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- High Performance Graphics on Android
- Mali GPU Openvg Application Development Guide
- Opengl ES Market Opportunities Imagination
- Opengl ES Update
- Openvg: Benchmarking and Artistic Opportunities
- Freescale Title of Presentation Second Line Optional
- Using the Vulkan API on Android & NVIDIA SHIELD
- Android Graphics 1 Introduction
- Getting Started with Opengl ES, PVR Libraries, and Tools for the I.MX31
- Openmax AL, Opensl ES Native Multimedia in Android
- SOC Programming Tutorial Hot Chips 2012 Neil Trevett Khronos President
- Opengl ES 2.0 : Start Developing Now
- An Exploratory Study of High Performance Graphics Application
- Vulkan: Migrating from Opengl ES
- Opengl ES Is a Trademark, of Silicon Graphics International
- Opengl ES 2.0: Shaders Go Mobile
- Opengl ES 1.1+ and ES 2.0
- High-End 3D Graphics with Opengl ES 2.0 by Multimedia Application Division Freescale Semiconductor, Inc
- The Opengl ES® Shading Language, Version 3.20.6
- The Opengl® ES Shading Language Version 1.00
- Webgl 2.0 API Quick Reference Guide Page 1
- Zink: Opengl on Vulkan
- Openmax IL Component Interfaces Enables Components to Be Flexibly Connected in Any Graph Topology
- Vulkan, Opengl, and Opengl ES
- Pro Opengl ES for Android
- Openvg Specification Version 1.0.1
- Profiling & Optimizing Mobile Games on Android Devices
- Opengl SC 1.0.1 and Opengl SC 2.0 ______Introduction
- Kernelized Correlation Tracker on Smartphones
- Presentation
- Opengl ES 3.1 (November 3, 2016) CONTENTS Iii
- Opengl ES 3.0.6 (November 1, 2019) CONTENTS Iii
- Vulkan Whitepaper
- EGL 1.4 API Quick Reference Card - Page 1
- Open Source Mobile GPU Drivers
- Opengl ES 2.0 Ruthlessly Eliminates Redundancy
- Innovating, Integrating, and Improving the Next Generation of Mobile and Multimedia Devices
- Achieving High-Performance Graphics on Mobile with the Vulkan API
- Overview of Webgl
- Mali Developer Resources
- Powervr Performance Recommendations
- I.MX35 Accelerated 2D Graphics Optimizing 2D Graphics with Openvg and I.MX35 by Multimedia Application Division Freescale Semiconductor, Inc
- Powervr Performance Recommendations
- Opensl ES & Openmax Multimedia Apis
- Brief History of Graphics Hardware, Opengl ES, Opengl 3.1+, Webgl
- Opengl ES 2.0 Specification
- Acceleration for 3D Composited
- Mali GPU Developer Resources Akshay Agarwal Ecosystem Director, North America Media Processing Division May 2013 Agenda § Mali GPU Overview
- Download the Software Listed Above
- The ANGLE Project: Implementing Opengl ES 2.0 on Direct3d 545
- Imagination Technologies – Powervr Graphics the Embedded Graphics IP Experts
- What Is “Webgl”?
- Opengl ES 2.0 Performance Guidelines for the Tegra Series
- Vulkan, Opengl, Opengl ES
- I.MX Graphics Users Guide Linux
- Opengl ES Shading Language 3.0 API Quick Reference Guide Page 6
- High-End 3D Graphics with Opengl ES 2.0
- Powervr Supported Extensions Opengl ES and EGL
- Android Opengl ES 1.0 Tutorial
- Vulkan on NVIDIA Gpus Piers Daniell, Driver Software Engineer, Opengl and Vulkan Who Am I? Piers Daniell @Piers Daniell
- POWERVR SGX Opengl ES 2.0 Application Development