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IO Interactive
Directx™ 12 Case Studies
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
NG18 Program (Screen)
Conference Report
Patterns of Play: Play-Personas in User-Centred Game Development
IO Interactive
Nominations 9 MARCH 2017 ** STRICTLY EMBARGOED UNTIL 09
Hitman 2 Silent Assassin
The Danish Computer Game Industry Annual Mapping 2005
16Th Annual DICE Awards
Two Ways Through the Looking Glass. Game Design As an Expression of Philosophy of Action Hans-Joachim Backe IT University of Copenhagen
NG19 Print Program (Web)
Game Development, Education & Incubation
NG14 Attendees
Hitman Blood Money PC.Pdf
Ne Castles Ith Familiar Brics Balancing Copyrights
Rapporten.Pdf
NVIDIA RTX Platform Brings Real-Time Ray Tracing and AI to Barrage of Blockbuster Games
Top View
Hitman Blood Money PS2.Pdf
Europe's Biggest Video Game Network and Cloud Gaming Event 1
Bigben Interactive Announces Tomb Raider(Tm) Licensed Device Skins
List of Third Party Game Developers and Publishers
Sumo Group Plc Annual Report & Accounts 2019
Marvel Entertainment and Square Enix Team Up
Advanced Character Physics by Thomas Jakobsen
Only Playing
Playable Design
Hitman Blood Money Requirements
Square Enix to Publish Batman: Arkham Asylum for Playstation 3 and Xbox 360 in Japan
Program NG17 (Web)
BSM Press Release
Dream. Build. Launch. Run. Repeat
NG16 Program Schedule 18-20
THQ Nordic Reason: Estimate Changes Company Sponsored Research Stage Set for Record Quarter Not Rated
Corporate Strategy Meeting (Eidos Integration)
Nominations with Winners Highlighted 6 April 2017 SPECIAL
Who Should Have the Final Say on Augmentation Procedures —Doctor
Hitman: Blood Money Vegas and Hitman: Blood Money L.A
Archaeology, Heritage & Video Games
Analyzing User Behavior in Games
2014 Annual Report
Informant Diegesis in Videogames
Square Enix to Expand Further in Montréal
Gameplay Metrics in Game User Research: Examples from the Trenches