A Historical Overview of Tablet Computing, Guis and Hypertext
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Advantages and Disadvantages of Using Mobile Devices in a University Language Classroom
1 Advantages and Disadvantages of Using Mobile Devices in a University Language Classroom Robert CHARTRAND Abstract Advances in tablet computers and cell phone technology have greatly improved recently and such devices are now widely used. Language teachers have especially been interested in using these devices as a means of providing learning opportunities. Reading online content from eBooks or the Internet, listening to music and watching videos are all activities which support the learning of languages. There are, however, a number of problems that have arisen when using mobile learning in a language classroom. The smaller screen, for example, makes it difficult to read content and input text with the online keyboard. Technical problems such as difficulty connecting the Internet, hardware failures and software issues are all common problems. Moreover, distractions from students who do not stay focused on the assigned tasks are becoming a classroom management issue as well. Some of the advantages and disadvantages of using mobile devices in a language classroom at a university setting are discussed in this paper. Keywords: Mobile device, language learning, classroom management, advantages, disadvantages The Advent of Mobile Devices A mobile device can be defined as a small handheld computer that has a touch display or a small keyboard for text input. Mobile phones, smartphones, tablet computers, eBook readers, personal digital assistants (PDAs), and other similar devices can all be defined as mobile devices (Kukulska-Hulme, Sharples, Milrad, Arnedillo-Sánchez, & Vavoula, 2009). Although handheld devices have been available commercially since Apple Computer released the Apple Newton MessagePad in 1993, Palm Inc. released the Palm Pilot in 1996, and Microsoft Corporation released the Tablet PC in 2001. -
Motion and Context Sensing Techniques for Pen Computing
Motion and Context Sensing Techniques for Pen Computing Ken Hinckley1, Xiang ‘Anthony’ Chen1,2, and Hrvoje Benko1 * Microsoft Research, Redmond, WA, USA1 and Carnegie Mellon University Dept. of Computer Science2 ABSTRACT We explore techniques for a slender and untethered stylus prototype enhanced with a full suite of inertial sensors (three-axis accelerometer, gyroscope, and magnetometer). We present a taxonomy of enhanced stylus input techniques and consider a number of novel possibilities that combine motion sensors with pen stroke and touchscreen inputs on a pen + touch slate. These Fig. 1 Our wireless prototype has accelerometer, gyro, and inertial sensors enable motion-gesture inputs, as well sensing the magnetometer sensors in a ~19 cm Χ 11.5 mm diameter stylus. context of how the user is holding or using the stylus, even when Our system employs a custom pen augmented with inertial the pen is not in contact with the tablet screen. Our initial results sensors (accelerometer, gyro, and magnetometer, each a 3-axis suggest that sensor-enhanced stylus input offers a potentially rich sensor, for nine total sensing dimensions) as well as a low-power modality to augment interaction with slate computers. radio. Our stylus prototype also thus supports fully untethered Keywords: Stylus, motion sensing, sensors, pen+touch, pen input operation in a slender profile with no protrusions (Fig. 1). This allows us to explore numerous interactive possibilities that were Index Terms: H.5.2 Information Interfaces & Presentation: Input cumbersome in previous systems: our prototype supports direct input on tablet displays, allows pen tilting and other motions far 1 INTRODUCTION from the digitizer, and uses a thin, light, and wireless stylus. -
Newton Mail V User's Guide
