DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» PlatinumGames
PlatinumGames
Links to the Past User Research Rage 2
Color and Games
Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
Mukokuseki and the Narrative Mechanics in Japanese Games
Playing to Death • Ken S
Sega Announces a Platinum Partnership
Beyond Bayonetta's Barbie Body
Narrative Mechanics
Gaming Is Booming in China As the Coronavirus Means More Time at Home
21St Annual DICE Awards Finalists.Xlsx
“This. Cannot. Continue.” – Ludoethical Tension in Nier: Automata Milan Jaćević, IT University of Copenhagen
The Wonderful 101™ Game for the Wii U™ System
Narrative Video Game Aesthetics and Egocentric Ethics a Deweyan Perspective
The Giant, the Machine and the Human
A Very Happy Wireframe-Iversary!
The Sacred & the Digital
Up T Se at S R D Et Te G T G Ni Mo E D Tso Yr Is M S Ns Io
Evolving Narrative Representation of Women in Video Games
Top View
Experiencing the Passage of Time in Video Games Federico Alvarez Igarzábal Institute for Frontier Areas of Psychology and Mental Health Freiburg, Germany
Lifting the Lid on Video Games
Game Designers Award Newly Established! Selected by Game Creators from the Perspective of Creators!
Who Is Enthusiast Gaming and What Is All the Fuss About?
360Zine Issue 21
Microsoft Julkisti Uusia Xbox One -Laitteita, Xbox Live - Ominaisuuksia Ja Kaikkien Aikojen Suurimman Pelivalikoiman Xboxin Historiassa
February 6, 2020 Nangang Exhibition Center Hall 1 APGS MAIN STAGE
Bayonetta Manual Page 01 Story
Localization: Fans, the New Frontier
Okami Is an Action-Adventure Game Developed by Clover Studios And
Atsushi Inaba Executive Director & Producer
Design for Transfer Figural Transfer Through Metaphorical Recontextualization in Games for Health
© 2014 Konami Digital Entertainment Developed by Platinumgames Inc
Narrative Agency in Video Games: a Case Study on How Nier: Automata Embraces Its Medium
Applying Corpus Linguistics to Videogame Data: Exploring the Representation of Gender
Change in Gender Representation in the Video Game Industry from The
Thesis Is Presented for the Degree of Doctor of Philosophy of the University of Western Australia School of Social Sciences Media and Communication 2019