Midna, La Princesa De La Trifuerza Y Mata Reino Sin Problemas

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Midna, La Princesa De La Trifuerza Y Mata Reino Sin Problemas OPINIÓN EN MODO HARDCORE TodoABRIL 2016 JuegosNÚMERO 43 OPINIÓN | REPORTAJES | NOTICIAS | AVANCES TRISTE, SOLITARIO... ¿Y FINAL? UNCHARTED 4 UNA REALIZACIÓN DE PLAYADICTOS CASA MATRIZ VITACURA: Shopping Los Cobres. Local G7. VITACURA: Shopping Los Cobres. Local F4. Videojuegos, consolas y accesorios Juegos usados, coleccionables y blu-ray LOCALES FRANQUICIA PROVIDENCIA: Dos Caracoles. Local 21B. RECOLETA: Dardignac 451. Local 20. Videojuegos y accesorios Videojuegos, juegos usados y accesorios. Editorial ¿Será ésta la última E3? ara quienes no ¿Pero qué es cierto y lo sepan, la E3 qué no? Lo único que Pes la feria de vi- parece claro es que sí deojuegos más im- será la última... pero portante del mundo. en Los Angeles, pues Se realiza cada año en se termina el contra- junio y, por cierto, ya to con el Convention estamos planificando Jorge Maltrain Macho Center y todo indica un número especial Editor General que la cita se trasla- para traerles en deta- dará a una urbe tan- lle todas las noveda- nocemos, dado que to o más importante, des de esta cita. empresas como Acti- como Nueva York. vision o EA decidieron Este año, sin embar- bajarse del evento y, Pero la E3 es demasia- go, han llovido los ru- en el caso del segun- do importante para la mores en torno al fin do, tener uno aparte industria como para de la feria como la co- algunos días antes. creer que porque EA Equipo de Revista TodoJuegos DIRECTOR Rodrigo Salas Alejandro Abarca Caleb Hervia #Feniadan #Caleta PRODUCTOR Cristian Garretón EDITOR GENERAL Luis F. Puebla Pedro Jiménez Y DIAGRAMADOR #D_o_G #PedroJimenez Jorge Maltrain Macho o Activision no dirán los videojuegos en sus UNA PRODUCCIÓN DE presente es el final de páginas o noticiarios. todo. Es más, lo de es- tos últimos es razona- Son esos medios “no ble... ¿qué tanto nue- gamer”, precisamen- vo tienen para mostrar te, a los que atrae una UNA REALIZACIÓN DE este año como para cita como la E3 y los justificar un evento que propagan la voz propio? Por lo demás, entre la señora que no sus juegos estarán entiende nada de vi- vivido con sus Ninten- seguro en las citas de deojuegos, pero leyó do Direct en paralelo Sony o Microsoft. en el diario algo y se a las últimas dos E3 y quedó con esa idea... que, sinceramente, no ¿Y Electronic Arts? Me hasta que, en noviem- calentaron a nadie. parece que es una me- bre, decide ir a com- dida que tendrá debut prarle un juego o una La E3 se trasladará y y despedida. ¿Por qué? consola de regalo a su puede que en más de hijo o a su nieto. algo evolucione, más Simple. La E3 no es aún con la llegada de sólo un evento para Esos medios (llámen- la realidad virtual (ojo gamers, sino sobre se New York Times, con las futuras trans- todo uno que reúne a Boston Globe, BBC o misiones en VR), pero los medios no especia- CNN, por nombrar al- lo claro es que noso- lizados, de tiraje na- gunos) poco se inte- tros seguiremos infor- cional y mundial, que resarán en cubrir una mando con renovado a veces por única vez conferencia de EA días ímpetu de un evento en el año le dedican antes de la E3. Y ojo que esperamos con in- un reportaje grande a que ya Nintendo lo ha fantil curiosidad. Felipe Jorquera Ignacio Ramírez Jorge Rodríguez #LdeA20 #Mumei #Kekoelfreak Rafael Inostroza Felipe Quezada Todas las Ediciones en #BadSeed91 #Lynhänder www.blogtodojuegos.cl Índice 06 PORTADA UNCHARTED 4 STAR FOX ZERO 26 STRANGER OF SWORD CITY 32 ALIENATION 44 INVISIBLE, INC. 50 ZELDA, PARTE 2 56 4 TODO JUEGOS Aventuras a la MÁXIMA POTENCIA Naughty Dog debuta con un nuevo desarrollo en esta generación y apunta a marcar la pauta para lo que viene con Uncharted 4: A Thief’s End, que marcará el final de la aventura que hemos recorrido junto a Nathan Drake. Felipe Quezada #Lynhänder ace ya 9 años, EL INICIO tras al mismo tiempo cuando una, Corría la segunda mi- rescatábamos a la no- Hen ese enton- tad de la década de via de Crash, la bandi- ces, apesadumbrada los noventa. Naughty coot Tanwa. PlayStation 3 trata- Dog, en ese tiempo ba de sobrevivir en un una joven desarrolla- El popular Crash su- mercado que le era dora que dependía puso así el que la in- sumamente hostil, de un jocoso contrato dustria supiera de la el estudio Naughty con Universal (aho- existencia de Naugh- Dog daba inicio, no ra Vivendi), liderada ty Dog gracias a una con pocos proble- por los carismáticos poderosa campaña mas, a las intrépidas Andy Gavin y Jason de distribución por aventuras de Nathan Rubin, se disponía parte de Sony. De este Drake. Se iniciaba así a desarrollar un jue- modo, nuestro viejo la historia de la saga go de plataformas amigo pasó a conver- Uncharted, mostran- en tres dimensiones tirse en la mascota