Influence in Early Electronic Dance Music: an Audio Content Analysis Investigation
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House Music- the Real Story | Blackgrooves.Org
3/8/2018 House Music- The Real Story | blackgrooves.org Go! Home About Contact Subscribe AAAMC Home House Music- The Real Story June 10th, 2008 Like 0 Tweet Title: House Music…The Real Story Author: Jesse Saunders (with James Cummins) Publisher: Publish America Date: 2007 ISBN: 1-60474-001-9 House Music…The Real Story (172 p.) is equally an autobiography of Chicago house music pioneer Jesse Saunders and a history of the development of “house music,” the electronic dance music form that was first developed by club DJs in New York. Saunders was one of the first DJ’s to commercially release a house music single, and was largely responsible for the develop of the genre in Chicago. Over ten years ago, the City of Chicago recognized the contributions that Jesse and house music had made to the culture of the city by proclaiming July 17, 1997, as “Jesse Saunders and Pioneers of House Music Day” in Chicago. Saunders’ “behind the music” tour through the early days of Chicago’s house music scene is especially important due to the current void of information on the genre (despite Mayor Richard M. Daley’s proclamation, nothing much seems to have happened since 1997 in terms of documenting or celebrating house music). For lovers of Chicago house music, Jesse’s memoir is an intriguing look at how this assorted and colorful cast of characters– including Ron Hardy and Frankie Knuckles, among others–fell into creating a new genre of music. Following is additional information from the official press release: “Jesse Saunders’ story is one of the most important in the history of popular culture. -
“Industrial-Tinged Pop That Has More Than a Few Hints of Legendary Metal
::WHAT PEOPLE ARE SAYING. “Industrial-tinged pop that has more than a few hints of legendary metal-adjacent bands Depeche Mode and Nine Inch Nails. Plus they still work in the noise blasts of their earlier material, and what metalhead doesn’t like a little noise?” - BrookynVegan / Invisible Oranges (2016’s #1 Non-Metal Band Metalheads Should Be Listening To) “HEALTH has actually made a very loud pop album, one that is turned up to daring extremes.” - The New Yorker "A band turning heavy rock, club music and edgy pop inside-out.” - LA Times “A monstrous album on which its electronic and industrial mystique has matured to represent an absorption of the band’s discography, injected with a serum of growth hormones.” - Onion A/V Club (A-) ::RECENT MUSIC -/ HEALTH remix of Ghost’s “He Is” (click to listen) -/ HEALTH soundtrack cover of New Order’s Blue Monday for Atomic Blonde film (click to listen) ::RECENT HIGHLIGHTS AND BREAKS -/ On tour with The Neighborhood (Spring / Summer 2018) -/ Adult Swim “Single Series” for (click to listen) -/ Triple J (AUS) fully supporting album, “STONEFIST” added and one of their most played records of 2015 -/ STONEFIST single named Pitchfork BEST NEW TRACK -/ Sundance Next Festival film premiere with the legendary Pablo Ferro ::RADIO HIGHLIGHTS -/ Sirius XMU premiered “NEW COKE”, peaked 30+ spins per week -/ BBC Radio 1 Dan P Carter premiered and supported “STONEFIST” -/ #4 most added on CMJ, peaked #8 on CJM 200 -/ KEXP session and XMU takeover week of release ::PRESS AND TV HIGHLIGHTS -/ Features in The New Yorker, NPR “First Listen”, Billboard, LA Times (Arts cover), LA Weekly, Pitchfork, FADER, Noisey, Stereogum, DIY, FACT, and more -/ Glowing reviews from The Onion A/V Club (A-), Best of Line Fit (9/10), Alternative Press (4/5), NME (4/5), and more. -
Daft Punk, La Toile Et Le Disco: Revival Culturel a L'heure Du Numerique
