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Meridian 59
The Videogame Style Guide and Reference Manual
Theescapist 031.Pdf
Game Developer Magazine
The New Third Place: Massively Multiplayer Online Gaming in American Youth Culture
Massively Multiplayer Online Games Industry: a Review and Comparison
AI Game Programming Wisdom 4
Copyrighted Material
Memento Mundi: Are Virtual Worlds History?
Massively Multiplayer Games
VW Master List Online Posting
Games of Empire Electronic Mediations Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors
Virtual Worlds Virtual Worlds
BRAND AVATAR This Page Intentionally Left Blank BRAND AVATAR TRANSLATING VIRTUAL WORLD BRANDING INTO REAL WORLD SUCCESS
Experiencing Azeroth: a Narrative Inquiry Into Playing the Massive Multiplayer Online Role-Playing Game (Mmorpg) World of Warcraft
Warcrack for the Hordes: Why Warcraft Pwns the World Eddo Stern 2009
Virtual Worlds Virtual Worlds
On Virtual Economies
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VW Master List
Chapter 3: “Writing Itself Is a Game:” the Literacies of City of Heroes
Clustering of Player Behavior in Computer Games in the Wild
Player Motivations in Virtual Economies? 1
Staking the First Claim Creating the First Eqnext Landmark Prototype Rosie Rappaport Art Director at SOE
Rochester Castle MMORPG: Instructional Gaming and Collaborative Learning at a Western Australian School Mark J.W
The History of Virtual Worlds
Massively Multiplayer Games and the Systems That Love Them
Universidade Do Vale Do Rio Dos Sinos
Online Gaming and Teamwork
Emergent Cultures in Multiplayer Games and Virtual Worlds
The Complex Web of Corporate Rule-Making in Virtual Worlds
Gamelab 2007
Introducing Massively Multiplayer Games
Meridian 59: the Rise and Fall and Rise of the First 3D Massively Multiplayer Online RPG
Are Virtual Worlds History?
A Brief History of Videogames
THE VIDEO GAME DEBATE: Unravelling the Physical, Social
Pivoting the Player
How Poor Design Triumphs in Virtual Worlds
Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour
Theory of the Avatar