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A Topology-Adaptive Overlay Framework. (Under the Direction of Dr
ABSTRACT KANDEKAR, KUNAL. TAO: A Topology-Adaptive Overlay Framework. (Under the direction of Dr. Khaled Harfoush.) Large-scale distributed systems rely on constructing overlay networks in which nodes communicate with each other through intermediate overlay neighbors. Organizing nodes in the overlay while preserving its congruence with the underlying IP topology (the underlay) is important to reduce the communication cost between nodes. In this thesis, we study the state- of-the-art approaches to match the overlay and underlay topologies and pinpoint their limitations in Internet-like setups. We also introduce a new Topology-Adaptive Overlay organization framework, TAO, which is scalable, accurate and lightweight. As opposed to earlier approaches, TAO compiles information resulting from traceroute packets to a small number of landmarks, and clusters nodes based on (1) the number of shared hops on their path towards the landmarks, and (2) their proximity to the landmarks. TAO is also highly flexible and can complement all existing structured and unstructured distributed systems. Our experimental results, based on actual Internet data, reveal that with only five landmarks, TAO identifies the closest node to any node with 85% - 90% accuracy and returns nodes that on average are within 1 millisecond from the closest node if the latter is missed. As a result, TAO overlays enjoy very low stretch (between 1.15 and 1.25). Our results also indicate that shortest-path routing on TAO overlays result in shorter end-to-end delays than direct underlay delays in 8-10% of the overlay paths. TAO: A Topology-Adaptive Overlay Framework by Kunal Kandekar A thesis submitted to the Graduate Faculty of North Carolina State University in partial fulfillment of the requirements for the Degree of Master of Science Computer Science Raleigh 2006 Approved by: _______________________________ _______________________________ Dr. -
Nuclear Data
CNIC-00810 CNDC-0013 INDC(CPR)-031/L NUCLEAR DATA No. 10 (1993) China Nuclear Information Center Chinese Nuclear Data Center Atomic Energy Press CNIC-00810 CNDC-0013 INDC(CPR)-031/L COMMUNICATION OF NUCLEAR DATA PROGRESS No. 10 (1993) Chinese Nuclear Data Center China Nuclear Information Centre Atomic Energy Press Beijing, December 1993 EDITORIAL BOARD Editor-in-Chief Liu Tingjin Zhuang Youxiang Member Cai Chonghai Cai Dunjiu Chen Zhenpeng Huang Houkun Liu Tingjin Ma Gonggui Shen Qingbiao Tang Guoyou Tang Hongqing Wang Yansen Wang Yaoqing Zhang Jingshang Zhang Xianqing Zhuang Youxiang Editorial Department Li Manli Sun Naihong Li Shuzhen EDITORIAL NOTE This is the tenth issue of Communication of Nuclear Data Progress (CNDP), in which the achievements in nuclear data field since the last year in China are carried. It includes the measurements of 54Fe(d,a), 56Fe(d,2n), 58Ni(d,a), (d,an), (d,x)57Ni, 182~ 184W(d,2n), 186W(d,p), (d,2n) and S8Ni(n,a) reactions; theoretical calculations on n+160 and ,97Au, 10B(n,n) and (n,n') reac tions, channel theory of fission with diffusive dynamics; the evaluations of in termediate energy nuclear data for 56Fe, 63Cu, 65Cu(p,n) monitor reactions, and of 180Hf, ,8lTa(n,2n) reactions, revision on recommended data of 235U and 238U for CENDL-2; fission barrier parameters sublibrary, a PC software of EXFOR compilation, some reports on atomic and molecular data and covariance research. We hope that our readers and colleagues will not spare their comments, in order to improve the publication. Please write to Drs. -
The Atomic Simulation Environment - a Python Library for Working with Atoms
Downloaded from orbit.dtu.dk on: Sep 28, 2021 The Atomic Simulation Environment - A Python library for working with atoms Larsen, Ask Hjorth; Mortensen, Jens Jørgen; Blomqvist, Jakob; Castelli, Ivano Eligio; Christensen, Rune; Dulak, Marcin; Friis, Jesper; Groves, Michael; Hammer, Bjørk; Hargus, Cory Total number of authors: 34 Published in: Journal of Physics: Condensed Matter Link to article, DOI: 10.1088/1361-648X/aa680e Publication date: 2017 Document Version Peer reviewed version Link back to DTU Orbit Citation (APA): Larsen, A. H., Mortensen, J. J., Blomqvist, J., Castelli, I. E., Christensen, R., Dulak, M., Friis, J., Groves, M., Hammer, B., Hargus, C., Hermes, E., C. Jennings, P., Jensen, P. B., Kermode, J., Kitchin, J., Kolsbjerg, E., Kubal, J., Kaasbjerg, K., Lysgaard, S., ... Jacobsen, K. W. (2017). The Atomic Simulation Environment - A Python library for working with atoms. Journal of Physics: Condensed Matter, 29, [273002]. https://doi.org/10.1088/1361-648X/aa680e General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. Users may download and print one copy of any publication from the public portal for the purpose of private study or research. You may not further distribute the material or use it for any profit-making activity or commercial gain You may freely distribute the URL identifying the publication in the public portal If you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. -
