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Learning to Build Natural Audio Production Interfaces
arts Article Learning to Build Natural Audio Production Interfaces Bryan Pardo 1,*, Mark Cartwright 2 , Prem Seetharaman 1 and Bongjun Kim 1 1 Department of Computer Science, McCormick School of Engineering, Northwestern University, Evanston, IL 60208, USA 2 Department of Music and Performing Arts Professions, Steinhardt School of Culture, Education, and Human Development, New York University, New York, NY 10003, USA * Correspondence: [email protected] Received: 11 July 2019; Accepted: 20 August 2019; Published: 29 August 2019 Abstract: Improving audio production tools provides a great opportunity for meaningful enhancement of creative activities due to the disconnect between existing tools and the conceptual frameworks within which many people work. In our work, we focus on bridging the gap between the intentions of both amateur and professional musicians and the audio manipulation tools available through software. Rather than force nonintuitive interactions, or remove control altogether, we reframe the controls to work within the interaction paradigms identified by research done on how audio engineers and musicians communicate auditory concepts to each other: evaluative feedback, natural language, vocal imitation, and exploration. In this article, we provide an overview of our research on building audio production tools, such as mixers and equalizers, to support these kinds of interactions. We describe the learning algorithms, design approaches, and software that support these interaction paradigms in the context of music and audio production. We also discuss the strengths and weaknesses of the interaction approach we describe in comparison with existing control paradigms. Keywords: music; audio; creativity support; machine learning; human computer interaction 1. Introduction In recent years, the roles of producer, engineer, composer, and performer have merged for many forms of music (Moorefield 2010). -
Slovenian Folk Music and Identity Maintenance In
SLOVENIAN FOLK MUSIC AND IDENTITY MAINTENANCE IN PORT LINCOLN, SOUTH AUSTRALIA Kathryn Hardwick-Franco B.A. (Hons) Grad.Dip.Ed. Submitted in fulfilment of the requirements for the degree of Master of Music Elder Conservatorium of Music Faculty of Humanities and Social Sciences The University of Adelaide December 2009 1 TABLE OF CONTENTS PAGE ABSTRACT ......................................................................................................................................... 4 DECLARATION ................................................................................................................................... 6 ACKNOWLEDGEMENTS .................................................................................................................... 7 FOREWORD ....................................................................................................................................... 8 1 CHAPTER ONE — INTRODUCTION ............................................................................................. 10 1.1 Terms and definitions .............................................................................................................. 11 1.1.1 Slovenian Folk Music ...................................................................................................... 11 1.1.2 Identity ............................................................................................................................ 14 1.1.3 Music and Identity .......................................................................................................... -
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Stjohn's College Student Bi-Weekly April 20,1995 Volume 0 Issue X Better Jobs on Campus in the Fall i Fin2.11y, the dirt on AAA3rk-Stlldyi —^Jeimifer Chenoweth Pending the Board of Visitors and Governors approval of the 1995- Studentjobs will increase from 10 hours per week to 12hoursper 96 budget, and pending a stable enrollment in the fall, the Finance week. That is the difference in Entry Level Federal Work-Study Committee has approved my proposal for a new College Work- Awards, from $1,700 to $2,015 per year. Some students already Study Program. work more than that now, and don’t get paid for it. I will encourage While talking with students about on-campus jobs, I hear com supervisors to work with students needing to work within office plaints from all sides. Some students need jobs that pay well, and on- hours to be flexible. campus jobs at $5.25 per hour are not an option. Annapolis students How this affects a Financial Aid Award receive some pay increases, while Santa Fe students do not. Some The increase in hours, from 10 to 12 per week, will be subtracted work diligently on-campus for years in the same department, with from college grant. This is the financial benefit forthe administration. greater responsibihty each year, with no reward or pay raise. Some The increase by promotion, to $6.25 or $7.50 per hour, will be students work an on-campus job for 10 hours a week and a job in subtracted from LOANS. This is the big financial benefit for town for 10-15 hours per week. -
