September 2003
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SEPTEMBER 2003 GAME DEVELOPER MAGAZINE www.gdmag.com 600 Harrison Street, San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090 Publisher GAME✎ PLAN Jennifer Pahlka [email protected] LETTER FROM THE EDITOR EDITORIAL Editor-In-Chief Jennifer Olsen [email protected] Managing Editor Everard Strong [email protected] Departments Editor Surveying the Publishing Landscape Jamil Moledina [email protected] Product Review Editor Peter Sheerin [email protected] Art Director ny great partnership can during the course of our research, and a Audrey Welch [email protected] be characterized by the few others teeter on the brink with ever Editor-At-Large quality of its sum being more arresting precariousness, causing Chris Hecker [email protected] Contributing Editors greater than its parts. us to wonder whether our Top 20 might Jonathan Blow [email protected] Developers and publish- yet end up smaller in number somewhere Hayden Duvall [email protected] Noah Falstein [email protected] Aers have long benefited from a form of between our printer and your mailbox. Advisory Board symbiosis in their respective courses of That a 20-year-old French company Hal Barwood LucasArts Ellen Guon Beeman Monolith evolution, but the escalation of the busi- with a rainbow-colored armadillo for a Andy Gavin Naughty Dog Joby Otero Luxoflux ness in the past few years has brought mascot would suddenly and brazenly Dave Pottinger Ensemble Studios developers both uncertainty and oppor- affix the Scarlet Atari to its chest added George Sanger Big Fat Inc. Harvey Smith Ion Storm tunity, confusion and validation, and some absurdist flair, but we’ll all get Paul Steed Microsoft more than a few heartbreaks to offset used to it in time. The SEC opened ADVERTISING SALES its millionaires. Natural selection bears investigations into four of the Top 20 Director of Sales/Associate Publisher Michele Sweeney e: [email protected] t: 415.947.6217 its fangs. for the extremely impolite-sounding Senior Account Manager, Eastern Region & Europe In such a hospitable environment of practice of “channel stuffing,” investiga- Afton Thatcher e: [email protected] t: 828.350.9392 Account Manager, Northern California & Southeast contradictions, generalizations enjoy tions which at press time looked to be Susan Kirby e: [email protected] t: 415.947.6226 abundance: “Publishers only do sequels ongoing for the conceivable future. Account Manager, Recruitment Raelene Maiben e: [email protected] t: 415.947.6225 and licenses!” “It’s impossible for third- Though the companies on our list Account Manager, Western Region & Asia party developers these days!” “The represent more than $11 billion in Craig Perreault e: [email protected] t: 415.947.6223 Account Representative French are taking over!” “They’re all worldwide game software sales, the Aaron Murawski e: [email protected] t: 415.947.6227 just out to screw us!” business is still fraught with uncertainty. ADVERTISING PRODUCTION The business is changing, but is it As long as uncertainty propagates to the Corporate Director of Publishing Services Marie Meyers really as bad as all that? To find out, we analyst and investor level for game pub- Advertising Production Coordinator Kevin Chanel Reprints Terry Wilmot t: 516.562.7081 set out to analyze the Top 20 game soft- lishers, their long-term growth strategies GAMA NETWORK MARKETING ware publishers in the world. We dug will battle quarterly forecasts head-on, Senior MarCom Manager Jennifer McLean up release lists and analyzed the output leaving developers on the creative and Marketing Coordinator Scott Lyon of sequels and licenses. We figured out financial fence. Whether you love your CIRCULATION the percentage of each publisher’s publisher or hate them, whether you Group Circulation Director Catherine Flynn reliance on outside development. For have a plum deal or a rotten apple, the Circulation Manager Ron Escobar those who have ever lamented working future of the commercial game industry Circulation Assistant Ian Hay Game Developer Newsstand Analyst Pam Santoro with a good producer at a bad publish- is in their hands. is BPA approved er, or a bad producer at a good publish- Shop talk. Also this month, longtime SUBSCRIPTION SERVICES er, we surveyed willing developers on Artist’s View columnist Hayden Duvall For information, order questions, and address changes t: 800.250.2429 or 847.647.5928 f: 847.647.5972 their relationship experiences with their drops the bomb that he will shortly e: [email protected] partners, also incorporating feedback hang up his writing hat: October will be INTERNATIONAL LICENSING INFORMATION Mario Salinas regarding milestone payment efficiency his last column. While I look forward to t: 650.513.4234 f: 650.513.4482 e: [email protected] and level of creative involvement. revealing his eager successor in Novem- CMP MEDIA MANAGEMENT When I first discussed the idea of put- ber, Hayden’s lively personality, replete President & CEO Gary Marshall ting this report together with its author, with irreverent