Hypertext Fiction Reading: Haptics and Immersion
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The Origins of the Underline As Visual Representation of the Hyperlink on the Web: a Case Study in Skeuomorphism
The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Romano, John J. 2016. The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism. Master's thesis, Harvard Extension School. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33797379 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism John J Romano A Thesis in the Field of Visual Arts for the Degree of Master of Liberal Arts in Extension Studies Harvard University November 2016 Abstract This thesis investigates the process by which the underline came to be used as the default signifier of hyperlinks on the World Wide Web. Created in 1990 by Tim Berners- Lee, the web quickly became the most used hypertext system in the world, and most browsers default to indicating hyperlinks with an underline. To answer the question of why the underline was chosen over competing demarcation techniques, the thesis applies the methods of history of technology and sociology of technology. Before the invention of the web, the underline–also known as the vinculum–was used in many contexts in writing systems; collecting entities together to form a whole and ascribing additional meaning to the content. -
The Origins of Electronic Literature. an Overview. As Origens Da Literatura Eletrônica
Texto Digital, Florianópolis, v. 15, n. 1, p. 4-27, jan./jun. 2019. https://doi.org/10.5007/1807-9288.2019v15n1p4 The Origins of Electronic Literature. An Overview. As origens da Literatura Eletrônica. Um panorama. Giovanna Di Rosarioa; Kerri Grimaldib; Nohelia Mezac a Politecnico di Milano, Milano, Italy - [email protected] b Hamilton College, Clinton, New York United States of America - [email protected] c University of Leeds, Leeds, United Kingdom - [email protected] Keywords: Abstract: The aim of this article is to sketch the origins of electronic literature and to Electronic highlight some important moments in order to trace its history. In doing so we consider Literature. Origins. the variety of languages, cultural backgrounds, cultural heritages, and contexts in which Development. digital literature has been created. The article is divided into five sections: a brief World. history of electronic literature in general (however, we must admit that this section has a very ethnocentric point of view) and then four other sections divided into North American, Latin American, European (Russia included), and Arab Electronic Literature. Due to the lack of information, there is no section devoted to Electronic Literature in Asia, although a few texts will be mentioned. We are aware of the limits of this division and of the problems it can create, however, we thought it was the easiest way to shortly map out the origins of electronic literature and its development in different countries and continents. The article shows how some countries have developed their interest in and creation of electronic literature almost simultaneously, while others, just because of their own cultural background and/or contexts (also political and economic contexts and backgrounds), have only recently discovered electronic literature, or accepted it as a new form of the literary genre. -
Hypertext Semiotics in the Commercialized Internet
Hypertext Semiotics in the Commercialized Internet Moritz Neumüller Wien, Oktober 2001 DOKTORAT DER SOZIAL- UND WIRTSCHAFTSWISSENSCHAFTEN 1. Beurteiler: Univ. Prof. Dipl.-Ing. Dr. Wolfgang Panny, Institut für Informationsver- arbeitung und Informationswirtschaft der Wirtschaftsuniversität Wien, Abteilung für Angewandte Informatik. 2. Beurteiler: Univ. Prof. Dr. Herbert Hrachovec, Institut für Philosophie der Universität Wien. Betreuer: Gastprofessor Univ. Doz. Dipl.-Ing. Dr. Veith Risak Eingereicht am: Hypertext Semiotics in the Commercialized Internet Dissertation zur Erlangung des akademischen Grades eines Doktors der Sozial- und Wirtschaftswissenschaften an der Wirtschaftsuniversität Wien eingereicht bei 1. Beurteiler: Univ. Prof. Dr. Wolfgang Panny, Institut für Informationsverarbeitung und Informationswirtschaft der Wirtschaftsuniversität Wien, Abteilung für Angewandte Informatik 2. Beurteiler: Univ. Prof. Dr. Herbert Hrachovec, Institut für Philosophie der Universität Wien Betreuer: Gastprofessor Univ. Doz. Dipl.-Ing. Dr. Veith Risak Fachgebiet: Informationswirtschaft von MMag. Moritz Neumüller Wien, im Oktober 2001 Ich versichere: 1. daß ich die Dissertation selbständig verfaßt, andere als die angegebenen Quellen und Hilfsmittel nicht benutzt und mich auch sonst keiner unerlaubten Hilfe bedient habe. 2. daß ich diese Dissertation bisher weder im In- noch im Ausland (einer Beurteilerin / einem Beurteiler zur Begutachtung) in irgendeiner Form als Prüfungsarbeit vorgelegt habe. 3. daß dieses Exemplar mit der beurteilten Arbeit überein -
Ted Nelson History of Computing
