Motivations for Video Game Play: a Study of Social, Cultural and Physiological Factors
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Effectiveness of Essential Oils from Citrus Sinensis and Calendula Officinalis and Organic
Cantaurus, Vol. 28, 20-24, May 2020 © McPherson College Department of Natural Science Effectiveness of essential oils from Citrus sinensis and Calendula officinalis and organic extract from fruits of Maclura pomifera as repellants against the wolf spider Rabidosa punctulata Garrett Owen ABSTRACT The essential oils (EO’s) of Citrus sinensis, Calendual officinalis, and Maclura pomifera were extracted via either steam distillation or organic extraction and tested for their repellency effect on the wolf spider, Rabidosa punculata. Essential oil repellency was tested in a Y-maze fumigation test and a filter paper contact test. The data collected was subjected to statistical analysis; the results from the binomial test of the fumigation trials data suggest no significant repellant activity of the fumes of any of the EO’s extracted. Although, Citrus sinensis EO’s presented hope for further studies. Results from the Wilcoxon rank sum test of the contact trials data showed Calendula officinalis as an effective deterrent against Rabidosa punctulata while the other two EO’s showed no significant effects. The isolated EOs from each plant were analyzed using GC/MS to identify the major compounds present. Results from the GC/MS showed d-Limonene to be the major component of Citrus sinensis at 92.56% while major components of Maclura pomifera were (1S)-2,6,6-Trimethylbicyclo[3.1.1]hept-2-ene at 18.96%, 3-Carene at 17.05%, Cedrol at 16.81%, and a-Terpinyl acetate at 5.52%. It was concluded that d- Limonene is a common ingredient in many insect repellants, but exists as a component of a mixture of several chemicals. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
The Retriever, Issue 1, Volume 39
18 Features August 31, 2004 THE RETRIEVER Alien vs. Predator: as usual, humans screwed it up Courtesy of 20th Century Fox DOUGLAS MILLER After some groundbreaking discoveries on Retriever Weekly Editorial Staff the part of the humans, three Predators show up and it is revealed that the temple functions as prov- Many of the staple genre franchises that chil- ing ground for young Predator warriors. As the dren of the 1980’s grew up with like Nightmare on first alien warriors are born, chaos ensues – with Elm street or Halloween are now over twenty years Weyland’s team stuck right in the middle. Of old and are beginning to loose appeal, both with course, lots of people and monsters die. their original audience and the next generation of Observant fans will notice that Anderson’s filmgoers. One technique Hollywood has been story is very similar his own Resident Evil, but it exploiting recently to breath life into dying fran- works much better here. His premise is actually chises is to combine the keystone character from sort of interesting – especially ideas like Predator one’s with another’s – usually ending up with a involvement in our own development. Anderson “versus” film. Freddy vs. Jason was the first, and tries to allow his story to unfold and build in the now we have Alien vs. Predator, which certainly style of Alien, withholding the monsters almost will not be the last. Already, the studios have toyed altogether until the second half of the film. This around with making Superman vs. Batman, does not exactly work. -
The Bulletin of the American Society of Papyrologists 44 (2007)
THE BULLETIN OF THE AMERICAN SOCIETY OF PapYROLOGIsts Volume 44 2007 ISSN 0003-1186 The current editorial address for the Bulletin of the American Society of Papyrologists is: Peter van Minnen Department of Classics University of Cincinnati 410 Blegen Library Cincinnati, OH 45221-0226 USA [email protected] The editors invite submissions not only fromN orth-American and other members of the Society but also from non-members throughout the world; contributions may be written in English, French, German, or Italian. Manu- scripts submitted for publication should be sent to the editor at the address above. Submissions can be sent as an e-mail attachment (.doc and .pdf) with little or no formatting. A double-spaced paper version should also be sent to make sure “we see what you see.” We also ask contributors to provide a brief abstract of their article for inclusion in L’ Année philologique, and to secure permission for any illustration they submit for publication. The editors ask contributors to observe the following guidelines: • Abbreviations for editions of papyri, ostraca, and tablets should follow the Checklist of Editions of Greek, Latin, Demotic and Coptic Papyri, Ostraca and Tablets (http://scriptorium.lib.duke.edu/papyrus/texts/clist.html). The volume number of the edition should be included in Arabic numerals: e.g., P.Oxy. 41.2943.1-3; 2968.5; P.Lond. 2.293.9-10 (p.187). • Other abbreviations should follow those of the American Journal of Ar- chaeology and the Transactions of the American Philological Association. • For ancient and Byzantine authors, contributors should consult the third edition of the Oxford Classical Dictionary, xxix-liv, and A Patristic Greek Lexi- con, xi-xiv. -
