GAME DESIGN MERIT BADGE PART 1 Counselor Joshua Wolfsohn GOALS
GAME DESIGN MERIT BADGE PART 1 Counselor Joshua Wolfsohn https://tinyurl.com/scoutingathomefallmb GOALS EXPECTATIONS REVIEW PREREQUISITES SPRINGBOARD HOUSE RULES BUILD ON WHAT WE KNOW HOMEWORK EXPECTATIONS (Be Respectful) Don’t Forget Design Notebooks PLEASE USE REAL NAMES TAKE TURNS AND SHARE THE AIR ENGAGE AND SHARE KEEP YOUR SCREEN ON RESPECT OTHER’S OPINIONS COLLABORATE AND CREATE REQ. 1A MY EXAMPLE Solitaire: card, single player, clear the Analyze four games you have played, field by making piles by suite, no theme each from a different medium. Identify Risk: board, multiplayer, occupy all 42 the medium, player format, objectives, territories by rolling dice, conquer the rules, resources, and theme (if relevant). world Discuss with your counselor the play Minecraft: electronic, open player, play experience, what you enjoy in each with blocks, use resources to … yeah, game, and what you dislike. square world Quidditch: sport, 2 teams 7 players each, score the most points and catch the snitch, no theme. WHY DO WE PLAY GAMES? REQ. 1A MY EXAMPLE Solitaire: card, single player, clear the Analyze four games you have played, field by making piles by suite, no theme each from a different medium. Identify Risk: board, multiplayer, occupy all 42 the medium, player format, objectives, territories by rolling dice, conquer the rules, resources, and theme (if relevant). world Discuss with your counselor the play Minecraft: electronic, open player, play experience, what you enjoy in each with blocks, use resources to … yeah, game, and what you dislike. square world Quidditch: sport, 2 teams 7players each, score the most points and catch the snitch, no theme.
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