de do cómo el extroverti- que siguiera las di- PlayStation, ponién- do cazatesoros inten- rectrices futuras que dose en el top tier de taba buscar la ciudad comenzaban a expan- los íconos comercia- perdida de El Dorado. dirse tras la salida de les de este mercado éxitos como la saga junto a leyendas (ya Hoy, ad portas de su Donkey Kong Coun- en ese tiempo) como esperada cuarta y úl- try por parte de un Mario y Sonic. tima entrega, Drake pionero como Rare. tendrá que hacer gala Crash, además, fue de toda su experien- Como resultado, en elogiado por su aca- cia a mérito de, en su 1996, sale al merca- bado gráfico y puso a última aventura, pa- do Crash Bandicoot. la desarrolladora es- gar las deudas de su Un plataformas en tadounidense en una tormentoso pasado y 3D en el cual, con- poderosa vanguardia ayudar a su hermano trolando al ya mítico tecnología que, por a buscar la ciudad per- personaje del mismo supuesto, replicó en dida de Libertalia en nombre, debíamos las secuelas que de- el que está llamado, impedir que el mal- sarrolló para las aven- junto a Dark Souls 3, vado Dr. Neo Cortex turas del bandicoot. a ser el mejor juego y su secuaz, el Dr. Ni- de 2016. Este es “el trus Brio, dominaran La gran confianza ge- fin de un ladrón”. el mundo. Esto, mien- nerada por Naughty Dog entre los usua- ofreciendo una aven- recordadas de PS2, lo rios de Playstation tura repleta de fases que obviamente ali- pronto motivó a Sony de plataformeo con mentó el gusto por el a comprar a la desa- un brillante diseño de hacer videojuegos de rrolladora, a la par niveles y puzles bas- Naughty Dog y gene- que ésta desarrollaba tante entretenidos. ró aún más confianza su segunda y no me- entre los jugadores y nos despreciable joya: Controlábamos a Jak la desarrolladora es- Jak & Daxter. y su amigo Daxter, tadounidense, poten- dos jóvenes adoles- ciándola como uno de Espirituados por los centes que, motiva- los más preciados es- revolucionarios cam- dos por las inquie- tudios de Sony. bios en la forma de tudes del viejo sabio concebir un plata- Samos respecto de No obstante, el decli- formas por parte de los creadores de la ve que vivió la firma pioneros como Su- vida del universo, los japonesa con su PS3 per Mario 64 y Banjo llamados precurso- frente a las podero- & Kazooie, Naughty res, inician una cade- sas campañas de dis- Dog creó esta nueva na de acontecimien- tribución de Nintendo saga con ambos refe- tos irreversibles que y Microsoft durante la rentes como podero- los conducen a una séptima generación sos núcleos jugables, de las aventuras más de consolas generó 10 TODO JUEGOS varios problemas de nuevo para el jugador ban sus primeros pa- foco en el seno de la que ya esperaba la si- sos realmente coor- multinacional. guiente franquicia de dinados gracias a los los estadounidenses. esfuerzos de estudios Así, después del lan- Así nacían las aven- como la propia Nau- zamiento de Jak 3, turas del carismático ghty Dog con Unchar- Naughty Dog se volcó cazatesoros Nathan ted y Epic Games con en la creación de un tí- Drake en Uncharted: Gears Of War. tulo que mezclase las Drake’s Fortune. El concepciones artísti- que bien pudo ser el El primero heredaba cas y románticas de primer gran exclusivo un montón de ele- las cintas de acción y de PS3. mentos de otros tí- aventuras de los ‘80. tulos, además de EL VIAJE las referencias a los De este modo, apun- Nathan Drake, ape- clásicos del cine de taron a una aventura nas aterrizó en nues- aventura, con espe- de carácter fotorrea- tras consolas, se cial énfasis en India- lista, desmarcándose convirtió en un refe- na Jones. Y no podían del ambiente hiperbo- rente del espectáculo obviarse las compa- lizado de sus títulos y la cinematografía, raciones de Drake con anteriores y pavimen- en una época donde la que, hasta antes tando el camino a algo cine y videojuegos da- de su aparición, era TODO JUEGOS 11 el ícono de la aventu- PS3, los que en esos tras los ojos del intré- ra en los videojuegos: días no eran pocos. pido Drake, tenemos Lara Croft. como fin la búsqueda La obra de Naughty de la ciudad perdida de No obstante, Drake Dog, que dio vida al a Shangri-La (la Sham- supo desligarse de estas alturas querido bala de los budistas), Lara valiéndose de un ladrón, pasó a consi- oculta en los Hima- intrépido sentido de derarse inmediata- layas. No obstante, la aventura y una ex- mente como su mag- nuestro protagonista cepcional habilidad num opus, a pesar de es traicionado en los para meterse en pro- sus imperfecciones, primeros compases blemas, mostrándose debido al hiperboliza- del juego por su com- como un ladrón me- do carisma de Drake, pañero Henry Flynn, nos convencional que quien, como des- tras una secuencia de Lara con sus habilida- cendiente del famo- inicio donde es captu- des en la exploración.
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