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Klei Entertainment
Inside the Video Game Industry
Annual Report & Accounts 2020
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
Playing Video Game Ecologies
16Th Annual DICE Awards
Microsoft Xbox Live Arcade
Finalists in 21 Categories Announced for Third Annual SXSW Gaming Awards
From Rogue to Lootboxes: Two Faces of Randomness in Computer Games
Revenge Cuts Deep on August 24 When EA and Klei Entertainment Unleash Shank
Metro Vancouver, BC
Unifying Game Ontology: a Faceted Classification of Game Elements
How to Catch a Ninja: NPC Awareness in a 2D Stealth Platformer
Survival Themed Video Games and Cultural Constructs of Power
Midna, La Princesa De La Trifuerza Y Mata Reino Sin Problemas
Requirements for Designing Effective Climate Change Game
EA and Klei Entertainment Bring Bloody Revenge to PC with Shank
EA and Klei Entertainment Reload for Shank 2
NEWS YOU CAN USE for Immediate Release Ministry of Jobs, Trade and Technology 2018JTT0002-000080 Jan
Top View
Nonverbal Guidance Systems. Seamless Player- Leading in Open-World Games 2018
Fastest Growing Industries: Digital Entertainment / Interactive Media
This Checklist Is Generated Using RF Generation's Database This Checklist Is Updated Daily, and It's Completeness Is Dependent on the Completeness of the Database
Integrating Curiosity and Uncertainty in Game Design
Hideo Kojima “The Game Designer Shouldn’T Be Making a World in Which the Player Is Just a Small Part
Game Mechanics for the “Magic Circle” This Book Has Been Supported by the Zurich University of the Arts (Zhdk), Its Gamelab and Its Subject Area Game Design
Journalism Portfolio
Capitalizing on the Future Growth of the Esport Industry
Science Fair Guide
EA and Klei Entertainment Team up with Award-Winning Author Marianne Krawczyk to Write Shank
Programming for Games, Web + Mobile