. Jika sesuatu permohonan untuk mendaftarkan disetuju terima dengan tertakluk kepada apa-apa syarat, pindaan, ubahsuaian atau batasan, syarat, pindaan, ubahsuaian atau batasan tersebut hendaklah dinyatakan dalam iklan. Jika sesuatu permohonan untuk mendaftarkan di bawah perenggan 10(1)(e) Akta diiklankan sebelum penyetujuterimaan menurut subseksyen 27(2) Akta itu, perkataan-perkataan “Permohonan di bawah perenggan 10(1)(e) yang diiklankan sebelum penyetujuterimaan menurut subseksyen 27(2)” hendaklah dinyatakan dalam iklan itu. Jika keizinan bertulis kepada pendaftaran yang dicadangkan daripada tuanpunya berdaftar cap dagangan yang lain atau daripada pemohon yang lain telah diserahkan, perkataan-perkataan “Dengan Keizinan” hendaklah dinyatakan dalam iklan, menurut peraturan 33(3). WARTA KERAJAAN PERSEKUTUAN WARTA KERAJAAN PERSEKUTUAN 6558 [3hb Okt. 2019 3hb Okt. 2019] PB Notis bangkangan terhadap sesuatu permohonan untuk mendaftarkan suatu cap dagangan boleh diserahkan, melainkan jika dilanjutkan atas budi bicara Pendaftar, dalam tempoh dua bulan dari tarikh Warta ini, menggunakan Borang CD 7 berserta fi yang ditetapkan. TRADE MARKS ACT 1976 (Act 175) ADVERTISEMENT OF APPLICATION FOR REGISTRATION OF TRADE MARKS Pursuant to section 27 of the Trade Marks Act 1976, the following applications for registration of trade marks have been accepted and are hereby advertised. -
Its Distinctive, Wide-Brimmed Hat Has Been an Icon of Australian Culture
EXECUTIVE INTERVIEW VISION, MISSION, PURPOSE, RESULTS Canberra’s Hotel Hotel As featured in CITY STOPOVER: ATOMIC DOWNTOWN DARWIN The CEO Magazine the212 sky's the limit RUBBING NOSES WITH CHURCHILL’S POLAR BEARS REGUS’S JOHN HENDERSON For more info visit HARRIS SCARFE’S GRAHAM DEAN Millenial attire: ADORE BEAUTY’S GET WITH IT KATE MORRIS AKUBRA’S STEPHEN KEIR theceomagazine.com RED SPOT CAR RENTAL’S DAN MEKLER HOT TIPS theceomagazine.com ISSN 2201-876X 5SMSFs 33 PLUS: MASERATI’S QUATTROPORTE • CULTURE CLUB: ENGAGING MINDS 9 772201 876005 $19.95 incl. GST. Issue 55, March 2016 Aussie icon Its distinctive, wide-brimmed hat has been an icon of Australian culture for more than 130 years, and Akubra is now focused on extending its product range and reach to guarantee many more years of success. IMAGES LINDSAY MOLLER onesty, fairness, quality, and generosity epitomise the Akubra brand. These values have been important since its foundation more than a century ago and are still an integral part of its operations today. Fifth-generation family member Stephen Keir has been leading the company as managing director since 2007. He has a hands-on Happroach to leadership and knows the business well, drawing on his almost three decades worth of experience. “Akubra has been going since the early 1880s,” Stephen explains. “It started off in Tasmania, then moved to Sydney. Then we moved it up to Kempsey on the mid north coast of New South Wales in 1974. I have been working here since 1990. Basically, my father started me off on the factory floor and I did probably 10 years there in the fur-cutting and hat-making parts of the business. -
Glossary of Chess
Glossary of chess See also: Glossary of chess problems, Index of chess • X articles and Outline of chess • This page explains commonly used terms in chess in al- • Z phabetical order. Some of these have their own pages, • References like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. 1 A Contents : absolute pin A pin against the king is called absolute since the pinned piece cannot legally move (as mov- ing it would expose the king to check). Cf. relative • A pin. • B active 1. Describes a piece that controls a number of • C squares, or a piece that has a number of squares available for its next move. • D 2. An “active defense” is a defense employing threat(s) • E or counterattack(s). Antonym: passive. • F • G • H • I • J • K • L • M • N • O • P Envelope used for the adjournment of a match game Efim Geller • Q vs. Bent Larsen, Copenhagen 1966 • R adjournment Suspension of a chess game with the in- • S tention to finish it later. It was once very common in high-level competition, often occurring soon af- • T ter the first time control, but the practice has been • U abandoned due to the advent of computer analysis. See sealed move. • V adjudication Decision by a strong chess player (the ad- • W judicator) on the outcome of an unfinished game. 1 2 2 B This practice is now uncommon in over-the-board are often pawn moves; since pawns cannot move events, but does happen in online chess when one backwards to return to squares they have left, their player refuses to continue after an adjournment. -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
1455189355674.Pdf
