Annual Report & Accounts 2020

Total Page:16

File Type:pdf, Size:1020Kb

Annual Report & Accounts 2020 Sumo Group Annual Report & Accounts 2020 Sumo Report & Accounts Annual Group sumogroupplc.com Annual Report & Accounts 2020 We are one of the UK’s largest providers of end-to-end creative development and co-development services to the video games and entertainment industries. We make highly innovative games for the most prestigious publishers in the world, with an increasing number of titles based on original concepts developed by Sumo. Strategic Report Governance Financial Statements At a Glance 2 Introduction to Governance 45 Independent Auditor’s report 68 Chairman’s Statement 4 Corporate Governance 46 Consolidated Income Statement 76 Business Model 6 Board of Directors 50 Consolidated Statement of Our Businesses 14 Operating Board 52 Comprehensive Income 77 Our Markets 20 Audit and Risk Committee Report 54 Consolidated Balance Sheet 78 Our Strategy 22 Directors’ Remuneration Report 56 Consolidated Statement of Chief Executive’s review 23 Directors’ Report 64 Changes in Equity 79 Group Financial Review 29 Statement of Directors’ Consolidated Cash Flow Section 172 Statement 34 Responsibilities 66 Statement 80 Environmental, Social Notes to the Group Financial and Governance 38 Statements 81 Energy and Carbon Report 40 Parent Company Balance Sheet 114 Risks & Uncertainties 41 Parent Company Statement of Changes in Equity 115 Notes to the Parent Company Financial Statements 116 Financial Calendar and Company Information 119-120 Designed and printed by Perivan STRATEGICSTRATEGIC REPORTREPORT Highlights Our vision Achieving wonder together. Revenue £68.9m 2019: £49.0m +40.7% Gross profit Our mission £31.5m 2019: £23.9m Grow a sustainable business, providing security to our +31.5% people and shareholders, whilst delivering a first-class experience to our partners and players. Adjusted EBITDA1 £16.5m 2019: £14.1m Revenue Streams +17.1% We distinguish between revenue generated from work on Client-IP and that generated through work on Own-IP. Gross margin £16,364 £12,206 45.7% 2019: 48.9% Adjusted gross margin2 2019 2020 £,000 £,000 41.8% 2019: 44.8% £32,624 £56,742 Net cash Total Own IP Total Client IP £6.8m 2019: £12.9m 1 Adjusted EBITDA is a non-GAAP metric used by management and is not an IFRS disclosure. It is defined as statutory operating Contracted or near profit adding back amortisation, depreciation, share-based payment charge, investment in co-funded games expensed, 3 exceptional items, the fair value loss on contingent consideration less the operating lease costs capitalised under IFRS 16 and contracted revenue foreign currency derivative contracts. 2 Adjusted gross margin is a non-GAAP metric used by management and is not an IFRS disclosure. It is stated after adding back to gross profit the investment in co-funded games expensed and, for Sumo Digital, adding to revenue amounts in respect of Video Games Tax Relief (“VGTR”) and with no adjustment to either revenue or gross profit in respect of royalty income. It should 85% 50% be noted the definition of adjusted gross margin has changed this year following the acquisition of Pipeworks. Sumo Digital Pipeworks 3 Revenue is referred to as near contracted when management has a high degree of confidence in a project’s size, scope and timing. Typically, this would be when the key commercial terms have been agreed in principle and reflected in a draft contract which has undergone a legal review and does not contain any terms that are unacceptable to the Company. Sumo Group plc Annual Report & Accounts 2020 1 STRATEGIC REPORT At a glance Two BAFTAs won for Sackboy, A Big Adventure, best British game and Rapid growth best family game, in March 2021 continued in 2020 It’s been an incredibly busy year for the Group, with 12 games announced or launched in the year, including five Own-IP titles: Spyder, Little Orpheus, WST Snooker, Hood and Pass the Punch, which is an incredible achievement during a global pandemic. Our Clients and Partners We have developed deep relationships with some of the world’s largest computer games publishers, developers, platform manufacturers and entertainment brands including: 2020 in review 766 Headcount 10 Studios 3 Countries Jan Feb Mar Apr May Jun Jenny Muhlwa Sumo Successful Acquisition of appointed to Sumo Warrington transition to Lab42 Group as Learning moves into new work from and Development Studio home Manager Dr Jake Habgood Co-founder appointed to Sumo Darren Mills Group as Director becomes Director of Education of Excellence and Partnerships Integration, Sumo Group 2 Sumo Group plc Annual Report & Accounts 2020 STRATEGIC REPORT Revenue CAGR >34% since 2017 Adjusted EBITDA >25% CAGR since 2017 >34% Revenue CAGR Organic revenue Sumo Group Since the IPO 24% growth 2019 to 2020 since 2017 1043 >25% Adjusted EBITDA CAGR since 2017 Total heads 