Robert Whitaker History Respawned
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Gaming Systems and Features of Discovery Centre Station 1
Gaming systems and features of Discovery Centre Station 1: XBox 1 with Remote The Book of Unwritten Tales 2 Wii U and Wii U Remote Braid Playstation 4 with Remote The Bridge Gaming PC with Gaming keyboard and The Cat and the Coup mouse Cave Story+ Downloaded games in station 1 include: Closure 7 Grand Steps, Step 1: What Ancients Begat Cogs 140 Coil AaAaAA!! – A Reckless Disregard for Colosse Gravity Colour Bind ABE VR Crawl Achron Cube & Star: An Arbitrary Love AltscpaceVR Dayz Amnesia: The Dark Descent Deep Under the Sky Analogue: A Hate Story Desktop Dungeons A Story About My Uncle Destinations B.U.T.T.O.N. Dinner Date Bad Hotel Dream Banished The Dream Machine Bastion The Dream Machine: Chapter 3 The Beginner’s Guide The Dream Machine: Chapter 4 Besiege The Dream Machine: Chapter 5 Between IGF Demo Dungeon of the Endless Bientôt l’été Dust: An Elysian Tail Bigscreen Beta Elegy for a Dead World BioShock Infinite Endless Legend The Binding of Isaac: Rebirth Ephemerid: A Musical Adventure BIT.TRIP RUNNER Estranged: Act 1 BlazeRush Carleton University Library and the Discovery Centre September 2019 Euro Truck Simulator 2 Interstellar Marines Evoland Intrusion 2 Evoland 2 Invisible, Inc. Fallout Jamestown Fallout 2 Joe Danger Fallout Tactics Keep Talking and Nobody Explodes Farming Simulator 17 Kentucky Route Zero Flotilla LA Cops FLY’N Legend of Dungeon The FOO show Life is Strange The Forest LIMBO Fotonica Lisa Frozen Synapse Little Inferno FTL: Faster than -
List of Western-Themed Games
List of Western-Themed Games Key action (A) adventure (ADV) card game (C) duel (D) first-person shooter (FPS) laser disc/multimedia (LD) other (O) pinball (PB) platform (PL) puzzle (PUZ) real-time strategy/manager (RTS) role-playing game (RPG) strategy/wargame (S) target shooting/reaction (TS) Year Games 1939 Buckaroo (PB), Ride “M” Cowboy (PB) 1941 Texas Mustang (PB) 1945 Wagon Wheels (PB) 1946 Dynamite (PB) 1947 Broncho (PB), Ranger (PB) 1948 Round Up (PB) 1949 Oklahoma (PB), Tumbleweed (PB), Utah (PB) 1950 Buffalo Bill (PB), Six Shooter (TS) 1954 Stage Coach (PB) 1955 Smoke Signal (PB), Southern Belle (PB), Wild West Gallery (TS) 1957 Arrow Head (PB) 1959 Gunsmoke (TS) 1960 Pony Express (TS), Texan (PB), Wagon Train (PB) 1961 Double Barrel (PB), Indian Scout (TS), Mr. Quick Draw (TS), Mr. Top Gun (TS), Wild West (TS) 1962 Arrowhead (PB), Flipper Cowboy (PB) 1963 Bronco (PB), Texas Ranger Gatling Gun (TS) WiderScreen 1/2015: Villin lännen uudet visiot – New Visions of the Wild West 1964 Bonanza (PB), Championship Fast Draw (TS) 1965 Buckaroo (PB) 1966 Six Shooter (PB) 1967 Rifleman (TS), Wild West Rifle Gallery (TS) 1968 Civil War (S), Dogies (PB), Gun Smoke (PB), Stage Coach (PB) 1969 Lariat (PB) 1970 Bonanza (TS), Cowboy (PB), Gun Fight (D), White Lightning (TS) 1971 Gold Rush (PB), Lawman (PB) 1972 Rodeo Shooting Gallery (TS), Texas Ranger (PB) 1974 Big Indian (PB), Cowboy (A), Wild Gunman (TS) 1975 El Dorado (PB), Fast Draw (PB), Gun Fight [Western Gun] (D) 1976 Cherokee (PB), Outlaw (TS), Plinker’s Canyon (TS), Top -
Desafio Change the Game Google Play
Desafio Change the Game Google Play Como fazer o design de um jogo? Slides por: Leonardo Tórtoro Pereira ([email protected]) Willian Gonzaga Leodegario ([email protected]) O Desafio ➔ Iniciativa do Google para incluir mais mulheres na área de desenvolvimento de jogos; ➔ Montar a ideia de um jogo mobile sob o tema “O que eu quero ver no futuro?” O Desafio ➔ 500 selecionadas terão acesso a aulas de programação ➔ 2 ganhadoras terão seus jogos produzidos e publicados no Google Play ➔ Submissões até 30 de setembro O Desafio ➔ Como funciona o seu jogo? ➔ Como a ideia do seu jogo está relacionada com o tema? ➔ O seu jogo tem uma história? ➔ Qual(is) o(s) gênero(s) que melhor descreve(m) seu jogo? Jogos Favoritos ➔ Quais os jogos que vocês gostam? ➔ Como é esse jogo? ➔ O que te faz gostar desse jogo? Vamos Começar? Objetivos ➔ Definir e exemplificar gêneros de jogos ➔ Definir game design ➔ Apresentar os conceitos básicos de game design ➔ Apresentar exemplos práticos de bons designs ➔ Apresentar documentação de game design Gêneros de Jogos Gêneros de Jogos ◆ Ação ◆ Simulação ◆ VR ◆ Estratégia ◆ AR ◆ Esportes ◆ Aventura ◆ Parlor (incomum) ◆ Luta (*ação) ◆ Quebra-Cabeças ◆ Corrida(*esportes) ◆ Massive Multiplayer ◆ Role-playing Online (MMO) 9 Ação ➔ Foco em desafios que requerem coordenação olho-mão e habilidades motoras para serem superados ➔ Centrados no jogador, que está no controle da maioria das ações ➔ A maioria dos jogos mais antigos pertenciam a esse gênero, ainda possui uma vasta parte do mercado de jogos. ➔ Possui vários -
