Virtual goods
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- Virtual Goods - New Trends in Consumer Consumption * S
- Recognizing Virtual Property Rights, It's About Time John S
- Getting the Goods on Virtual Items: a Fresh Look at Transactions in Multi-User Online Environments Justin A
- The Legalities of Game Play Kim Barker [1] [2] Cite As: Barker, K., ‘Mmorpging - the Legalities of Game Play’, European Journal for Law and Technology, Vol
- Pitfalls of Virtual Property
- Defamation in Virtual Worlds Bettina M
- Protecting User Interests in Virtual Goods Under Dutch Law
- Online Games Virtual Products-Transaction and Value Meng Wang School of Economics, Southwest Minzu University, Chengdu 610041, China
- Virtual Goods in Online Games a Study on Players’ Attitudes Towards Lootboxes and Microtransactions in Online Games
- The Dragon Ate My Homework
- Virtual Worlds: Immersive Online Platforms for Collaboration, Creativity and Learning”, OECD Digital Economy Papers, No
- (12) United States Patent (10) Patent No.: US 8,579,710 B2 Watkins, Jr
- Why Do Players Buy In-Game Content? an Empirical Study on Concrete Purchase Motivations
- Game Design As Marketing: How Game Mechanics Create Demand for Virtual Goods
- 'Virtual Assets'?
- World Bank Document
- A Practical Look at Virtual Property
- Virtual Worlds FINAL for Website