360Zine Issue 21

Total Page:16

File Type:pdf, Size:1020Kb

360Zine Issue 21 FREE! NAVIGATE Issue 21 | August 2008 SPECIAL REPORT E3Why the Xbox 360 is still the best console in town! 360Free Magazine For Xbox 360 Gamers.ZineRead it, Print it, Send it to your mates… EXCLUSIVE INTERVIEW! LEGO BATMAN Massive hands-on preview inside... PREVIEW! PREVIEW! REVIEW! RESIDENT MIRROR’S EDGE SOUL CALIBUR IV EVIL 5 CONTROL a NAVIGATE |02 QUICK FINDER Don’t miss! This month’s top highlights Every game’s just a click away! Mirror’s Edge Halo Wars Bayonetta Warhammer: I am Alive Battle March Borderlands Resident Evil 5 RACE Pro Lego Batman Quantum of Solace Soul Calibur IV The videogames show that is E3 always Scene It: Box Office Command & heralds the battle of the gaming brands and Smash Conquer: this year was no exception. And the good news E3 Show 50 Cent: Blood on Kane’s Wrath for Xbox 360 owners is that Microsoft more round-up the Sand XBLA than held its own in the new announcement Warhammer: stakes. With a flash new dashboard on its way MORE FREE MAGAZINES! LATEST ISSUES! and a stack of new titles to look forward Battle March (especially news that Fable 2 is locked an into ug chasing stage already) to you can rest assured that the 360 will remain at the cutting edge of console gaming for some time to come. Don’t miss our full report kicking off on page 19. Back in the here and now we have full Resident Evil 5 reviews of C&C: Kane’s Wrath and the awesome Soul Calibur IV. If you only buy one game this DON’T MISS ISSUE 22 SUBSCRIBE FOR FREE! month then make sure that this is it... Enjoy the issue… WARNING! MULTIMEDIA DISABLED! 360Zine Dan Hutchinson, Editor If you are reading this, then you didn’t choose “Play” FEEDBACK! [email protected] LEGO Batman interview when Adobe Reader asked you about multimedia when Click here to you opened the magazine. tell us what you think of Without the multimedia playing, the magazine will look correct, but you will the new issue. be missing out on all of the extra content built into each issue, like videos, animated screenshots, annotations, quizzes, competitions and more. MEET THE We recommend you close and re-open the magazine and select “Play” when TEAM Chris Steve Hill Ian Morris asked about the multimedia to enjoy the magazine as intended. Probably the best Schilling Is our Resident Evil Is on the Mirror’s Edge games writers on Is back from E3 Soul Calibur IV the planet CONTROL 360Zine NAVIGATE |03 Previews Though the fighting FIRST LOOK doesn’t seem quite as fluid as the general Publisher: EA movement, the Developer: DICE appearance of your Heritage: Battlefield 2142, hands and legs on Mirror’s Edge Battlefield: Bad Company screen as you lash out Well above parkour Link: www.on- makes it feel much mirrors-edge.com more real and effective. ETA: Q4 2008 InWhat’s a futuristic dystopiathe wherestory? all communication is heavily restricted, a group of couriers, named runners, flout authority by delivering The E3 demo features a packages across the city. They do this by free running across prodigious leap onto the the rooftops, leaping between buildings and sliding under side of a helicopter, as lead barriers while fending off the attentions of the government character Faith escapes her officers who attempt to put a stop to their plans. enemies. Thrilling stuff. NotWhat only wasdo Mirror’s we Edge know? one of the most visually striking games shown off at this year’s E3 – with its crisp white surfaces and occasional flashes of solid colour – but it was one of the most original. The first-person genre has almost always focused on shooting, whereas here you’re mostly unarmed – making your way through the world in a fluid, fast-flowing manner entirely at odds with the limited The game has virtually no HUD movement commonly found when using this perspective. at all – simply a single dot which Question marks remain over the combat, but the simple joy helps to centre your vision. of getting around the city can’t be denied. Mirror’s Edge reeks of quality, and we’re looking forward to getting more hands-on time with the game within the next couple of months. “The first-person There’sWhen no concretedo we release get date asmore? yet, but it will be PREVIEW genre has arriving before the end of the year. FEEDBACK! usually focused Click here to tell us what on shooting, Anything else to declare? whereas here The coloured items that you’ll spot in the city aren’t just you think of there for show – they’re a way of instantly telling which Mirror’s Edge you’re mostly objects you can interact with – whether by climbing, unarmed” vaulting or wall-running. CONTROL 360Zine NAVIGATE |04 Previews Our gaming senses tell us FIRST LOOK that Bayonetta could be something