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Sidewinder: Recoiled Credits Authors: Bradley W. Hindman, Geoff Spakes, Christopher S. Warner Contributing Authors: Eric Burns, Thomas L. Gregory Senior Editor: Thomas L. Gregory Editors: Bradley W. Hindman, Geoff Spakes, Christopher S. Warner Layout and Graphic Design: Karl Keesler Cover Design: Karl Keesler Proof Reader: Faleesha Hindman Playtesting and Feedback: Lee Buttrill, Thomas L. Gregory, Bradley W. Hindman, Faleesha Hindman, Max Kuney, Jamie Noble, John Noble, Geoff Spakes, Michael Strauss, Kirk Veitch, Christopher S. Warner. Open Game Content Text, quotes and passages from “Gun Fighters of the Western Frontier,” written by Bat Masterson and Alfred Henry Lewis, were originally published in Human Life magazine and are now in the public domain. All remaining content (excluding Product Identity as listed below) is designated Open Game Content in accordance with section 1. (d) of the Open Game License by Wizards of the Coast. The Open Game Content may only be used under and in terms of this license. Product Identity The following is hereby designated as Product Identity: All “Bat Masterson” sidebar text as indicated by the small Bat Masterson bust icon. All historical sidebar text as indicated by the newspaper icon. All chapter introductory fiction. All basic class descriptive introduction text in Chapter 2. All occupation descriptive text in Chapter 2. All firearm and grenade descriptive text in Chapter 5 excluding references to game mechanics. All advanced class descriptive introduction text in Chapter 6. All proper character names. Sidewinder: Wild West Adventures Sidewinder: Recoiled Branded for Recoiled Copyright and Trademark Notice Sidewinder: Wild West Adventure is a trademark owned by Citizen Games and is used with permission. Sidewinder: Recoiled is a trademark owned by Dog House Rules (www.doghouserules.net). Copyright © 2003 by Dog House Rules. All rights reserved under international copyright conventions. “d20 System,” “d20 Modern Roleplaying Game,” and the “d20 System” logo are Trademarks own by Wizards of the Coast and are used according to the terms of the d20 System License version 5.0. 1 SIDEWINDER: RECOILED Table of Contents Tools ................................59 General Good and Checks without Rolls ........59 Services ..........................155 Aiding Another..................59 Chapter 1: Introduction ......4 Skill Synergy ....................60 Chapter 6: Advanced On Sidewinder: Recoiled........5 Ability Checks ..................60 Classes ..........................163 Life as a Sidewinder ..............6 Skill Descriptions ................61 Qualifying for an On the Trail and in the Advanced Class ..............165 Town ..................................9 Chapter 4: Feats ................99 Bounty Hunter..................165 Bounty Hunter....................9 Acquiring Feats ................100 Brave ................................167 Buffalo Hunter....................9 Feat Descriptions ..............104 Desperado ........................169 Cowboy ............................10 Grifter ..............................171 Gambler ............................11 Chapter 5: Equipment......125 Gunslinger ........................173 Hired Gun ........................14 Purchasing Goods and Maverick ..........................175 Local Law..........................15 Services ..........................125 Mountain Man ..................177 Outlaw ..............................18 Wealth System ................125 Pony Soldier ......................179 Scout ................................19 Cold Hard Cash ..............127 Preacher............................180 Trapper ............................20 Restricted Goods ............129 Professor ..........................182 Have Gun Will Travel ..........21 Mastercraft Equipment ..130 Pugilist ..............................183 From Sunup to Sundown Carrying Capacity ............131 Rifleman............................185 in the Old West ................22 Weapons............................132 Rustler ..............................187 Ranged Weapons ............132 Sawbones..........................189 Chapter 2: Characters ........23 Muzzle-Loading Scout ................................190 Character Concepts ............24 Pistols ........................134 Showman ..........................192 Ability Scores ......................24 Breech-Loading Soldier ..............................194 Basic Character Classes......26 Pistols ........................137 Tin Star ............................196 The Strong Hero................28 Single-Action Wrangler............................198 The Fast Hero ..................30 Revolvers ....................137 The Tough Hero ................32 Double-Action Chapter 7: