(12) United States Patent (10) Patent No.: US 8,579,710 B2 Watkins, Jr
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US00857971 OB2 (12) United States Patent (10) Patent No.: US 8,579,710 B2 Watkins, Jr. et al. (45) Date of Patent: Nov. 12, 2013 (54) SYSTEMIS AND METHODS OF VIRTUAL (56) References Cited GOODSTRADING USING RATINGSTO ASCRIBE VALUE TO VIRTUAL GOODS U.S. PATENT DOCUMENTS 6,009,458 A 12/1999 Hawkins et al. (75) Inventors: Oliver (Lake) Watkins, Jr., Toronto 2008/0059384 A1* 3/2008 Eglen et al. ................... TOS/400 (CA); Yousuf Chowdhary, Maple (CA); 2008. O154798 A1* 6, 2008 Valz. ....................... ... TOS/400 Jeffrey Brunet, Richmond Hill (CA); 2009,0265636 A1* 10, 2009 Ruiz-Velasco et al. ....... 715.738 Ravinder (“Ray”) Sharma, Richmond 2010.0042.577 A1 2/2010 Rinearson ....................... TO6,56 2010.0114739 A1* 5, 2010 Johnston ......................... 705/27 Hill (CA) 2010, 01750O2 A1* 7, 2010 Cannon et al. 715/757 2011/0302052 A1* 12/2011 Giese et al. ................ 705/2625 (73) Assignee: XMG Studio, Inc. (CA) OTHER PUBLICATIONS (*) Notice: Subject to any disclaimer, the term of this patent is extended or adjusted under 35 Dean, Amanda. Forum Post of the Day: Broken records incoming U.S.C. 154(b) by 0 days. online). Aug. 12, 2008 retrieved on Dec. 21, 2012). Retrieved from the internet: <URL: http:// wow.joystiq.com/2008/08/12/forum (21) Appl. No.: 13/353,025 post-of-the-day-broken-records-incoming/>. (22) Filed: Jan. 18, 2012 * cited by examiner (65) Prior Publication Data Primary Examiner — Sunit Pandya Assistant Examiner — Steve Rowland US 2012/O23 1891 A1 Sep. 13, 2012 (57) ABSTRACT Related U.S. Application Data A method is provided for trading virtual goods. A game (60) Provisional application No. 61/461,480, filed on Jan. environment is provided in which a first player can acquire or 20, 2011. develop a virtual good. This virtual good has a starting value. At least one rating of the virtual good is received from a (51) Int. Cl. second player via the game environment. The starting value is A63F 9/24 (2006.01) automatically increased or decreased as a function of the at (52) U.S. C. least one rating of the virtual good. The virtual good is then USPC ............................. 463/42; 705/7.35; 705/400 made available for purchase at the new value. A system for (58) Field of Classification Search trading virtual goods is also provided. USPC .................................... 705/400, 7.35: 463/42 See application file for complete search history. 24 Claims, 5 Drawing Sheets 100 Provide a system with a virtual world Player engages in gameplay of virtual world Player rates a virtual good Player ratings are used to ascribe valie to the virtual good U.S. Patent Nov. 12, 2013 Sheet 1 of 5 US 8,579,710 B2 Provide a system with a virtual World Player engages in gameplay of virtual world Player rates a virtual good Player ratings are used to ascribe value to the virtual good FIG. 1 U.S. Patent Nov. 12, 2013 Sheet 2 of 5 US 8,579,710 B2 a200 Player engages in gameplay of a virtual World Player chooses a virtual good Player trades said virtual good Player rates said virtual good Player rating is sent to the backend Sewer Backend server assembles all rating received from players pertaining to the said virtual good Backend server applies algorithm to ascribe new value to the said virtual good Backend server updates the value of the said virtual good in the listing FIG. 2 U.S. Patent Nov. 12, 2013 Sheet 3 of 5 US 8,579,710 B2 Periodically check to see if new ratings from players have been received Use algorithm to calculate the new Ratings recieved? value of virtual good Display the virtual good for trading with the new value Continue gameplay of the virtual world FIG. 3 U.S. Patent Nov. 12, 2013 Sheet 4 of 5 US 8,579,710 B2 Virtual Good Name: Magical Sword Initial Value S1.00 Current Value S1.00 Rating Average Rating F.G. 4 U.S. Patent Nov. 12, 2013 Sheet 5 of 5 US 8,579,710 B2 are FIG. 5 US 8,579,710 B2 1. 2 SYSTEMS AND METHODS OF VIRTUAL involved. The systems and methods described here enable a GOODSTRADING USING RATINGSTO player to have a unique and more enjoyable gaming experi ASCRIBE VALUE TO VIRTUAL GOODS CCC. According to a first aspect of the invention, a method is FIELD OF INVENTION provided for trading virtual goods. A game environment is provided in which a first player can acquire or develop a The present invention is related to video game applications virtual good. This virtual good has a starting value. At least in general and trading of virtual goods in video game appli one rating of the virtual good is received from a second player cations in particular. via the game environment. (This is stored