Tips for Teaching Logical Games 1
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Tips for teaching logical games 1. The games should fit the kid’s age and abilities. 2. The length of the game should be in consideration of the child's ability to concentrate. 3. The kid should not learn a new game until the previous one has been properly practiced, and knows the rules certainly. 4. All games should bring positive experiences for the child. 5. It is important to have links between the games in their logic, in their rules, build on the lessons learned before. 6. If possible, try to combine games with moving as well. 7. Only 10-20% of the time should be spent on teaching. In the rest the children should be playing. 8. When learning new games always use the same system. For example: Presentation of the game Questions Trial game Questions 9. The child is responsible for the toys, they always need to check that no piece is missing or damaged. 10. If possible, make a game with the kid, as it is cost-effective, it's easier to replace the missing parts. 11. Arrange a competition. Rivalry is the essence of children. Its result is objective, encourages the children for self-assessment. 12. Appreciate all the performance, reward the worthy. 13. Get in touch with parents, students, and involve them in the game. 14. The children should teach as well. They can teach the games they know to new students. This way they arrange their knowledge better. 15. On the first lesson tell the rules that apply on your lessons and to every game. Game rules Tic-tac-toe https://www.youtube.com/watch?v=5SdW0_wTX5c Tic-tac-toe (also known as noughts and crosses or Xs and Os) is a paper-and-pencil game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row wins the game. The following example game is won by the first player, X: Connect Four https://www.youtube.com/watch?v=utXzIFEVPjA Connect Four (also known as Captain's Mistress, Four Up, Plot Four, Find Four, Four in a Row, Four in a Line and Gravitrips (in Soviet Union)) is a two-player connection game in which the players first choose a color and then take turns dropping one colored disc from the top into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the next available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own discs. Connect Four is a solved game. The first player can always win by playing the right moves. ‘Roll-in’ Four-in-a-row The game starts on an empty chess board. Choose one side of the board and ‘roll-in’ on piece. This means that the piece only stops if it reaches the other side of the board or hits another piece on its way. The aim is to have four of your pieces vertically, diagonally or horizontally. ‘Shuffle’ Four-in-a-row The game starts on an empty chess board. You can put your piece anywhere on the side of the board, even if it’s already occupied. If there is already one piece on the place where you want to put it, you can push all of the pieces forward the middle of the board. The aim is to have four of your pieces vertically, diagonally or horizontally. Neutron The game is played on a 5x5 board. Arrange the pieces as shown: The middle piece is called ‘pig’. The aim is to move the ‘pig’ to your backline or unable your opponent to move with the ‘pig’. Players first move the ‘pig’ and then one of their own piece. Players can move in any directions, but only from side to side or until it hits another piece, as if the board is an ice- skating ring. Bolotudu The game is played on 5x6 board with 12-12 pieces. In the first part of the game each player places their pieces on the board. Players put two pieces on the board in one round. The only rule is that three pieces of the same color can’t be next to each other vertically or horizontally. In the second part of the game, when all pieces are on the board, players can move their pieces vertically or diagonally, but only one step and only to empty places. The aim is to have three of your pieces together vertically or diagonally, so you can remove one enemy piece that is next to your three pieces. The aim is to remove as much enemy pieces as you can until they only have two pieces left on the board. Pikk-Pakk The game starts in this position. White starts the game and moves one row or column where he has more pieces then black. In the next move black does the same where he has ore pieces then white. The aim is to surround the middle piece vertically and diagonally with your pieces. In this picture when black moves the row left side wins by surrounding the right piece. Dots Dots is a two player area reservation game. You can even play it on paper with pencils as well. Here are some possible boards: At the start of a blank board players place alternately a match on the side of the squares. When a match is placed on the 4th side of a square, the player placing it will place its own mark (stone) in the square (occupy it). Then he follows again, as long as you he occupies a square. The one having more squares at the end wins the game. Quarto https://www.youtube.com/watch?v=VMazU6Q-YFY Description This is a game for two players. The board has 16 squares (4x4), and the 16 different pieces that can be constructed combinating the following four characteristics: Size (big/small) Colour (red/blue) Shape (circle/ square) Hole (piece with hole/piece without hole) Objective The aim of the game is to complete a line with four pieces that are similar at least about one of the four described characteristics (four big pieces, four little, four red, four blue, four circle, four square, four with hole or four without hole). The line may be vertical, horizontal or diagonal. The winner is the player who places the fourth piece of the line. How the game goes on Players move alternatively, placing one piece on the board; once inserted, pieces cannot be moved. One of the more special characteristics of this game is that the choice of the piece to be placed on the board is not made by the same player who places it; it is the opponent who, after doing his move, decides which will be the next piece to place. So, each turn consists of two actions: 1. Place on the board the piece given by the opponent. 2. Give to the opponent the piece to be placed in the next move. In the first turn of the game, the player who starts has only to choose one piece for the opponent. For beginners the players don’t choose piece for each other but for themselves. Final The game finishes in a draw when nobody reaches the objective after placing the 16 pieces. Gomoku Gomoku, also called Gobang or Five in a Row, is an abstract strategy board game. Players alternate turns placing a stone of their color on an empty intersection. The winner is the first player to form an unbroken chain of five stones horizontally, vertically, or diagonally. In Swap2 rule, the first player starts by placing three stones (2 black 1 white, if black goes first) on the board. The second player next can select one of these three options: choose to play black, or to play white and place one more stone, or to place two more stones to change the shape and let the first player choose the color. The rule of three and three bans a move that simultaneously forms two open rows of three stones (rows not blocked by an opponent's stone at either end). The rule of four and four bans a move that simultaneously forms two rows of four stones (open or not). Renju is played on a 15×15 board, with the rules of three and three, four and four, and overlines applied to Black only and with opening rules, some of which are following the swap pattern. In Caro (also called Gomoku+, popular among Vietnamese), the winner must have an unbroken row of five stones and this row must not be blocked at either end. This rule makes Gomoku more flexible and provides more power for White to defend. Omok is played the same as Standard Gomoku; however, it is played on a 19×19 board and include the rule of three and three. The overlines rules, do not count. Ninuki-renju or Wu is a variant which adds capturing to the game; it was published in the USA in a slightly simplified form under the name Pente. http://gomoku.yjyao.com/ Pente https://www.youtube.com/watch?v=CyKjUXDe3Eg The players alternate in placing stones of their color on free intersections, with White always assuming the opening move. The players aim to align five stones of the same color in vertical, horizontal or diagonal lines. Captures are obtained by flanking pairs of an opponent's stones in any same direction.