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Game Logic in the TV Series the Walking Dead: on Transmedial Plot Structures and Character Layouts
Open Cultural Studies 2017; 1: 359–368 Research Article Maren Lickhardt* Game Logic in the TV Series The Walking Dead: On Transmedial Plot Structures and Character Layouts https://doi.org/10.1515/culture-2017-0033 Received September 7, 2017; accepted November 20, 2017 Abstract: This paper discusses plot structures and characters of the The Walking Dead TV series which can be traced back to the influence of computer games and gameplay. It shall prove that the series’ narration as a transmedial phenomenon is characterised by ludic logic, although interactive aspects are omitted due to the intermedial change from games to a TV series. The characters’ twin layout as both civilised and archaic, the permanent necessity to make live-or-death decisions, as well as the struggle for survival, simulate aspects of adventure games in particular. The long duration of the series and its repetitive structure rely on PC gamers’ habits. Keywords: convergence culture, zombies, game studies, adventure games, intermediality Post-apocalyptic scenarios challenging humanity and social systems are frequent in the history of film and television (Voigts-Virchow; Hoffstadt), and quite often zombies are the projection screen of disruptive experiences and crises (Proctor; Kleiner; Stiglegger). The Walking Dead makes this into a seemingly interminable series (Platts 294). In eight seasons to date,1 humans fight against the undead, but more important is the fact that different characters experience the most diverse processes of personal affirmation and that different types of socialisation, e.g. democracies, dictatorships, packs of wolves, constitute and destroy themselves. In essence, the series focuses on the simple proposition that human beings are able to do anything in extreme situations (Sulimma), because there is only a thin layer of civilisation protecting us from ourselves and it cannot be taken for granted that it will be easily restored once it has become sufficiently unstable. -
Metadefender Core V4.13.1
MetaDefender Core v4.13.1 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
National Historic Landmark Nomination Old San Juan
NATIONAL HISTORIC LANDMARK NOMINATION NPS Form 10-900 USDI/NPS NRHP Registration Form (Rev. 8-86) OMB No. 1024-0018 OLD SAN JUAN HISTORIC DISTRICT/DISTRITO HISTÓRICO DEL VIEJO SAN JUAN Page 1 United States Department of the Interior, National Park Service National Register of Historic Places Registration Form 1. NAME OF PROPERTY Historic Name: Old San Juan Historic District/Distrito Histórico del Viejo San Juan Other Name/Site Number: Ciudad del Puerto Rico; San Juan de Puerto Rico; Viejo San Juan; Old San Juan; Ciudad Capital; Zona Histórica de San Juan; Casco Histórico de San Juan; Antiguo San Juan; San Juan Historic Zone 2. LOCATION Street & Number: Western corner of San Juan Islet. Roughly bounded by Not for publication: Calle de Norzagaray, Avenidas Muñoz Rivera and Ponce de León, Paseo de Covadonga and Calles J. A. Corretejer, Nilita Vientos Gastón, Recinto Sur, Calle de la Tanca and del Comercio. City/Town: San Juan Vicinity: State: Puerto Rico County: San Juan Code: 127 Zip Code: 00901 3. CLASSIFICATION Ownership of Property Category of Property Private: X Building(s): ___ Public-Local: X District: _X_ Public-State: X_ Site: ___ Public-Federal: _X_ Structure: ___ Object: ___ Number of Resources within Property Contributing Noncontributing 699 128 buildings 16 6 sites 39 0 structures 7 19 objects 798 119 Total Number of Contributing Resources Previously Listed in the National Register: 772 Name of Related Multiple Property Listing: NPS Form 10-900 USDI/NPS NRHP Registration Form ((Rev. 8-86) OMB No. 1024-0018 OLD SAN JUAN HISTORIC DISTRICT/DISTRITO HISTÓRICO DEL VIEJO SAN JUAN Page 2 United States Department of the Interior, National Park Service National Register of Historic Plaaces Registration Form 4. -
Ref: 2204013 WARNING: READ BEFORE PLAYING �����������������
Ref: 2204013 WARNING: READ BEFORE PLAYING ����������������� A very small percentage of individuals may experience epileptic fits when exposed to certain light patterns or flashing lights. Exposure to certain patterns or back- grounds on a computer screen, or while playing video games, may induce an epi- leptic fit in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior fits or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your doctor prior to playing. If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, diso- rientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your doctor before resuming play. Advertising Take The Settlers® 10th Anniversary to the next level! Join the growing The Settlers® 10th Anniversary community and get access to: • Exclusive content and information • Great competitions and prizes • Privileged offers: collectors items, limited editions... • Exclusive hints and tips • Meet new friends on the forums and get all the help you need! Join us now at http://www.thesettlers.com! ©1996 -2006 Ubisoft Entertainment. All Rights Reserved. The Settlers, Blue Byte and the Blue Byte logo are trademarks of Red Storm Entertainment in the US ������������������� and/or other countries. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Red Storm Entertainment Inc is a Ubisoft Entertainment company. Original Settlers II developed by Blue Byte Software. Developed by Funatics Studio Alpha.Uses Bink Video. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Pipenightdreams Osgcal-Doc Mumudvb Mpg123-Alsa Tbb