History of Computing Douglas R. Dechow Daniele C. Struppa Editors Intertwingled The Work and Influence of Ted Nelson History of Computing Founding Editor Martin Campbell-Kelly, University of Warwick, Coventry, UK Series Editor Gerard Alberts, University of Amsterdam, Amsterdam, The Netherlands Advisory Board Jack Copeland, University of Canterbury, Christchurch, New Zealand Ulf Hashagen, Deutsches Museum, Munich, Germany John V. Tucker, Swansea University, Swansea, UK Jeffrey R. Yost, University of Minnesota, Minneapolis, USA The History of Computing series publishes high-quality books which address the history of computing, with an emphasis on the ‘externalist’ view of this history, more accessible to a wider audience. The series examines content and history from four main quadrants: the history of relevant technologies, the history of the core science, the history of relevant business and economic developments, and the history of computing as it pertains to social history and societal developments. Titles can span a variety of product types, including but not exclusively, themed volumes, biographies, ‘profi le’ books (with brief biographies of a number of key people), expansions of workshop proceedings, general readers, scholarly expositions, titles used as ancillary textbooks, revivals and new editions of previous worthy titles. These books will appeal, varyingly, to academics and students in computer science, history, mathematics, business and technology studies. Some titles will also directly appeal to professionals and practitioners -
Reciprocity in Experimental Writing, Hypertext Fiction, and Video Games
UNDERSTANDING INTERACTIVE FICTIONS AS A CONTINUUM: RECIPROCITY IN EXPERIMENTAL WRITING, HYPERTEXT FICTION, AND VIDEO GAMES. A thesis submitted to The University of Manchester for the degree of Doctor of Philosophy in the Faculty of Humanities 2015 ELIZABETH BURGESS SCHOOL OF ARTS, LANGUAGES AND CULTURES 2 LIST OF CONTENTS Abstract 3 Declaration 4 Copyright Statement 5 Acknowledgements 6 Introduction 7 Chapter One: Materially Experimental Writing 30 1.1 Introduction.........................................................................................30 1.2 Context: metafiction, realism, telling the truth, and public opinion....36 1.3 Randomness, political implications, and potentiality..........................53 1.4 Instructions..........................................................................................69 1.41 Hopscotch...................................................................................69 1.42 The Unfortunates........................................................................83 1.43 Composition No. 1......................................................................87 1.5 Conclusion...........................................................................................94 Chapter Two: Hypertext Fiction 96 2.1 Introduction.........................................................................................96 2.2 Hypertexts: books that don’t end?......................................................102 2.3 Footnotes and telling the truth............................................................119 -
The Media Assemblage: the Twentieth-Century Novel in Dialogue with Film, Television, and New Media
THE MEDIA ASSEMBLAGE: THE TWENTIETH-CENTURY NOVEL IN DIALOGUE WITH FILM, TELEVISION, AND NEW MEDIA BY PAUL STEWART HACKMAN DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate College of the University of Illinois at Urbana-Champaign, 2010 Urbana, Illinois Doctoral Committee: Professor Michael Rothberg, Chair Professor Robert Markley Associate Professor Jim Hansen Associate Professor Ramona Curry ABSTRACT At several moments during the twentieth-century, novelists have been made acutely aware of the novel as a medium due to declarations of the death of the novel. Novelists, at these moments, have found it necessary to define what differentiates the novel from other media and what makes the novel a viable form of art and communication in the age of images. At the same time, writers have expanded the novel form by borrowing conventions from these newer media. I describe this process of differentiation and interaction between the novel and other media as a “media assemblage” and argue that our understanding of the development of the novel in the twentieth century is incomplete if we isolate literature from the other media forms that compete with and influence it. The concept of an assemblage describes a historical situation in which two or more autonomous fields interact and influence one another. On the one hand, an assemblage is composed of physical objects such as TV sets, film cameras, personal computers, and publishing companies, while, on the other hand, it contains enunciations about those objects such as claims about the artistic merit of television, beliefs about the typical audience of a Hollywood blockbuster, or academic discussions about canonicity. -
The Nature of Hypertext: Background and Implications for Librarians
