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United Game Artists
Indoor Fireworks: the Pleasures of Digital Game Pyrotechnics
Estudios Sega Europe
The Dreamcast, Console of the Avant-Garde
The Role of Audio for Immersion in Computer Games
Foundations for Music-Based Games
Press Start: Video Games and Art
University of Huddersfield Repository
Week 2: Game Theory // History & Origins // Industry Stats
Play It Again SEGA CORPORATION Annual Report 2004
SIGHTLENCE – Haptics for Computer Games
Awesome Obstacle Challenge Download Xbox
Download Exhibition-Description & Gamography (10MB)
An Investigation of the Digital Sublime in Video Game Production
Erin Gavin Press Start: Video Games As Art Throughout the History of Art
Evolution of Game Music a Look at Characteristic Elements of Music in Video Games Across Time
AD603 – Remzi Yagiz Mungan
Tempest Revised Pages
Rodrigo Segnini
Top View
Game Mechanics for the “Magic Circle” This Book Has Been Supported by the Zurich University of the Arts (Zhdk), Its Gamelab and Its Subject Area Game Design
September 2003
Corporate Sega Europe
Games and Rules