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BC's $25 Billion Opportunity a Transformation Agenda
BC's $25 Billion Opportunity A Transformation Agenda UPDATED MARCH 2020 2 BC TECH Policy Recommendations 11 Key Policy Recommendations SCALE TALENT OUTCOME: OUTCOME: ScaleUp BC's Tech Companies and increase Increase the tech talent pool to fulfill BC’s Technology Adoption in every industry. enormous economic growth potential. RECOMMENDATIONS RECOMMENDATIONS 1. 1. Partner with the federal government to Fund an additional 2,000 tech-relevant public invest a total of $50M over 5 years in ScaleUp post-secondary graduates to meet industry BC, a partnership to drive economic growth demand. and competitiveness across BC. 2. 2. Make the federal Global Talent Stream (GTS) per- Create a BC Transformation Fund of $1B over ten manent and extend the up-front BC foreign buyers’ years to accelerate BC's transition to the economy housing tax exemption to GTS nominees to ensure of the future. fairness. Extend the BC Provincial Nominee Program (PNP) Tech Pilot and increase the allocation of PNP 3. places for BC to unlock additional talent supply. Strengthen and extend DataBC’s mandate to stra- tegically manage BC’s public data to accelerate plat- 3. form growth and improve access to data. Establish a labour credit of 10% of the starting salary of a returning Canadian worker (resident for 3 years) re- 4. fundable against the payroll tax liabilities of BC-head- Update refundable SR&ED and Industrial Research quartered tech companies to bring Canadians working Assistance Program (IRAP) ceiling and employee lim- abroad home. its to increase these programs' scaling power. 4. 5. Double the New Ventures BC Innovator Skills Initiative Introduce a superdeduction for 150% of qualifying co-op places, increase the program employee cap from tech commercialization costs for BC-headquartered 100 to 300, and expand the program to include workers tech companies to promote market success and transitioning to tech to increase work-integrated learn- scale-up. -
Debates of the House of Commons
43rd PARLIAMENT, 2nd SESSION House of Commons Debates Official Report (Hansard) Volume 150 No. 086 Thursday, April 22, 2021 Speaker: The Honourable Anthony Rota CONTENTS (Table of Contents appears at back of this issue.) 5997 HOUSE OF COMMONS Thursday, April 22, 2021 The House met at 10 a.m. government's position on it, diplomatic representations it has made with respect to that issue, as well as the government's intention with respect to raising the genocide investigation specifically. Prayer The response that was tabled to that question makes no mention of any genocide investigation. In fact, it does not address the ques‐ tion at all. It refers broadly to Sri Lanka, but it makes no mention of ROUTINE PROCEEDINGS the substance of the question. I know that it is practice for the Speaker not to be asked to evalu‐ ● (1005) ate the particulars of the quality of the response. However, in this [English] case, given that the alleged response does not in any way acknowl‐ COMMISSIONER OF THE ENVIRONMENT AND edge or respond to the question, I would submit that this makes a SUSTAINABLE DEVELOPMENT total mockery of the expectation in the Standing Orders for the gov‐ The Speaker: It is my duty to lay upon the table, pursuant to ernment to table a response. subsection 23(5) of the Auditor General Act, the spring 2021 re‐ There have to be some constraints on the response the govern‐ ports of the Commissioner of the Environment and Sustainable De‐ ment presents. After all, if the government were to present a re‐ velopment to the House of Commons. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Annual Report & Accounts 2020
Sumo Group Annual Report & Accounts 2020 Sumo Report & Accounts Annual Group sumogroupplc.com Annual Report & Accounts 2020 We are one of the UK’s largest providers of end-to-end creative development and co-development services to the video games and entertainment industries. We make highly innovative games for the most prestigious publishers in the world, with an increasing number of titles based on original concepts developed by Sumo. Strategic Report Governance Financial Statements At a Glance 2 Introduction to Governance 45 Independent Auditor’s report 68 Chairman’s Statement 4 Corporate Governance 46 Consolidated Income Statement 76 Business Model 6 Board of Directors 50 Consolidated Statement of Our Businesses 14 