Daft Punk, la Toile et le disco: Revival culturel a l’heure du numerique Philippe Poirrier To cite this version: Philippe Poirrier. Daft Punk, la Toile et le disco: Revival culturel a l’heure du numerique. French Cultural Studies, SAGE Publications, 2015, 26 (3), pp.368-381. 10.1177/0957155815587245. halshs- 01232799 HAL Id: halshs-01232799 https://halshs.archives-ouvertes.fr/halshs-01232799 Submitted on 24 Nov 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. © Philippe Poirrier, « Daft Punk, la Toile et le disco. Revival culturel à l’heure du numérique », French Cultural Studies, août 2015, n° 26-3, p. 368-381. Daft Punk, la Toile et le disco Revival culturel à l’heure du numérique PHILIPPE POIRRIER Université de Bourgogne 26 janvier 2014, Los Angeles, 56e cérémonie des Grammy Awards : le duo français de musique électronique Daft Punk remporte cinq récompenses, dont celle de meilleur album de l’année pour Random Access Memories, et celle de meilleur enregistrement pour leur single Get Lucky ; leur prestation live, la première depuis la sortie de l’album, avec le concours de Stevie Wonder, transforme le Staples Center, le temps du titre Get Lucky, en discothèque. -
Chiptuning Intellectual Property: Digital Culture Between Creative Commons and Moral Economy
Chiptuning Intellectual Property: Digital Culture Between Creative Commons and Moral Economy Martin J. Zeilinger York University, Canada [email protected] Abstract This essay considers how chipmusic, a fairly recent form of alternative electronic music, deals with the impact of contemporary intellectual property regimes on creative practices. I survey chipmusicians’ reusing of technology and content invoking the era of 8-bit video games, and highlight points of contention between critical perspectives embodied in this art form and intellectual property policy. Exploring current chipmusic dissemination strategies, I contrast the art form’s links to appropriation-based creative techniques and the ‘demoscene’ amateur hacking culture of the 1980s with the chiptune community’s currently prevailing reliance on Creative Commons licenses for regulating access. Questioning whether consideration of this alternative licensing scheme can adequately describe shared cultural norms and values that motivate chiptune practices, I conclude by offering the concept of a moral economy of appropriation-based creative techniques as a new framework for understanding digital creative practices that resist conventional intellectual property policy both in form and in content. Keywords: Chipmusic, Creative Commons, Moral Economy, Intellectual Property, Demoscene Introduction The chipmusic community, like many other born-digital creative communities, has a rich tradition of embracing and encouraged open access, collaboration, and sharing. It does not like to operate according to the logic of informational capital and the restrictive enclosure movements this logic engenders. The creation of chipmusic, a form of electronic music based on the repurposing of outdated sound chip technology found in video gaming devices and old home computers, centrally involves the reworking of proprietary cultural materials. -
Theory, Experience and Affect in Contemporary Electronic Music Trans
Trans. Revista Transcultural de Música E-ISSN: 1697-0101 [email protected] Sociedad de Etnomusicología España Strachan, Robert Uncanny Space: Theory, Experience and Affect in Contemporary Electronic Music Trans. Revista Transcultural de Música, núm. 14, 2010, pp. 1-10 Sociedad de Etnomusicología Barcelona, España Available in: http://www.redalyc.org/articulo.oa?id=82220947010 How to cite Complete issue Scientific Information System More information about this article Network of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Journal's homepage in redalyc.org Non-profit academic project, developed under the open access initiative TRANS - Revista Transcultural de Música - Transcultural Music Revie... http://www.sibetrans.com/trans/a14/uncanny-space-theory-experience-... Home PRESENTACIÓN EQUIPO EDITORIAL INFORMACIÓN PARA LOS AUTORES CÓMO CITAR TRANS INDEXACIÓN CONTACTO Última publicación Números publicados < Volver TRANS 14 (2010) Convocatoria para artículos: Uncanny Space: Theory, Experience and Affect in Contemporary Electronic Music Explorar TRANS: Por Número > Robert Strachan Por Artículo > Por Autor > Abstract This article draws upon the author’s experiences of promoting an music event