Metadefender Core V4.13.1
MetaDefender Core v4.13.1 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Zurück in Die 80Er
TITEL Spiele-Emulatoren Alte Games auf neuer Hardware Zurück in die 80er Tim Schürmann, Schwelgen Sie mit uns in Erinnerungen: Mit den vorgestellten Software-Emulatoren spielen Hans-Georg Eßer Sie alte Klassiker unter modernen Linux-Distributionen. Wir stellen ein paar Programme vor, die Computer aus den 1980ern nachahmen. or vielen, vielen Jahren scheuch- ner kleinen Zeitreise steht somit nichts mit der PlayStation aus: Bereits die erste ten Anwender einen Klempner mehr im Weg. Ausgabe von 1994 enthielt ein CD-Lauf- V namens Mario durch eine pixe- werk, und passende Spiele erhalten Sie lige, grüne Landschaft, schossen sich in Anschluss gesucht günstig auf Flohmärkten oder bei Ebay. 2-D-Welten durch Horden von Monstern Zunächst müssen Sie die alten Pro- Videospielkonsolen und Handhelds wie und versuchten, alle gelben Punkte zu gramme, Spiele und Dokumente irgendwie der Game Boy von Nintendo nutzen indi- fressen, bevor das Gespenst um die Ecke auf Ihren aktuellen Computer bringen. Für viduelle Steckmodule, und die Inhalte kam. Die alte Software aus dem vorheri- die bis Mitte der 1990er-Jahre eingesetzten wandern nur mit speziellen, selbst gebas- gen Jahrhundert läuft nicht mehr unter Disketten finden Sie vereinzelt im Handel telten Lesegeräten auf den PC. modernen Linux-Distributionen, und die oder auf Flohmärkten passende Lauf- Wenn Sie einen Computer emulieren einstigen Computer und Videospielkonso- werke. Moderne Rechner bieten allerdings möchten, benötigen Sie außerdem das len sind zudem meist defekt, verkauft keine Anschlüsse mehr dafür. Zudem ver- passende Betriebssystem. In den meisten oder gar entsorgt. wenden die alten Systeme eigene Speich- Heimcomputern aus den 1980er- Glücklicherweise gibt es Emulatoren, erformate. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Normas-ML: Supporting the Modeling of Normative Multi-Agent
49 2019 8 4 ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal. Vol. 8 N. 4 (2019), 49-81 ADCAIJ: Advances in Distributed Computing and Artificial Intelligence Journal Regular Issue, Vol. 8 N. 4 (2019), 49-81 eISSN: 2255-2863 DOI: http://dx.doi.org/10.14201/ADCAIJ2019844981 NorMAS-ML: Supporting the Modeling of Normative Multi-agent Systems Emmanuel Sávio Silva Freirea, Mariela Inés Cortésb, Robert Marinho da Rocha Júniorb, Enyo José Tavares Gonçalvesc, and Gustavo Augusto Campos de Limab aTeaching Department, Federal Institute of Ceará, Morada Nova, Brazil bComputer Science Department, State University of Ceará, Fortaleza, Brazil cComputer Science Department, Federal University of Ceará, Quixadá, Brazil [email protected], [email protected], [email protected], [email protected], [email protected] KEYWORD ABSTRACT Normative Multi- Context: A normative multi-agent system (NMAS) is composed of agents that their be- agent System; havior is regulated by norms. The modeling of those elements (agents and norms) togeth- Norms; Modeling er at design time can be a good way for a complete understanding of their structure and Language; behavior. Multi-agent system modeling language (MAS-ML) supports the representation NorMAS-ML of NMAS entities, but the support for concepts related to norms is somewhat limited. MAS-ML is founded in taming agents and objects (TAO) framework and has a support tool called the MAS-ML tool. Goal: The present work aims to present a UML-based modeling language called normative multi-agent system (NorMAS-ML) able to model the MAS main entities along with the static normative elements. -
Pipenightdreams Osgcal-Doc Mumudvb Mpg123-Alsa Tbb
