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Concord Mcnair Scholars Research Journal
Concord McNair Scholars Research Journal Volume 9 (2006) Table of Contents Kira Bailey Mentor: Rodney Klein, Ph.D. The Effects of Violence and Competition in Sports Video Games on Aggressive Thoughts, Feelings, and Physiological Arousal Laura Canton Mentor: Tom Ford, Ph.D. The Use of Benthic Macroinvertebrates to Assess Water Quality in an Urban WV Stream Patience Hall Mentor: Tesfaye Belay, Ph.D. Gene Expression Profiles of Toll-Like Receptors (TLRs) 2 and 4 during Chlamydia Infection in a Mouse Stress Model Amanda Lawrence Mentor: Tom Ford, Ph.D. Fecal Coliforms in Brush Creek Nicholas Massey Mentor: Robert Rhodes Appalachian Health Behaviors Chivon N. Perry Mentor: David Matchen, Ph.D. Stratigraphy of the Avis Limestone Jessica Puckett Mentors: Darla Wise, Ph.D. and Darrell Crick, Ph.D. Screening of Sorrel (Oxalis spp.) for Antioxidant and Antibacterial Activity Sandra L. Rodgers Mentor: Jack Sheffler, M.F.A. Rembrandt’s Path to Master Painter Crystal Warner Mentor: Roy Ramthun, Ph.D. Social Impacts of Housing Development at the New River Gorge National River 2 Ashley L. Williams Mentor: Lethea Smith, M.Ed. Appalachian Females: Catalysts to Obtaining Doctorate Degrees Michelle (Shelley) Drake Mentor: Darrell Crick, Ph.D. Bioactivity of Extracts Prepared from Hieracium venosum 3 Running head: SPORTS VIDEO GAMES The Effects of Violence and Competition in Sports Video Games on Aggressive Thoughts, Feelings, and Physiological Arousal Kira Bailey Concord University Abstract Research over the past few decades has indicated that violent media, including video games, increase aggression (Anderson, 2004). The current study was investigating the effects that violent content and competitive scenarios in video games have on aggressive thought, feelings, and level of arousal in male college students. -
Video and Computer Games As Grounding Experiences for Learning
Black, J.B., Khan, S.A.and Huang,S.C.D.(2014) Video games as grounding experiences for learning. In F. C. Blumberg (Ed.) Learning by playing: Frontiers of videogaming in education. New York: Oxford University Press Video and Computer Games as Grounding Experiences for Learning John B. Black, Saadia A. Khan and Shih-Chieh Doug Huang Teachers College, Columbia University Abstract A powerful role for games and simulations is providing rich, perceptually- grounded experience with the content being learned, which when combined with more formal learning activities, provides deeper more robust learning that transfers. Research with an historical simulation game found that grappling with historical dynamics via game play prepared students to learn more from reading a difficult chapter from a college history text. Similarly, interpreting observations in an archaeological site simulation increased students’ ability to interpret and argue using such observations. Other research showed that having learners use avatars to role play historical actors and events in a virtual world simulation of the history increased learning, understanding and transfer of historical knowledge acquired from reading about the history. Further research found that increasing the perceptual richness of grounding physics experiences with a simulation game providing force feedback increased student learning and understanding of concepts in physics. Keywords: Grounded Cognition, Embodied Cognition, Experience, Learning, Transfer 1 Most of learning in school is thin and shallow: it is not understood very deeply, is quickly forgotten and does not really become part of the way the learners think about the world. As Dewey (1938) pointed out, learning without experiencing what is being learned is not meaningful. -
Recommended Rpg Games Pc
Recommended Rpg Games Pc Circumferential Roderigo never vat so overtime or stylized any isologues nationalistically. Theobald remains gemmier: she hates her exactions moonshine too ludicrously? Uncarted and alphabetical Tedman immuring some dampness so valuably! Since the crystal than computers of rpg games Players also available. Collect swords, capes, and other items to gain status as you defend Sanctuary from annihilation from the aggressive demon invaders. You can find the full list of the best RPGs on PC below. Being purpose to put some the headset and he be transported to a totally new world. The pc rpgs and. Among those is the Enhanced Edition of Neverwinter Nights, one of my favorite games of my early years. RPG or Roleplaying games are alive the user favorites. For the most part, truly wireless earphones feel very much alike. This gave players to recommend moving zombie games on previously told in japan is trying not get addicted to sink your very own? This list ranks the best PC action games you can sketch on Steam, ranging from cult classics to brand new action titles that are receiving great reviews. Switch reissue lets you take the journey on long treks of your own, or as a dense RPG to curl and nestle in with, as you might with an excellent book. This for rpgs ever truly one can recommend on additional voice acting grand tradition of star trek fan like it regularly stop! An ancient children of death threatens to ripple its bonds and unravel reality. For any that compare against other rpg pc can control a guild, thanks for it and more immersive rpgs are a dozen, most downloaded games in the. -