featuring three prominent European electronic musicians (Alva Noto, Vladislav Delay and Donnacha Costello) to examine the tensions between the theorisation of electronic music and the way it is experienced. Combining empirical analysis of the event itself and frequency analysis of the music used within it, the article works towards a theoretical framework that seeks to account for the social and physical contexts of listening. It suggests that affect engendered by the physical intersection of sound with the body provides a key way of understanding Share | experience, creativity and culture within contemporary electronic music. -
The Effects of Background Music on Video Game Play Performance, Behavior and Experience in Extraverts and Introverts
THE EFFECTS OF BACKGROUND MUSIC ON VIDEO GAME PLAY PERFORMANCE, BEHAVIOR AND EXPERIENCE IN EXTRAVERTS AND INTROVERTS A Thesis Presented to The Academic Faculty By Laura Levy In Partial Fulfillment Of the Requirements for the Degree Master of Science in Psychology in the School of Psychology Georgia Institute of Technology December 2015 Copyright © Laura Levy 2015 THE EFFECTS OF BACKGROUND MUSIC ON VIDEO GAME PLAY PERFORMANCE, BEHAVIOR, AND EXPERIENCE IN EXTRAVERTS AND INTROVERTS Approved by: Dr. Richard Catrambone Advisor School of Psychology Georgia Institute of Technology Dr. Bruce Walker School of Psychology Georgia Institute of Technology Dr. Maribeth Coleman Institute for People and Technology Georgia Institute of Technology Date Approved: 17 July 2015 ACKNOWLEDGEMENTS I wish to thank the researchers and students that made Food for Thought possible as the wonderful research tool it is today. Special thanks to Rob Solomon, whose efforts to make the game function specifically for this project made it a success. Additionally, many thanks to Rob Skipworth, whose audio engineering expertise made the soundtrack of this study sound beautifully. I express appreciation to the Interactive Media Technology Center (IMTC) for the support of this research, and to my committee for their guidance in making it possible. Finally, I wish to express gratitude to my family for their constant support and quiet bemusement for my seemingly never-ending tenure in graduate school. iii TABLE OF CONTENTS Page ACKNOWLEDGEMENTS iii LIST OF TABLES vii LIST OF -
Introduction to Computer Music Week 1
Introduction to Computer Music Week 1 Instructor: Prof. Roger B. Dannenberg Topics Discussed: Sound, Nyquist, SAL, Lisp and Control Constructs 1 Introduction Computers in all forms – desktops, laptops, mobile phones – are used to store and play music. Perhaps less obvious is the fact that music is now recorded and edited almost exclusively with computers, and computers are also used to generate sounds either by manipulating short audio clips called samples or by direct computation. In the late 1950s, engineers began to turn the theory of sampling into practice, turning sound into bits and bytes and then back into sound. These analog-to-digital converters, capable of turning one second’s worth of sound into thousands of numbers made it possible to transform the acoustic waves that we hear as sound into long sequences of numbers, which were then stored in computer memories. The numbers could then be turned back into the original sound. The ability to simply record a sound had been known for quite some time. The major advance of digital representations of sound was that now sound could be manipulated very easily, just as a chunk of data. Advantages of employing computer music and digital audio are: 1. There are no limits to the range of sounds that a computer can help explore. In principle, any sound can be represented digitally, and therefore any sound can be created. 2. Computers bring precision. The process to compute or change a sound can be repeated exactly, and small incremental changes can be specified in detail. Computers facilitate microscopic changes in sounds enabling us to producing desirable sounds. -
A Comprehensive History of Techno and Finding God in the Music with Ellen Allien