THE STORYTeller’S THESAURUS FANTASY, HISTORY, AND HORROR JAMES M. WARD AND ANNE K. BROWN Cover by: Peter Bradley LEGAL PAGE: Every effort has been made not to make use of proprietary or copyrighted materi- al. Any mention of actual commercial products in this book does not constitute an endorsement. www.trolllord.com www.chenaultandgraypublishing.com Email:[email protected] Printed in U.S.A © 2013 Chenault & Gray Publishing, LLC. All Rights Reserved. Storyteller’s Thesaurus Trademark of Cheanult & Gray Publishing. All Rights Reserved. Chenault & Gray Publishing, Troll Lord Games logos are Trademark of Chenault & Gray Publishing. All Rights Reserved. TABLE OF CONTENTS THE STORYTeller’S THESAURUS 1 FANTASY, HISTORY, AND HORROR 1 JAMES M. WARD AND ANNE K. BROWN 1 INTRODUCTION 8 WHAT MAKES THIS BOOK DIFFERENT 8 THE STORYTeller’s RESPONSIBILITY: RESEARCH 9 WHAT THIS BOOK DOES NOT CONTAIN 9 A WHISPER OF ENCOURAGEMENT 10 CHAPTER 1: CHARACTER BUILDING 11 GENDER 11 AGE 11 PHYSICAL AttRIBUTES 11 SIZE AND BODY TYPE 11 FACIAL FEATURES 12 HAIR 13 SPECIES 13 PERSONALITY 14 PHOBIAS 15 OCCUPATIONS 17 ADVENTURERS 17 CIVILIANS 18 ORGANIZATIONS 21 CHAPTER 2: CLOTHING 22 STYLES OF DRESS 22 CLOTHING PIECES 22 CLOTHING CONSTRUCTION 24 CHAPTER 3: ARCHITECTURE AND PROPERTY 25 ARCHITECTURAL STYLES AND ELEMENTS 25 BUILDING MATERIALS 26 PROPERTY TYPES 26 SPECIALTY ANATOMY 29 CHAPTER 4: FURNISHINGS 30 CHAPTER 5: EQUIPMENT AND TOOLS 31 ADVENTurer’S GEAR 31 GENERAL EQUIPMENT AND TOOLS 31 2 THE STORYTeller’s Thesaurus KITCHEN EQUIPMENT 35 LINENS 36 MUSICAL INSTRUMENTS -
The Classified Encyclopedia of Chess Variants
THE CLASSIFIED ENCYCLOPEDIA OF CHESS VARIANTS I once read a story about the discovery of a strange tribe somewhere in the Amazon basin. An eminent anthropologist recalls that there was some evidence that a space ship from Mars had landed in the area a millenium or two earlier. ‘Good heavens,’ exclaims the narrator, are you suggesting that this tribe are the descendants of Martians?’ ‘Certainly not,’ snaps the learned man, ‘they are the original Earth-people — it is we who are the Martians.’ Reflect that chess is but an imperfect variant of a game that was itself a variant of a germinal game whose origins lie somewhere in the darkness of time. The Classified Encyclopedia of Chess Variants D. B. Pritchard The second edition of The Encyclopedia of Chess Variants completed and edited by John Beasley Copyright © the estate of David Pritchard 2007 Published by John Beasley 7 St James Road Harpenden Herts AL5 4NX GB - England ISBN 978-0-9555168-0-1 Typeset by John Beasley Originally printed in Great Britain by Biddles Ltd, King’s Lynn Contents Introduction to the second edition 13 Author’s acknowledgements 16 Editor’s acknowledgements 17 Warning regarding proprietary games 18 Part 1 Games using an ordinary board and men 19 1 Two or more moves at a time 21 1.1 Two moves at a turn, intermediate check observed 21 1.2 Two moves at a turn, intermediate check ignored 24 1.3 Two moves against one 25 1.4 Three to ten moves at a turn 26 1.5 One more move each time 28 1.6 Every man can move 32 1.7 Other kinds of multiple movement 32 2 Games with concealed -
0278.1.00.Pdf
CRITIQUE OF FANTASY, VOL. II Before you start to read this book, take this moment to think about making a donation to punctum books, an independent non-profit press, @ https://punctumbooks.com/support/ If you’re reading the e-book, you can click on the image below to go directly to our donations site. Any amount, no matter the size, is appreciated and will help us to keep our ship of fools afloat. Contributions from dedicated readers will also help us to keep our commons open and to cultivate new work that can’t find a welcoming port elsewhere. Our adventure is not possible without your support. Vive la open access. Fig. 1. Hieronymus Bosch, Ship of Fools (1490–1500) Laurence A. Rickels CRITIQUE OF FANTASY VOLUME 2 The Contest between B-Genres Brainstorm Books Santa Barbara, California critique of fantasy, vol. 2: the contest between b-genres. Copyright © 2020 Laurence A. Rickels. This work carries a Creative Commons by-nc-sa 4.0 International license, which means that you are free to copy and redistribute the material in any medium or format, and you may also remix, transform, and build upon the material, as long as you clearly attribute the work to the authors and editors (but not in a way that suggests the authors or punctum books endorses you and your work), you do not use this work for commercial gain in any form whatsoever, and that for any remixing and transformation, you distribute your rebuild under the same license. http://creativecommons.org/licenses/by-nc-sa/4.0/ First published in 2020 by Brainstorm Books An imprint of punctum books, Earth, Milky Way https://www.punctumbooks.com isbn-13: 978-1-953035-18-9 (print) isbn-13: 978-1-953035-19-6 (epdf) doi: 10.21983/P3.0278.1.00 lccn: 2020939532 Library of Congress Cataloging Data is available from the Library of Congress Book design: Vincent W.J.