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Rogue Legacy
Gaming Systems and Features of Discovery Centre Station 1
Desafio Change the Game Google Play
Ludic Dysnarrativa: How Can Fictional Inconsistency in Games Be Reduced? by Rory Keir Summerley
GOG-API Documentation Release 0.1
Reel Fishing the Great Outdoors Ps3
From Rogue to Lootboxes: Two Faces of Randomness in Computer Games
A MEDITATION on LOSS WITHIN GAMES by Justin C. Tokarski A
Generating Two-Dimensional Platformer Game Levels from Storylines
Platform Game Games List
DEPICTIONS of GENDER in INDIE VIDEO GAMES by Jon Beaubien
Procedural Generation Applied to a Video Game Level Design
The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
ELIMINATION from Design to Analysis
Teaching and Motivating Players Through Failure in Difficult Games Anthony Bushner Purdue University
Emerging Genres of Online Technical Communciation Luke Anthony Thominet Wayne State University
Why Video Game Genres Fail: a Classificatory Analysis
Nintendo Switch
Lego Worlds Tout Un Monde
Top View
Eagle Island Twist Press Release
Finding Aid to the LGBTQ Game Archive Collection, 1986-2020
ELIMINATION from Design to Analysis
Robert Whitaker History Respawned