766 869 Direct heads Number 24% Organic revenue of people 592 634 68.9 growth 2019 to 489 2020L 488 49.0 415 38.7 Revenue 28.6 (in £m) 14.1 16.5 8.4 10.2 Adjusted EBITDA (in £m) December 2017 December 2018 December 2019 December 2020 Year end studios: 57 10 12 13 (March 2021) Acquisitions: 1,043 Headcount 12 Studios 4 Countries Jul Aug Sep Oct Nov Dec Acquisition of US West Coast based Pipeworks launched Director of Publishing appointed Sumo Group plc Annual Report & Accounts 2020 3 STRATEGIC REPORT Chairman’s statement Building a Global Business In my statement last year, I referred and encouraging those suffering As our financial results show, 2020 was to the uncertainty caused by the mental health challenges to access the another year of significant growth for COVID-19 pandemic, not anticipating internal or external assistance offered. Sumo Group. Sumo Digital ended the that this would persist into 2021. We also worked hard to maintain some year with eight studios in the UK and The fact that I am able to report of our annual social events, hosting one in India, adding a new studio in the such a strong set of results, which virtual summer and Christmas parties. talent hot-spot of Poland in January outperformed market expectations, 2021, with the acquisition of PixelAnt Talent is the Group’s most important and introduce this statement so Games. Atomhawk also expanded asset and key to our growth plans. positively, is a testament to the during the year, adding to its teams The high value we place on our people people who make up Sumo Group. It in the UK and Canada. In October, we has been demonstrated this year is their dedication, creativity and skill were delighted to welcome Oregon- not only by the Group’s response to that have made this possible and I am based studio, Pipeworks Inc, to the COVID-19 but also by a major review very proud of each and every one. Sumo family. I am pleased to report of our employee benefits package. that, despite recruitment challenges Aside from very small numbers of team Our aim is to ensure that Sumo’s offer imposed by the COVID-19 restrictions, members working in our studios in is at least as good as any offered the Group ended the year with over COVID-secure bubbles, where essential, elsewhere in the industry, and that it 1,000 colleagues. we continued to work from home provides flexibility, enabling our people throughout the year. Our IT colleagues to choose the benefits that are most The Group delivered an excellent responded brilliantly to enable this, and important to them and their families. financial performance, both in terms of our teams diligently and successfully This new flexible package will be fully its profitability and liquidity, continuing continued to deliver the high-quality implemented during 2021. to operate successfully throughout services our clients expect, and to the year without accessing emergency We were absolutely delighted to be create and launch wonderful Own- Government funding or the need to awarded 3 Star Accreditation in the Best IP games. The games we create are furlough any of our people. Companies Survey in February 2021, winning some outstanding awards. In up from 1 Star in 2020. This amazing While continuing to make innovative particular, Sackboy A Big Adventure achievement reflects our commitment games for the most prestigious winning two BAFTAs earlier this month to listening to our people and reacting publishers in the world, we have an with two further nominations was to their feedback, particularly important increasing number of titles based on our a tremendous endorsement of our during a lengthy period of working from original Own-IP concepts. Spyder and creative talent and recognition for our home, ensuring that Sumo is known Little Orpheus were both launched on great people. across the industry as a great place to Apple Arcade during the year, receiving The Group has done everything in its work. We will not rest on our laurels, extremely positive reviews and winning power to support our people in these however. We will work hard to improve a number of awards. We intend to build unusual circumstances, providing further and to cement our reputation in on these successes and to capitalise suitable office equipment to their the talent market, which is so crucial to further on the opportunities generated homes; delivering care packages; our success. by our highly creative people. 4 Sumo Group plc Annual Report & Accounts 2020 STRATEGIC REPORT Why Invest? What we offer Growth potential The video games market is vast and fast growing with ever-increasing demand for new content. $175 bn value of the global market4 2.7bn gamers worldwide Capabilities and scale Our competitive advantage lies in our scale, management systems, technology and our On 11 March 2021, we launched I would like to thank all of my Board ability to attract the best creative talent.
