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Replay value
The Resurrection of Permadeath: an Analysis of the Sustainability of Permadeath Use in Video Games
Preparation of Papers for R-ICT 2007
Game Review | the Legend of Zelda file:///Users/Denadebry/Desktop/Hpsresearch/Papersfromgreen
University of California Santa Cruz Learning from Games
PROCEDURAL CONTENT GENERATION for GAME DESIGNERS a Dissertation
Learning Human Behavior from Observation for Gaming Applications
A User's Guide to the Apocalypse
Mapping the Intersection of National Identity and Gaming Culture in the Pacific Region
Reporting from a Video Game Industry in Transition, 2003 – 2011
Strategic Timing of Entry: Evidence from Video Games
Procedural Content Generation for Computer Games
Introduction: Unpredictable Play
GAME DESIGN MERIT BADGE PART 1 Counselor Joshua Wolfsohn GOALS
On the Ultimate Goals of Games: Winning, Finishing, and Prolonging José P
Challenge and Retention in Games
Game Review of Roberta Williams'
'Variations on a Theme'
Replayability of Video Games
Top View
UC Berkeley UC Berkeley Electronic Theses and Dissertations
Proquest Dissertations
The Effect of Leaderboard Ranking on Players' Perception of Gaming
The Roles, Mechanics, and Evolution of Boss Battles in Video Games" (2018)
Dynamic Difficulty Adaptation for Heterogeneously Skilled Player
Player Modeling for Role-Playing Games Improving Bethesda’S Radiant AI
Emotional and Functional Challenge in Core and Avant-Garde Games
Beginning with Dr
Using Machine Learning Techniques to Create AI Controlled Players for Video Games
Procedural Content Generation for Cooperative Games Bologna
A Game Engine for Exploring Novel Fog of War Mechanics Zackery Mason
Design and Spectatorship in the World of Competitive Gaming
A User's Guide to the Apocalypse
Replayability: a Structural Approach to Players and Computer Games
Chrono Trigger Walter Shen I. Game Information the Game Being
Apple Platform Security
Adam Driscoll STS 145 2/18/200 1 Marathon 1: Creditsthe
Studia Humanistyczne AGH Tom 19/1 2020
Playing the Past: History and Nostalgia in Video Games
From Dota to MOBA: the Emergence and Crisis of Playful Co-Creativity in Multiplayer Online Battle Arena Games
A Data-Driven Approach for Video Game Playability Analysis Based on Players’ Reviews
Gaming and the Arts of Storytelling
A Study of Techniques for Measuring Enjoyment in Video Games Containing Procedural Generation
Rabi Afram Puzzle Design in Adventure Games
Sebastian Domsch Storyplaying Narrating Futures
Commercial Skipping Technology and the New Market Dynamic: the Relevance of Antitrust Law to an Emerging Technology
The Cake Is Not a Lie: Narrative Structure and Aporia in Portal & Portal 2
An Analysis of Video Game Religion Joshua K
The Effect of Closely-Coupled Interaction On
Evolving Interesting Maps for a First Person Shooter
The Effect of Closely-Coupled Interaction on Player Experience in Casual Games Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx
Improving the Performance of Early-Stage Software Startups Design and Creativity Viewpoints JYU DISSERTATIONS 399
A Taxonomy Approach to Studying How Gamers Review Games
Sport and Gamification
Most Recommended Board Games
A Digital Video Digital a C
Representing and Reasoning About Videogame Mechanics for Automated Design Support