INTERVIEWS the ONE JLA-Habexo
HABITABLE EXOMUSIC INTERVIEW ANSWERS Jacob Anderskov, August 2015 INDEX: THE QUESTIONNAIRE 3 THE ANSWERS 5 DJANGO BATES 7 MARC DUCRET 9 ELLERY ESKELIN 10 FRANK GRATKOWSKI 11 MARY HALVORSON 12 HERB ROBERTSON 13 STEN SANDELL 14 NILS WOGRAM 16 Habitable Exomusic Interview Answers – Jacob Anderskov 2 The Questionnaire A number of my favourite musicians and colleagues from around the globe were asked to respond to the same five questions. The interviewees were all – by choice of mine – musicians that I had personal contact to beforehand, most of them because we had performed together at some point. All interviews reprinted in this text were done by e-mail correspondence, with no following up to the questions. No editing was made except for spelling and graphic considerations. The questionnaire went like this: “ … The SUBJECT in brief: I am interested in to what extend leading improvisers of today are concerned with / interested in “definable post tonal material structuring principles”. When I talk about “definable post tonal material structuring principles”, I am thinking about concepts like melodic serialism, quasi-serialism or limitation to a few intervals at a time - melodic symmetry - “cells” - “set theory” - concepts of consistency of dissonances - multiple simultaneous tonalities - tone grids and twisted spectres - etc. … (1) … The QUESTIONS: – To what extend have your Processes as an imProviser been informed/influenced by definable material structuring PrinciPles? – e.g. from specific concepts/theories, or specific parts of recent music -
Sounding the Cape, Music, Identity and Politics in South Africa Denis-Constant Martin
Sounding the Cape, Music, Identity and Politics in South Africa Denis-Constant Martin To cite this version: Denis-Constant Martin. Sounding the Cape, Music, Identity and Politics in South Africa. African Minds, Somerset West, pp.472, 2013, 9781920489823. halshs-00875502 HAL Id: halshs-00875502 https://halshs.archives-ouvertes.fr/halshs-00875502 Submitted on 25 May 2021 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Sounding the Cape Music, Identity and Politics in South Africa Denis-Constant Martin AFRICAN MINDS Published by African Minds 4 Eccleston Place, Somerset West, 7130, South Africa [email protected] www.africanminds.co.za 2013 African Minds ISBN: 978-1-920489-82-3 The text publication is available as a PDF on www.africanminds.co.za and other websites under a Creative Commons licence that allows copying and distributing the publication, as long as it is attributed to African Minds and used for noncommercial, educational or public policy purposes. The illustrations are subject to copyright as indicated below. Photograph page iv © Denis-Constant -
DMA Recording Project Guidelines (Fall 2011) Page 1 of 2
DMA – TMUS 8329 Major Project (4–6 cr.)* Guidelines for Recording Project In addition to the normal requirements of a recital, it is expected that the student will become involved in all aspects of the recording, in effect acting as producer from start to finish. Before undertaking the Recording Project: the student must submit a prospectus that is reviewed and approved by the faculty advisory committee and the Associate Dean of Graduate Studies. A copy of the prospectus must be kept in the student’s file. For a recording to fulfill the requirement, it must adhere to the following criteria. 1. Be comparable in length to a recital. 2. The student is responsible for coordinating all matters pertaining to the recording including: contracting of musicians, studio manager and recording engineer; CD printing or duplication, graphic art design layout, and recording label (optional). 3. The recording must be unique in some way that sets it apart from other recordings. Examples can include but are not limited to recordings that feature: original compositions and/or arrangements, collections of works that are less known and/or have not been readily available in recordings, and so on. This aspect of the project should reflect the student’s creativity and research skills. 4. The submitted recording must be of professional quality. 5. Post-recording work is an essential aspect of the project. The student must oversee the editing, mixing, and (optionally) the mastering of the recording. Refer to the definitions of these processes at the bottom of this document. a. Editing (if necessary) b. Mixing c. -
“Knowing Is Seeing”: the Digital Audio Workstation and the Visualization of Sound