pipenightdreams osgcal-doc mumudvb mpg123-alsa tbb-examples libgammu4-dbg gcc-4.1-doc snort-rules-default davical cutmp3 libevolution5.0-cil aspell-am python-gobject-doc openoffice.org-l10n-mn libc6-xen xserver-xorg trophy-data t38modem pioneers-console libnb-platform10-java libgtkglext1-ruby libboost-wave1.39-dev drgenius bfbtester libchromexvmcpro1 isdnutils-xtools ubuntuone-client openoffice.org2-math openoffice.org-l10n-lt lsb-cxx-ia32 kdeartwork-emoticons-kde4 wmpuzzle trafshow python-plplot lx-gdb link-monitor-applet libscm-dev liblog-agent-logger-perl libccrtp-doc libclass-throwable-perl kde-i18n-csb jack-jconv hamradio-menus coinor-libvol-doc msx-emulator bitbake nabi language-pack-gnome-zh libpaperg popularity-contest xracer-tools xfont-nexus opendrim-lmp-baseserver libvorbisfile-ruby liblinebreak-doc libgfcui-2.0-0c2a-dbg libblacs-mpi-dev dict-freedict-spa-eng blender-ogrexml aspell-da x11-apps openoffice.org-l10n-lv openoffice.org-l10n-nl pnmtopng libodbcinstq1 libhsqldb-java-doc libmono-addins-gui0.2-cil sg3-utils linux-backports-modules-alsa-2.6.31-19-generic yorick-yeti-gsl python-pymssql plasma-widget-cpuload mcpp gpsim-lcd cl-csv libhtml-clean-perl asterisk-dbg apt-dater-dbg libgnome-mag1-dev language-pack-gnome-yo python-crypto svn-autoreleasedeb sugar-terminal-activity mii-diag maria-doc libplexus-component-api-java-doc libhugs-hgl-bundled libchipcard-libgwenhywfar47-plugins libghc6-random-dev freefem3d ezmlm cakephp-scripts aspell-ar ara-byte not+sparc openoffice.org-l10n-nn linux-backports-modules-karmic-generic-pae -
Session 3 15
Proceedings of CGAMES’2006 8th International Conference on Computer Games: Artificial Intelligence and Mobile Systems 24-27 July 2006 Hosted by Galt House Hotel Louisville, Kentucky, USA Organised by University of Wolverhampton in association with University of Louisville and IEEE Computer Society Society for Modelling and Simulation (SCS-Europe) Institution of Electrical Engineers (IEE) British Computer Society (BCS) Digital Games Research Association (DiGRA) International Journal of Intelligent Games and Simulation (IJIGS) Edited by: Quasim Mehdi Guest Editor: Adel Elmaghraby Published by The University of Wolverhampton School of Computing and Information Technology Printed in Wolverhampton, UK ©2006 The University of Wolverhampton Responsibility for the accuracy of all material appearing in the papers is the responsibility of the authors alone. Statements are not necessarily endorsed by the University of Wolverhampton, members of the Programme Committee or associated organisations. Permission is granted to photocopy the abstracts and other portions of this publication for personal use and for the use of students providing that credit is given to the conference and publication. Permission does not extend to other types of reproduction nor to copying for use in any profit-making purposes. Other publications are encouraged to include 300-500 word abstracts or excerpts from any paper, provided credits are given to the author, conference and publication. For permission to publish a complete paper contact Quasim Mehdi, SCIT, University of Wolverhampton, Wulfruna Street, Wolverhampton, WV1 1SB, UK, [email protected]. All author contact information in these Proceedings is covered by the European Privacy Law and may not be used in any form, written or electronic without the explicit written permission of the author and/or the publisher. -
The Settlers Torna in Una History Collection Completa
The Settlers torna in una History Collection completa La celebre serie di strategia The Settlers ritorna con la History Collection Ubisoft annuncia l’uscita di The Settlers History Collection per Windows PC su Uplay. Sviluppato da Ubisoft Blue Byte, la History Collection include tutti i sette titoli principali della celebre saga di strategia e costruzione, insieme alle rispettive espansioni. Inoltre, ogni gioco ha ricevuto una serie di aggiornamenti per funzionare con Windows 10 e vari miglioramenti rispetto alle versioni originali. La collezione è disponibile in formato digitale su Uplay e ogni gioco che può essere acquistato anche singolarmente. Sviluppati da Blue Byte e creati da Volker Wertich, i giochi dell’omonima serie hanno conquistato milioni di giocatori in tutto il mondo, grazie a quella tipica e avvincente esperienza che da sempre definisce la saga. Infatti, ogni titolo richiede ai giocatori di fondare e sviluppare una città medievale creando catene produttive per produrre merci, ma anche esplorando e conquistando nuovi territori. The Settlers History Collection include i seguenti giochi The Settlers (1993) History Edition – Torna indietro di 25 anni e rivivi il fascino di questa classica avventura! Questa edizione include il gioco base con alcuni miglioramenti, tra cui il supporto per Windows 10, diverse opzioni per impostare la velocità di gioco e comandi RTS tradizionali. The Settlers II: Veni, Vidi, Vici (1996) History Edition – Come leader dei Romani, il loro destino è nelle tue mani. Questa edizione include il gioco base e il Mission CD. I miglioramenti apportati sono il supporto per Windows 10, una funzione di salvataggio automatico, il supporto per il 4K e per controller, mouse e tastiera nella modalità schermo condiviso. -