pipenightdreams osgcal-doc mumudvb mpg123-alsa tbb-examples libgammu4-dbg gcc-4.1-doc snort-rules-default davical cutmp3 libevolution5.0-cil aspell-am python-gobject-doc openoffice.org-l10n-mn libc6-xen xserver-xorg trophy-data t38modem pioneers-console libnb-platform10-java libgtkglext1-ruby libboost-wave1.39-dev drgenius bfbtester libchromexvmcpro1 isdnutils-xtools ubuntuone-client openoffice.org2-math openoffice.org-l10n-lt lsb-cxx-ia32 kdeartwork-emoticons-kde4 wmpuzzle trafshow python-plplot lx-gdb link-monitor-applet libscm-dev liblog-agent-logger-perl libccrtp-doc libclass-throwable-perl kde-i18n-csb jack-jconv hamradio-menus coinor-libvol-doc msx-emulator bitbake nabi language-pack-gnome-zh libpaperg popularity-contest xracer-tools xfont-nexus opendrim-lmp-baseserver libvorbisfile-ruby liblinebreak-doc libgfcui-2.0-0c2a-dbg libblacs-mpi-dev dict-freedict-spa-eng blender-ogrexml aspell-da x11-apps openoffice.org-l10n-lv openoffice.org-l10n-nl pnmtopng libodbcinstq1 libhsqldb-java-doc libmono-addins-gui0.2-cil sg3-utils linux-backports-modules-alsa-2.6.31-19-generic yorick-yeti-gsl python-pymssql plasma-widget-cpuload mcpp gpsim-lcd cl-csv libhtml-clean-perl asterisk-dbg apt-dater-dbg libgnome-mag1-dev language-pack-gnome-yo python-crypto svn-autoreleasedeb sugar-terminal-activity mii-diag maria-doc libplexus-component-api-java-doc libhugs-hgl-bundled libchipcard-libgwenhywfar47-plugins libghc6-random-dev freefem3d ezmlm cakephp-scripts aspell-ar ara-byte not+sparc openoffice.org-l10n-nn linux-backports-modules-karmic-generic-pae -
Comparative Analysis of Heuristic Algorithms for Solving Multiextremal Problems
International Journal on Advances in Systems and Measurements, vol 10 no 1 & 2, year 2017, http://www.iariajournals.org/systems_and_measurements/ 86 Comparative Analysis of Heuristic Algorithms for Solving Multiextremal Problems Rudolf Neydorf, Ivan Chernogorov, Victor Polyakh Dean Vucinic Orkhan Yarakhmedov, Yulia Goncharova Vesalius College Department of Software Computer Technology and Vrije Universiteit Brussel Automated Systems and Department of Scientific- Brussels, Belgium Technical Translation and Professional Communication Don State Technical University Email: [email protected] Rostov-on-Don, Russia Email: [email protected], [email protected], [email protected], [email protected], [email protected] Abstract—In this paper, 3 of the most popular search Many modern practical optimization problems are optimization algorithms are applied to study the multi- inherently complicated by counterpoint criterion extremal problems, which are more extensive and complex requirements of the involved optimized object. The expected than the single-extremal problems. This study has shown that result - the global optimum - for the selected criteria is not only the heuristic algorithms can provide an effective solution always the best solution to consider, because it incorporate to solve the multiextremal problems. Among the large group of many additional criteria and restrictions. It is well known available algorithms, the 3 methods have demonstrated the that such situations arise in the design of complex best performance, which are: (1) particles swarming modelling technological systems when solving transportation and method, (2) evolutionary-genetic extrema selection and (3) logistics problems among many others. In addition, many search technique based on the ant colony method. The objects in their technical and informational nature are prone previous comparison study, where these approaches have been applied to an overall test environment with the multiextremal to multi-extreme property. -
Sun's Chief Open Source Officer +
RJS | PYTHON | SCGI | OPENOFFICE.ORG | Qt | PHP LINUX JOURNAL ™ METAPROGRAMMING PRIMER LANGUAGES VIEW CODE IN YOUR BROWSER SCGI FOR FASTER Since 1994: The Original Magazine of the Linux Community WEB APPLICATIONS JUNE 2007 | ISSUE 158 OPENOFFICE.ORG RJS EXTENSIONS | Python Validate E-Mail LUA OVERVIEW | SCGI Addresses | OpenOffice.org in PHP | Database Comparison Interview with SUN’S CHIEF OPEN | Qt SOURCE OFFICER | PHP The Object Relational Mapping Quagmire JUNE www.linuxjournal.com USA $5.00 | CAN $6.50 2007 ISSUE 158 U|xaHBEIGy03102ozXv+:' + Qt 4.x Asynchronous Data Access Today, Jack confi gured a switch in London, rebooted servers in Sydney, and watched his team score the winning run in Cincinnati. With Avocent data center management solutions, the world can fi nally revolve around you. Avocent puts secure access and control right at your fi ngertips — from multi-platform servers to network routers, remote data centers to fi eld offi ces. You can manage everything from a single screen, from virtually anywhere. This means you can troubleshoot, reboot or upgrade your data center devices — just as if you were sitting in front of