rather special. Publisher: Sega Bayonetta Developer: Platinum Games Heritage: Viewtiful Joe, PREVIEW Anyone for ice cream? Oh, Bayonetta… Okami FEEDBACK! Link: www.sega.com/ Click here to platinumgames/bayonetta/ tell us what CloverWhat’s Studios themakes verystory? good videogames for Capcom. Clover Studios’ games EnglishUK/index2.html you think of ETA: Early 2009 don’t sell very well. Capcom drops Clover. Clover reforms as Platinum Games. Bayonetta Platinum Games signs a publishing deal with Sega. Sega announces the release of Bayonetta, from the creator of Devil May Cry. World rejoices. The combat is fast- paced, as is Kamiya’s It’sWhat a third-person do weaction know? game from Hideki Kamiya, trademark. Yet it the man behind gun-wielding, sword-swinging seems that it’ll be demon hero Dante. But not content with the more brutal than Devil outlandish foppery of his most famous creation, he’s May Cry, with much gone for an even more bizarre protagonist this time. more blood and some Bayonetta is a lithe, bespectacled witch with guns in truly violent deaths. her feet. As if that wasn’t enough, she also has magic hair, which can transform into a weapon itself – from a giant fist to a huge dragon. Oh, and she can summon torture devices from thin air, which is rather handy. Kamiya has suggested that the third-person As you can clearly see, action game hasn’t been revolutionised since the there’s been a lot of original DMC, and that with Bayonetta he’s finally going to bring the genre kicking thought put into the graphics in Bayonetta. and screaming into the current gen. Exciting stuff. WhenUnfortunately, do it’swe not dueget out untilmore? early 2009, but hopefully we’ll be seeing “Bayonetta more of this at the Leipzig game show in August. is a lithe, bespectacled Kamiya’sAnything certainly confidentelse that to Platinum declare? Games can pull this off. “Where we witch with guns once gave birth to true 3D action, we return to unleash a new truth on the world. in her feet” A truth only we can create.” Bold words. Here’s hoping Bayonetta lives up to them. CONTROL *texts and mobile browsing will be charged at your standard operators rate. Terms and conditions apply. Terms *texts and mobile browsing will be charged at your standard operators rate. PLAYBACK OPTIONS: ���������������������������������������������� �������������������������������������������������������������� Too Human is a trademark of Silicon Knights, Inc., with registrations pending around the world. All rights reserved. © 2008 Microsoft Corporation. All rights reserved. All rights reserved. © 2008 Microsoft Corporation. All rights reserved. with registrations pending around the world. Inc., Human is a trademark of Silicon Knights, Too Friedrich Nietzsche ����������� CONTROL 360Zine NAVIGATE |06 Previews The initial cause of the devastation isn’t known, which FIRST LOOK “I am Alive’s trailer suggests that the earthquake didn’t occur naturally. Could some is one of the most otherworldly evil be involved? successful we’ve Publisher: Ubisoft seen at whipping up Developer: Ubisoft I am Alive immediate interest” Heritage: Splinter Cell, A whole lot of shaking going on… Assassin’s Creed Link: www.iamalive game.com What’s the story? ETA: Q2 2009 A man called Adam is running through the remains of a destroyed building, his clothes tattered and torn. He falls down, and then the three men that are chasing him catch up, demanding something from him. Adam throws a water bottle to the ground, and as the men scrabble to pick it up, they fall through the pane of glass it was resting on. Cut to six days earlier, and we see the cause of the devastation – a huge earthquake in central Chicago. PREVIEW FEEDBACK! Ubisoft CEO Yves Guillemot AsWhat scene-setting do trailerswe know?go, I am Alive is one of the most successful we’ve seen in a Click here to explains that you’ll have while at whipping up immediate interest in a game we’ve never previously heard of. tell us what to ‘make life-changing Initially it was rumoured that this was the next project for Assassin’s Creed helmer decisions’. It’s all sounding Jade Raymond – though Ubisoft has since confirmed this isn’t actually the case. you think of very intriguing to us. I am Alive Described as an ‘edgy new survival adventure’, hopefully this will play something like a more polished version of the superb SOS: The Final Escape – only this looks a lot more polished than the rough-around-the- edges cult PlayStation 2 hit. It’sWhen out in thedo second we quarter get of nextmore? year, though Ubisoft will likely be showing off more of the game at upcoming press events. Anything else There’sto declare? a web address on a scrolling display in the background during the trailer – www.ruaumoko.
