Re-Framing the Desktop Interface Around the Activities of Knowledge Work

Total Page:16

File Type:pdf, Size:1020Kb

Re-Framing the Desktop Interface Around the Activities of Knowledge Work Re-framing the Desktop Interface Around the Activities of Knowledge Work Stephen Voida Elizabeth D. Mynatt, W. Keith Edwards Department of Computer Science GVU Center, College of Computing University of Calgary Georgia Institute of Technology Calgary, AB, Canada T2N 1N4 Atlanta, GA, USA 33032-0760 [email protected] {mynatt, keith}@cc.gatech.edu ABSTRACT Our prototype system, Giornata, demonstrates how the The venerable desktop metaphor is beginning to show signs traditional desktop metaphor can be re-framed to retain the of strain in supporting modern knowledge work. In this spirit of simplified interaction with applications and files paper, we examine how the desktop metaphor can be re- and yet better support contemporary knowledge workers’ framed, shifting the focus away from a low-level (and practices by emphasizing activity as the primary organizing increasingly obsolete) focus on documents and applications principle in the interface. Giornata’s enhanced desktop to an interface based upon the creation of and interaction serves not only as a display space for application windows, with manually declared, semantically meaningful activities. but also serves as an active folder for documents and other We begin by unpacking some of the foundational information items associated with the current activity assumptions of desktop interface design, describe an (Figure 1). Giornata utilizes lightweight activity- and activity-based model for organizing the desktop interface document-tagging capabilities that enable informal and based on theories of cognition and observations of real- evolutionary resource organization. Finally, Giornata world practice, and identify a series of high-level system integrates collaboration tools directly into the desktop to requirements for interfaces that use activity as their primary support group information sharing and activity awareness. organizing principle. Based on these requirements, we In this paper, we make the following contributions: present the novel interface design of the Giornata system, a • We describe an alternative model for organizing the prototype activity-based desktop interface, and share initial desktop interface—activity-based computing—and findings from a longitudinal deployment of the Giornata identify a series of high-level system requirements for system in a real-world setting. interfaces that use activity as their primary organizing ACM Classification: H5.2 [Information interfaces and principle. presentation]: User Interfaces—Graphical user interfaces. • We present the novel interface design and implementation of the Giornata system, a prototype General terms: Design, Human Factors activity-based desktop interface. Keywords: Activity-based computing, desktop computing, • We discuss the technical issues involved in realizing context-aware computing, knowledge work, Giornata Giornata and suggest ways that further research might INTRODUCTION foster the development of future activity-based systems. The venerable desktop metaphor is beginning to show signs • We share some initial findings from a longitudinal of strain in supporting modern knowledge work. In this deployment of Giornata in a real-world setting. paper, we examine how the desktop metaphor can be re- To provide an overview of the design rationale and framed, shifting the focus away from a low-level (and implementation of the Giornata system, we first discuss increasingly obsolete) focus on documents and applications specific requirements for the design of Giornata based on to an interface based upon the creation of and interaction the state of existing desktop interfaces, empirical studies of with manually declared, semantically meaningful activities. knowledge workers’ actual practices, and theories of We discuss how this class of activity-based desktop cognition grounded in the construct of activities. We then interfaces can provide a unified model for organizing work provide a scenario that depicts a holistic illustration of the around activities, foster fluid multitasking, simplify system’s support for knowledge work, and conclude with resource organization, and incorporate collaboration specific details about the interaction design and architecture capabilities into everyday tools. of the prototype implementation. THE DESKTOP INTERFACE The desktop metaphor was developed over 30 years ago at Permission to make digital of hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are Xerox PARC. The interaction techniques comprising the not made or distributed for profit or commercial advantage and that copies desktop interface responded to the needs of knowledge bear this notice and the full citation on the first page. To copy otherwise, workers and the capabilities of computer technology in that to republish, to post on servers or to redistribute to lists, requires prior era. These multi-window environments helped foster the specific permission and/or a fee. UIST’08, October 19–22, 2008, Monterey, California, USA. multitasking practices that are now so central to modern Copyright 2008 ACM 978-1-59593-975-3/08/10…$5.00. knowledge work. The presence of a desktop “surface” Figure 1. The Giornata interface. In this screenshot, an individual is engaged in managing a particular clients business account. There are several tags (including the clients name, “Acme”), two open windows, six files (three of them shared), three colleagues, and one group associated with this activity. During typical use, the Contact Palette automatically slides off-screen and application windows