WEDNESDAY 18 MAY 2016 Game Development” ”The Future ofGraphics& Sweeney,Tim EpicGames 11:00-12:00 Release“ “Tips foraSuccessfulSteam Tom Giardino, Valve Software 12:15-13:00 “IKEA: ExploringVR” Martin Enthed,IKEA 16:15-17:00 Division: Structure =Creativity” “Shipping Tom Clancy’s The Entertainment Petter Sydow, Massive 15:15-16:00 About It?” Engine From King:What'sCool “Defold isaNewCross-Platform Ragnar Svensson,King 14:15-15:00 Moderated byKishHirani “Engine Panel” 13:15-14:00 Unreal Theatre room Me About Videogames “ Me AboutVideogames “What LoveandGraceTaught Josh Larson,NuminousGames 15:15-16:00 Games” “The GodfatherofFootball Jon Hare, Tower Studios 12:15-13:00 BoostHbg Moderated byAnnikaGustafson, Panel: “TheStateofVR” 14:15-15:00 “GamesinCities” Marcault Holly Gramazio,Matheson 13:15-14:00 Stockholm room Experiences ThatEngagePlayers” “How To Create Entertaining Yoan Fanise,DigixartEntertainment 14:15-15:00 “Games ThatMakePeopleNicer” Kam Star, PlayGen 16:15-17:00 the future looklike?“ inclusive gaming-Whatdoes Diversi Panel:“Technology and 15:15-16:00 Game Culturalisation” Managing Mobs:Strategiesfor “Maximising Localesand Developers Association Kate Edwards, InternationalGame 12:15-13:00 Rhianna Pratchett” “A Fireside Chatwith Rhianna Pratchett 13:15-14:00 Oslo room Speed Pitching 15:30-18:00 Seven Figures PlusPanel 14:45-15:25 Angel andEarlyStagePanel 14:00-14:40 Investing inGamesSummit Bill Wang, PerfectWorld Keynote 13:30-13:55 room Co-Op Game” Designing anAsymmetric “Avoiding theTag-along Trap: Marianne Lerdahl, Sarepta Studio 16:30-17:00 Words” “Teaching Playerswithout Yacine Salmi,SalmiGames 14:30-15:00 Revenue Worldwide” “Pricing IAPstoMaximise Steve Lindsay, Ixty 16:00-16:30 War ofMine” “The EmotionalLayersofThis Marek Ziemak,11BitStudios 15:30-16:00 Watch” “Designing GamesForApple Sarah Schadow, Wooga 15:00-15:30 People PlayYour Game” “The ArtofLettingMore Gemma Thomson,Diversi 13:45-14:15 End Devices” “High EndGraphicsonLow Allan Loenskov, FundayFactory 13:15-13:45 Never Made” to F2PortheGameThatWas “Angry Birds 2:From Premium Patrick Liu,RovioSweden 12:45-13:15 Studios” Development atReforged Studios “MobileGameEngine Heinäpurola, ReforgedTimo 12:15-12:45 Reykjavik room

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MATCH & PITCH With SallyKellaway With Implementation” Design and “Advanced Sound Workshop: 10:00-12:00 Room 1 Room 6 Room 5 Room 4 Room 3 Room 2 in 2016” Education Nordic Game & Future: Past, Present “A Linktothe Developers of SwedishGame Association Anton Albiin, 11:00-11:45 Meeting 2nd Floor Rooms THURSDAY 19 MAY 2016 SupportingtheStory, Past” “The EvolutionofMattePainting: David Luong,Blizzard Entertainment 14:15-15:00 Assert Your Creative Freedom!” “Don't AskForPermission! Olivier Deriviere, AmeoProd Inc. 13:15-14:00 Crafting-Based Economy“ “Witchcraft: TheAlchemyofa Steinke,Matthew 12:15-13:00 Remedy Moderated byThomasPuha, Hideo KojimaQ&A 10:00-11:00 Audiokinect Moderated byThomasBärtschi, Panel: “ImmersiveaudioforVR” 11:15-12:00 “Double Tap” Ste Curran 15:15-16:00 The Show isAboutthe Villains” The GameisAbout theHeroes - “Making ofQuantum Break: Remedy Thomas Puha,Gregory Louden, 16:15-17:00 Unreal Theatre room CdProjekt Red VRUnicorns Moderated byJulieHeyde, World” Panel: “MovementintheVirtual 14:15-15:00 Development onWindows” “The Future ofXboxGame Tad Swift, Microsoft Session 11:15-12:00 Anti-Aliasing in INSIDE” “Temporal Reprojection Lasse JonFuglsangPedersen, 16:15-17:00 Chasing Celebrities“ “From BuildingGamesto Johan Eile,Cloudcade 15:15-16:00 ” Brand Startingwitha “Creating anEntertainment Reko Ukko,Seriously 13:15-14:00 “ &Azure” Christian Corsano,IoInteractive Kristofer Liljeblad,Microsoft, Microsoft Session 12:15-13:00 Stockholm room How CrytekCreated TheClimb” “ScalingNewHeightsinVR: Dario LuisSanchoPradel,Crytek 13:15-14:00 Collaboration WithaLivingLegend" an Arcade Gameand "Housemarque: Self-publishing Housemarque Ilari Kuittinen,MikaelHaveri, 11:15-12:00 Mirror's Edge:Catalyst” “Lighting andRenderingin Fabien Christin,DICE 15:15-16:00 “Project Discovery” MMOS, EmmaLundberg, KTH Attila Szantner, Andie Nordgren, CCP, 14:15-15:00 of aGameonOculus” “From Start toShip:Lifecycle Andy Borrell, Ocolus 16:15-17:00 Can ImpactDesign” “How Neuroscience andUX Celia Hodent,EpicGames 12:15-13:00 Oslo room Making Great Games” Revenue SoYou CanFocuson “Let Underground Handle Garnett Lee,Amazon 14:15-15:00 Your GamewithTwitch” “Design, LaunchandSustain Garnett Lee,Amazon 13:15-14:00 Amazon Session 16:00-16:45 Amazon Session 15:00-15:45 Performance toEleven!” Batching: Increasing Your Sprites inOpenGL(ES)Using “High PerformanceOldSchool Richard Sahlin,Mapillary 12:15-13:00 “36 Questions” Sarah Brin 11:15-12:00 Copenhagen room “The LatinAmericanMobileMarket” Good Games/King Sabrina Carmona, 12:30-13:00 Go Wrong?” the Woods: WhatCouldPossibly “23 GameDevsinaCabin Jana Karlikova,Stugan 12:00-12:30 “Procedural Mythologies” Tanya X.Short,KitfoxGames 11:30-12:00 “Mobile Devices&DisabledGamers” Ian Hamilton,IHDC 11:00-11:30 Game Industry” Ecosystem andtheImpact tothe “The Evolution ofthePaaS Panagiotis Gouvas, UBITECH 16:30-17:00 for Games” Nightmares: BiologyasInspiration “Five Creatures ThatWillGiveYou Torill Kornfeldt, KornfeldtMedia 16:00-16:30 Anti-Anxiety Game” fromLearnt Creating an “Designing Soteria:Lessons Doris Rusch,DePaulUniversity 15:30-16:00 Games ” Making ofVideo “The Artist'sEmbodimentinthe Federica Orlati,TripleDesign 15:00-15:30 13:00-13:30 QuebecSession “Stick toYour Guns” Avalanche Studios Christofer Sundberg, 13:30-14:00 Pitching!” “Collective UpdateandTipsfor Phil Elliott,Square 14:30-15:00 Games Fail” “Indieapocalypse: WhySoMany Nick Parker, ParkerConsulting 14:00-14:30 Reykjavik room