Recommended publications
  • A Theoretical Framework of Ludic Knowledge: a Case Study in Disruption and Cognitive Engagement Peter Howell University of Portsmouth
    The Philosophy of Computer Games Conference, Malta 2016 A Theoretical Framework of Ludic Knowledge: A Case Study in Disruption and Cognitive Engagement Peter Howell University of Portsmouth Abstract This paper presents a theoretical framework of ludic knowledge applicable to game design. It was developed as a basis for disrupting player knowledge of ‘normative’ game rules and behaviours, stored as different types of ludic knowledge (intraludic, interludic, transludic, and extraludic), with the aim of supporting a player’s cognitive engagement with a game. The framework describes these different types of knowledge and how they inform player expectation, engagement with gameplay choices, and critical responses to games before, during, and after play. Following the work by Howell, Stevens, and Eyles (2014) that presented an initial schema-based framework of player learning during gameplay, this paper further develops the framework based on its application to the design and development of the commercial game Amnesia: A Machine for Pigs (The Chinese Room, 2013); a first-person horror- adventure title released for PC. While the theoretical framework of ludic knowledge was developed to support the concept of ‘disruption’, it can also be applied as a standalone tool usable as a basis for critical analysis of how players engage with and talk about games more generally. The Foundation of a Theoretical Framework of Ludic Knowledge Knowledge as it relates to any one particular game has been previously suggested to be separable into three categories (Howell, Stevens, and Eyles, 2014), based on how that knowledge is contextualised relative to that particular game. Intraludic knowledge relates to the particular game being played, transludic knowledge relates to multiple other games that an individual may have played in the past, and extraludic knowledge relates to any life experiences outside of playing games.
    [Show full text]
  • Evolve E-Gaming Index ETF MACROECONOMIC HIGHLIGHTS
    MONTHLY COMMENTARY Evolve E-Gaming Index ETF HERO invests in equity securities of companies listed domestically and globally with business activities in the electronic gaming industry. As at November 29, 2019 TICKER: HERO (Hedged) MACROECONOMIC HIGHLIGHTS: The e-sports industry continued to experience strong growth in the wake of rising popularity. According to Forbes, global revenue for esports will reach $1.1 billion this year, up 27% from 2018, with North America accounting for 40% of that pie. Forbes now counts 13 companies with a value of more than $100 million, with the average valuation hitting $217 million, up 52% over last year. At the top of its list of the world’s most valuable e-sports companies were Team SoloMid and Cloud9, which tied for first place with a valuation of $400 million. At the bottom of the list of 13 were OverActive Media and Misfits Gaming, which both had a valuation of $120 million.i According to Newzoo research, video game competitions reach a global audience of 454 million, with at least 190 million more expected to be watching in three years. The average fan, according to Nielsen, is a millennial male, makes nearly $70,000 a year and favors streaming platforms like Twitch, YouTube and Mixer over traditional television. Sponsorship, advertising and media rights have almost doubled since 2017, to $897 million.ii In Canada, TSXV-listed Torque Esports announced that they will form a new entertainment entity called ENGINE Media Holdings. ENGINE’s business model is to provide an immersive streaming platform that focuses on news, sports and esports content.