“KNOWING IS SEEING”: THE DIGITAL AUDIO WORKSTATION AND THE VISUALIZATION OF SOUND IAN MACCHIUSI A DISSERTATION SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY GRADUATE PROGRAM IN MUSIC YORK UNIVERSITY TORONTO, ONTARIO September 2017 © Ian Macchiusi, 2017 ii Abstract The computer’s visual representation of sound has revolutionized the creation of music through the interface of the Digital Audio Workstation software (DAW). With the rise of DAW- based composition in popular music styles, many artists’ sole experience of musical creation is through the computer screen. I assert that the particular sonic visualizations of the DAW propagate certain assumptions about music, influencing aesthetics and adding new visually- based parameters to the creative process. I believe many of these new parameters are greatly indebted to the visual structures, interactional dictates and standardizations (such as the office metaphor depicted by operating systems such as Apple’s OS and Microsoft’s Windows) of the Graphical User Interface (GUI). Whether manipulating text, video or audio, a user’s interaction with the GUI is usually structured in the same manner—clicking on windows, icons and menus with a mouse-driven cursor. Focussing on the dialogs from the Reddit communities of Making hip-hop and EDM production, DAW user manuals, as well as interface design guidebooks, this dissertation will address the ways these visualizations and methods of working affect the workflow, composition style and musical conceptions of DAW-based producers. iii Dedication To Ba, Dadas and Mary, for all your love and support. iv Table of Contents Abstract .................................................................................................................. -
Thesis Table of Contents
A new sound mixing framework for enhanced emotive sound design within contemporary moving-picture audio production and post-production. Volume 1 of 3 Neil Martin Georges Hillman PhD University of York Theatre, Film and Television September 2017 2 Abstract This study comprises of an investigation into the relationship between the creative process of mixing moving-picture soundtracks and the emotions elicited by the final film. As research shows that listeners are able to infer a speaker’s emotion from auditory cues, independently from the meaning of the words uttered, it is possible that moving-picture soundtracks may be designed in such a way as to intentionally influence the emotional state and attitude of its listening-viewers, independently from the story and visuals of the film. This study sets out to determine whether certain aspects of audience emotions can be enhanced through specific ways of mix-balancing the soundtrack of a moving-picture production, primarily to intensify the viewing experience. Central to this thesis is the proposal that within a film soundtrack there are four distinct ‘sound areas’, described as the Narrative, Abstract, Temporal and Spatial; and these form a useful framework for both the consideration and the creation of emotional sound design. This research work evaluates to what extent the exploration of the Narrative, Abstract, Temporal and Spatial sound areas offers a new and useful framework for academics to better understand, and more easily communicate, emotive sound design theory and analysis; whilst providing practitioners with a framework to explore a new sound design approach within the bounds of contemporary workflow and methodology, to encourage an enhanced emotional engagement by the audience to the soundtrack. -
Understanding Audio Production Practices of People with Vision Impairments
Understanding Audio Production Practices of People with Vision Impairments Abir Saha Anne Marie Piper Northwestern University University of California, Irvine Evanston, IL, USA Irvine, CA, USA [email protected] [email protected] ABSTRACT of audio content creation, including music, podcasts, audio drama, The advent of digital audio workstations and other digital audio radio shows, sound art and so on. In modern times, audio content tools has brought a critical shift in the audio industry by empower- creation has increasingly become computer-supported – digital in- ing amateur and professional audio content creators with the nec- struments are used to replicate sounds of physical instruments (e.g., essary means to produce high quality audio content. Yet, we know guitars, drums, etc.) with high-fdelity. Likewise, editing, mixing, little about the accessibility of widely used audio production tools and mastering tasks are also mediated through the use of digital for people with vision impairments. Through interviews with 18 audio workstations (DAWs) and efects plugins (e.g., compression, audio professionals and hobbyists with vision impairments, we fnd equalization, and reverb). This computer-aided work practice is that accessible audio production involves: piecing together accessi- supported by a number of commercially developed DAWs, such 1 2 3 ble and efcient workfows through a combination of mainstream as Pro Tools , Logic Pro and REAPER . In addition to these com- and custom tools; achieving professional competency through a mercial eforts, academic researchers have also invested signifcant steep learning curve in which domain knowledge and accessibility attention towards developing new digital tools to support audio are inseparable; and facilitating learning and creating access by production tasks (e.g., automated editing and mixing) [29, 57, 61]. -
Recording: Processing Audio and the Modern Recording Studio