humor that never fails to Executive Vice President & CFO John Day Executive Vice President & COO Steve Weitzner Tristan Donovan, we debated the right smart with the sting of truth, will be Executive Vice President, Corporate Sales & Marketing Jeff Patterson number of publishers to include: Ten? irreplaceable and greatly missed. Now Chief Information Officer Mike Mikos President, Technology Solutions Robert Faletra Fifteen? Twenty-five? We realized there that Hayden has hopped the pond to President, Healthcare Media Vicki Masseria are a lot more small publishers still very Garland, Texas, will this give him more Senior Vice President, Operations Bill Amstutz Senior Vice President, HR & Communications Leah Landro much afloat than we had thought, many time to help finish that game 3D Realms Vice President & General Counsel Sandra Grayson of whom aren’t represented in our Top is working on? Vice President, Applied Technologies Philip Chapnick 20 but are still eking out a perfectly Vice President, Electronics Paul Miller Vice President, Software Development Peter Westerman respectable living through niche markets Vice President, Information Technologies Michael Friedenberg or geographical specialization. Corporate Director, Audience Development Shannon Aronson Corporate Director, Audience Development Michael Zane Meanwhile, one of our 20 has a stick- er shock–inducing “for sale” sign plant- ed out front (warranty not included), Jennifer Olsen one erstwhile stalwart gave up the ghost Editor-In-Chief 4 WWW.GAMANETWORK.COM INDUSTRY WATCH ; KEEPING AN EYE ON THE GAME BIZ | jamil moledina Judge blocks videogame violence law. U.S. Trek films and television shows with District Judge Robert Lasnik ordered an that of Activision’s STAR TREK games. injunction blocking the enforcement of Activision’s current STAR TREK title is Washington state’s recently passed legis- Ritual’s STAR TREK ELITE FORCE II. lation restricting the sale of violent games to minors. The bill would have SEC investigates U.S. videogame publishers. fined retailers $500 for selling a game Acclaim, Activision, Midway, and THQ depicting violence against law enforce- filed reports indicating that they are under ment officers to anyone under the age of investigation by the Securities and 17. The Interactive Digital Software Exchange Commission (SEC). None of the Association (IDSA) and the Internation- companies has been formally accused, al Game Developers Association (IGDA) Star Trek licensee Activision, publisher of STAR although the companies’ filings indicate joined the lawsuit arguing that video- TREK ELITE FORCE II, is suing licensor Viacom that the investigation is “focused on cer- games are protected by the First Amend- over the franchise’s poor performance. tain accounting practices common to the ment. In a nine-page opinion, Judge interactive entertainment industry, with Lasnik wrote that the plaintiffs had nate. Activision said it was terminating specific emphasis on revenue recognition.” “raised serious questions regarding the its agreement to license the Star Trek constitutionality of [the law].” property because Viacom, through its Nintendo forces pirates to walk the plank. In subsidiary Paramount, released only one a Hong Kong court, Nintendo won a Activision sues Viacom, phaser on stun. Star Trek film in the five years since the HK$5 million (U.S. $641,000) judgment Activision filed a breach of contract law- agreement was signed, has no plans for against Lik Sang, which made a device suit against Viacom alleging that it more films, let two Star Trek shows go that enables the piracy of Game Boy allowed the Star Trek franchise to stag- off the air, and did not coordinate the software. q development and marketing of Star Send all industry and product THE TOOLBOX release news to [email protected]. P DEVELOPMENT SOFTWARE, HARDWARE, UPCOMING EVENTS AND OTHER STUFF B NewTek gives more textures. NewTek OpenML 1.0 SDK, a cross-platform CALENDAR recently released Texture Collection, software development kit for manipulat- XTREME GAME DEVELOPERS Third Edition, a set of 50 high-resolu- ing digital media, that runs on both XPO tion JPEG images. These include tex- Windows and Linux. Khronos also rati- THE WESTIN SANTA CLARA tures such as wood, metal, sky, nature, fied the OpenGL ES 1.0 standard, Santa Clara, Calif. and stone. All are available as a free which enables mobile devices to support September 6–7, 2003 download. www.newtek.com advanced graphics. Both OpenML 1.0 Cost: $299–$359 SDK and OpenGL ES 1.0 are royalty- www.xgdx.com Turbo Squid improves 3DS Max plug-in. free downloads for developers. Turbo Squid released an updated ver- www.khronos.org AUSTIN GAME CONFERENCE sion of its 3DS Max plug-in that AUSTIN CONVENTION CENTER enables complex rendering in large Discreet announces 3DS Max 6. Discreet is Austin, Tex. (more than 50 million polygons) planning a fall release for 3DS Max 6, September 11–12, 2003 scenes. The FinalRender Stage-1 plug- the latest version of its 3D modeling Cost: $85–$125 in supports distributed rendering and and animation software.