Recommended publications
  • Blast Off Broken Sword
    ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like.
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
    COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined.
    [Show full text]
  • Links to the Past User Research Rage 2
    ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is.
    [Show full text]
  • Peasant Barn 2 Hip No. 1
    Consigned by Adena Springs Barn Hip No. 2 Peasant 1 Vice Regent Deputy Minister ................ Mint Copy Awesome Again ................ Blushing Groom (FR) Peasant Primal Force ..................... Chestnut Colt; Prime Prospect May 28, 2008 Hold Your Peace Meadowlake...................... Suspicious Native Abby Girl .......................... (1997) Explodent Like an Explosion ............. Prove It Darling By AWESOME AGAIN (1994). Classic winner of $4,374,590, Breeders' Cup Classic [G1], etc. Sire of 9 crops of racing age, 678 foals, 388 starters, 34 black-type winners, 270 winners of 919 races and earning $42,101,581, including champions Ginger Punch ($3,065,603, Breeders' Cup Distaff [G1] (MTH, $1,220,400), etc.), Ghostzapper ($3,446,120, Breeders' Cup Classic [G1] (LS, $2,080,000)-ntr, etc.), and of Round Pond [G1] ($1,998,- 700), Toccet [G1] ($931,387), Spun Sugar [G1] ($929,171), Wilko [G1]. 1st dam ABBY GIRL, by Meadowlake. 3 wins at 2 and 3, $209,580, Santa Paula S. [L] (SA, $47,700), 2nd Oak Leaf S. [G1], Moccasin S. [L] (HOL, $20,000), 3rd Hollywood Starlet S. [G1]. Dam of 5 other registered foals, 5 of rac- ing age, 4 to race, 2 winners, including-- Ron Bob and Dave (g. by Touch Gold). 3 wins at 4, placed at 5, 2009, $124,880. Comical (c. by Ghostzapper). Placed in 1 start at 3, 2010, $8,200. 2nd dam LIKE AN EXPLOSION, by Explodent. Unplaced in 1 start. Sister to EXPLO- SIVE DARLING. Dam of 5 winners, including-- ABBY GIRL (f. by Meadowlake). Black-type winner, above. Laika. Sent to Argentina. Dam of 4 foals, 2 to race, including-- LINGOTE DE ORO (c.
    [Show full text]
  • November 2008
    >> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements.
    [Show full text]
  • Geometry Wars 3: Dimensions Available Now
    Geometry Wars 3: Dimensions Available Now Next Chapter in the Award-Winning Geometry Wars™ Franchise is Newest Title Released under the Sierra™ Label SANTA MONICA, Calif.--(BUSINESS WIRE)-- Today marks the newest addition to the Sierra™ library of games with the release of Geometry Wars 3: Dimensions. This frenetic arcade shooter from developer Lucid Games is the latest installment in the Geometry Wars franchise. The new game advances the series to unexplored frontiers, bringing its retro-inspired action and energy to more platforms than ever before with an added twist to its classic gameplay - 3D grids! "Geometry Wars is a part of our DNA," said Craig Howard, Co-founder of Lucid Games. "Several of us here worked on prior games in the series, and we've had ideas kicking around in our heads for where it could go next. Partnering with Sierra to bring those visions to life has been an amazing experience." Geometry Wars 3: Dimensions is an exciting evolution of the fast-paced twin-stick shooter gameplay the Geometry Wars franchise helped define nearly a decade ago. While the game's look should be immediately familiar to hardcore fans, it features new 3D action and gameplay modes, a dedicated single-player campaign with 50 levels and revamped online cooperative and competitive multiplayer. It also adds five unique companion drones, new power-ups, electrifying boss battles and community leaderboards. There are also Classic Arcade modes available for those still hungry for the original Geometry Wars experience. Lucid Games' partnership with the Sierra label has given the developer an opportunity to remain independent, but still be able to create the game they dreamed about.