    [Show full text]
  • Family Friendly Magazine 129 in PDF Format
    Family Friendly Gaming The VOICE of TM the FAMILY in GAMING Kingdom Hearts III, Ooblets, Monster Hunter World and more in this fabu- lous issue!! ISSUE #129 NI NO KUNI II REVENANT KING- DOM wants you to April 2018 role play. CONTENTS ISSUE #129 April 2018 CONTENTS Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 Helpful Thoughts 15 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE this instance I feel wonderful. God has given God is my prize and my goal.
    [Show full text]
  • Inside the Video Game Industry
    Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.
    [Show full text]
  • Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
    FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation.
    [Show full text]
  • Aravindh Subramanian Lead Technical Artist at F9E India [email protected]
    Aravindh Subramanian Lead Technical Artist at F9E India [email protected] Summary • Key Roles Played * Lead Game Programmer * Project Lead / Project management * Lead Technical Artist • Key Game Titles Credited * All Star Racing-Transformed (PS3/Xbox360/ Vita/ 3DS) * New International Track & Field (Nintendo DS Version) * Sega super star Tennis (xbox 360 / PS3 / DS) * Age of Empires : Mythologies (DS) - Griptonite * Garfield 2- Tale of Two Kitties ( PC Version) * Kwick 3D Engine – www.kwicksoft.com - PC * Robots - Fisher Price - PC * Alvin and chipmunks - Wii * Doctor Who • Key Clients *Microsoft *Fisher-Price *Sega *Ensemble Studios *Konami *Warner Bros. *Freeze Tag. Specialties Programming Languages and APIs: C#, C++, C, Lua, MEL / Max scripts, DirectX API Unity, UDK Tools: Maya, Photoshop • Skill Set o Graphics Programming, Game Play Programming o Technical Artist - Tools & Plug-in Development for Maya Page1 Personal Project Tower Command HD Android Game using Unity 3D September 2012 to December 2012 Members:Aravindh Subramanian Individual Hobby project from Code to Art, Menu, Package to Publish. After so long time completed a project from zero to publish and also avoided being shelved incomplete, gave so much energy to push more and satisfaction. Youtube game video hits 45000+ views. Link : https://play.google.com/store/apps/details?id=com.GameRadian.TowerCommandHD Web: http://gameradian.wordpress.com/ Experience Lead Technical Artist at Foundation 9 Entertainment August 2010 - Present (2 years 10 months) Lead Technical Artist in Sega All Starts Racing: Transformed New in house game engine piepline - understand, collaborae and improve and bridge Artist with coders. Mentor, troubleshoot and Fix Technical issues for Artist. Created Tools to improve and help the Art Pipeline both in Maya and c# windows tool.