Newton Mail V User’s Guide This booklet tells you how to set up and use the Newton Mail V internet e-mail transport. For the background on Newton e-mail, please refer to Apple’s Newton E-Mail guide [1]. Mail V supports the SMTP and IMAP4 protocols for sending and receiving e-mail. Getting Started There are several things you need to do in order to use e-mail. ■ You need to create an Internet setup using the Newton Internet Enabler (NIE) [5] so that your Newton device can communicate with your Internet Service Provider (ISP) or intranet. ■ If you’re using a modem, you need to set your modem preferences. ■ You need to set up Mail V [7], of course. Once these steps are done, you should be able to use e-mail on your Newton device. Note Because Mail V uses the Newton Internet Enabler, it will only work with Newton 2.x devices. It will not work on the Original MessagePad (OMP), MP100, MP110 or early models of the MP120 which use Newton 1.x. ◆ 1 Installation System Update If you don’t already have the latest Newton System Update [4], you should install that first. To find out your system version: 1! Open the Extras Drawer and tap the Information button. 2! In the list that appears, tap Memory Info. A slip appears showing you your ROM Version at the bottom left. When Apple abandoned Newton on 27 February 1998, the versions were: ! US & International English! German MP120! 2.0 (516263)! 2.0 (536205) MP130! 2.0 (526205)! 2.0 (536205) MP2000! 2.1 (717145)! 2.1 (747260) MP2100! 2.1 (717260)! 2.1 (747260) eMate 300! 2.1 (737246) Since then Paul Guyot has created a 2.1 (710031) update for the English MP2000 and MP2100 that fixes a Dates/Find bug. -
Newton Solutions 1
page1 9/22/95 9:55 AM Page 1 Solutions Guide Software, Peripherals and Accessories for Newton PDAs Information Management Desktop Integration Communications Vertical Market Solutions Newton Accessories Newton Software Development page2 9/22/95 9:59 AM Page 1 Suddenly Newton understands everything you write. All you need is Graffiti.® The And here is what some of fastest, most accurate way to the over 20,000 real users are enter text on saying about Graffiti: a Newton.™ Guaranteed. “Graffiti makes a useful device How fast? twice as useful. I now use my Try over 30 Newton constantly.” words a minute. How accurate? “I can take notes at a meeting About 100%. as fast as I print… Every bit as fast And Graffiti takes only twen- as paper and pen.” ty minutes to learn. That’s “I have been using my Newton because it’s really just a simpli- much more than before because fied version of the same Graffiti makes it much easier to alphabet you learned in the first enter data on the fly.” grade. “Just received Graffiti. It’s all they claim and more. I think it’s a must for Newton.”* See for yourself how much you need Graffiti. Call 1-800-881-7256 to order Graffiti for only $79—with a 60-day money-back guarantee. From outside the USA, please call 408-848-5604. *Unsolicited user comments from Graffiti registration cards and Internet news groups. ©1994 Graffiti is a registered trademark and ShortCuts is a trademark of Palm Computing. All other trademarks are property of their respective holders. -
An Empirical Study in Pen-Centric User Interfaces: Diagramming
EUROGRAPHICS Workshop on Sketch-Based Interfaces and Modeling (2008) C. Alvarado and M.- P. Cani (Editors) An Empirical Study in Pen-Centric User Interfaces: Diagramming Andrew S. Forsberg1, Andrew Bragdon1, Joseph J. LaViola Jr.2, Sashi Raghupathy3, Robert C. Zeleznik1 1Brown University, Providence, RI, USA 2University of Central Florida, Orlando, FL, USA 3Microsoft Corporation, Redmond, WA, USA Abstract We present a user study aimed at helping understand the applicability of pen-computing in desktop environments. The study applied three mouse-and-keyboard-based and three pen-based interaction techniques to six variations of a diagramming task. We ran 18 subjects from a general population and the key finding was that while the mouse and keyboard techniques generally were comparable or faster than the pen techniques, subjects ranked pen techniques higher and enjoyed them more. Our contribution is the results from a formal user study that suggests there is a broader applicability and subjective preference for pen user interfaces than the niche PDA and mobile market they currently serve. Categories and Subject Descriptors (according to ACM CCS): H.5.2 [User Interfaces]: Evaluation/Methodology 1. Introduction ficially appears pen-centric, users will in fact derive a sig- nificant benefit from using a pen-based interface. Our ap- Research on pen computing can be traced back at least to proach is to quantify formally, through head-to-head evalua- the early 60’s. Curiously though, there is little formal un- tion, user performance and relative preference for a represen- derstanding of when, where, and for whom pen comput- tative sampling of both keyboard and mouse, and pen-based ing is the user interface of choice. -
