The Ever Expanding OpenGL ES Market Opportunities Kristof Beets 3rd Party Relations Manager Imagination Technologies
[email protected] IMG Introduction Products Silicon and software IP for multimedia and communication Customers Global semiconductor, fast-moving fabless businesses and system companies People > 400 employees Over 75% highly skilled engineers Offices UK: London (HQ), Chepstow and Leeds Japan: Tokyo USA: California APAC: Taipei, Seoul, Shenzen, Pune Germany: Frankfurt 2 © 2007 Imagination Technologies Ltd. PowerVR MBX Family OpenGL ES 1.x Compliant OpenVG 1.0 Support Family Members PowerVR MBX PowerVR MBX Lite High Quality, High Performance Texture Filtering Bi-Linear Filtering with MIP-Mapping at Full Speed PowerVR Texture Compression: 2bpp and 4bpp Allows higher quality, higher resolution textures for same bandwidth and storage cost High Quality, High Performance Anti-Aliasing Internal True Color (32 Bit) DOT3 Per-pixel Lighting Optional PowerVR VGP Dedicated programmable Vertex Processing Unit Allows high polygon throughput Offloads Geometry processing from the CPU Advanced features: Skinning, Curved Surfaces, Lighting Licensed by 6 top tier semiconductor companies De-facto standard for Mobile Graphics 3 © 2007 Imagination Technologies Ltd. PowerVR SGX Family OpenGL-ES 2.x Optimised for OpenVG 1.x Wireless PowerVR SGX Family Members SGX510, SGX520, SGX530 sizes ranging from less than 2mm2 to 8mm2 in a 90nm process. Additional Family Members for higher-end markets Universal Scalable Shader Engine™ (USSE) Scalable