    [Show full text]
  • Think Global Go Local
    THINK GLOBAL GO LOCAL Altagram Group Company Deck Company History Founded by Marie Amigues, Altagram rapidly Year 2013 established itself in the gaming industry with a reputation for high-quality multilingual game localization. The company had already tripled in size, and Marie was named one of the top 10 women Year 2017 entrepreneurs in the gaming industry in Germany. The Korean office in Seoul opened its doors to better cater to the specific needs of Altagram’s Asian clients. Altagram expanded into North America, opening an Year 2018 office in Montréal – dedicated for QA. Altagram develops the first all-in-one culturalization Year 2019 platform – with the Horizon 2020 EU grant of 2M€. Europe’s Horizon2020 SME-Instrument Phase 2 Champion Awarded “Best for Employee Well-being” Our Values It takes passion and expertise to achieve the quality that will make your game different! • Consistent high quality • Passion for games • Drive for constant innovation Proud member of: Our Solutions A dedicated team specialized in every type of game— the key to successful game localization! Game Text Localization In-game, UI, manuals, marketing text, packaging, app store text Game Culturalization Cultural consultation, graphics & mechanics localization, store features, ASO, SEO Multilingual Voice-Over Multilingual voice-over, pre/post-production, SFX, casting Testing Linguistic (LQA), functional (FQA), testing Quality Evaluation (LQE) We cover all markets for the video game industry, Game Markets working into 50+ target languages. Western Europe Eastern
    [Show full text]
  • SUMO FINAL RESULTS 2020 Sumo Group, T
    31 March 2021 SUMO GROUP PLC (“Sumo Group”, the “Group” or the “Company”) AIM: SUMO FINAL RESULTS 2020 Sumo Group, the award-winning provider of creative and development services to the video games and entertainment industries, announces its final results for the year ended 31 December 2020 (“FY20”), which show substantial growth in revenue and Adjusted EBITDA and further outperform consensus market expectations for FY20, which were upgraded in January 2021 following the Group’s positive trading update. Financials Reported results 2020 2019 Change Revenue £68.9m £49.0m + 40.7% Gross profit £31.5m £23.9m + 31.5% Gross margin 45.7% 48.9% Profit before taxation1 £0.9m £7.4m Cash flow from operations £13.0m £14.4m Net cash £6.8m £12.9m Basic earnings per share 1.08p 5.19p Diluted earnings per share 1.01p 5.07p Underlying results 2020 2019 Change Adjusted gross profit2 £31.7m £25.2m + 25.8% Adjusted gross margin3 41.8% 44.8% Adjusted EBITDA4 £16.5m £14.1m + 17.1% 1 The statutory profit before taxation of £0.9m in 2020 is stated after charging an amount of £7.3m arising on the acquisition of Pipeworks consisting of the £2.7m fair value loss on contingent consideration, £1.7m of amortisation of customer contracts and customer relationships and £2.9m of transactions costs on that acquisition. In addition, the statutory profit before taxation is stated after charging exceptional items other than the costs incurred on the acquisition of Pipeworks of £1.2m (2019: £0.5m) and the share-based payment charge of £5.0m (2019: £2.7m) and the unrealised gain on foreign currency derivative contracts of £1.0m.
    [Show full text]
  • Family Friendly Magazine 142 in PDF Format
    Family Friendly Gaming The VOICE of TM the FAMILY in GAMING The Lego Move 2 Videogame wants you to build it! Pokemon Sword, Pokemon Shield, Snooker 19, and more in this fabu- lous issue!! ISSUE #142 May 2019 CONTENTS ISSUE #142 May 2019 CONTENTS Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 Helpful Thoughts 15 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE are new to us. We are adapting and chang- diction is a serious problem. Yes there needs On the Cusp ing as we have been required to.