Ludic Dysnarrativa: How Can Fictional Inconsistency in Games Be Reduced? by Rory Keir Summerley
Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced? by Rory Keir Summerley A Thesis submitted in partial fulfilment of the requirements for the Degree of Doctor of Philosophy (PhD) at the University of the Arts London In Collaboration with Falmouth University December 2017 Abstract The experience of fictional inconsistencies in games is surprisingly common. The goal was to determine if solutions exist for this problem and if there are inherent limitations to games as a medium that make storytelling uncommonly difficult. Termed ‘ludic dysnarrativa’, this phenomenon can cause a loss of immersion in the fictional world of a game and lead to greater difficulty in intuitively understanding a game’s rules. Through close textual analysis of The Stanley Parable and other games, common trends are identified that lead a player to experience dysnarrativa. Contemporary cognitive theory is examined alongside how other media deal with fictional inconsistency to develop a model of how information (fictional and otherwise) is structured in media generally. After determining that gaps in information are largely the cause of a player feeling dysnarrativa, it is proposed that a game must encourage imaginative acts from the player to prevent these gaps being perceived. Thus a property of games, termed ‘imaginability’, was determined desirable for fictionally consistent game worlds. Many specific case studies are cited to refine a list of principles that serve as guidelines for achieving imaginability. To further refine these models and principles, multiplayer games such as Dungeons and Dragons were analysed specifically for how multiple players navigate fictional inconsistencies within them. While they operate very differently to most single-player games in terms of their fiction, multiplayer games still provide useful clarifications and principles for reducing fictional inconsistencies in all games. -
Textbook List Odd Year 02-03
Elementary Textbook List Odd year 02-03 Lake Union Conference Office of Education TABLE OF CONTENTS Adopted Textbooks .................................................................. 3 New Material....................................................................... 4 General Curriculum Information........................................................ 5 Curriculum by Grade Multi-Grade Classroom Curriculum (or Alternation Plan) .............................. 7 Kindergarten Curriculum ....................................................... 8 Multi-Grade 1-8 Curriculum ..................................................10-17 Grade 1-8 Curriculum.......................................................18-25 Subject Information and Enrichment Material Art........................................................................ 26 Bible ...................................................................... 28 Computers.................................................................. 32 English .................................................................... 34 Handwriting ................................................................ 35 Mathematics ................................................................ 35 Music...................................................................... 36 Phonics .................................................................... 39 Physical Education ........................................................... 39 Reading.................................................................... 40 Reading -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Reproductions Supplied by EDRS Are the Best That Can Be Made from the Original Document
DOCUMENT RESUME ED 438 385 UD 033 357 TITLE Computer Equity @ School. INSTITUTION Michigan Univ., Ann Arbor. School of Education. ISSN ISSN-1054-0091 PUB DATE 1999-00-00 NOTE 41p. AVAILABLE FROM Programs for Educational Opportunity, 1005 School of Education, University of Michigan, Ann Arbor, MI 48109-1259. Tel: 734-763-9910; Fax: 734-763-2137; e-mail: [email protected]; Web site: http://www.umich.edu. PUB TYPE Collected Works Serials (022) JOURNAL CIT Equity Coalition for Race, Gender, and National Origin; v5 Fall 1999 EDRS PRICE MF01/PCO2 Plus Postage. DESCRIPTORS Computer Software Evaluation; *Computer Uses in Education; *Educational Technology; Elementary Secondary Education; *Equal Education; Parent Participation IDENTIFIERS *Access to Computers ABSTRACT This edition of "Equity Coalition" is designed to be a resource to assist those who have responsibility for technology in the schools. The authors of these articles discuss a variety