Editorial A Comprehensive History of Techno and Finding God in the Music With Ellen Allien Kian McHugh | August 3, 2020 When my Zoom call with Ellen Allien connects, at last, I feel weeks of anticipation turn to uncontrollable excitement. My fingers, sweaty from nerves, and a poorly brewed Starbucks coffee, type out the instructions on how to get her audio configured. Ellen is lounging in her Ibiza flat where she has painted all of the walls completely black so that when the sun shines through her window, the room glows yellow. The first fully formed thought I could pencil down was that her posture seemed to denote a sincere attention to detail and confidence in comfort that most others lack. For the first 2 minutes of the call, we both instinctively laugh, muted, and unaware that our discussion of Techno would soon gravitate toward, and then find unexpected momentum in… a deep consideration of Techno, God, and religion. “Rap is where you rst heard it… If rap is more an American phenomenon, techno is where it all comes together in Europe as producers and musicians engage in a dialogue of dazzling speed.” – Jon Savage (English writer, broadcaster and music journalist). In Hanif Abdurraqib’s 2019 book, Go Ahead in the Rain: Notes to A Tribe Called Quest, he so beautifully praises “the low end” of a track: “The feeling of something familiar that sits so deep in your chest that you have to hum it out … where the bass and the kick drums exist.” His point rings true across all music that is heavily percussion driven. -
Disco Top 15 Histories
10. Billboard’s Disco Top 15, Oct 1974- Jul 1981 Recording, Act, Chart Debut Date Disco Top 15 Chart History Peak R&B, Pop Action Satisfaction, Melody Stewart, 11/15/80 14-14-9-9-9-9-10-10 x, x African Symphony, Van McCoy, 12/14/74 15-15-12-13-14 x, x After Dark, Pattie Brooks, 4/29/78 15-6-4-2-2-1-1-1-1-1-1-2-3-3-5-5-5-10-13 x, x Ai No Corrida, Quincy Jones, 3/14/81 15-9-8-7-7-7-5-3-3-3-3-8-10 10,28 Ain’t No Stoppin’ Us, McFadden & Whitehead, 5/5/79 14-12-11-10-10-10-10 1,13 Ain’t That Enough For You, JDavisMonsterOrch, 9/2/78 13-11-7-5-4-4-7-9-13 x,89 All American Girls, Sister Sledge, 2/21/81 14-9-8-6-6-10-11 3,79 All Night Thing, Invisible Man’s Band, 3/1/80 15-14-13-12-10-10 9,45 Always There, Side Effect, 6/10/76 15-14-12-13 56,x And The Beat Goes On, Whispers, 1/12/80 13-2-2-2-1-1-2-3-3-4-11-15 1,19 And You Call That Love, Vernon Burch, 2/22/75 15-14-13-13-12-8-7-9-12 x,x Another One Bites The Dust, Queen, 8/16/80 6-6-3-3-2-2-2-3-7-12 2,1 Another Star, Stevie Wonder, 10/23/76 13-13-12-6-5-3-2-3-3-3-5-8 18,32 Are You Ready For This, The Brothers, 4/26/75 15-14-13-15 x,x Ask Me, Ecstasy,Passion,Pain, 10/26/74 2-4-2-6-9-8-9-7-9-13post peak 19,52 At Midnight, T-Connection, 1/6/79 10-8-7-3-3-8-6-8-14 32,56 Baby Face, Wing & A Prayer, 11/6/75 13-5-2-2-1-3-2-4-6-9-14 32,14 Back Together Again, R Flack & D Hathaway, 4/12/80 15-11-9-6-6-6-7-8-15 18,56 Bad Girls, Donna Summer, 5/5/79 2-1-1-1-1-1-1-1-2-2-3-10-13 1,1 Bad Luck, H Melvin, 2/15/75 12-4-2-1-1-1-1-1-1-1-1-1-2-2-3-4-5-5-7-10-15 4,15 Bang A Gong, Witch Queen, 3/10/79 12-11-9-8-15 -
Garage House Music Whats up with That
Garage House Music whats up with that Future funk is a sample-based advancement of Nu-disco which formed out of the Vaporwave scene and genre in the early 2010s. It tends to be more energetic than vaporwave, including elements of French Home, Synth Funk, and making use of Vaporwave modifying techniques. A style coming from the mid- 2010s, often explained as a blend of UK garage and deep home with other elements and strategies from EDM, popularized in late 2014 into 2015, typically mixes deep/metallic/sax hooks with heavy drops somewhat like the ones discovered in future garage. One of the very first house categories with origins embeded in New York and New Jersey. It was named after the Paradise Garage bar in New york city that operated from 1977 to 1987 under the prominent resident DJ Larry Levan. Garage house established along with Chicago home and the outcome was home music sharing its resemblances, affecting each other. One contrast from Chicago house was that the vocals