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MATCH & PITCH Games” Expression in “Personal Workshop: Josh Larson 10:00-12:00 Room 6 Room 5 Room 4 Room 3 Room 2 2016 @Nordic Game round table #gamediversity meetup & Diversi Roundtable: 12:30-14:00 Room 1 Meeting 2nd Floor Rooms FRIDAY 20 MAY 2016 “You SayJump,IHowHigh?” Martin Fasterholdt,Playdead 10:00-10:45 Best OutofthePlatform” “Designing forVR:Gettingthe Katie Goode,Triangular Pixels 11:00-11:45 Vallekilde GameAcademy Presented byThomasVigild, Panic ButtonEdition” “NG16 FinalWrap-Up: 15:00-16:00 Experiences inVR” “From Papo&Yo toEmotional Vander Caballero, MinorityMedia 14:00-14:45 Fine Games” “DialogSystemsinDouble Anna Kipnis,DoubleFine 13:00-13:45 Mortem“ Teams: TheTalos PrinciplePost “MakingBigGameswithSmall Alen Ladavac,Croteam 12:00-12:45 Unreal Theatre during the conference andvotefor theirfavorite. All Nordic Game 2016 conference attendees willbeableto playtheeightnominated games selected byCopenhagen GameCollective. Highlight oftheshowcase istheIndieSensationAward nominees,eight brandnewindiegames, the Dining Halltoplayandmeetwith thedevelopers! A selectionofnew Indiegames.Visit 10:00-18:00: NG16Indie Showcase,DiningHall NG16 IndieShowcase &Awards &After Party, DiningHall NG16 Collective Game Copenhagen with Day cooperation Indie in &ShowcaseCreated room Digital Development” “Best PracticesforConsole Chris Charla,Microsoft Microsoft Session 14:00-14:45 Paint, Paper&Pixels” “The MakingofLuminoCity: Play Games Katherine Bidwell,Stateof 11:00-11:45 Windows &” “The Future ofGamingon Alex Teodorescu-Badia, Microsoft Microsoft Session 13:00-13:45 of SUPERHYPERCUBE” “Pleasure Synthesis:TheStory Heather Kelley 12:00-12:45 Stockholm room “Videogames asCulture” “Videogames David Hayward, YMPT 14:00-14:45 So Far” “Fabulous Beasts:TheStory Sensible Object George Buckenham, 11:00-11:45 Empathy, IntimacyandTaboo” “ThePrivateLivesofGames: Richard Lemarchand, USCGames 12:00-12:45 Your Entire DevCycle” “Getting theMostOutof John Graham,HumbleBundle 13:00-13:45 Oslo room fun and surprises, this isnotto bemissed! Nordic Game2016 IndieDaywillculminate withthe finalafter-party inthe evening.Fullof games, 19:00-late: After Party Netsurfer 4Gdual-sim tablet,courtesyofoursponsors Ixty.io. and then:Theaward winnerisannounced, andawarded withabeautiful diploma,aswella7-inch Short presentation abouttheSensationnominees,afewsponsored talks,abitmore timetoplayandvote, 19:00-20:30: Showcaseand awards NG16 IndieDiscoverySession 10:00-15:00 Copenhagen room Hindsight” “Twofold Inc.-TheDesignin Martin Jonasson,webbfarbror 14:15-14:45 the Making” “Owlboy:ALongTimein Jo-Remi Madsen,D-PadStudio 12:15-12:45 “Rapid Prototyping and Beyond” Douglas Furen, Autodesk 13:45-14:15 Best Practices” “IP-Based GameProductions: Elena Lobova,iLogos 13:15-13:45 “Making GamesWithHeart” Martin Sahlin,ColdwoodInteractive 12:45-13:15 Another Way toMakeGames” “PlayfulInstallationDesign: Tatiana MechBird Vilela, 11:30-12:00 (with Friends)” “FakeIt'TilYou MakeIt Armel Gibson,Klondike 11:00-11:30 Games” “Real MoneyeSportsinMobile Patrik Nybladh,GumblereSports 10:30-11:00 Before You StartanIndieStudio” “5 ThingsTheyDon'tTell You Poppermost Productions Alexander Bergendahl, 10:00-10:30 Reykjavik room

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MATCH & PITCH