    [Show full text]
  • Q1 2007 8 Table of the Punch Line Contents
    Q1 2007 8 Table of The Punch Line Contents 4 On the Grand Master’s Stage 34 Persona Visits the Wii Line Strider–ARC AnIllustratedCampoutfortheWii 6 Goading ‘n Gouging 42 Christmas Morning at the Ghouls‘nGoblinsseries Leukemia Ward TokyoGameShow2006 12 That Spiky-Haired Lawyer is All Talk PhoenixWright:AceAttorney–NDS 50 A Retrospective Survival Guide to Tokyo Game Show 14 Shinji Mikami and the Lost Art of WithExtra-SpecialBlueDragon Game Design Preview ResidentEvil-PS1;P.N.03,Resident Evil4-NGC;GodHand-PS2 54 You’ve Won a Prize! Deplayability 18 Secrets and Save Points SecretofMana–SNES 56 Knee-Deep in Legend Doom–PC 22 Giving Up the Ghost MetroidII:ReturnofSamus–NGB 58 Killing Dad and Getting it Right ShadowHearts–PS2 25 I Came Wearing a Full Suit of Armour But I Left Wearing 60 The Sound of Horns and Motors Only My Pants Falloutseries Comic 64 The Punch Line 26 Militia II is Machinima RuleofRose-PS2 MilitiaII–AVI 68 Untold Tales of the Arcade 30 Mega Microcosms KillingDragonsHasNever Wariowareseries BeenSoMuchFun! 76 Why Game? Reason#7:WhyNot!? Table Of Contents 1 From the Editor’s Desk Staff Keep On Keeping On Asatrustedfriendsaidtome,“Aslong By Matthew Williamson asyoukeepwritingandcreating,that’s Editor In Chief: Staff Artists: Matthew“ShaperMC”Williamson Mariel“Kinuko”Cartwright allIcareabout.”Andthat’swhatI’lldo, [email protected] [email protected] It’sbeenalittlewhilesinceourlast andwhatI’llhelpotherstodoaswell. Associate Editor: Jonathan“Persona-Sama”Kim issuecameout;Ihopeyouenjoyedthe Butdon’tworryaboutThe Gamer’s Ancil“dessgeega”Anthropy [email protected] anticipation.Timeissomethingstrange, Quarter;wehavebigplans.Wewillbe [email protected] Benjamin“Lestrade”Rivers though.Hasitreallybeenovertwo shiftingfromastrictquarterlysched- Assistant Editor: [email protected] yearsnow?Itgoessofast.
    [Show full text]
  • The Interaction Between Politics and Popular Culture at the End of Wars
    Conflict, Culture, Closure: The interaction between politics and popular culture at the end of wars Cahir O’Doherty A thesis submitted for the degree of Doctor of Philosophy School of Geography, Politics and Sociology Newcastle University August 2019 ii Abstract In this thesis I engage with the topic of how popular culture and politics interact at the end of conflict. Using contemporary Hollywood action cinema from 2000 to 2014 and political speeches from the Bush and Obama administrations, I pose the question of how do these seemingly disparate fields forge intense connections between and through each other in order to create conditions of success in the War on Terror. I utilise the end of wars assemblage to argue that through intense and affective encounters between cinema screen and audiences, certain conditions of success emerge from the assemblage. These conditions include American exceptionalism and the values it exemplifies; the use of technology in warfare as co-productive of moral subjectivities; the necessity of sacrifice; and the centrality of the urban landscape and built environment. I then proceed to assess the resilience of the end of wars assemblage and its conditions of success by engaging with cinematic and political artefacts that have the potential to destabilise the assemblage through genre inversion and alternative temporalities. Ultimately, I argue that the assemblage and its conditions of success are strongly resilient to change and critique. The conditions of success that emerge from the assemblage through intense affective encounters can then be politically deployed make a claim that a war has ended or will end. Because audiences have been pre-primed to connect these conditions to victory, such a claim has greater persuasive power.