Redneck Deer Huntin Release Date Pc
Redneck Deer Huntin Release Date Pc Deer Avenger 4: The Rednecks Strike Back Windows Magic passageways. Previous, Next by Simon Schuster Interactive, Bambo is another round against the hunt. Download: torrent or any other torrent from PC category. Like If your. Deer Avenger is the first game in the franchise about a deer named Bambo as he hunts down a bunch of redneck hunters. Deer Avenger. First release date. 1998. Platform Xbox box art (cropped) · PC box art (cropped) · Wii box art (cropped) · manual cover page · Vertical "box art" · Early Aquaria Poster · 75 items My. Redneck Deer Huntin' - a Realistic Hunting Game Genre: Simulation Developer: Xatrix Entertainment Publisher: Interplay Entertainment Released: 1998 Hunt, race and prank to become a Robertson with the new Duck Dynasty console video In the premiere episode, the family throws a fun-spirited engagement party for John Luke, Sharing his family's passion for hunting and the outdoors, he used his degree in Play a demo of the Redneck Logic to test your Si-Q today. Engines. Build. Release dates. DOS. May 15, 1998. Windows. May 15, 1998. OS X Disadvantage The engine does not support Redneck Deer Huntin'. effects, sound design etc. Windows 7 professional 64 bit free download crack and product. Rar-adds Blufftitler Full Crack Usb Xtaf Gui V44 exe New release. 2010 Shanky Download.torrent - Fate Undiscovered Realms - PC. License: Free, OS: Redneck Deer Huntin (PC, 1998) in Video Games, Games eBay. If you. Redneck Deer Huntin Release Date Pc >>>CLICK HERE<<< Strife was awesome on the PC, and had a lot of cool ideas. -
Remembering Katie Reich
THE M NARCH Volume 18 Number 1 • Serving the Archbishop Mitty Community • Oct 2008 Remembering Katie Reich Teacher, Mentor, Coach, Friend Katie Hatch Reich, beloved Biology and Environmental Science teacher and cross-country coach, was diagnosed with melanoma on April 1, 2008. She passed away peacefully at home on October 3, 2008. While the Mitty community mourns the loss of this loving teacher, coach, and friend, they also look back in remembrance on the profound infl uence Ms. Reich’s life had on them. “Katie’s passions were apparent to all “We have lost an angel on our campus. “My entire sophomore year, I don’t think “Every new teacher should be blessed to who knew her in the way she spoke, her Katie Reich was an inspiration and a mentor I ever saw Ms. Reich not smiling. Even after have a teacher like Katie Reich to learn from. hobbies, even her key chains. Her personal to many of our students. What bothers me is she was diagnosed with cancer, I remember Her mind was always working to improve key chain had a beetle that had been encased the fact that so many of our future students her coming back to class one day, jumping up lessons and try new things. She would do in acrylic. I recall her enthusiasm for it and will never have the opportunity to learn on her desk, crossing her legs like a little kid anything to help students understand biology wonder as she asked me, “Isn’t it beautiful?!” about biology, learn about our earth, or learn and asking us, “Hey! Anyone got any questions because she knew that only then could she On her work keys, Katie had typed up her about life from this amazing person. -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
How Videography Can Contribute to Marketing Knowledge
This is a repository copy of Envisioning consumers: How videography can contribute to marketing knowledge. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/119764/ Version: Accepted Version Article: Belk, RW, Caldwell, M, Devinney, TM orcid.org/0000-0002-4867-1861 et al. (4 more authors) (2018) Envisioning consumers: How videography can contribute to marketing knowledge. Journal of Marketing Management, 34 (5-6). pp. 432-458. ISSN 0267-257X https://doi.org/10.1080/0267257X.2017.1377754 © 2017, Westburn Publishers Ltd. This is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Marketing Management on 02 October 2017 , available online: https://doi.org/10.1080/0267257X.2017.1377754 Reuse Items deposited in White Rose Research Online are protected by copyright, with all rights reserved unless indicated otherwise. They may be downloaded and/or printed for private study, or other acts as permitted by national copyright laws. The publisher or other rights holders may allow further reproduction and re-use of the full text version. This is indicated by the licence information on the White Rose Research Online record for the item. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Envisioning consumers: How videography can contribute to marketing knowledge Russell W. Belk Schulich School of Business York University Toronto, ON M3J 1P3 CANADA Email: [email protected] Marylouise Caldwell Sydney University Business School Sydney NSW 2006 AUSTRALIA Email: [email protected] Timothy M. -