Sjwizzut 2014 Antwoorden
SJWizzut 2014 SJWizzut 2014 SJWizzut 2014 Welkom & Speluitleg Welkom… Fijn dat je mee doet aan de eerste SJWizzut … Naast deze avond waarop je vragen zo snel en goed mogelijk moet beantwoorden, mogen alle teamleden GRATIS naar onze Feestavond (uitslagavond) komen. Aangezien er een verschil zit tussen GRATIS en VOOR NIKS….kom je deze avond GRATIS…maar niet VOOR NIKS… Gezellig bij praten met de andere teams en haar teamleden… Het ‘ophalen’ van de uitslag en horen van sommige antwoorden… Maar bovenal een super gezellige avond met een LIVE BAND (Blind Date). Regeltjes Zoals bij elke quiz hebben wij ook regels…lees deze rustig door om zo goed mogelijk je vragen te kunnen beantwoorden en de hoogste score te bereiken. Wanneer wordt een antwoord goed gerekend? Simpel: als het antwoord goed is. Daarnaast gelden de volgende geboden: • Vul de antwoorden in op de grijze kaders van dit vragenboekje. Zoals deze… • Schrijf duidelijk. Aan niet of slecht leesbare antwoorden worden geen punten toegekend. • Spel correct. Als er om een specifieke naam gevraagd wordt, dan moet deze goed gespeld zijn. Wanneer moet het vragenboekje weer worden ingeleverd? Het ingevulde vragenboekje moet worden ingeleverd in De Poel VOOR 23:00 uur. Alleen de teams die hun vragenboekje tijdig en op de juiste wijze hebben ingeleverd dingen mee naar de prijzen. Hoe moet het vragenboekje worden ingeleverd? Stop alle categorieën van de Quiz op de juiste volgorde terug in het mapje en lever het zo in. Hoe werkt de puntentelling? In het totaal bestaat deze quiz uit 9 categorieën. Voor elke categorie zijn 200 punten te verdienen. -
Journal of Games Is Here to Ask Himself, "What Design-Focused Pre- Hideo Kojima Need an Editor?" Inferiors
WE’RE PROB NVENING ABLY ALL A G AND CO BOUT V ONFERRIN IDEO GA BOUT C MES ALSO A JournalThe IDLE THUMBS of Games Ultraboost Ad Est’d. 2004 TOUCHING THE INDUSTRY IN A PROVOCATIVE PLACE FUN FACTOR Sessions of Interest Former developers Game Developers Confer We read the program. sue 3D Realms Did you? Probably not. Read this instead. Computer game entreprenuers claim by Steve Gaynor and Chris Remo Duke Nukem copyright Countdown to Tears (A history of tears?) infringement Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design by Chris Remo Two founders of long-defunct Goichi Suda a.k.a. SUDA51 Fumito Ueda British computer game developer Notable Industry Figure Skewered in Print Crumpetsoft Disk Systems have Emil Pagliarulo Mark MacDonald sued 3D Realms, claiming the lat- ter's hit game series Duke Nukem Wednesday, 10:30am - 11:30am infringes copyright of Crumpetsoft's Room 132, North Hall vintage game character, The Duke of industry session deemed completely unnewswor- Newcolmbe. Overview: What are the most impor- The character's first adventure, tant recent trends in modern game Yuan-Hao Chiang The Duke of Newcolmbe Finds Himself design? Where are games headed in the thy, insightful next few years? Drawing on their own in a Bit of a Spot, was the Walton-on- experiences as leading names in game the-Naze-based studio's thirty-sev- design, the panel will discuss their an- enth game title. Released in 1986 for swers to these questions, and how they the Amstrad CPC 6128, it features see them affecting the industry both in Japan and the West. -
(With) Videogame History Moving Beyond Retrogaming Ahm, Kristian Redhead
(Re)Playing (with) Videogame History Moving Beyond Retrogaming Ahm, Kristian Redhead Publication date: 2018 Citation for published version (APA): Ahm, K. R. (2018, Sep 12). (Re)Playing (with) Videogame History: Moving Beyond Retrogaming. https://www.academia.edu/37325146/_Re_Playing_with_Videogame_History_Moving_beyond_Retrogaming Download date: 26. sep.. 2021 (Re)Playing (with) Videogame History Moving beyond Retrogaming by Kristian Redhead Ahm Master’s Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in IT – Games At The IT-University of Copenhagen, Center for Computer Games Research September 2018 Under the Supervision of Associate Professor Hans-Joachim Backe Resumé Forfatteren af dette speciale har foretaget en kvalitativ undersøgelse, hvor 9 spillere af gamle spil, også kaldet retrogamere, er blevet interviewet om deres motivationer for at spille gamle spil, hvordan de spiller dem og hvor længe. Ved at indtage et fænomenologisk ståsted, ønsker dette speciale at undersøge, hvordan disse gamle spil manifesterer sig i respondenternes livsverdener og hvad dette indebærer for deres opfattelse og brug af disse gamle spil. Denne undersøgelse er blevet betragtet som frugtbar, da den kan problematisere og videreudvikle den nuværende akademiske diskurs omkring retrogaming, der reducerer alle nutidige interaktioner med gamle spil til en aktivitet, der er motiveret af nostalgi. Ved at analysere de indsamlede interviewdata, argumenteres der i dette speciale for, at der eksisterer flere motivationer til at spille gamle spil, udover nostalgi. Dette speciale identificerer fire motivationer udover nostalgi. Den første type, kaldet amatørarkæologen, er interesseret i at spille ”dårlige” og kuriøse gamle spil, på grund af en form for ironisk nydelse og historisk nysgerrighed. -