Arcade Machine Reloaded Build Documentation
Arcade Machine Build Documentation v5.0 Revision Date: 2011-02-03 Author: Jeremy Riley (AKA Zorro) http://www.flashingblade.net Table of Contents Arcade Machine Reloaded Build Documentation....................................................................5 Introduction.................................................................................................................................5 Windows & MAMEWah Build..............................................................................................................5 MAMEWah Quickstart................................................................................................... 6 Hardware Notes:....................................................................................................... 11 Arcade Monitor Settings.................................................................................................................11 Arcade Keys...............................................................................................................................12 Tuning MAMEWah...................................................................................................... 13 MAME Resolutions.........................................................................................................................13 Using Custom Layouts....................................................................................................................13 Artwork.......................................................................................................................................................................................................................13 -
Coastal Communities on the Move
Archaeology and Environment 26 Coastal Communities on the Move House and Polity Interaction in Southern Ostrobothnia 1500 BC – AD 1 Peter Holmblad Department of Historical, Philisophical and Religious Studies. Umeå 2010 1 © Peter Holmblad Illustrations by Peter Holmblad unless otherwise stated Base maps © National Land Survey of Finland. licence No. 051/MML/10 E-thesis: http://umu.diva-portal.org/ Cover: Coastal view in Kvevlax, Ostrobothnia Printed by: VMC KBC house, Umeå university Umeå, Sweden 2010 ISBN: 978-91-7459-068-5 ISSN: 0281-5877 2 Preface Several persons and organisations have contributed to my thesis project. First of all I want to thank my supervisor Karin Viklund and my second supervisor Mika Lavento (at Helsinki university). I also want to thank my collegues at my department. Philip Buckland made the paperback of this thesis; Johan Linderholm guided me through my soil chemical analyses, Jan-Erik Wallin performed the pollen anlayses; just to mention a few examples. I have had many interesting discussions with Radoslaw Grabowski. Thomas Larsson has contributed with valuable comments. Hazel Moesly has reviewed my English texts. I send my gratitude to all the amateur archaeologists in Österbottniska fornforskningssällskapet and in Laihian kotiseutuyhdistys that have supported my project by assisting me in the field. Pentti Risla and Kaisa Lehtonen have been two valuable collegues in Ostrobothnia. Ronny Smeds and Johan Björtin helped me with my mapping projects. Furthermore; this thesis had not been written without the important fieldwork that had been conducted over many years in Laihia by Esko Luoma and Mirja Miettinen. I have been financially supported by Svensk-Österbottniska Samfundet, Siri och Olof Granlunds stiftelse, Svenska kulturfonden i Finland, Etelä-Pohjanmaan maakuntarahasto and Kempes minnes stipendiefond. -
Eternal Coders the Veterans Making Games on Mobile
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Eternal coders The veterans making games on mobile Reviling rodents Point Blank Why rats continue to Code your own infest our video games shooting gallery Issue 20 £3 wfmag.cc Stealth meets Spaghetti Western UPGRADE TO LEGENDARY AG273QCX 2560x1440 F2P game makers have a responsibility to their players ree-to-play has brought gaming to billions offer: any player can close their account and receive of new players across the globe: from the a full refund for any spending within the last 60 days. middle-aged Middle Americans discovering This time limit gives parents, guardians, carers, and F hidden object puzzles to the hundreds of remorseful spenders a full billing cycle to spot errant millions of mobile gamers playing MOBAs in China. spending and another cycle to request their funds People who wouldn’t (or couldn’t) buy games now have WILL LUTON back. It’s also a clear signal to our players and the an unfathomable choice, spanning military shooters to gaming community that F2P is not predicated on Will Luton is a veteran interior decorating sims. one-time tricks but on building healthy, sustainable game designer and F2P is solely responsible for this dramatic expansion product manager relationships with players. of our art across the borders of age, race, culture, and who runs Department How such a refund policy would be publicised and continents. The joy of gaming is now shared by nearly of Play, the games adopted is a little more tricky. But faced with mounting industry’s first the entire globe.