cover other Giornata interface elements until they are needed. behind application windows also provided spatially Different models for information storage have also begun oriented, persistent storage for icons representing files, to disrupt the original model derived from information application shortcuts, disk drives, and, eventually, the management on the physical desktop, which maps computer, itself. individual documents to individual files in the filesystem As computers have grown more powerful and expectations and each of these documents to a single window. Piles [19] about their capabilities have evolved, the desktop and the and BumpTop [1] investigated grouping behaviors similar personal computing environment that it serves to ground to those provided for windows via virtual desktops, but did have also evolved to enable new kinds of interactions. so at the level of managing iconic representations of These changes can be broadly classified as new ways to documents and applications where they are stored. Some manage space on the screen, new ways to manage stored information types—most prominently, e-mail, but also information, and new tools to connect to other individuals. media files such as music and photos—are often not managed through the traditional desktop interface but are One of the first major extensions to the desktop metaphor instead managed in separate information “silos” [5], stored was the development of virtual desktops, exemplified in the separately from “traditional” documents and accessible Rooms system [12]. Rooms was based on a study of only through a dedicated application, such as an e-mail knowledge workers’ task management practices and client or a music “jukebox” application. The migration to acknowledged that individuals tend to focus their more web-based storage and manipulation of documents is interactions within semantically meaningful clusters of extending this distance between the desktop metaphor and windows. This model was subsequently incorporated into individual documents; it is not uncommon to have a the majority of X-windows window management tools. window be the only representation of a document available Other approaches to screen space management included locally, with the file itself stored in a web-based repository. space-filling tiled window techniques [14], grouping application windows (“pages”) into manually-defined Finally, the desktop metaphor was designed primarily for groups (“binders”) that behave as a single window [4], supporting a single individual; the intervening years have grouping windows using existing window management seen a dramatic increase in reliance upon collaboration- tools like the Windows Taskbar [26], and even projecting focused tools like e-mail and IM and much more pervasive the window environment into the third dimension [23]. use of remote servers to store all kinds of content. Most Other space-related extensions include the incorporation of desktop interfaces provide relatively impoverished information awareness “widgets” alongside regular representations of these connected and collaborative application windows (e.g., Apple’s Dashboard and resources. Attempts to create desktop-like collaboration Microsoft’s SideShow [6]). interfaces (e.g., [25]) have demonstrated the potential in integrating collaborative functionality into systems at a deeper level. However, despite their focus on desktop-like organizational, communicative, and collaborative artifacts. collaboration support, these tools are typically realized as This theory suggests that activity-based tools need to allow stand-alone applications and do not integrate into existing for flexible specification and modification of activities, and desktop interfaces or more diverse work practices. that activity representations should persist after the activities themselves are completed, so they can be used as AN ALTERNATIVE TO THE TRADITIONAL DESKTOP communicative tokens
Recommended publications
  • Beyond the Desktop: a New Look at the Pad Metaphor for Information Organization
    Beyond the Desktop: A new look at the Pad metaphor for Information Organization By Isaac Fehr Abstract Digital User interface design is currently dominated by the windows metaphor. However, alternatives for this metaphor, as the core of large user interfaces have been proposed in the history of Human-computer interaction and thoroughly explored. One of these is the Pad metaphor, which has spawned many examples such as Pad++. While the the Pad metaphor, implemented as zoomable user interfaces, has shown some serious drawbacks as the basis for an operating system, and limited success outside of image-based environments, literature has pointed to an opportunity for innovation in other domains. In this study, we apply the the design and interactions of a ZUI to Wikipedia, a platform consisting mostly of lengthy, linear, hypertext-based documents. We utilize a human centered design approach, and create an alternative, ZUI-based interface for Wikipedia, and observe the use by real users using mixed methods. These methods include qualitative user research, as well as a novel paradigm used to measure a user’s comprehension of the structure of a document. We validate some assumptions about the strengths of ZUIs in a new domain, and look forward to future research questions and methods. Introduction and Background Windows-based user interfaces have dominated the market of multipurpose, screen-based computers since the introduction of the first windowed system in the Stanford oN-Line System (NLS)[3]. From Desktop computers to smartphones, most popular operating systems are based upon at least the window and icon aspects of the WIMP (Window, Icon, Menu, Pointer) paradigm.
