DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» Violence and video games
Violence and video games
Media Violence Do Children Have Too Much Access to Violent Content?
Download This PDF File
57
08-1448 Brown V. Entertainment Merchants Assn. (06/27/2011)
Virtual Pacifism 1
American Psychiatric Association 1999 Annualmeeting
Game Development in Unity
PDF – Volume 6, Issue 3, July 2013
Violence and Video Games
Entertainment, Arts and Sports Law Journal a Publication of the Entertainment, Arts and Sports Law Section of the New York State Bar Association
Annual Report2011 Web (Pdf)
Violent Video Games and Young People
Blood Code: the History and Future of Video Game Censorship
Should Violent Video-Games Be Banned?
Video Games INT 9/3/02 2:55 PM Page 1
Mental Health in the Game Industry
Policy and Advocacy Ledger
A Interface Dos Direitos Da Personalidade E Os
Top View
What Makes a Video Game Fun
How 21St Century Violent Video Games Are Testing the Limits of First Amendment Values and What Can Be Done to Save Our Children Ariel Rotenberg
And Symbolic Violence Against Women in Contemporary Gaming Culture
Počítačové Hry, Občanské Kompetence a Výchova K Občanství
UC San Francisco Electronic Theses and Dissertations
Youth TV Programs in Europe and the U. S. Research Case Study: Spanish Television
Kids and Video Games by SCOTT STEINBERG Feat
Powering Up: Games for Sexual Violence Prevention
Computer Game Modding, Intermediality and Participatory Culture
Moral Panics and Video Games
The Demonisation of Video Games by the Media
Policy and Advocacy Ledger
Video Games and Violence: a Content Analysis
Virtual Violence Or Virtual Apprenticeship: Justification for the Recognition of a Violent Video Game Exception to the Scope of First Amendment Rights of Minors
B902/01/RB Level 2 Award Thinking and Reasoning Skills January 2016
Violent Video Games, Sexist Video Games, and the Law: Why Can't We
Killing Time? a Canadian Meditation on Video Game Culture
Video Game Play Myths and Benefits • Patrick M
4/2019 Media4u Magazine
Adolescents' Perception on Violent Video Games
I Lessons from #Gamergate: Complicating Virtual Harm And
An Analysis of the Brown V. Entertainment Merchants Association Decision and Its Ramifications in the Area of “Interactive” Video Games
WPI China Hub Was Of- Cially Launched to Our Partners at a Reception in Beijing in July 2103
Discomfort Design: Critical Reflection Through Uncomfortable Play
Motivations for Video Game Play: a Study of Social, Cultural and Physiological Factors
Children's Access to Restricted Video Games Craig
Violence in the Media Violenceinthemedia 2/25/04 3:50 PM Page 2
Volume 25 of the Journal of the Assembly for Expanded Perspectives on Learning
“Keep It Confusing”: Gender Nonconforming Youth Resisting
What Video Game Genres Are Teaching Us