    [Show full text]
  • Australian Customs Notice No. 2007/34
    AUSTRALIAN CUSTOMS NOTICE NO. 2007/34 Notices of Objection to Importation Copyright Act 1968 The Copyright Act 1968 allows the owner of the copyright, or the exclusive licensee, to object to the importation of goods that infringe copyright. The owner of the copyright, or the exclusive licensee, does this by lodging a Notice of Objection with the Australian Customs Service (Customs). Unless revoked, a Notice of Objection remains in force for a period of four years from the date of commencement. The attached Schedule sets out the copyright owners, and exclusive licensees, who have lodged a Notice of Objection under the Copyright Act 1968 since February 2007 (ACN 2007/09). The Notices notify the objections of the copyright owners, and exclusive licensees, to the importation of goods that infringe their copyright. A description of where copyright is claimed is also set out in the Schedule. A detailed list of all current Copyright Notices of Objection is available at www.customs.gov.au/site/page.cfm?u=4497. Goods identified by Customs at the border as potentially infringing copyright are liable to be seized by Customs unless it can be established that: - the goods are being imported otherwise than for the purposes of trade (sale, lease, hire, etc); or - the goods do not infringe the copyright. People who have been intending to import goods that may be liable to seizure under the provisions of the Copyright Act 1968 should consider seeking advice from Customs, or a suitably qualified legal practitioner, as to the implications of the copyright legislation. Copies of the relevant Notices of Objection have been forwarded to the Customs office in the capital city of each State and Territory.
    [Show full text]
  • Color and Games
    Spring 2021 DIKULT350 Candidate no: 109. Color and games The effect of colors in the video game multimodality Master's Thesis in Digital Culture Spring 2021 Supervisor: Daniel Jung University of Bergen Candidate no: 109 DIKULT350 Page i Spring 2021 DIKULT350 Candidate no: 109. Acknowledgment This study was completed at the Department of Linguistic, Literary, and Aesthetic Studies at the University of Bergen. I would first like to thank my thesis supervisor Daniel Jung for giving me great and valuable feedback and pushing me to make my goals even clearer. His feedback did help me to get a goal that was better than my original. I will also thank the whole Faculty of Humanities and the professors at Digital culture. This also includes Fulbright, Professor Chris Ingraham, since he helped me to form my master ideas at the start. After that, I will also thank my brother Joakim Andersson and my great friend Malin Jakobsen since they helped a lot with proofreading and helping me with valuable feedback. Thanks to Simon Dreetz Holt for helping me catch all Pokémon's and inspire me to make changes to my text. I will also say thank you to Sunnhorldand folhøgskole and Markus Lange. Thanks for letting me lecture your students. Also, thanks to det Akademiske Kvarteret for free coffee. Solveig Møster gets a special thanks for the interview that is in this thesis. Thanks for giving me your time and knowledge. My last thanks will go to my close friends called "the lads." Thanks for helping me through the time with this and giving me feedback Finally, I want to thank every person who helps me with my project.
    [Show full text]
  • The Film and Television Industry Works
    Opportunities for Growth and Competitive Advantage for BC’s Film and New Media Industries A Report to the BC Competition Council March 2006 A Message From the Chairs The Co-Chairs express their gratitude to Rick Griffiths and his team at PricewaterhouseCoopers for the accumulation of the data The Film and New Media Industry Advisory Committee underlying this report and its initial (IAC) is composed of ten members from the film, drafting. television, animation and interactive gaming industries in British Columbia. Four advisors from the service and educational sectors supporting these industries also provided assistance in the collection of data and Film and New Media Industry development of this report. IAC members met three Advisory Committee times to discuss the terms of reference and identify the key challenges and suggested recommendations. IAC Co-Chairs members also each conducted interviews with leading executives operating in the industry; a complete listing of Crawford Hawkins Directors Guild of Canada-BC the individuals interviewed can be found in Appendix A. The purpose of the interviews was to establish/confirm Rick Mischel BC’s current competitive position, future potential for Mainframe Entertainment growth, factors that will influence that growth, and steps that can be taken by industry and government to resolve competitive issues. Members These sectors share the same story as others in BC. Chris Bartleman Studio B Productions The initial creation by a pioneering few creates a foundation upon which to build. But the lack of risk Arthur Evrensel capital, senior talent and the limited size of the Canadian Heenan Blaikie market make it very hard to grow to a new sustainable Warren Carr level.
    [Show full text]