Komparativna Analiza Tehničko-Tehnoloških Karakteristika Raznovrsnih Korisničkih Uređaja
Komparativna analiza tehničko-tehnoloških karakteristika raznovrsnih korisničkih uređaja Geller, Bruno Undergraduate thesis / Završni rad 2020 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: University of Zagreb, Faculty of Transport and Traffic Sciences / Sveučilište u Zagrebu, Fakultet prometnih znanosti Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:119:758998 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-09-27 Repository / Repozitorij: Faculty of Transport and Traffic Sciences - Institutional Repository SVEUČILIŠTE U ZAGREBU FAKULTET PROMETNIH ZNANOSTI Bruno Geller KOMPARATIVNA ANALIZA TEHNIČKO - TEHNOLOŠKIH KARAKTERISTIKA RAZNOVRSNIH KORISNIČKIH UREĐAJA ZAVRŠNI RAD Zagreb, rujan 2020. Sveučilište u Zagrebu Fakultet prometnih znanosti ZAVRŠNI RAD KOMPARATIVNA ANALIZA TEHNIČKO - TEHNOLOŠKIH KARAKTERISTIKA RAZNOVRSNIH KORISNIČKIH UREĐAJA COMPARATIVE ANALYSIS OF TEHNOLOGICAL CHARACTERISTICS OF MULTIPLE DEVICES Mentor: prof. dr. sc. Dragan Peraković Student: Bruno Geller JMBAG: 0135249789 Zagreb, rujan 2020. SAŽETAK Informacijska tehnologija u stalnom je razvoju, te utječe na čovjekov osobni, društveni i javni život. Informacijska tehnologija napravila je značajan i jak utjecaj na kvalitetu života svakog čovjeka. Operacijski sustavi za mobilne uređaje utječu na kvalitetu samog uređaja. Što se više informacijska tehnologija razvija, to su više operacijski sustavi zahtjevniji. Najviše ljudi koriste Android operacijski sustav, zbog njegovih odličnih značajki i dobre cijene u odnosu na kvalitetu, ali s druge strane iOS operacijski sustav zadaje dobru tržišnu utakmicu Androidu, također zbog svojih odličnih karakteristika. U ovom završnom radu obrađena je tema komparativne analize tehničko tehnoloških karakteristika raznovrsnih korisničkih uređaja gdje su detaljno opisani zadnji uređaji na tržištu od iOS-a i Androida, kao i pametni sat - iPhone 11, Samsung Galaxy S20, Xiaomi Mi 10 5G i Lemfo LEM12 pametni uređaji. -
Pen Interfaces
Understanding the Pen Input Modality Presented at the Workshop on W3C MMI Architecture and Interfaces Nov 17, 2007 Sriganesh “Sri-G” Madhvanath Hewlett-Packard Labs, Bangalore, India [email protected] © 2006 Hewlett-Packard Development Company, L.P. The information contained herein is subject to change without notice Objective • Briefly describe different aspects of pen input • Provide some food for thought … Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Unimodal input in the context of Multimodal Interfaces • Multimodal interfaces are frequently used unimodally − Based on • perceived suitability of modality to task • User experience, expertise and preference • It is important that a multimodal interface provide full support for individual modalities − “Multimodality” cannot be a substitute for incomplete/immature support for individual modalities Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Pen Computing • Very long history … predates most other input modalities − Light pen was invented in 1957, mouse in 1963 ! • Several well-studied aspects: − Hardware − Interface − Handwriting recognition − Applications • Many famous failures (Go, Newton, CrossPad) • Enjoying resurgence since 90s because of PDAs and TabletPCs − New technologies such as Digital Paper (e.g. Anoto) and Touch allow more natural and “wow” experiences Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Pen/Digitizer Hardware … • Objective: Detect pen position, maybe more • Various technologies with own limitations and characteristics (and new ones still being developed !) − Passive stylus • Touchscreens on PDAs, some tablets • Capacitive touchpads on laptops (Synaptics) • Vision techniques • IR sensors in bezel (NextWindow) − Active stylus • IR + ultrasonic (Pegasus, Mimeo) • Electromagnetic (Wacom) • Camera in pen tip & dots on paper (Anoto) • Wide variation in form − Scale: mobile phone to whiteboard (e.g. -
Handwriting Recognition Systems: an Overview