on a storage means 10 in communication with the game environment.) The starting BACKGROUND value is automatically increased or decreased as a function of the at least one rating of the virtual good. The new value is A virtual world is a computer simulated environment. A stored on the storage means. The virtual good is then made virtual world may resemble the real world, with real world available for purchase at the new value retrieved from the rules Such as physical rules of gravity, geography, topogra 15 Storage means. phy, and locomotion. A virtual world may also incorporate The starting value may be set by the first player who devel rules for Social and economic interactions between virtual oped or acquired the virtual good, or the starting value may be characters. Players (users) may be represented as avatars, two preset (e.g. a default value). or three-dimensional graphical representations. Virtual Upon receiving a request from a requesting player to pur worlds may be used for massively multiple online role-play chase the virtual good, the method may include checking ing games, for social or business networking, or for partici whether the requesting player previously rated the virtual pation in imaginary Social universes. good. This checking may be used for various anti-fraud or Virtual goods are non-physical objects purchased for use in anti-collusion safeguards. For example, the sale may only virtual worlds, online communities or online games. Virtual proceed if the requesting player did not previously rate the goods trading which may include buying and/or selling digi 25 virtual good (or the requesting player did not previously rate tal gifts, digital clothing for avatars, tokens etc. is a growing the virtual good negatively). market. Social gaming is another market segment that is Multiple ratings can be compiled before automatically growing fast and one of its integral components is branded increasing or decreasing the starting value. These may be virtual goods market. averaged, or some other method of compiling the ratings may Thus in general the virtual goods trading market is growing 30 be used. Further, outlying ratings may be stripped before as people become more used to the ideas of trading online and averaging, or other weighting factors may be used. For playing games on non-traditional portable terminals e.g. example, calculation of the new value may include factoring iPhone, iPad, Smartphones etc. in the overall number of ratings (either of the virtual good, or Prior art virtual worlds where virtual goods are traded are all virtual goods in the game environment). Calculation of the designed such that the seller assigns a value to a virtual good 35 new value may also include factoring in the number of ratings in an electronic transaction. The seller of a virtual good may as compared with the number of players, or the number of be an online company or a brand (in case of the branded users or viewers of the virtual good. Further, calculation of the virtual goods) or a person who owns or has the rights to trade new value may include factoring in the relative experience or the virtual good. Thus prior art virtual worlds lack the ability trustworthiness of the second player (i.e. the rater). to take other factors into account for ascribing value to virtual 40 Ratings may be received in various ways. In one variation, goods. Our invention overcomes these limitations of the prior a rating is automatically assessed based on use of the virtual art and provides a unique method and a system for virtual good by the second player in gameplay. Users may also be goods trading. prompted to rate the virtual good in the course of gameplay. The starting value and the new value may be expressed in SUMMARY OF THE INVENTION 45 a game currency or real world currency. According to a second aspect of the invention, a system is Almost every major online game (virtual world) has an provided for trading virtual goods in a game environment. in-game economy, where players exchange in-game virtual The system includes a game engine and a storage means. goods for in-game currency. Most virtual worlds also have a The game engine is programmed for: providing a game real-world economy, where in-game currency and virtual 50 environment accessible by a plurality of players, including a goods are traded for real-world cash. facility by which a first player can acquire or develop a virtual This application describes systems and methods for virtual good, the virtual good having a starting value; receiving via worlds whereby the player ratings for a virtual good are used the game environment at least one rating of the virtual good for ascribing value to the virtual good.