them. Avocent simplifi es your workday. What you do with the extra time is up to you. For information on improving data center performance, visit www.avocent.com/control Avocent, the Avocent logo and The Power of Being There are registered trademarks of Avocent Corporation. All other trademarks or company names are trademarks or registered trademarks of their respective companies. Copyright © 2007 Avocent Corporation. Today_BB2_Linux.indd 1 4/3/07 12:36:29 PM JUNE 2007 CONTENTS Issue 158 COVER STORY 46 Interview with Simon Phipps Why did Sun decide to GPL Java? Glyn Moody FEATURES 50 Programming Python, Part I 70 Christof Wittig and Ted Neward on Find out what the love for Python is about. -
Interactive Multimedia Streams in Distributed Applications Edouard Lamboraya,*, Aaron Zollingera, Oliver G
ARTICLE IN PRESS Computers & Graphics 27 (2003) 735–745 Technical section Interactive multimedia streams in distributed applications Edouard Lamboraya,*, Aaron Zollingera, Oliver G. Staadtb, Markus Grossa a Computer Science Department, Institute of Scientific Computing, IFW D29.1, ETH-Zentrum, CH-8092 Zurich, Switzerland b Computer Science Department, University of California, Davis, USA Abstract Distributed multimedia applications typically handle two different types of communication: request/reply interaction for control information as well as real-time streaming data. The CORBA Audio/Video Streaming Service provides a promising framework for the efficient development of such applications. In this paper, we discuss the CORBA-based design and implementation of Campus TV, a distributed television studio architecture. We analyze the performance of our test application with respect to different configurations. We especially investigate interaction delays, i.e., the latencies that occur between issuing a CORBA request and receiving the first video frame corresponding to the new mode. Our analysis confirms that the interaction delay can be reasonably bounded for UDP and RTP. In order to provide results which are independent from coding schemes, we do not take into account any media specific compression issues. Hence, our results help to make essential design decisions while developing interactive multimedia applications in general, involving e.g., distributed synthetic image data, or augmented and virtual reality. r 2003 Elsevier Ltd. All rights reserved. Keywords: Distributed systems; Augmented, and virtual realities; Computer conferencing, teleconferencing, and videoconferencing; Performance of systems 1. Introduction This paper analyzes the TAO/ACEframework [3] and its CORBA Audio/Video Streaming Service implementa- Distributed component architectures leverage the tion in the context of dynamically changing real-time development of networked applications since they transmissions [4]. -
Arcade Machine Reloaded Build Documentation
Arcade Machine Build Documentation v5.0 Revision Date: 2011-02-03 Author: Jeremy Riley (AKA Zorro) http://www.flashingblade.net Table of Contents Arcade Machine Reloaded Build Documentation....................................................................5 Introduction.................................................................................................................................5 Windows & MAMEWah Build..............................................................................................................5 MAMEWah Quickstart................................................................................................... 6 Hardware Notes:....................................................................................................... 11 Arcade Monitor Settings.................................................................................................................11 Arcade Keys...............................................................................................................................12 Tuning MAMEWah...................................................................................................... 13 MAME Resolutions.........................................................................................................................13 Using Custom Layouts....................................................................................................................13 Artwork.......................................................................................................................................................................................................................13