Handwriting Recognition Systems: An Overview Avi Drissman Dr. Sethi CSC 496 February 26, 1997 Drissman 1 Committing words to paper in handwriting is a uniquely human act, performed daily by millions of people. If you were to present the idea of “decoding” handwriting to most people, perhaps the first idea to spring to mind would be graphology, which is the analysis of handwriting to determine its authenticity (or perhaps also the more non-scientific determination of some psychological character traits of the writer). But the more mundane, and more frequently overlooked, “decoding” of handwriting is handwriting recognition—the process of figuring out what words and letters the scribbles and scrawls on the paper represent. Handwriting recognition is far from easy. A common complaint and excuse of people is that they couldn’t read their own handwriting. That makes us ask ourselves the question: If people sometimes can’t read their own handwriting, with which they are quite familiar, what chance does a computer have? Fortunately, there are powerful tools that can be used that are easily implementable on a computer. A very useful one for handwriting recognition, and one that is used in several recognizers, is a neural network. Neural networks are richly connected networks of simple computational elements. The fundamental tenet of neural computation (or computation with [neural networks]) is that such networks can carry out complex cognitive and computational tasks. [9] In addition, one of the tasks at which neural networks excel is the classification of input data into one of several groups or categories. This ability is one of the main reasons neural networks are used for this purpose. -
Newton OS 2.1 Engineering Documents
ð Newton OS 2.1 Engineering Documents ð IMPORTANT The information in this document is preliminary, unreviewed, and it is subject to change. October 6, 1996 Newton Technical Publications Team © Apple Computer, Inc. 1996 applications only for licensed charge to you provided you return the Apple Computer, Inc. Newton platforms. item to be replaced with proof of purchase to APDA. © 1996 Apple Computer, Inc. Apple Computer, Inc. All rights reserved. 1 Infinite Loop ALL IMPLIED WARRANTIES ON No part of this publication or the Cupertino, CA 95014 THIS MANUAL, INCLUDING software described in it may be 408-996-1010 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS reproduced, stored in a retrieval Apple, the Apple logo, AppleTalk, FOR A PARTICULAR PURPOSE, ARE system, or transmitted, in any form eMate, Espy, LaserWriter, the light LIMITED IN DURATION TO NINETY or by any means, mechanical, bulb logo, Macintosh, MessagePad, (90) DAYS FROM THE DATE OF THE electronic, photocopying, Newton, Newton Connection Kit, ORIGINAL RETAIL PURCHASE OF recording, or otherwise, without and New York are trademarks of THIS PRODUCT. prior written permission of Apple Apple Computer, Inc., registered in Computer, Inc., except in the the United States and other Even though Apple has reviewed this normal use of the software or to countries. manual, APPLE MAKES NO make a backup copy of the Geneva, NewtonScript, Newton WARRANTY OR REPRESENTATION, software. The same proprietary Toolkit, and QuickDraw are EITHER EXPRESS OR IMPLIED, and copyright notices must be trademarks of Apple Computer, Inc. WITH RESPECT TO THIS MANUAL, affixed to any permitted copies as ITS QUALITY, ACCURACY, Acrobat, Adobe Illustrator, and were affixed to the original. -
Beyond the Desktop: a New Look at the Pad Metaphor for Information Organization
Beyond the Desktop: A new look at the Pad metaphor for Information Organization By Isaac Fehr Abstract Digital User interface design is currently dominated by the windows metaphor. However, alternatives for this metaphor, as the core of large user interfaces have been proposed in the history of Human-computer interaction and thoroughly explored. One of these is the Pad metaphor, which has spawned many examples such as Pad++. While the the Pad metaphor, implemented as zoomable user interfaces, has shown some serious drawbacks as the basis for an operating system, and limited success outside of image-based environments, literature has pointed to an opportunity for innovation in other domains. In this study, we apply the the design and interactions of a ZUI to Wikipedia, a platform consisting mostly of lengthy, linear, hypertext-based documents. We utilize a human centered design approach, and create an alternative, ZUI-based interface for