    [Show full text]
  • As We May Communicate Carson Reynolds Department of Technical Communication University of Washington
    As We May Communicate Carson Reynolds Department of Technical Communication University of Washington Abstract The purpose of this article is to critique and reshape one of the fundamental paradigms of Human-Computer Interaction: the workspace. This treatise argues that the concept of a workspace—as an interaction metaphor—has certain intrinsic defects. As an alternative, a new interaction model, the communication space is offered in the hope that it will bring user interfaces closer to the ideal of human-computer symbiosis. Keywords: Workspace, Communication Space, Human-Computer Interaction Our computer systems and corresponding interfaces have come quite a long way in recent years. We no longer patiently punch cards or type obscure and unintelligible commands to interact with our computers. However, out current graphical user interfaces, for all of their advantages, still have shortcomings. It is the purpose of this paper to attempt to deduce these flaws by carefully examining our earliest and most basic formulation of what a computer should be: a workspace. The History of the Workspace The modern computerized workspace has its beginning in Vannevar Bush’s landmark article, “As We May Think.” Bush presented the MEMEX: his vision of an ideal workspace for researchers and scholars that was capable of retrieving and managing information. Bush thought that machines capable of manipulating information could transform the way that humans think. What did Bush’s idealized workspace involve? It consists of a desk, and while it can presumably be operated from a distance, it is primarily the piece of furniture at which he works. On top are slanting translucent screens, on which material can be projected for convenient reading.
    [Show full text]
  • Metaphor in User Interface Design: a View from the Trenches
    METAPHOR IN USER INTERFACE DESIGN: A VIEW FROM THE TRENCHES William Hudson Syntagm Ltd 10 Oxford Road Abingdon, UK, OX14 2DS [email protected] ABSTRACT mental models. While different theories of metaphor and The application of metaphor to user interface design is analogy abound, Dedre Gentner’s structure-mapping poorly understood and with only a few exceptions, badly theory is one of the most compelling for UI design executed. Yet metaphor has great potential to help users purposes [3]. In structure mapping, Gentner suggests it is acquire appropriate mental models of interactive systems. the relationship between entities that carries useful In this paper I examine some of the issues that plague information from the source domain to the target, not metaphoric user interfaces and suggest solutions that could similarities between the entities themselves. In her example lead to greater rates of success. of Rutherford’s analogy between the hydrogen atom and the solar system, it is the relationship between the planets Keywords and the sun that provides the mental model useful in the Metaphor; user-interface design; mental models; structure- target domain of the hydrogen atom. The physical mapping theory attributes of the entities are of no concern. Naturally, we are interested in the surface aspects of a 1. INTRODUCTION metaphor when it comes to designing a GUI, but this The popularity of metaphor in user interface design largely should always take a secondary role to that of structure. In coincided with the development of graphical user particular, metaphors that offer attractive graphics at the interfaces, most notably the desktop metaphor from Xerox expense of a useful structure or efficient interface are PARC [1].
    [Show full text]
  • Preparation of Papers in Two-Column Format for the Proceedings in A4
    PakPao 3D: The Design and Implementation of a Three-Dimensional User Interface for an Operating System Using a Game Engine Satidchoke Phosaard and Jessada Tanthanuch School of Information Technology, Institute of Social Technology School of Mathematics, Institute of Science Suranaree University of Technology 111 University Ave., Muang District, Nakhon Ratchasima 30000, THAILAND [email protected], [email protected] Abstract-PakPao 3D is a novel 3-dimensional user interface. We propose a complement of a 3D user interface desktop metaphor of the operating system. The augmented virtual reality replaces the 2-dimensional desktop user interface, while the launched applications are still in 2D windows. This allows the user to immerse oneself in the screen, viewing as the first person, and travel through the world instead of looking at the screen as from a bird’s-eye view over the desktop. To interact with the interface, basic input devices are used. Traveling in the virtual environment utilizes the keyboard, while selecting and manipulating objects employs a mouse. The distinction of this 3D interface is that the application and file icons are also true 3D objects which can be manipulated in addition to the animated and realistic environment elements added to the interface. General functionalities of the desktop can be performed including creating customized application shortcuts. To accomplish this, a state-of-the-art game engine is used to Figure 1. PakPao 3D: The beach virtual environment. implement the interface. While introduced as an augmented virtual reality environment desktop and maintaining full usage system in the world, Microsoft Windows. Windows Vista, of unaltered launched applications in 2D windows, the users the latest version of Microsoft Windows released in early found the interface attractive and demonstrated that using 2007, has a new eye-catching task switching utility using such an interface was enjoyable.
