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- All Points Bulletin – Reloaded Design and Item Monetization Challenges When AAA Games Goes Free2play
- Mobydick: an Interactive Multi-Swimmer Exergame
- Internet Gaming Disorder Psychotherapy Treatment in Private Practice
- Form 4: New Work Item Proposal (Np)
- Code for Roblox Hack
- Digital Games for Older Adults
- To Play Or Not to Play: Response Quality and Task
- Game/Genre: a Critique of Generic Formulas in Video Games in the Context of “The Real”
- Introduction to Online Games and Game-Like Systems Minitrack
- How to Hack the Roblox Website
- The Living Dungeon: Space, Convention, and Reinvention in Dungeon Games
- Digital Games and Beyond: What Happens When Players Compete?1
- In Search of Factors to Online Game Addiction and Its Implications
- 10 Simple Child and Family Friendly Online Games
- Quantum Games Aim to Demystify Heady Science SCIENCE and CULTURE Stephen Ornes, Science Writer
- Thesis Template
- ONLINE GAMING: an Introduction for Parents and Carers
- Online Games from the Standpoint of Media and Copyright Law by Paul Göttlich
- Efficacy of Online Multi-Player Versus Single-Player Exergames on Adherence Behaviors Among Children: a Nonrandomized
- Online Computer and Video Games”, OECD Digital Economy Papers, No
- "Enhancing Trustability in Massive Multiplayer Online Game
- Relationship Between Personality and Video Game
- Dungeon Crawl Stone Soup Survey 2012
- Warren Spector Warren Spector Started His Career Working for Board Game Maker Steve Jackson Games in Austin, Texas
- Regulating Violence in Video Games: Virtually Everything Alan Wilcox
- Video Game Play Myths and Benefits • Patrick M
- Monetizing Economy Based Free to Play Games
- The Positive and Negative Effects of Video Games File
- The Practical Applications of Video Games Beyond Entertainment
- A Look at Gaming Culture and Gaming Related Problems: from a Gamer’S Perspective
- Who Intends to Play Exergames? the Flow-Theoretic Perspective
- Current Analysis and Future Research Agenda on Gold Farming
- Cheating in Online Games
- Avoiding Online Gaming Risks
- MASSIVELY MULTIPLAYER ONLINE ROLEPLAYING GAMING: MOTIVATION to PLAY, PLAYER TYPOLOGIES, and ADDICTION, Paul Granello, Michael Lewis, Dept
- Nfts and Virtual Currency in Games: Compliance Issues and Legal Risks July 22, 2021
- Factors Affecting Online Game Players' Loyalty
- Free to Play?
- Social Network Behaviours to Explain the Spread of Online Game
- Hack Para Tener Robux Pastebin
- No Priming in Video Games
- Replayability in Strategic Computer Games Kasper Allan Pedersen
- Playing Violent Video Games Alone Or with Others Present: Relations with Aggressive Behavior, Aggressive Cognition, and Hostility
- The Role of Game Genres and the Development of Internet Gaming Disorder in School-Aged Children
- In the History of Mankind, for As Long As There Have Been Social
- Idea Network Visualisations in Game Jams & Roguelike Games
- Massively Multiplayer Online Worlds
- Firebolt MUD Client Development of a Client Prototype for Aeonfalls Online
- Does Playing Violent Video Games Cause Aggression? a Longitudinal Intervention Study
- Gray Matter and White Matter Abnormalities in Online Game Addiction
- Designing and Implementing a Browser RTS
- What Video Game Genres Are Teaching Us