Operating Board 52 Comprehensive Income 77 Our Markets 20 Audit and Risk Committee Report 54 Consolidated Balance Sheet 78 Our Strategy 22 Directors’ Remuneration Report 56 Consolidated Statement of Chief Executive’s review 23 Directors’ Report 64 Changes in Equity 79 Group Financial Review 29 Statement of Directors’ Consolidated Cash Flow Section 172 Statement 34 Responsibilities 66 Statement 80 Environmental, Social Notes to the Group Financial and Governance 38 Statements 81 Energy and Carbon Report 40 Parent Company Balance Sheet 114 Risks & Uncertainties 41 Parent Company Statement of Changes in Equity 115 Notes to the Parent Company Financial Statements 116 Financial Calendar and Company Information 119-120 Designed and printed by Perivan STRATEGICSTRATEGIC REPORTREPORT Highlights Our vision Achieving wonder together. Revenue £68.9m 2019: £49.0m +40.7% Gross profit Our mission £31.5m 2019: £23.9m Grow a sustainable business, providing security to our +31.5% people and shareholders, whilst delivering a first-class experience to our partners and players. -
Good Design Awards
2018 SO(CIAL) GOOD DESIGN AWARDS 18 2018 SO(CIAL) GOOD DESIGN AWARDS TABLE OF CONTENTS 04 About RGD 06 Introduction 08 Judges 16 Non-Profit Client-Initiated Projects 42 For-Profit Client-Initiated Projects 52 Designer-Driven Projects 68 Government-Initiated Projects 80 Student Projects 92 Domtar Award 98 Colophon 99 Partners ABOUT RGD Through the Association of Registered Graphic Designers (RGD), Canadian designers exchange ideas, educate and inspire, set professional standards and build a strong, supportive community dedicated to advocating for the value of design. Now representing over 3,800 design practitioners, including firm owners, freelancers, managers, educators and students, RGD was created in 1996 by an Act of the Ontario Legislature (Bill Pr 56) and is the only graphic design association in North America to have this type of legislation. Bill Pr 56 “enables the Association to govern and discipline its members.” The RGD and Registered Graphic Designer designations are signals of quality and competence to the profession, public and government. Successful candidates have met a rigorous set of standards that includes documented levels of relevant, professional education and experience as well as competence in the areas of business, design principles, research and ethics demonstrated through the successful completion of RGD’s certification process. Our vision is for a graphic design profession that is broadly valued for its contribution to life, commerce and society. 4 RGD 2018 So(cial) Good Awards 5 INTRODUCTION Design is at its best when it serves society. It has done so in the past and its role continues to gain importance. Today, design informs conversations at every level, from boardrooms of global corporations identifying their business goals to local NGOs solving basic needs in developing countries. -
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. -
BC's Tech Sector BC Tech Members by Stage
Year in Review 2020–2021 Year in Review | 2020-2021 BC Tech Members by Stage Technology Impact BC Tech members employ over 105,000 people in BC and Awards Finalists more globally Spirit of BC Tech – Resilience Copperleaf PressReader Seaspan Shipyards Thrive Health Startup Growth Traction on Demand Revenue: Up to $1M Revenue: $1M-$10M Excellence in Technology Innovation Employees: 1-9 Employees: 10-49 Canexia Health Dapper Labs, Inc. FORM 25% 30% TraceSafe Technologies Inc. Excellence in Technology Adoption Advanced Intelligent Systems Boast.ai HSBC Global Services Canada Limited (HGCA) Limage Media Group | Give + Share Humanitarian Scale Anchor Software Revenue: $10M-$50M Revenue: $50M+ Company of the Year – Startup Employees: 50-199 Employees: 200+ ehsAI Ideon Technologies Live It Earth 22% 23% Matidor.com Company of the Year – Growth Acuva Technologies Inc. Launchpad Technologies Inc. PrecisionOS Technology BC's Tech Sector Riipen Company of the Year – Export Boast.ai Tech Companies GeoComply Solutions Inc Invinity Energy Systems by region 177 LMI Technologies Company of the Year – Scale Canalyst Northeast 120 East Side Games Jane Software Inc Thinkific North Coast & Nechako Company of the Year – Anchor Cariboo 150 AbCellera Absolute Software 912 Cymax Group Thompson-Okanagan WELL Health Technologies Corp. Kootenay Tech Culture of the Year Freightera 7637 240 Klue Lower Mainland SW Lumen5 Rival Technologies Vancouver Island & Coast 1630 Game Changer Diversity & Inclusion Broadband TV Clio East Side Games STEMCELL Technologies Person of -