Wikipedia, and observe the use by real users using mixed methods. These methods include qualitative user research, as well as a novel paradigm used to measure a user’s comprehension of the structure of a document. We validate some assumptions about the strengths of ZUIs in a new domain, and look forward to future research questions and methods. Introduction and Background Windows-based user interfaces have dominated the market of multipurpose, screen-based computers since the introduction of the first windowed system in the Stanford oN-Line System (NLS)[3]. From Desktop computers to smartphones, most popular operating systems are based upon at least the window and icon aspects of the WIMP (Window, Icon, Menu, Pointer) paradigm. -
Accessionindex: TCD-SCSS-T.20170830.010 Accession Date: 30-Aug-2017 Accession By: Hans-Jurgen Kugler Object Name: Apple Newton M
AccessionIndex: TCD-SCSS-T.20170830.010 Accession Date: 30-Aug-2017 Accession By: Hans-Jurgen Kugler Object name: Apple Newton MessagePad 2000 Vintage: c.1997 Synopsis: Apple personal digital assistant (PDA) with handwriting recognition, plus keyboard and power supply, Model: H0149, S/N: ????. Description: The Apple Newton was introduced in Aug-1993 after a 6-year gestation that also involved gestation of the company Advanced RISC Machines (ARM). It began with ambitious goals but eventually was re-imagined as a personal digital assistant (PDA). Similar devices had existed for a decade, for example the Psion Organiser was introduced in 1984, but they were not called PDAs. Not only did the Newton introduce the term PDA, but it also became the first such device to feature handwriting recognition. The Newton was championed by John Sculley, and then discontinued by his rival Steve Jobs in 1998 after the latter rejoined Apple. It is very likely that the concept led directly to the iPad and iPhone. An operating system, NewtonOS , and a language, NewtonScript , were invented for it, with garbage collection, soup storage and user-interface toolkit, specifically tuned for designs with large ROM and small RAM capacities. The original Newton MessagePad (Model H1000 or Junior ) had a 20MHz ARM 610 CPU, 4MB of ROM, 640kB of RAM, a 336 x 240 monochrome display, RS422 serial and LocalTalk interfaces, and SHARP ASK infrared communications. It also had one PCMCIA-II slot (5V or 12V). It ran NewtonOS versions 1.0-1.11, and it could be powered either from four internal AAA or NiCd rechargeable batteries or an external power supply. -
As We May Communicate Carson Reynolds Department of Technical Communication University of Washington
As We May Communicate Carson Reynolds Department of Technical Communication University of Washington Abstract The purpose of this article is to critique and reshape one of the fundamental paradigms of Human-Computer Interaction: the workspace. This treatise argues that the concept of a workspace—as an interaction metaphor—has certain intrinsic defects. As an alternative, a new interaction model, the communication space is offered in the hope that it will bring user interfaces closer to the ideal of human-computer symbiosis. Keywords: Workspace, Communication Space, Human-Computer Interaction Our computer systems and corresponding interfaces have come quite a long way in recent years. We no longer patiently punch cards or type obscure and unintelligible commands to interact with our computers. However, out current graphical user interfaces, for all of their advantages, still have shortcomings. It is the purpose of this paper to attempt to deduce these flaws by carefully examining our earliest and most basic formulation of what a computer should be: a workspace. The History of the Workspace The modern computerized workspace has its beginning in Vannevar Bush’s landmark article, “As We May Think.” Bush presented the MEMEX: his vision of an ideal workspace for researchers and scholars that was capable of retrieving and managing information. Bush thought that machines capable of manipulating information could transform the way that humans think. What did Bush’s idealized workspace involve? It consists of a desk, and while it can presumably be operated from a distance, it is primarily the piece of furniture at which he works. On top are slanting translucent screens, on which material can be projected for convenient reading.