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Renju
Bibliography of Traditional Board Games
Inventaire Des Jeux Combinatoires Abstraits
CONNECT6 I-Chen Wu1, Dei-Yen Huang1, and Hsiu-Chen Chang1
RENJU for BEGINNERS Written by Mr. Alexander NOSOVSKY and Mr
Let's Forget About Guys Packet 2.Pdf
Convolutional and Recurrent Neural Network for Gomoku
A Defensive Strategy Combined with Threat-Space Search For
Pentago Is a First Player Win: Strongly Solving a Game Using Parallel In-Core Retrograde Analysis
Fanorona*Leads*To*Draw
SOLVING RENJU János Wágner1 István Virág2 Budapest, Hungary
Two Methods for Investigating the Generalized Tic-Tac-Toe
Tips for Teaching Logical Games 1
New Heuristic Algorithm to Improve the Minimax for Gomoku Artificial Intelligence
Symbolic Search in Planning and General Game Playing
The Go Transformer: Natural Language Modeling for Game Play
The Hales-Jewett Theorem and Its Application to Further Generalisations of M, N, K-Games
A Desktop Grid Computing Service for Connect6
Custom Game & Puzzle Development by Zillions
Top View
Use Style: Paper Title
A Logikai Táblajátékok Alkalmazásának Célja
What Constitutes Fairness in Games? a Case Study with Scrabble
Tic-Tac-Toe: Understanding the Minimax Algorithm
Application of Combinatorial Techniques to the Ghanaian Board Game Zaminamina Draft Elvis K
Solving Games Dependence of Applicable Solving Procedures
Crystal Edition
GAMESMAN a Finite, Two-Person, Perfect-Information Game Generator