Console Games in the Age of Convergence
Console Games in the Age of Convergence Mark Finn Swinburne University of Technology John Street, Melbourne, Victoria, 3122 Australia +61 3 9214 5254 mfi [email protected] Abstract In this paper, I discuss the development of the games console as a converged form, focusing on the industrial and technical dimensions of convergence. Starting with the decline of hybrid devices like the Commodore 64, the paper traces the way in which notions of convergence and divergence have infl uenced the console gaming market. Special attention is given to the convergence strategies employed by key players such as Sega, Nintendo, Sony and Microsoft, and the success or failure of these strategies is evaluated. Keywords Convergence, Games histories, Nintendo, Sega, Sony, Microsoft INTRODUCTION Although largely ignored by the academic community for most of their existence, recent years have seen video games attain at least some degree of legitimacy as an object of scholarly inquiry. Much of this work has focused on what could be called the textual dimension of the game form, with works such as Finn [17], Ryan [42], and Juul [23] investigating aspects such as narrative and character construction in game texts. Another large body of work focuses on the cultural dimension of games, with issues such as gender representation and the always-controversial theme of violence being of central importance here. Examples of this approach include Jenkins [22], Cassell and Jenkins [10] and Schleiner [43]. 45 Proceedings of Computer Games and Digital Cultures Conference, ed. Frans Mäyrä. Tampere: Tampere University Press, 2002. Copyright: authors and Tampere University Press. Little attention, however, has been given to the industrial dimension of the games phenomenon. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Mortal Konquest
Mortal Konquest Round One: And then the sky screamed. Huge swirling portals yawned over the cities of Earth. Unholy energies poured forth, stealing the souls of the lion’s share of the human population. Within moments, the first wave of the invasion was over. The Mother Realm had been struck a horrific blow. Round Two: The survivors looked up in fear as the now-too-familiar sound of portals opening shrieked around the world. Holes appeared in reality, disgorging a black flood of beasts, huge four-armed monsters and wild centaurs, hacking and killing. Terrible magics began to transform the planet into a dark realm of despair. Round Three: Few are those who have survived the bloody battles and the twisting magics. The Mother Realm shivers and squirms, the very flesh of the Earth crawling, as the yin and yang slowly close in upon one another. Death becomes life as revenants crawl from the dank clutches of the earth to walk again. The moon hangs frozen in its orbit, a constant lurid blood red. The humans who remain are the stopgap, for as long as they remember the Earth as it was, the invasion cannot truly be completed. Slowly the resistance gathers around the greatest fighters ever known, and the remnants of humanity raise their fists against the tyranny of the invader, Shao Khan. In the hollow shells of cities, in the darkling plains, from the mountaintops, a cry goes up, the cry of anguish and revenge. The time has come for … MORTAL KONQUEST Mortal Konquest is an unofficial role-playing game set in the dark world of Mortal Kombat®. -
On Videogames: Representing Narrative in an Interactive Medium
September, 2015 On Videogames: Representing Narrative in an Interactive Medium. 'This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy' Dawn Catherine Hazel Stobbart, Ba (Hons) MA Dawn Stobbart 1 Plagiarism Statement This project was written by me and in my own words, except for quotations from published and unpublished sources which are clearly indicated and acknowledged as such. I am conscious that the incorporation of material from other works or a paraphrase of such material without acknowledgement will be treated as plagiarism, subject to the custom and usage of the subject, according to the University Regulations on Conduct of Examinations. (Name) Dawn Catherine Stobbart (Signature) Dawn Stobbart 2 This thesis is formatted using the Chicago referencing system. Where possible I have collected screenshots from videogames as part of my primary playing experience, and all images should be attributed to the game designers and publishers. Dawn Stobbart 3 Acknowledgements There are a number of people who have been instrumental in the production of this thesis, and without whom I would not have made it to the end. Firstly, I would like to thank my supervisor, Professor Kamilla Elliott, for her continuous and unwavering support of my Ph.D study and related research, for her patience, motivation, and commitment. Her guidance helped me throughout all the time I have been researching and writing of this thesis. When I have faltered, she has been steadfast in my ability. I could not have imagined a better advisor and mentor. I would not be working in English if it were not for the support of my Secondary school teacher Mrs Lishman, who gave me a love of the written word.