    [Show full text]
  • Annual Review
    annual review 2017 our board Ukie Annual Review 2016/17 contents 02 foreword 04 Noirin Carmody - Chair Harvey Eagle chair’s report Owner and COO Xbox UK Marketing Director Our initiatives Revolution Software Microsoft 06 ceo’s report Ian Livingstone CBE - Vice Chair Miles Jacobson OBE Chairman Studio Director Playmob Sports Interactive 08 a year in westminster and brussels askaboutgames Dave Gould - Treasurer Veronique Lallier askaboutgames.com Snr Director of Sales UK & Export European Managing Director 12 Take 2 Interactive Hi-Rez Studios research and analysis Without house background Simon Barratt Warwick Light 16 Director UK Managing Director and Vice President ukie’s year in numbers Sony Interactive Entertainment Barog Game Labs INSPIRATIONAL COMPUTING 18 Katherine Bidwell Phil Mansell Digital Schoolhouse acting locally thinking globally Co-Founder CEO digitalschoolhouse.org.ukWith house background State of Play Games Jagex 20 ukie’s global trade programme Neil Boyd Andy Payne OBE INSPIRATIONAL COMPUTING European Anti-Piracy Counsel CEO Nintendo Europe AppyNation 22 the digital schoolhouse Shaun Campbell Kirsty Rigden Games London UK Country Manager Operations Director games.london 24 Electronic Arts FuturLab inspiring talent John Clark Ella Romanos 26 Senior Vice President, Commercial Director promoting a positive image Publishing Rocket Lolly Games SEGA Europe Students 27 Rob Cooper Roy Stackhouse making the most of your IP Managing Director Northern Europe and Vice President - UK, Ireland & Benelux Ukie Students Export Territories
    [Show full text]
  • Snooker 19 V11 PLAZA Free Download
    Snooker 19 V1.1 PLAZA Free Download Snooker 19 V1.1 PLAZA Free Download 1 / 3 2 / 3 Snooker 19 v1 1-PLAZA On PC For Free FULL Version 2020 New Game: Snooker 19 v1 1-PLAZA Updated version .... WtilliamTok: Snooker 19 v1 1-PLAZA Free Download New Game: Snooker 19 v1 1-PLAZA This Game gt; gt; :: :: ... WtilliamTok: Snooker 19 v1 1-PLAZA Free .... How To Download & Install Snooker 19 V1.1 Plaza Game For Pc 2020. Moiz Ahmed Gaming. Loading .... ... v1 14-PLAZA. Snooker 19 REPACK Free Download ... Release Name: Snooker 19 Update v1 14-PLAZA Cracked by: PLAZA Release ... From CyberPunk on Two Worlds II HD Shattered Embrace Update v2 07 1-CODEX.. Download free Snooker 19 PC SKIDROW is an incredible sports ... Based on Snooker.19.v1.1-PLAZA ISO release: plaza-snooker.19.v1.1.iso .... Snooker 19 v1.1-PLAZA - Download Free Full Version.. Free download Snooker 19 v1.15 (Challenge Pack) - PLAZA torrent latest and full version. Snooker 19 is an official sports game. Before you .... https://oceantogames.com/snooker-19-v1-1-plaza-free-download/. Snooker 19 v1.14 - PLAZA SKiDROW CODEX Updated Game: Snooker 19 v1.14 - PLAZA Game Now >> :: bigcheatsworld.com/snoo... - English (en-GB). Free Download Snooker 19 v1.1 PLAZA \ Free Repack Games. snooker-19-pc-cover-www.ovagames.com. Welcome to the official video game .... Snooker 19 – The official videogame of World Snooker. ... Play in every officially licensed tournament as any of the top 128 players in the world including: Mark Selby, Ronnie O’Sullivan, Ding Junhui and legends of the sport like Ken Doherty and Jimmy White.
    [Show full text]
  • Worldbuilding Voices in the Soundscapes of Role-Playing Video Games
    University of Huddersfield Repository Jennifer, Smith Worldbuilding Voices in the Soundscapes of Role Playing Video Games Original Citation Jennifer, Smith (2020) Worldbuilding Voices in the Soundscapes of Role Playing Video Games. Doctoral thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/id/eprint/35389/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ Worldbuilding Voices in the Soundscapes of Role-Playing Video Games Jennifer Caron Smith A thesis submitted to the University of Huddersfield in partial fulfilment of the requirements for the degree of Doctor of Philosophy The University of Huddersfield October 2020 1 Copyright Statement i. The author of this thesis (including any appendices and/ or schedules to this thesis) owns any copyright in it (the “Copyright”) and s/he has given The University of Huddersfield the right to use such Copyright for any administrative, promotional, educational and/or teaching purposes.
    [Show full text]