The Amiga Personal Computer, August 1985, BYTE Magazine
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Retrocomputing As Preservation and Remix
Retrocomputing as Preservation and Remix Yuri Takhteyev Quinn DuPont University of Toronto University of Toronto [email protected] [email protected] Abstract This paper looks at the world of retrocomputing, a constellation of largely non-professional practices involving old computing technology. Retrocomputing includes many activities that can be seen as constituting “preservation.” At the same time, it is often transformative, producing assemblages that “remix” fragments from the past with newer elements or joining together historic components that were never combined before. While such “remix” may seem to undermine preservation, it allows for fragments of computing history to be reintegrated into a living, ongoing practice, contributing to preservation in a broader sense. The seemingly unorganized nature of retrocomputing assemblages also provides space for alternative “situated knowledges” and histories of computing, which can sometimes be quite sophisticated. Recognizing such alternative epistemologies paves the way for alternative approaches to preservation. Keywords: retrocomputing, software preservation, remix Recovering #popsource In late March of 2012 Jordan Mechner received a shipment from his father, a box full of old floppies. Among them was a 3.5 inch disk labelled: “Prince of Persia / Source Code (Apple) / ©1989 Jordan Mechner (Original).” Mechner’s announcement of this find on his blog the next day took the world of nerds by storm.1 Prince of Persia, a game that Mechner single-handedly developed in the late 1980s, revolutionized computer games when it came out due to its surprisingly realistic representation of human movement. After being ported to DOS and Apple’s Mac OS in the early 1990s the game sold 2 million copies (Pham, 2001). -
Amigaos 3.2 FAQ 47.1 (09.04.2021) English
$VER: AmigaOS 3.2 FAQ 47.1 (09.04.2021) English Please note: This file contains a list of frequently asked questions along with answers, sorted by topics. Before trying to contact support, please read through this FAQ to determine whether or not it answers your question(s). Whilst this FAQ is focused on AmigaOS 3.2, it contains information regarding previous AmigaOS versions. Index of topics covered in this FAQ: 1. Installation 1.1 * What are the minimum hardware requirements for AmigaOS 3.2? 1.2 * Why won't AmigaOS 3.2 boot with 512 KB of RAM? 1.3 * Ok, I get it; 512 KB is not enough anymore, but can I get my way with less than 2 MB of RAM? 1.4 * How can I verify whether I correctly installed AmigaOS 3.2? 1.5 * Do you have any tips that can help me with 3.2 using my current hardware and software combination? 1.6 * The Help subsystem fails, it seems it is not available anymore. What happened? 1.7 * What are GlowIcons? Should I choose to install them? 1.8 * How can I verify the integrity of my AmigaOS 3.2 CD-ROM? 1.9 * My Greek/Russian/Polish/Turkish fonts are not being properly displayed. How can I fix this? 1.10 * When I boot from my AmigaOS 3.2 CD-ROM, I am being welcomed to the "AmigaOS Preinstallation Environment". What does this mean? 1.11 * What is the optimal ADF images/floppy disk ordering for a full AmigaOS 3.2 installation? 1.12 * LoadModule fails for some unknown reason when trying to update my ROM modules. -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Dualbooting Amigaos 4 and Amigaos 3.5/3.9
Dualbooting AmigaOS 4 and AmigaOS 3.5/3.9 By Christoph Gutjahr. Licensed under the GNU Free Documentation License This tutorial explains how to turn a classic Amiga into a dualboot system that lets you choose the desired operating system - AmigaOS 4 or AmigaOS 3.5/3.9 - at every cold start. A "cold start" happens when... 1. the computer has just been switched on 2. you press the key combination Control-Amiga-Amiga for more than ten seconds while running AmigaOS 3 3. you press Control-Alt-Alt (instead of Control-Amiga-Amiga) under AmigaOS 4 During a "warm reboot" (e.g. by shortly pressing Control-Amiga-Amiga), the operating system that is currently used will be booted again. Requirements This tutorial is only useful for people using AmigaOS 3.5 or 3.9 in addition to AmigaOS 4. If you're using an older version of OS 3, you can not use the scripts described below. The Amiga in question should have two boot partitions - one for AmigaOS 4 and one for AmigaOS 3.5/3.9, both should be below the famous 4 GB barrier. The OS 4 partition must have a higher boot priority. Two different solutions There are two different approaches for dualbooting: the first one described below will display a simple 'boot menu' at every cold boot, asking the user to select the OS he wants to boot. The other solution explained afterwards will always boot into AmigaOS 4, unless the user enters the "Early Startup Menu" and selects the OS 3 partition as the boot drive. -