Fidelity® Nasdaq Composite Index® Fund
Fidelity® Nasdaq Composite Index® Fund Semi-Annual Report May 31, 2021 Contents Note to Shareholders 3 Investment Summary 4 Schedule of Investments 6 Financial Statements 85 Notes to Financial 89 Statements Shareholder Expense 97 Example Board Approval of 98 Investment Advisory Contracts and Management Fees Liquidity Risk 106 Management Program To view a fund’s proxy voting guidelines and proxy voting record for the 12-month period ended June 30, visit http://www.fidelity.com/proxyvotingresults or visit the Securities and Exchange Commission’s (SEC) web site at http://www.sec.gov. You may also call 1-800-544-8544 to request a free copy of the proxy voting guidelines. Nasdaq®, OMX®, NASDAQ OMX®, Nasdaq Composite®, and The Nasdaq Stock Market®, Inc. are registered trademarks of The NASDAQ OMXGroup, Inc. (which with its Affiliates are the Corporations) and are licensed for use by Fidelity. The product has not been passed on by the Corporations as to its legality or suitability. The product is not issued, endorsed or sold by the Corporations. The Corporations make no warranties and bear no liability with respect to shares of the product. Standard & Poor’s, S&P and S&P 500 are registered service marks of The McGraw-Hill Companies, Inc. and have been licensed for use by Fidelity Distributors Corporation. Other third-party marks appearing herein are the property of their respective owners. All other marks appearing herein are registered or unregistered trademarks or service marks of FMR LLC or an affiliated company. © 2021 FMR LLC. All rights reserved. This report and the financial statements contained herein are submitted for the general information of the shareholders of the Fund. -
Vancouver Cross-Border Investment Guide
Claire to try illustration idea as one final cover option Vancouver Cross-Border Investment Guide Essential legal, tax and market information for cross-border investment into Vancouver, Canada Digital Download 1 Vancouver Cross-Border Contents Investment Guide Published October 2020 Version 1.2, released January 2021 Why Invest in Vancouver ............................................................................1 Sectors to Watch ........................................................................................... 3 About the Vancouver Economic Commission Technology ..................................................................................................3 The Vancouver Economic Commission (VEC) serves one of the world’s fastest-growing, low- Cleantech .................................................................................................... 4 carbon economies. As the economic development agency for the city’s businesses, investors and citizens, VEC works to strengthen Vancouver’s economic future by supporting local companies, attracting high-impact investment, conducting and publishing leading-edge industry research, Media and Entertainment ............................................................................5 and promoting international trade. VEC works collaboratively to position Vancouver as a global destination for innovative, creative, diverse and sustainable development. Life Sciences ............................................................................................... 6 VEC respectfully -
Fidelity® Nasdaq Composite Index® Fund
Quarterly Holdings Report for Fidelity® Nasdaq Composite Index® Fund February 28, 2021 EIF-QTLY-0421 1.814098.116 Schedule of Investments February 28, 2021 (Unaudited) Showing Percentage of Net Assets Common Stocks – 99.7% Shares Value COMMUNICATION SERVICES – 16.7% Diversified Telecommunication Services – 0.2% Alaska Communication Systems Group, Inc. 34,501 $ 112,818 Anterix, Inc. (a) 7,844 331,252 ATN International, Inc. 7,220 351,470 Bandwidth, Inc. (a) (b) 12,082 1,913,306 Cogent Communications Group, Inc. (b) 25,499 1,526,115 Consolidated Communications Holdings, Inc. (a) 21,768 114,500 Iridium Communications, Inc. (a) 77,117 2,954,352 Liberty Global PLC: Class A (a) 112,326 2,766,028 Class B (a) 327 7,521 Class C (a) 204,417 4,967,333 Liberty Latin America Ltd.: Class A (a) 17,405 190,933 Class C (a) 105,781 1,159,360 ORBCOMM, Inc. (a) 54,925 419,078 Radius Global Infrastructure, Inc. (a) (b) 37,222 460,808 Sify Technologies Ltd. sponsored ADR (a) (b) 7,275 22,916 Vonage Holdings Corp. (a) 142,421 1,882,806 19,180,596 Entertainment – 2.5% Activision Blizzard, Inc. 429,734 41,086,868 Bilibili, Inc. ADR (a) (b) 99,200 12,496,224 Blue Hat Interactive Entertainment Technology (a) (b) 13,117 16,659 Chicken Soup For The Soul Entertainment, Inc. (a) 2,009 51,370 Cinedigm Corp. (a) 73,305 102,627 CuriosityStream, Inc. Class A (a) 24,573 426,833 DouYu International Holdings Ltd. ADR (a) 82,330 1,180,612 Electronic Arts, Inc. -