in garage house drew stronger impacts from gospel. Noteworthy examples consist of Adeva and Tony Humphries. Kristine W is an example of a musician involved with garage house outside the genre's origin of birth. Also understood as G-house, it includes very little 808 and 909 drum machine-driven tracks and often sexually explicit lyrics. See likewise: ghettotech, juke house, footwork. It integrates components of Chicago's ghetto house with electro, Detroit techno, Miami bass and UK garage. It includes four-on-the-floor rhythms and is normally faster than a lot of other dance music categories, at approximately 145 to 160 BPM. -
Discourse on Disco
Chapter 1: Introduction to the cultural context of electronic dance music The rhythmic structures of dance music arise primarily from the genre’s focus on moving dancers, but they reveal other influences as well. The poumtchak pattern has strong associations with both disco music and various genres of electronic dance music, and these associations affect the pattern’s presence in popular music in general. Its status and musical role there has varied according to the reputation of these genres. In the following introduction I will not present a complete history of related contributors, places, or events but rather examine those developments that shaped prevailing opinions and fields of tension within electronic dance music culture in particular. This culture in turn affects the choices that must be made in dance music production, for example involving the poumtchak pattern. My historical overview extends from the 1970s to the 1990s and covers predominantly the disco era, the Chicago house scene, the acid house/rave era, and the post-rave club-oriented house scene in England.5 The disco era of the 1970s DISCOURSE ON DISCO The image of John Travolta in his disco suit from the 1977 motion picture Saturday Night Fever has become an icon of the disco era and its popularity. Like Blackboard Jungle and Rock Around the Clock two decades earlier, this movie was an important vehicle for the distribution of a new dance music culture to America and the entire Western world, and the impact of its construction of disco was gigantic.6 It became a model for local disco cultures around the world and comprised the core of a common understanding of disco in mainstream popular music culture. -
1.5, 4/2021 Greed Bold (Selected Glyphs) Displaay: Greed
Displaay: Greed Greed Greed Bold (Selected Glyphs) Aaa Bb Cc Gg Rr 321 1.5, 4/2021 aGreed Thin 890 pt Displaay Type Foundry a gGreed Regular 890 pt Displaay Type Foundry g sGreed Heavy 890 pt Displaay Type Foundry Greed Family (Weights) Light Regular Medium SemiBold Bold Heavy Displaay Type Foundry Greed Family (Styles) Light Italic Regular Italic Medium Italic SemiBold Italic Bold Italic Heavy Italic Displaay Type Foundry Greed Light 40 pt AäBbCcDdEeFfGgHh IiJjKkLljMmNnØoPpQq RrŞsTtUuVvWwXxYyZz 1234567890& [(agl,#?!)] Greed Light 14 pt English House is a genre of electronic dance music. It was created by disc jockeys and music producers from Chicago's underground club culture in the early and mid 1980s, as DJs from the subculture began altering disco dance tracks to give them a more mechanical beat and deeper basslines. As well, these DJs began to mix synth pop, rap, Latin music, and even jazz into their tracks. The genre was pioneered by DJs and producers mainly from Chicago and New York such as Frankie Knuckles, Larry Levan, Ron Hardy, Jesse Saunders, Chip E., Steve "Silk" Hurley, Farley "Jackmaster" Funk, Mr. Fingers, Marshall Jefferson, Phuture, and many others. It was originally associated with the Black American LGBT subculture but has since Greed Light 14 pt Spanish El house es un estilo de música electrónica de baile (es un estilo de ésta pero también es uno de sus primeros géneros y precursores) que se originó en la ciudad de Chicago, Estados Unidos, al comienzo de los años 1980. Inicialmente, se hizo popular en la primera mitad de los ochenta en las discotecas orientadas hacia el público afroamericano, y latino en Chicago, más adelante en Nueva York y Detroit.