Chapter 7. Meeting 7, Recording: Processing Audio and the Modern Recording Studio 7.1. Announcements • Quiz next Thursday • Numerous listenings assignments for next week 7.2. Processing Audio • Contemporary processors take many physical forms: effects units, stomp-boxes © source unknown. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 160 Photo courtesy of kernelslacker on Flickr. 161 Photo courtesy of michael morel on Flickr. Courtesy of George Massenburg Labs. Used with permission. 162 Original photo courtesy of eyeliam on Flickr; edited by Wikipedia User:Shoulder-synth. 163 • As software, most are implemented as plug-ins 164 © Avid Technology, Inc. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 165 © MOTU, Inc. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 7.3. Distortion • Pushing a signal beyond its dynamic range squares the waveform • Making round signals more square adds extra harmonics [demo/processorsDistortion.pd] 166 • Examples • Overdrive • Fuzz • Crunch 7.4. Dynamics Processors • Transform the amplitude of a signal in real-time • Amplitudes can be pushed down above or below a threshold to decrease or increase dynamic range • Examples 167 • Compressors and Limiters • Expanders and Gates 7.5. Dynamics Processors: Compression • Reduces a signal’s dynamic range • Makes the quiet sounds louder • Helps a track maintain its position in the mix • Two steps • Reduce dynamic range: turn amplitudes down if a above a specific level (the threshold) • Increase amplitude of entire signal so that new peaks are where the old were 168 To be compressed Uncompressed Peak Threshold Sound Energy Time Compression occurs Previous 0 VU Threshold Sound Energy Time 0 VU Sound Energy Boost overall level Time Figure by MIT OpenCourseWare. -
Approaches in Intelligent Music Production
arts Article Approaches in Intelligent Music Production David Moffat * and Mark B. Sandler School of Electronic Engineering and Computer Science, Queen Mary University of London, London E1 4NS, UK * Correspondence: [email protected]; Tel.: +44-(0)20-7882-5555 Received: 18 July 2019; Accepted: 10 September 2019; Published: 25 September 2019 Abstract: Music production technology has made few advancements over the past few decades. State-of-the-art approaches are based on traditional studio paradigms with new developments primarily focusing on digital modelling of analog equipment. Intelligent music production (IMP) is the approach of introducing some level of artificial intelligence into the space of music production, which has the ability to change the field considerably. There are a multitude of methods that intelligent systems can employ to analyse, interact with, and modify audio. Some systems interact and collaborate with human mix engineers, while others are purely black box autonomous systems, which are uninterpretable and challenging to work with. This article outlines a number of key decisions that need to be considered while producing an intelligent music production system, and identifies some of the assumptions and constraints of each of the various approaches. One of the key aspects to consider in any IMP system is how an individual will interact with the system, and to what extent they can consistently use any IMP tools. The other key aspects are how the target or goal of the system is created and defined, and the manner in which the system directly interacts with audio. The potential for IMP systems to produce new and interesting approaches for analysing and manipulating audio, both for the intended application and creative misappropriation, is considerable. -
Digital Transmit Audio Processing with Presonus Studio One Artist
Digital transmit audio processing with Presonus Studio One Artist ... Setup guide for a software based digital audio workstation (DAW) as an alternative to conventional hardware based audio processing techniques. Appendix A provides additional info for items high lighted in yellow … How this scheme works: A. Digital audio output from the Rode NT-USB microphone is routed to the computer via a type A/B USB cable. B. Digital audio is then processed within the computer by the software based system Presonus Studio One Artist. C. Digital transmit audio output from Studio One Artist is then routed via Type A/B USB cable to the Kenwood TS- 590 via a USB cable. Finally, it is converted from digital to analog and transmitted. D. 90 watts RF output from TS-590S transceiver. E. 800 watts RF output from Ameritron AL80B linear. F. 800 watts RF output from Palstar AT1500BAL to horizontal loop. G. Receive audio from the Kenwood 590S is routed via USB cable (C.) back to the computer and outputted to a pair of near field monitor speakers. Setup: Hardware: Kenwood TS-590S PC running Window’s 10 with internal Realtek sound card. Necessary interconnection cabling. Presonus Studio One Artist Digital Audio Workstation (DAW) software: Your best bet is to purchase Presonus AudioBox USB audio interface as described at http://www.sweetwater.com/store/detail/AudioBoxUSB . This interface includes a free copy of Studio One Artist. Note: Alternatively, you can use the AudioBox USB interface together with conventional analog cables for transceivers that are not equipped with USB connectivity. Kenwood 590 settings: 61 - 115200 62 - 115200 63 - USB 64 - 1 65 - 2 68 - off 69 - on (assuming you prefer to use VOX) 70 - 20 71 - 3 79 - 205 (for ptt via front panel "PFA' button) Note: Other Kenwood 590 settings include menu 25/27 at 100, menu 26/28 at 2900.