    [Show full text]
  • An Evaluation of Stacking and Tiling Features Within the Traditional Desktop Metaphor Clemens Zeidler, Christof Lutteroth, Gerald Weber
    An Evaluation of Stacking and Tiling Features within the Traditional Desktop Metaphor Clemens Zeidler, Christof Lutteroth, Gerald Weber To cite this version: Clemens Zeidler, Christof Lutteroth, Gerald Weber. An Evaluation of Stacking and Tiling Features within the Traditional Desktop Metaphor. 14th International Conference on Human-Computer In- teraction (INTERACT), Sep 2013, Cape Town, South Africa. pp.702-719, 10.1007/978-3-642-40483- 2_49. hal-01497472 HAL Id: hal-01497472 https://hal.inria.fr/hal-01497472 Submitted on 28 Mar 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License An Evaluation of Stacking and Tiling Features within the Traditional Desktop Metaphor Clemens Zeidler1, Christof Lutteroth1 and Gerald Weber1 1 University of Auckland, 38 Princes Street, Auckland 1010, New Zealand [email protected], {lutteroth,g.weber}@cs.auckland.ac.nz Abstract. Having many open windows on the desktop can lead to various usa- bility problems. Window content may get occluded by other windows and working with multiple windows may get cumbersome. In this paper, we evalu- ate the idea to integrate stacking and tiling features into the traditional desktop metaphor.
    [Show full text]
  • Enriching the Desktop Metaphor with Physics, Piles and the Pen
    Enriching the Desktop Metaphor with Physics, Piles and the Pen by Anand Agarawala A thesis submitted in conformity with the requirements for the degree of Master of Science Graduate Department of Computer Science University of Toronto © Copyright by Anand Agarawala 2006 Abstract Enriching the Desktop Metaphor with Physics, Piles and the Pen Anand Agarawala Master of Science Graduate Department of Computer Science University of Toronto 2006 We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational structure. Objects can be casually dragged and tossed around, influenced by physical characteristics such as friction and mass, much like we would manipulate objects in the real world. In addition we explore giving icons the affordances of paper supporting crumpling, creasing and pinning up to the walls for annotation. To manipulate and browse piles we integrate advances in techniques and propose our own novel set. We present a prototype, called BumpTop, that coherently integrates a variety of interaction and visualization techniques optimized for pen input we have developed to support this new style of desktop organization. Encouraging results of a user evaluation are also presented in which participants were able to complete 88% of tasks and find the interface enjoyable and satisfying. i Acknowledgements During my time at the University of Toronto, I developed in a few ways. I moved away from home, matured and grew up a little, gained some intellectual capacity, gained some pounds and my first grey hairs, gained the affectionate nickname “crispy”, gained several friends through a multitude of good times, infamously embarrassed myself, got to meet some interesting people like Master T and be in the proximity of others (Rick Mercer, Naomi Klein, JRS-One), and had my ego destroyed and rebuilt numerous times.