Beyond the Desktop: a New Look at the Pad Metaphor for Information Organization
Beyond the Desktop: A new look at the Pad metaphor for Information Organization By Isaac Fehr Abstract Digital User interface design is currently dominated by the windows metaphor. However, alternatives for this metaphor, as the core of large user interfaces have been proposed in the history of Human-computer interaction and thoroughly explored. One of these is the Pad metaphor, which has spawned many examples such as Pad++. While the the Pad metaphor, implemented as zoomable user interfaces, has shown some serious drawbacks as the basis for an operating system, and limited success outside of image-based environments, literature has pointed to an opportunity for innovation in other domains. In this study, we apply the the design and interactions of a ZUI to Wikipedia, a platform consisting mostly of lengthy, linear, hypertext-based documents. We utilize a human centered design approach, and create an alternative, ZUI-based interface for Wikipedia, and observe the use by real users using mixed methods. These methods include qualitative user research, as well as a novel paradigm used to measure a user’s comprehension of the structure of a document. We validate some assumptions about the strengths of ZUIs in a new domain, and look forward to future research questions and methods. Introduction and Background Windows-based user interfaces have dominated the market of multipurpose, screen-based computers since the introduction of the first windowed system in the Stanford oN-Line System (NLS)[3]. From Desktop computers to smartphones, most popular operating systems are based upon at least the window and icon aspects of the WIMP (Window, Icon, Menu, Pointer) paradigm. -
As We May Communicate Carson Reynolds Department of Technical Communication University of Washington
As We May Communicate Carson Reynolds Department of Technical Communication University of Washington Abstract The purpose of this article is to critique and reshape one of the fundamental paradigms of Human-Computer Interaction: the workspace. This treatise argues that the concept of a workspace—as an interaction metaphor—has certain intrinsic defects. As an alternative, a new interaction model, the communication space is offered in the hope that it will bring user interfaces closer to the ideal of human-computer symbiosis. Keywords: Workspace, Communication Space, Human-Computer Interaction Our computer systems and corresponding interfaces have come quite a long way in recent years. We no longer patiently punch cards or type obscure and unintelligible commands to interact with our computers. However, out current graphical user interfaces, for all of their advantages, still have shortcomings. It is the purpose of this paper to attempt to deduce these flaws by carefully examining our earliest and most basic formulation of what a computer should be: a workspace. The History of the Workspace The modern computerized workspace has its beginning in Vannevar Bush’s landmark article, “As We May Think.” Bush presented the MEMEX: his vision of an ideal workspace for researchers and scholars that was capable of retrieving and managing information. Bush thought that machines capable of manipulating information could transform the way that humans think. What did Bush’s idealized workspace involve? It consists of a desk, and while it can presumably be operated from a distance, it is primarily the piece of furniture at which he works. On top are slanting translucent screens, on which material can be projected for convenient reading. -
Metaphor in User Interface Design: a View from the Trenches
METAPHOR IN USER INTERFACE DESIGN: A VIEW FROM THE TRENCHES William Hudson Syntagm Ltd 10 Oxford Road Abingdon, UK, OX14 2DS [email protected] ABSTRACT mental models. While different theories of metaphor and The application of metaphor to user interface design is analogy abound, Dedre Gentner’s structure-mapping poorly understood and with only a few exceptions, badly theory is one of the most compelling for UI design executed. Yet metaphor has great potential to help users purposes [3]. In structure mapping, Gentner suggests it is acquire appropriate mental models of interactive systems. the relationship between entities that carries useful In this paper I examine some of the issues that plague information from the source domain to the target, not metaphoric user interfaces and suggest solutions that could similarities between the entities themselves. In her example lead to greater rates of success. of