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Rhythm game
14 Apple Arcade Games to Play on Launch Day from Strategy to Action to Puzzle Games, Here’S Where You Should Head First
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
CPR for the Arcade Culture a Case History on the Development of the Dance Dance Revolution Community
Building a Music Rhythm Video Game Information Systems and Computer
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
Teach Me to Dance: Exploring Player Experience and Performance in Full Body Dance Games
A Blockchain-Based Music Roguelike Game
Our Goal Is to Build a Rhythm Game That Allows You to Plug in Your Own Music
Creating a Rhythm Audio Game
Music in Games
Global Voices
Rhythm Dungeon: a Blockchain-Based Music Roguelike Game
Looked, Underappreciated, Or Japan-Only Games for This Wonderful Console
Fully-Hyperlinked SGX Event Program
The Effects of Haptics on Rhythm Dance Game Performance and Enjoyment
You've Seen the Movie, Now Play The
Exergames for Youth with Cerebral Palsy: Designing for Gameplay and Social Accessibility
Frets on Fire X Documentation Release 4.0.0A2
Top View
The Roles, Mechanics, and Evolution of Boss Battles in Video Games" (2018)
Competitive Gaming
Scariest Pc Games Download Scariest Pc Games Download
Beat Saber Is a VR Rhythm Game Where You Slash the Beats of Adrenaline-Pumping Music As They Fly Towards You, Surrounded by a Futuristic World
Exergaming: Effects on Elderly in a Smart Gym Environment
Tom Apperley Gaming Rhythms: Play and Counterplay from the Situated to the Global
The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
Focusing on Rhythm Game
Dynamic Difficulty Adjustment in Video Games 1
The Influence of Exergaming on Heart Rate, Perceived Exertion, Motivation to Exercise, and Time Spent Exercising
Name Description Rec. Age Tags Beat Saber Beat Saber Is a VR Rhythm
On the Principles of Interactivity In
Psychomotor Skill Measurement of Video Game Players
Tickompiler Documentation Release 1.9.0
On Abusive Game Design
Following the Beat of Taiko No Tatsujin
An Analysis of Localization and Circulation of Japanese Video Games in North America
Ludic Music in Video Games