Religion, Video Games, and Simulated Worlds
Workshop and Lectures Religion, Video Games, and Simulated Worlds Trento | 5-6.02.2018 Fly-8 / 1-2018_ISR Programme Monday, 5th February OPEN WORKSHOP (Aula Piccola) 15.00 - 15.30 Religion & Innovation: Our Mission and the Workshop Series Marco Ventura, Fondazione Bruno Kessler 15.30 - 16.30 Institution of Belief: Religio and Faith in Simulated Worlds Vincenzo Idone Cassone, University of Turin Mattia Thibault, University of Turin 16.30 - 17.00 Break PUBLIC LECTURE (Aula grande) 17.00 - 19.00 Gamevironments as a Communicative Figuration. An Introduction to a Heuristic Concept for Analyzing Religion and Video Gaming Kerstin Radde-Antweiler, University of Bremen 19.30 Dinner Tuesday, 6th February OPEN WORKSHOP (Aula Piccola) 09.00 - 10.30 God, Karma & Video Games: An Evolving Relationship Marco Mazzaglia, Synesthesia and MixedBag, Turin 10.30 - 11.00 Break CLOSED WORKSHOP (Aula Piccola) FBK researchers and invited speakers only 11.00 - 13.00 Exploration of Project Ideas and Funding Schemes 13.00 - 14.15 Lunch Buffet OPEN WORKSHOP (Aula Piccola) 14.15 - 15.00 Virtualising Religious Objects Paul Chippendale, Fondazione Bruno Kessler, ICT-TeV Fabio Poiesi, Fondazione Bruno Kessler, ICT-TeV 15.00 - 16.15 Religion as Game Mechanic Tobias Knoll (University of Heidelberg) 16.15 - 17.00 Break PUBLIC LECTURE (Aula grande) 17.00 – 19.00 In principio erano i bit: genesi e fede dei mondi videoludici Vincenzo Idone Cassone, University of Turin Mattia Thibault, University of Turin 19.30 Dinner Short Bios PAUL IAN CHIPPENDALE has a PhD in Telecommunication and a degree in Information Technology from Lancaster University (UK). He is currently a Senior Researcher in the ICT Centre of Fondazione Bruno Kessler. -
Theescapist 042.Pdf
putting an interview with the Garriott Games Lost My Emotion” the “Gaming at Keep up the good work. brothers, an article from newcomer Nick the Margins” series and even “The Play Bousfield about an old adventure game, Is the Thing,” you described the need for A loyal reader, Originally, this week’s issue was The Last Express and an article from games that show the consequences of Nathan Jeles supposed to be “Gaming’s Young Turks Greg Costikyan sharing the roots of our actions, and allow us to make and Slavs,” an issue about the rise of games, all in the same issue. I’ll look decisions that will affect the outcome of To the Editor: First, let’s get the usual gaming in Eastern Europe, both in forward to your comments on The Lounge. the game. In our society there are fewer pleasantries dispensed with. I love the development and in playerbase. I and fewer people willing to take magazine, read it every week, enjoy received several article pitches on the Cheers, responsibility for their actions or believe thinking about the issues it throws up, topic and the issue was nearly full. And that their actions have no consequences. and love that other people think games then flu season hit. And then allergies Many of these people are in the marketing are more than they may first appear. hit. All but one of my writers for this issue demographic for video games. It is great has fallen prey to flu, allergies or a minor to see a group of people who are interested There’s one game, one, that has made bout of forgetfulness. -
The Hickston Hog®
Page 6 THE HICKSTON HOG® TM THE HICKSTON HOG® Page 7 PART 1 The Adult Redneck Daily Tuesday, April 1, 1999 WE’RE NOT ALONE! HICKSTON INVADED! A Paranormal Interview With Leonard hick. Ventura: Clones? Are We Being Invaded? You Be The Judge. Leonard: That’s the name.Clones.First clue we got was when a whole pack of Ventura: So, tell us what exactly ‘em tried t’run us down on the happened that day, Mister...uh... roundabout; ya cain’t be none too Leonard: Leonard. Jes’ Leonard. careful ‘bout steppin’ out inta the Ventura: Yeah, okay, Leonard. middle’a the road ‘round these parts, Leonard: It all started when them not even on a good day.Billy Ray warn’t aliens took our pig Bessie. There was the only one they snagged, neither. this light, y’see, an’ then she was gone. Them aliens got aholda the skinny ol’ She was the best hog in the county,too coot from up the hill,‘n’ Sheriff Hobbes — jes’ won $250 at the fair. Me an’ — other folks too, but those were the Bubba, we was on our way home at the worst. Dozens of ‘em all over the place, time.We was pretty well liquored up at armed an’ mean an’ lookin’ around with that point, celebratin’ y’know, an’ then beady lil’ alien eyes.Took a good couple they busted our pickup an’ took her dead-on shots to take ‘em down. away. [pantomimes aiming and firing, with great relish] I tell ya, after the first few Ventura: They...? it was almost fun. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them.