    [Show full text]
  • Chapter 2 Exploring the Human-Computer Interface Learning Objectives
    Chapter 2 Exploring the Human-Computer Interface Learning Objectives • Give names to computing features that you know intuitively • Explain how “metaphor” is used in computing • Describe the desktop metaphor, giving examples of appropriate icons • Describe the touch metaphor, giving sample motions • Explain how the desktop and touch metaphors differ Feedback • Feedback is an indication that either the computer is still working or it is done • Feedback takes many forms: – The revision is visible – Areas on the screen become highlighted, shaded, gray, underlined, color change, or you might hear a click Consistent Interface • Regardless of who makes the software, icons and menus tend to be similar – Look for similar menu names, like File and Edit – Look for similar functions within the menus, like Cut, Copy, Paste in the Edit menu – Especially so within a specific company (Microsoft for example) – SCCM console inconsistencies Consistent Interface • Why? 1. Companies reuse the same code in each of their applications 2. Aids you in learning and using additional applications 3. Certain operations are so fundamental to processing that all apps just use those operations 4. Helps us learn as we “click around” and “blaze away” Perfect Reproduction • Computers encode information as a sequence of binary digits, 0’s and 1’s • Because of the use of two digits, we call it digital information • Using only 0’s and 1’s means that digital information can be perfectly reproduced or replicated 10010111 10101100 11001010 Exact Duplicate • A second copy is
    [Show full text]
  • GNOME 2.0 Desktop for the Solaris Operating Environment Release Notes
    GNOME 2.0 Desktop for the Solaris Operating Environment Release Notes Sun Microsystems, Inc. 4150 Network Circle Santa Clara, CA 95054 U.S.A. Part No: 817–3854–10 December 2003 Copyright 2003 Sun Microsystems, Inc. 4150 Network Circle, Santa Clara, CA 95054 U.S.A. All rights reserved. This product or document is protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or document may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Third-party software, including font technology, is copyrighted and licensed from Sun suppliers. Parts of the product may be derived from Berkeley BSD systems, licensed from the University of California. UNIX is a registered trademark in the U.S. and other countries, exclusively licensed through X/Open Company, Ltd. Sun, Sun Microsystems, the Sun logo, docs.sun.com, AnswerBook, AnswerBook2, and Solaris are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the U.S. and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the U.S. and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. The OPEN LOOK and Sun™ Graphical User Interface was developed by Sun Microsystems, Inc. for its users and licensees. Sun acknowledges the pioneering efforts of Xerox in researching and developing the concept of visual or graphical user interfaces for the computer industry. Sun holds a non-exclusive license from Xerox to the Xerox Graphical User Interface, which license also covers Sun’s licensees who implement OPEN LOOK GUIs and otherwise comply with Sun’s written license agreements.
    [Show full text]
  • Desktop Software in Pkgsrc Kamil Rytarowski [email protected] Whoami(1)
    Desktop software in pkgsrc Kamil Rytarowski [email protected] whoami(1) Long time GNU/Linux user (since 90ties) NetBSD user since 6.1 NetBSD developer since 2015 pkgsrc contributor Logo of the NetBSD™ Operating System by Grant Bisset Desktop metaphor An interface metaphor used in computing, which treats monitor as a real desktop and maps items on a real desktop with graphical objects represented on a monitor. CC BY-SA 3.0 https://en.wikipedia.org/wiki/File:Writing_desk.jpg Desktop metaphor An interface metaphor used in computing, which treats monitor as a real desktop and maps items on a real desktop with graphical objects represented on a monitor. Computer Environment Real-world desk Application Window Paper copy Utility applications Desk accessories (calculator, calendar etc) Documents and folders Documents and folders CC BY-SA 3.0 https://en.wikipedia.org/wiki/File:Writing_desk.jpg Desktop metaphor Mac OS (1984) Users operate with their computers with graphical metaphors rather than textual commands. Unknown license https://en.wikipedia.org/wiki/File:Apple_Macintosh_Desktop.png Desktop metaphor An interface metaphor used in computing, which treats monitor as a real desktop and maps items on a real desktop with graphical objects represented on a monitor. Computer specific desktop items: → menu bars, → task bars, → docks etc. CC BY-SA 3.0 https://en.wikipedia.org/wiki/File:Writing_desk.jpg Desktop environment evolution From WIMP (windows, icons, menus and pointer) [Xerox - 1974] to BumpTop [Google - 2012]. Public Domain https://en.wikipedia.org/wiki/File:Xerox_Alto_mit_Rechner.JPG Animated wallpaper from http://bumptop.github.io/ Basic computer types headless Desktop Server small Embedded (including mobile, IoT etc) CC BY-SA 3.0, CC BY-SA 2.5, CC BY-SA 2.0, CC BY-SA 1.0 https://en.wikipedia.org/wiki/File:Acer_Aspire_8920_Gemstone.jpg Types of desktop programs → Application - a computer program designed to help people perform an activity, → System utility - performs maintenance or general-purpose chores, → Programming Tool - creates programs.
