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OpenXR
跨平台移动web AR的关键技术介绍及应用
Augmented Reality and Its Aspects: a Case Study for Heating Systems
Building the Metaverse One Open Standard at a Time
Openxr 1.0 Reference Guide Page 1
Conference Booklet
Portable VR with Khronos Openxr
A Research Agenda for Augmented and Virtual Reality in Architecture
The Openxr Specification
Developing a High Level Preservation Strategy for Virtual Reality Artworks Tom Ensom & Jack Mcconchie
Real-Time Geographical Pose Visualization System for the Augmented Reality Cloud
Spatialised Audio in a Custom-Built Opengl-Based Ear Training Virtual Environment
Professional AR & VR Solutions
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
Openxr Ecosystem Update Bringing to Life the Dream of Portable Native XR July 2020
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
Mixed Reality & Microsoft Hololens
Neural Networks on Microsoft Hololens 2
1-2-4 Openxr
Top View
No Friction User Experiences, As Experienced Anymore Personal Data Is the Key to Contextualization and Personalization
Openxr Specification Release GDC, March 2019
View the Revised S2018 Advance Program
Openxr State of the Union
Presenting 2D Web Content in XR
Varnum BEYOND FINAL Rev.Indd
FOSS Virtual & Augmented Reality
Building the Metaverse One Open Standard at a Time
A Platform for Virtual Reality Applications
Game Development with Openxr
가상 증강현실에서의 Openxr과 Webxr
Opportunities Augmented Reality
Virtual and Augmented Reality Virtual Reality (VR) Is a Simulated Experience That Can Be Similar to Or Completely Different from the Real World
Khronos Cross-Platform Standards Update
Khronos Cross-Platform Standards Update Vulkan, Anari, Openxr, Gltf and Opencl
Openxr Overview GDC Mar19
Khronos Template 2015
Revised Landscape Report 2020