Rutherford’s analogy between the hydrogen atom and the solar system, it is the relationship between the planets Keywords and the sun that provides the mental model useful in the Metaphor; user-interface design; mental models; structure- target domain of the hydrogen atom. The physical mapping theory attributes of the entities are of no concern. Naturally, we are interested in the surface aspects of a 1. INTRODUCTION metaphor when it comes to designing a GUI, but this The popularity of metaphor in user interface design largely should always take a secondary role to that of structure. In coincided with the development of graphical user particular, metaphors that offer attractive graphics at the interfaces, most notably the desktop metaphor from Xerox expense of a useful structure or efficient interface are PARC [1]. -
Re-Framing the Desktop Interface Around the Activities of Knowledge Work
Re-framing the Desktop Interface Around the Activities of Knowledge Work Stephen Voida Elizabeth D. Mynatt, W. Keith Edwards Department of Computer Science GVU Center, College of Computing University of Calgary Georgia Institute of Technology Calgary, AB, Canada T2N 1N4 Atlanta, GA, USA 33032-0760 [email protected] {mynatt, keith}@cc.gatech.edu ABSTRACT Our prototype system, Giornata, demonstrates how the The venerable desktop metaphor is beginning to show signs traditional desktop metaphor can be re-framed to retain the of strain in supporting modern knowledge work. In this spirit of simplified interaction with applications and files paper, we examine how the desktop metaphor can be re- and yet better support contemporary knowledge workers’ framed, shifting the focus away from a low-level (and practices by emphasizing activity as the primary organizing increasingly obsolete) focus on documents and applications principle in the interface. Giornata’s enhanced desktop to an interface based upon the creation of and interaction serves not only as a display space for application windows, with manually declared, semantically meaningful activities. but also serves as an active folder for documents and other We begin by unpacking some of the foundational information items associated with the current activity assumptions of desktop interface design, describe an (Figure 1). Giornata utilizes lightweight activity- and activity-based model for organizing the desktop interface document-tagging capabilities that enable informal and based on theories of cognition and observations of real- evolutionary resource organization. Finally, Giornata world practice, and identify a series of high-level system integrates collaboration tools directly into the desktop to requirements for interfaces that use activity as their primary support group information sharing and activity awareness. -
Preparation of Papers in Two-Column Format for the Proceedings in A4
PakPao 3D: The Design and Implementation of a Three-Dimensional User Interface for an Operating System Using a Game Engine Satidchoke Phosaard and Jessada Tanthanuch School of Information Technology, Institute of Social Technology School of Mathematics, Institute of Science Suranaree University of Technology 111 University Ave., Muang District, Nakhon Ratchasima 30000, THAILAND [email protected], [email protected] Abstract-PakPao 3D is a novel 3-dimensional user interface. We propose a complement of a 3D user interface desktop metaphor of the operating system. The augmented virtual reality replaces the 2-dimensional desktop user interface, while the launched applications are still in 2D windows. This allows the user to immerse oneself in the screen, viewing as the first person, and travel through the world instead of looking at the screen as from a bird’s-eye view over the desktop. To interact with the interface, basic input devices are used. Traveling in the virtual environment utilizes the keyboard, while selecting and manipulating objects employs a mouse. The distinction of this 3D interface is that the application and file icons are also true 3D objects which can be manipulated in addition to the animated and realistic environment elements added to the interface. General functionalities of the desktop can be performed including creating customized application shortcuts. To accomplish this, a state-of-the-art game engine is used to Figure 1. PakPao 3D: The beach virtual environment. implement the interface. While introduced as an augmented virtual reality environment desktop and maintaining full usage system in the world, Microsoft Windows. Windows Vista, of unaltered launched applications in 2D windows, the users the latest version of Microsoft Windows released in early found the interface attractive and demonstrated that using 2007, has a new eye-catching task switching utility using such an interface was enjoyable. -