Wilfrid Laurier University Scholars Commons @ Laurier Library Publications Library 3-1999 The Nature of Hypertext: Background and Implications for Librarians Deborah Wills Wilfrid Laurier University, [email protected] Follow this and additional works at: https://scholars.wlu.ca/lib_pub Recommended Citation Wills, Deborah, "The Nature of Hypertext: Background and Implications for Librarians" (1999). Library Publications. 8. https://scholars.wlu.ca/lib_pub/8 This Article is brought to you for free and open access by the Library at Scholars Commons @ Laurier. It has been accepted for inclusion in Library Publications by an authorized administrator of Scholars Commons @ Laurier. For more information, please contact [email protected]. THE NATURE OF HYPERTEXT: BACKGROUND AND IMPLICATIONS FOR LIBRARIANS There has been much talk in recent years about the way electronic information is breaking down the walls of the traditional library, muddying the boundary between what is owned in the library building and what can be accessed from the larger world. However, the advent of electronic hypertext is causing another kind of "breakdown," this time among individual texts. Hypertext allows connections among words or phrases in an electronic environment: highlighted text in one document links directly to other documents or to other parts of the same document. Given the flexibility of hypertext, a group of texts can form a highly complex environment with multiple paths for reading and understanding. The boundaries between individual texts, so easy to identify in the print environment, therefore lose their meaning. Hypertext is affecting the way users read, write, and think about information. Hypertext has been used in various environments, the most familiar being the World Wide Web: a space to which any individual or organization, with the appropriate computer connections, may add documents and links connecting documents. -
CHAPTER 1 Web-Based Educational Hypermedia
CHAPTER 1 Web-based educational hypermedia P. De Bra Department of Computer Science, Eindhoven University of Technology, The Netherlands. Abstract The Web has revolutionized the way information is delivered to people throughout the world. It did not take long for learning material to be delivered through the Web, using electronic textbooks. The use of hypertext links gives the learner a lot of freedom to decide on the order in which to study the material. This leads to problems in understanding electronic textbooks, which can be solved using adaptive hypermedia methods and techniques. In this chapter we describe how the field of educational hypermedia benefits from user modeling and adaptation. We also show that the information gathered about the learners and their learning process can be used to improve the quality of electronic textbooks. 1 Introduction For a long time the use of hypermedia in education was limited because of the need for specialized hardware/software platforms for bringing hypermedia to the end user. Some readers may remember the Plato system [1], featuring personal and group notes, threaded discussions, hyperlinks, interactive elements and games, etc. Its use was restricted to institutes equipped with special terminals, connected to large mainframe computers running the Plato environment. A more affordable but also unsuccessful attempt at bringing hypermedia and interactivity to the pub- lic was the introduction of CD-Interactive by Philips and Sony (in 1986). Many other (hypermedia) environments suitable for delivering interactive learning mate- rial have been developed but never became popular. Then, in 1989, Tim Berners Lee started developing the ideas and software for the World Wide Web. -
Never the Same Stream: Netomat, Xlink, and Metaphors of Web Documents Colin Post Patrick Golden Ryan Shaw
Never the Same Stream: netomat, XLink, and Metaphors of Web Documents Colin Post Patrick Golden Ryan Shaw University of North Carolina at University of North Carolina at University of North Carolina at Chapel Hill Chapel Hill Chapel Hill School of Information and School of Information and School of Information and Library Science Library Science Library Science [email protected] [email protected] [email protected] ABSTRACT value for designers and engineers of studying “paths not taken” during the history of the technologies we work on today. Document engineering employs practices of modeling and representation that ultimately rely on metaphors. Choices KEYWORDS among possible metaphors, however, often receive less Hypertext; XLink; browsers; XML; digital art attention than choices driven by practical requirements such as performance or usability. Contemporary debates over how to meet practical requirements always presume some shared 1 Introduction metaphors, making them hard to discern from the surrounding context in which the engineering tasks take place. One way to The metaphor of the printed page has been a prominent address this issue is by taking a historical perspective. In this and indeed from the earliest implementations of hypertext. paper, we attend to metaphorical choices by comparing two structuring principle of Web documentsd hypertext since in the contrast �irst browser, to the historical case studies of “failed” designs for hypertext on the printed page, as whatever “could not conveniently be netomat (1999), a Web browser created preAlthoughsented Nelsonor represented �irst de�ine on paper” [29, page 96], many by the artist Maciej Wisniewski, which responded to search subsequent hypertext systems treated documents as queriesWeb. -