of issues related to computer uses in education and equal access to educational technology. The issue contains the following articles: (1) "Technology--A New Kind of Literacy" (Percy Bates); (2) "Loving the New: U.S. Culture and Computers Equity" (Eleanor Linn); (3) "Tomorrow's Jobs: How High-Tech Are They?" (Eleanor Linn); (4) "Equitable Software Design: An Interview" (Brenda Matthis and Salome Gebre-Egziabher); (5) "Culture and Computer Technology in the Classroom" (Martha A. Adler); (6) "Gender, Equity, and Computer Technology" (Eleanor Linn); (7) "Parents, Computers, and Telecommunications" (Elizabeth M. Mimms); (8) "Guidelines for Selecting Equitable Software" (Marta Larson); (9) "On the Road to Cultural Bias: A Critique of 'The Oregon Trail' CD-ROM" (Bill Bigelow with Marta Larson);(10) "Unequal Computer Access and the Achievement Gap" (Ted Wilson);(11) "Successfully Merging onto the Information Super-Highway" (Tasha Lebow and David Dugger); and (12) "Recommended Resources for Computer Equity at School" (Eleanor Linn and Ted Wilson). -
Klondike Gold Rush, 1897-98: an Educator's Guide to America's" Last
DOCUMENT RESUME ED 460 895 SO 028 599 AUTHOR Remick, Scott; Cook, Cathy TITLE Klondike Gold Rush, 1897-98: An Educator's Guide to America's "Last Grand Adventure." INSTITUTION Klondike Gold Rush National Historical Park, Skagway, AK. SPONS AGENCY National Park Service (Dept. of Interior), Washington, DC. PUB DATE 1997-00-00 NOTE 36p.; Photographs may not reproduce clearly. Printed through grant by the C.C. Silson Company, Seattle, WA. Funded through the National Park Service's Parks as Classrooms program. AVAILABLE FROM Klondike Gold Rush National Historical Park, P.O. Box 517, Skagway, AK 99840. Tel: 907-983-2821; Web site: http://www.nps.gov/klgo. PUB TYPE Guides Classroom Learner (051) Guides Classroom Teacher (052) EDRS PRICE MF01/PCO2 Plus Postage. DESCRIPTORS Instructional Materials; Junior High Schools; *Local History; Modern History; *Primary Sources; Social Studies; *State History; Teaching Guides; *United States History IDENTIFIERS *Alaska; *Klondike Gold Rush ABSTRACT This student handbook provides an overview of the Klondike Alaska Gold Rush of 1897-98. The unit was designed for junior high school students but can be modified for different grade.levels. A vocabulary list and worksheet accompanies the unit, along with a time line and map activity. A group activity requires students to work in teams to get their goods over the Chilkoot Pass and on to Dawson City and the Klondike. A "Gold Rush Jeopardy" game provides a review for the unit. Numerous photographs and other archival materials accompany the unit. (EH) Reproductions supplied by EDRS are the best that can be made from the original document. -
Reel Fishing the Great Outdoors Ps3
Reel fishing the great outdoors ps3 Buy Reel Fishing®: The Great Outdoors [full game] for PS Vita from Download PlayStation® games and DLC to PS4™, PS3™, and PS Vita. Juegos Super Baratos: ?s= Codigo de descuento:PlayMasterHD. REEL FISHING: The Great Outdoors - PSP - Gameplay - ¡Diversión a Tope! PlayMaster ✮VARIEDAD&DIFERENCIA. Fishing games ftw! ;) c-- Follow me on twitter! As for Reel Fishing: The Great Outdoors, there was very little care at all as it feels like it was programmed by people who have never fished at. C'est une petite semaine qui s'ouvre aux joueurs PlayStation sur le store en ligne. PS3 VITA PS2 PSP. Images. Toutes les images. L'avis de A Wide Range of Fishing Locales from wide-open lakes to dense, lush green forests! Fish in Real Time with varying weather conditions and daylight patterns! For Reel Fishing: The Great Outdoors on the PSP, GameFAQs has 1 save game. TGS Fish Eyes Portable Hands-On. We cast a few lures and come up empty-handed with this handheld fishing sim. Sep 23, pm. Download Game PSP PPSSPP PS3 Free. Home · Hot PSP . Reel Fishing: The Great Outdoors is a return to nature fishing! Whether you're a seasoned veteran. Reel Fishing The Great Outdoors Game for the Sony PSP. Used and in great condition, now on sale! We have Reel Fishing: The Great Outdoors IN STOCK HERE for the PSP at Video Game Advantage. You name it, we got it - discount PS2 games, great PS3. Summary: Reel Fishing: The Great Outdoors is a return to nature fishing Whether you're a seasoned veteran or have yet to cast your first line. -
From Rogue to Lootboxes: Two Faces of Randomness in Computer Games