2020 Deal-Making Roundup
2020 Deal-Making Roundup WHITEPAPER Maureen Riordan, Senior Deals Analyst, Biomedtracker Deanna Kamienski, Senior Deals Analyst, Biomedtracker Introduction Against a backdrop of unprecedented disruption, medtech market also showed a strong pandemic the biopharma and medtech industries reached influence in overall deal-making activity, in incredible heights for deal-making activity during particular featuring in vitro diagnostics for SARS- 2020. This was partly necessitated by the acute CoV-2 and companies in the digital health space. need to advance COVID-19 therapeutics and diagnostics as quickly as possible, requiring large This report provides an overview of alliance, amounts of capital and shared expertise. The merger and acquisition, and financing deal activity other driving factor was the buoyancy of capital across the worldwide biopharma, medical device, markets, as investors actively sought drug- and and in vitro diagnostics industries during 2020 as device-maker opportunities, previously thought of reported by Biomedtracker. The overall data are as defensive holdings. presented across deal types, therapy areas, and payment or financing structures. The top deals In total, biopharma companies signed over 1,000 by dollar value in each space are closely detailed. alliances in 2020, with one in five related to Note that potential deal value (PDV) is defined COVID-19 assets. $130bn was exchanged in M&A as the sum of disclosed up-front payment(s) activities in the sector, while overall financing for plus any announced or received pre- or post- the year steadily increased quarter-on-quarter for commercialization milestone payment(s). a total of over $140bn. The comparably smaller 2 / March 2021 © Informa UK Ltd 2021 (Unauthorized photocopying prohibited.) Biopharma Alliances Biopharma alliances for 2020 reached a total to quarter; except for a slight dip during Q3, the potential deal value of $186.7bn from 1,087 aggregate deal value mostly followed the same completed transactions [Figure 1]. -
Playing Video Game Ecologies
PERFORMANCE OF THE REAL James Tregonning BALANCING ACT: PLAYING VIDEO GAME ECOLOGIES ABSTRACT This paper explores the modelling and performance of ecological systems within the video game medium. Drawing on games from both the survival and management genres (Don’t Starve and Block’hood, respec- tively), I show how video games can position players in simulated ecological systems, recontextualising sustainable behaviour within a framework of ludic advantage and disadvantage. That is, in order to win the game, players must play or perform in an ecologically friendly manner, working within and alongside systems that model parts of our real-world environments. I also explore the role of genre in orienting these games towards specifc perspectives on the environment, suggesting that each game informs our perspec- tive on the environment without necessarily invalidating or causing obsolescence in the other. Neither fully eco-friendly nor total eco-hazards, games such as Don’t Starve and Block’hood strive to increase awareness of environmental issues while also struggling with the limits of their own material form. Keywords: Don’t Starve; Block’hood; Video Games; Ecology; Game Mechanics INTRODUCTION player and virtual environment, with an implicit connection back to the relationship between the Over the last twenty years, the video game player and their real environment. For example, industry has become a sizable force on the media games in the survival genre such as Don’t Starve, landscape. While the global flm industry brought Subnautica, or ARK: Survival Evolved , ask the in $41 billion at the box ofce in 2018 (Hughes player to scrounge for food and shelter in the 2018), the video game industry raked in over wilderness, foregrounding our dependence on three times that amount, at nearly $135 billion the land and our place within wider ecosystems.