PROGRAMMING FOR GAMES, WEB + MOBILE

AT FILM SCHOOL

It’s all about becoming a better, smarter, more versatile and employable developer. During the most intense and creative year of / QUICK FACTS

your life, you’ll learn how to create industry-standard software DURATION programs using leading-edge technology. When you graduate, you’re 1 Year

armed with an impressive portfolio and the skills to turn the heads of START DATES professionals and recruiters from an incredible range of industries. March, June, October

PROGRAM ESTABLISHED 2014

CLASSROOM/MENTORSHIP HOURS STUDIO ENVIRONMENT 30 per week You learn and create in Vancouver, where a ADDITIONAL ASSIGNMENT HOURS thriving tech scene features more than 80,000 30 per week employees, 8,900 companies, and 350 start-ups. The campus has 24/7 access to MAJOR PROJECTS (AVERAGE) RESULTS MATTER every resource — studio spaces, arcades, and 4 per year You start with a strong foundation — from asset libraries — so you can focus on making YOU GRADUATE WITH design and production to increasingly complex the best work possible. A diploma in Programming for Games, development techniques and programming Web + Mobile, a professional-quality languages. Once you’ve mastered the INDUSTRY-LED online portfolio, and access to the VFS fundamentals, you go deep into advanced Your faculty are all working industry job board development for game, web, mobile, and cloud professionals and leaders in their field of projects. By graduation, you’ve created a highly expertise. Department Head Peter Walsh is a competitive portfolio that opens industry doors 12-year game industry software development in countless fields. veteran, with particular expertise as a technical leader, senior software engineer, and industry consultant for large projects. He is also author VFS.EDU/PROGRAMMING of several books on design. / CAREER PATHS

More than 90 per cent of our alumni gain employment in the programming industry within three months of graduation. These are just a few “Programming unlocks of the career paths open to a VFS Programming industry doors. Graduates have the for Games, Web + Mobile graduate: skills to work on any development • AI DEVELOPER team, whether it’s using HTML5, • ENGINE PROGRAMMER C++, C#, and JavaScript; or app • FRONT-END DEVELOPER / GET HANDS-ON development for iOS and Android. • GAMEPLAY DEVELOPER We are the only school in the world • GRAPHICS PROGRAMMER • C++ • JAVASCRIPT to pack such a wide spectrum of • MOBILE DEVELOPMENT SPECIALIST • NETWORK PROGRAMMER • UNITY skills into one year.” • SHADER DEVELOPER • C# Peter Walsh • TECHNICAL ARCHITECT • HTML5 HEAD OF DEPARTMENT • TECHNICAL DESIGNER • CSS3 • UI DEVELOPER • OBJECTIVE C • VFX PROGRAMMER • AJAX • WEB DEVELOPER • PHP / APPLICATION TIP • JAVA • XML What inspires you? Prepare a technical / ALUMNI EMPLOYERS portfolio with up to three examples of • HLSL programming work. Include a one or • • CGSL two-page excerpt of source code you • KLEI ENTERTAINMENT want to show off, and a one-page • TWO TALL TOTEMS / ALUMNI CREDITS descriptive summary for each project. • DEMONWARE • FUTURETOWN.IO Brian Yich, Junior Programmer No examples? Prepare a portfolio of • LLAMAZOO INTERACTIVE KILLSHOT BRAVO your digital work (max. 10 pages), • AKIMBO CREATIONS Hugo Moraleida, Programmer focusing on pieces with strong technical • TROJAN UTILITIES DON’T STARVE: TOGETHER components. Prepare a one or two-page • ZEROES 2 HEROES MEDIA DON’T STARVE: SHIPWRECKED synopsis of a dream project that uses • game, web, or mobile technology. • EMANAGE CRM Dustin Linnington, Assistant Technical Artist • AYOGO GAMES UFC 2

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