    [Show full text]
  • Download the Full Text In
    Zooming out from the desktop ZOOMING OUT FROM THE DESKTOP The desktop/office metaphor is at the base in the The use of metaphors interface of the majority of computers currently in in Human–Computer use. The desktop metaphor was introduced in late Interface design 1970s to make computers friendlier to office workers. Today this type of interfaces and metaphors are not adequate with computer users needs. This dissertation explains why this obsolete concept is still in use. Then some alternative, emerging interfaces are presented. The last chapter then describes the One Laptop Per Child project as an example of how interface design can successfully take different routes from what is considered the industry standard. Giuseppe Costanza Giuseppe Costanza MA Communication Design, Digital Media 2008 Zooming out from the desktop The use of metaphors in Human–Computer Interface design Giuseppe Costanza MA Communication Design, Digital Media 2008 Abstract The desktop/office metaphor is at the base in the interface of the majority of computers currently in use. The desktop metaphor was introduced in late 1970s to make computers friendlier to of- fice workers. Today this type of interfaces and metaphors are not adequate with computer users needs. This dissertation explains why this obsolete concept is still in use. Then some alternative, emerging interfaces are presented. The last chapter then de- scribes the One Laptop Per Child project as an example of how interface design can successfully take different routes from what is considered the industry
    [Show full text]
  • A Historical Overview of Tablet Computing, Guis and Hypertext
    A historical overview of tablet computing, GUIs and hypertext. Harald Hager Abstract University of Salzburg In this paper we will present an historical overview of Computer Science Dep. tablet computing, graphical user interfaces (GUI) and Jakob Haringer Str. 2 hypertext regarding all its modifications within 50 years [email protected] of development. The goal of this paper is to show the important progression and also to compare different Sascha Burku aspects. Therefore we classified all developments into th University of Salzburg three main timetables within the 20 century, starting Computer Science Dep. from the 1940 to 1980, afterward continuing from the th Jakob Haringer Str. 2 1980 till 1990 and finalizing with the late 20 - and the st [email protected] beginning of the 21 century. Keywords GUI, hypertext, tablet computing, history, overview, WIMP ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous. General Terms GUI, hypertext, tablet computing, history, overview, WIMP Copyright is held by the author/owner(s). Introduction 1940 – 1980: The Beginning Our understanding of using the modern computer This chapter will present the leading technologies and devices has evolved some major “breakpoints” through inventions of the given time period. Before GUI and history of the 20th century. How we use and interact tablet computing devices have arisen, there had been today with computers, mobile-phones, tablet computers introduced one important concept. and so on is the result of nearly 50 years of It is called “Hypertext”. development and improvement. Whereas in the beginning the human was like an operator, - a person Definition of Hypertext who interacted with the computer within a various of Nowadays most of the people understand this as non standard ways -, in the proximate decades he or synonym either for hypertext markup language (html) she got more and more in touch with a suitable and or hypertext transfer protocol (http).
    [Show full text]
  • Giornata: Re-Envisioning the Desktop Metaphor to Support Activities in Knowledge Work
    Giornata: Re-Envisioning the Desktop Metaphor to Support Activities in Knowledge Work Stephen Voida, Elizabeth D. Mynatt, and W. Keith Edwards GVU Center, College of Computing Georgia Institute of Technology 85 5th Street NW, Atlanta, GA 30332-0760, USA {svoida, mynatt, keith}@cc.gatech.edu ABSTRACT [2]) and reflects theories of cognition that describe the The desktop metaphor is beginning to show signs of strain ways people manage multiple complex tasks (e.g., [1]). 1 in supporting modern knowledge work. Our research seeks With Giornata, we seek to extend the desktop metaphor, to demonstrate how the traditional desktop metaphor can be because it provides a familiar and intuitive means of re-envisioned, replacing a focus on documents and interacting with applications and files. At the same time, applications with user interaction based upon semantically we aim to provide better support for contemporary meaningful activities. knowledge work practices by emphasizing activity as a In this demonstration, we present Giornata, an application primary organizing principle in the interface (Figure 1). that augments the OS X desktop with interface components USER INTERFACE DESIGN IN THE GIORNATA SYSTEM that emphasize the role of activity in knowledge work. Giornata is an Objective-C application that augments the Giornata provides a number of innovative features not existing capabilities of the Mac OS X desktop user present in other systems, including activity-based resource interface. Like other activity-aware systems (e.g., Rooms storage, a mechanism for incrementally tagging activities, [3] and GroupBar [4]), Giornata allows users to view and and integrated tools to foster collaboration within activities.
    [Show full text]