Combat ..........200 The Smart Hero ................35 Revolvers ....................138 Combat Sequence ............201 The Dedicated Hero ..........38 Muskets........................140 Combat Statistics..............201 The Charismatic Hero ......40 Rifles ............................141 Attack Roll ......................201 Starting Occupations ..........44 Shotguns ......................142 Damage ..........................202 Action Points ......................49 Exotic Firearms ..............143 Defense ..........................203 Allegiances ..........................49 Simple Ranged Grit ................................204 Reputation ..........................50 Weapons ......................143 Speed ..............................204 Finances, Money & Wealth..51 Archaic Ranged Saving Throws ................204 Wealth System ..................51 Weapons ......................144 Initiative ............................205 Cold Hard Cash ................51 Exotic Ranged Initiative Checks ............205 Multiclass Characters ........52 Weapons ......................144 Surprise ..........................205 Ammunition ......................145 Fast-Draw Round ..........205 Chapter 3: Skills ................54 Reloading a Ranged Showdowns ....................206 Acquiring Skills ..................55 Weapon ..........................146 Actions in Combat ............207 Skill Usage ..........................55 Mastercraft Firearms ........146 The Combat Round ........207 Difficulty Class..................56 Handgun Modifications ..147 Action Types ..................207 Opposed Checks ..............56 Longarm Modifications ..147 The Combat Round ......207 Trying Again ....................57 Explosives and Splash Attack Action ................207 Untrained Skill Checks ....57 Weapons ........................148 Move Action ..................207 Favorable and Melee Weapons..................150 Full-Round Action ........208 Unfavorable Conditions ..58 Simple Melee Weapons....151 Free Action ..................208 Accumulation of Bonuses Archaic Melee Weapons ..152 Common Actions ............209 and Penalties ..................58 Exotic Melee Weapons ....152 Attack Actions ..............209 Time and Skill Checks......58 Improvised Weapons ........153 Full-Round Actions ......210 Using Skills in Combat ....58 Armor................................153 Move Actions ................210 2 SIDEWINDER: RECOILED Miscellaneous Actions ..212 Falling Objects ................235 Lizard, Gila Monster ......258 Special Initiative Starvation and Thirst......235 Lynx................................258 Actions ......................212 Suffocation and Moose..............................258 Attacks of Opportunity ..213 Drowning ......................235 Mountain Lion ................259 Movement and Position ....214 Hanging ..........................235 Mule................................260 Tactical Movement ..........214 Strangulation ..................236 Ocelet..............................260 Flanking..........................214 Acids and Bases..............236 Otter ..............................261 Combat Modifiers..............214 Alcohol Consumption......236 Owl ................................261 Favorable and Unfavorable The Hangover................237 Pheasant ........................261 Conditions ....................214 Disease ..........................237 Pig, Domestic ..................261 Cover ..............................215 Anthrax ........................237 Porcupine........................262 Concealment ..................216 Cholera ........................238 Prairie Dog ......................262 Helpless Defenders ........216 Gangrene ......................238 Rabbit ............................263 Special Attacks..................217 Pneumonia ..................238 Raccoon ..........................263 Aid Another ....................217 Salmonellosis................238 Rat ..................................264 Firearms ........................217 Smallpox ......................238 Raven..............................264 Grenades and Yellow Fever ..................238 Roadrunner ....................264 Explosives ....................218 Poison ............................239 Scorpion..........................264 Splash Weapons..............218 Modifier Stacking ..............239 Sheep, Bighorn ..............264 Attack an Object ............219 Sheep, Domestic ............265 Bull Rush........................220 Chapter 9: The Corral ......240 Skunk ............................265 Overrun ..........................220 Critter Types ....................241 Snake, Constrictor ..........266 Trip ................................221 Animal ............................241 Snake, Rattlesnake ........267 Disarm............................221