Interactive Digital Narrative History, Theory and Practice
Interactive Digital Narrative History, Theory and Practice Edited by Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen and Tonguç İbrahim Sezen First published 2015 by Routledge 711 Third Avenue, New York, NY 10017 and by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business © 2015 Taylor & Francis The right of the editor to be identified as the author of the editorial material, and of the authors for their individual chapters, has been asserted in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging in Publication Data [CIP data] ISBN: 978-1-138-78239-6 (hbk) ISBN: 978-1-315-76918-9 (ebk) Typeset in Sabon by codeMantra Contents Foreword ix NICK MONTFOrt Acknowledgments xv 1 Introduction: Perspectives on Interactive Digital Narrative 1 Hartmut KOENITZ, GABRIELE FERRI, MADS HAAHR, DIğDEM SEZEN AND TONGUÇ İBRAHIM SEZEN SECTION I: IDN HISTORY Introduction: A Concise History of Interactive Digital Narrative 9 -
Towards a Research Method for Hypertext Fiction
New Writing: International Journal for the Practice and Theory of Creative Writing, 2014 http://dx.doi.org/10.1080/14790726.2014.932390 ‘An Infinitude of Possible Worlds’: Towards a Research Method for Hypertext Fiction Spencer Jordan* Department of Humanities, Cardiff School of Education, Cardiff Metropolitan University, Cyncoed Campus, Cardiff, UK (Received 26 March 2014; accepted 22 May 2014) While the investigation of creative writing as a research method is gathering apace, little work has been done into the specific case of hypertext fiction (fiction written through a digital medium). This paper argues that, while there remain certain similarities between paper-based and digital texts, fundamental differences in design and construction remain. If hypertext fictions are to be successfully understood, then the role and purpose of the digital writer needs to be more fully analysed as part of the creative process. This paper argues that Possible Worlds Theory offers a way forward. With its focus on the ontological structures created by hypertext fiction, Possible World Theory actively embraces narrative indeterminacy and ontological changeability. In this sense the method provides a structured means by which the creative manipulation of the unique affordances of a digital medium by a writer can be theorised. Keywords: hypertext, digital, fiction, research, method, interactivity Introduction As Kroll and Harper have written, ‘the development of creative writing as a research discipline … has not yet been well documented’ (2013, 1). However, with the increasing popularity of creative writing courses across UK univer- sities (a trend likely to be sustained by developments such as AQA’s new A level in Creative Writing), the need for a critical understanding of creative writing as a research method could not be more apposite. -
Learning from Hypertext: Research Issues and Findings
P1: LKK PB378-23 PB378-Jonassen-v3.cls August 26, 2003 20:53 Char Count= 0 LEARNING FROM HYPERTEXT: RESEARCH ISSUES AND FINDINGS Amy Shapiro University of Massachusetts—Dartmouth Dale Niederhauser Iowa State University information in the text. In short, there are greater metacogni- 23.1 INTRODUCTION TO THE tive demands on the reader during HAL. RESEARCH ISSUES While the vast majority of research on hypertext is not specif- ically relevant to learning, investigation into its educational util- The question of how we learn from hypertext is more com- ity began to heat up in the 1980s, and many research reports and plicated than that of how we learn from traditional text. Al- articles have been published since then. Chen and Rada (1996) though all the same elements of character decoding, word conducted a metanalytic study of learning from hypertext. Of recognition, sentence comprehension, and so forth remain the 13 studies they found comparing learning outcomes for subjects same, a number of features unique to hypertext produce added using hypertext versus nonhypertext systems, 8 revealed an ad- complexity. It is these features that drive the research of hy- vantage of hypertext. Although the combined effect size was pertext in education and have shaped our discussion in this small to medium (r = .12), it was highly significant (p< .01). chapter. In addition, they report that the effect sizes and significance lev- The most basic feature of hypertext, of course, is its nonlin- els among studies comparing learning from hypertext and linear ear structure. How nonlinear structure alters learners’ mental text were heterogeneous.