An Evaluation of Stacking and Tiling Features Within the Traditional Desktop Metaphor Clemens Zeidler, Christof Lutteroth, Gerald Weber
An Evaluation of Stacking and Tiling Features within the Traditional Desktop Metaphor Clemens Zeidler, Christof Lutteroth, Gerald Weber To cite this version: Clemens Zeidler, Christof Lutteroth, Gerald Weber. An Evaluation of Stacking and Tiling Features within the Traditional Desktop Metaphor. 14th International Conference on Human-Computer In- teraction (INTERACT), Sep 2013, Cape Town, South Africa. pp.702-719, 10.1007/978-3-642-40483- 2_49. hal-01497472 HAL Id: hal-01497472 https://hal.inria.fr/hal-01497472 Submitted on 28 Mar 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License An Evaluation of Stacking and Tiling Features within the Traditional Desktop Metaphor Clemens Zeidler1, Christof Lutteroth1 and Gerald Weber1 1 University of Auckland, 38 Princes Street, Auckland 1010, New Zealand [email protected], {lutteroth,g.weber}@cs.auckland.ac.nz Abstract. Having many open windows on the desktop can lead to various usa- bility problems. Window content may get occluded by other windows and working with multiple windows may get cumbersome. In this paper, we evalu- ate the idea to integrate stacking and tiling features into the traditional desktop metaphor. -
A History of the Personal Computer Index/11
A History of the Personal Computer 6100 CPU. See Intersil Index 6501 and 6502 microprocessor. See MOS Legend: Chap.#/Page# of Chap. 6502 BASIC. See Microsoft/Prog. Languages -- Numerals -- 7000 copier. See Xerox/Misc. 3 E-Z Pieces software, 13/20 8000 microprocessors. See 3-Plus-1 software. See Intel/Microprocessors Commodore 8010 “Star” Information 3Com Corporation, 12/15, System. See Xerox/Comp. 12/27, 16/17, 17/18, 17/20 8080 and 8086 BASIC. See 3M company, 17/5, 17/22 Microsoft/Prog. Languages 3P+S board. See Processor 8514/A standard, 20/6 Technology 9700 laser printing system. 4K BASIC. See Microsoft/Prog. See Xerox/Misc. Languages 16032 and 32032 micro/p. See 4th Dimension. See ACI National Semiconductor 8/16 magazine, 18/5 65802 and 65816 micro/p. See 8/16-Central, 18/5 Western Design Center 8K BASIC. See Microsoft/Prog. 68000 series of micro/p. See Languages Motorola 20SC hard drive. See Apple 80000 series of micro/p. See Computer/Accessories Intel/Microprocessors 64 computer. See Commodore 88000 micro/p. See Motorola 80 Microcomputing magazine, 18/4 --A-- 80-103A modem. See Hayes A Programming lang. See APL 86-DOS. See Seattle Computer A+ magazine, 18/5 128EX/2 computer. See Video A.P.P.L.E. (Apple Pugetsound Technology Program Library Exchange) 386i personal computer. See user group, 18/4, 19/17 Sun Microsystems Call-A.P.P.L.E. magazine, 432 microprocessor. See 18/4 Intel/Microprocessors A2-Central newsletter, 18/5 603/4 Electronic Multiplier. Abacus magazine, 18/8 See IBM/Computer (mainframe) ABC (Atanasoff-Berry 660 computer. -
Conflicts of Interest, Intra‐Group Financing and Procedural
Received: 30 October 2019 Revised: 31 March 2020 DOI: 10.1002/iir.1370 RESEARCH ARTICLE Conflicts of interest, intra-group financing and procedural coordination of group insolvencies Ilya Kokorin Department of Financial Law, Leiden University, Leiden Correspondence Ilya Kokorin, Department of Financial Abstract Law, Leiden University, Leiden, The Modern insolvency law instruments recognise the spec- Netherlands. ificity of enterprise group insolvencies, premised on the Email: [email protected] existence of close operational and financial links between group members. It is widely accepted that maximisation of insolvency estate value and procedural efficiency depend on coordination of insolvency pro- ceedings opened with respect to group entities. Such coordination is prescribed in the European Insolvency Regulation (recast), the United Nations Commission on International Trade Law (UNCITRAL) Model Law on Enterprise Group Insolvency and the recently reformed German insolvency law. Yet in insolvency, group mem- bers retain their own insolvency estates and pools of creditors. This is based on the traditional company law principle of entity shielding. Active communication and cooperation between insolvency practitioners and courts do not sit well with the separate (atomistic) nature of insolvency proceedings, as well as different and oftentimes conflicting interests of creditors in such proceedings. As a result, communication and coopera- tion may be restricted in a situation of conflicts of inter- est. This article explores how in the context of group distress the risks arising from conflicts of interest can be controlled and mitigated, while ensuring efficient This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.