The Philosophy of Computer Games Conference, Copenhagen 2018 From Rogue to lootboxes: two faces of randomness in computer games. Paweł Grabarczyk Introduction In this paper I try to look at two opposite ways that randomness is employed and, more importantly, evaluated in computer games. It seems fascinating that the same mathematical and statistical phenomenon could lay at the roots of some of the most acclaimed and despised design principles of contemporary games. On the face of it, this may not seem to be paradoxical at all as it could be argued to be true of many other objects and processes. After all, the same knife could be used to prepare a meal and to hurt people. What makes the case of randomness interesting however is that this connection between its heralded and criticized sides is never examined and that they are often treated as completely separate phenomena. One initial clarification that may be needed is that the paper does not cover instances in which randomness has been used only during production of the game. In other words – I am interested only in cases where random values and patterns appear during the game execution. To see this difference, think of any game which contains a map generated in random or partially random manner via some additional development tools, but where the game itself uses the map as a fixed asset. To use a concrete example, compare Just Cause 2 and Minecraft. The former contains a fixed map which has been (at least partially) procedurally generated by the developers (Blomberg 2013), the latter contains a map which is generated by the game itself, whenever it is started anew. -
Clarence Leroy Andrews
CLARENCE LEROY ANDREWS Books and papers from his personal library and manuscript collection. From a bibliography compiled by the Sheldon Jackson College Library, Sitka, Alaska Collection housed in the Sitka Public Library CLARENCE LEROY ANDREWS i862 - 1948 TABLE OF CONTENTS Sheldon Jackson College - C. L. Andrews Collection Annotated Bibliography [How to use this finding aid.] [Library of Congress Classification Outline] SECTION ONE: Introduction SECTION TWO: Biographical Sketch [Provenance timeline for Andrews Collection] [Errata notes from physical inventory Aug.-Nov. 2013] SECTION THREE: Listing of Books and Periodicals SECTION FOUR: Unpublished Documents SECTION FIVE: Listing of Maps in Collection SECTION SIX:** [Archive box contents] [ ] Indicate materials added for finding aid, which were not part of original CLA bibliography. ** Original section six, Special Collection pages, were removed. Special Collections were not transferred to the Sitka Public Library. How to use the C. L. Andrews finding aid. This finding aid is a digitized copy of an original bibliography. It has been formatted to allow ‘ctrl F’ search strings for keywords. This collection was cataloged using the Library of Congress (LOC) call number classification system. A general outline is provided in this aid, and more detail about the LOC classification system is available at loc.gov. Please contact Sitka Public Library staff to make arrangements for research using this collection. To find an item: Once an item of interest is located in the finding aid, make note of the complete CALL NUM, a title and an author name. The CALL NUM will be most important to locate the item box number. The title/author information will confirm the correct item of interest. -
All of These Drawbacks Are Just Things We Haven't Seen in a Mystery/T
of the novel, I was riveted. I mean, think about it: all of these drawbacks are just things we haven’t seen in a mystery/thriller/ghost story before. A lawyer that is as corrupt as the accused; a main character fighting not to know the truth; a whole town that forgets. Those are pretty interesting in themselves. Maybe the interest in the novel should come from the fact that it is so dif- ferent than others: literary, character-driven, a mixture of genres, exciting, funny. This novel does what I wish others did—reach for more than has been reached for before. I just wish the reader could have grabbed all of it too. Jerome Stueart is finishing his PhD in English/Creative Writing at Texas Tech Uni- versity, but is staying one year at Yukon College as a Fulbright Scholar, writing a novel about northern biologists and northern wildlife. Music of the Alaska-Klondike Gold Rush: Songs and History by Jean A. Murray. Fairbanks: University of Alaska Press, 1999. xvii, 440pp., maps, photographs, illustrations, bibliography. ISBN 1-889963-13-5 (hc), $54.95 US or ISBN 1- 889963-14-3 (coil), $35.95 US. Reviewed by Rachel Grantham. Is there anything left to know about the great Klondike Gold Rush? Simply by asking the right questions and putting in ten years of dedicated research to answer them, Jeanne A. Murray has filled at least one gaping hole in the history. A sociologist, amateur musician, and longtime Alaskan, Murray has com- piled a fascinating, focused compendium representing stampeder musical life in the Yukon and Alaska at the time of the Klondike Gold Rush.