Quick viewing(Text Mode)

Hitman Blood Money PS2.Pdf

Electronic Template: Manual Cover, Version 4.0 (DOC-000563 Rev 0) File name: TP_PS2ManualCover.eps For illustration purpose only. Use electronic template for specifications. Do not alter, change or move items in template unless specifically noted to do so. NOTE: Turn off “Notes” and “Measurements” layers when printing. Rev 9/03 1/8" BLEED ZONE 1/16" SAFETY ZONE 7.1875"

IN STORES NOW!

www.UrbanChaosGame.com

©2006 SCi Games Ltd. “Eidos” and the Eidos Logo are trademarks of the Eidos group of companies. “Urban Chaos” and “Urban Chaos: Riot Response” are trademarks of Eidos Interactive Ltd. The rating icon is a registeredPHTBMSUS03 trademark of the Entertainment Software Association. All rights reserved. PHTBMSUS03

4.5" 4.5" 9.0" hbm ps2 final.qxd 4/25/06 1:13 PM Page ii

WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM. CONTENTS A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain GETTING STARTED ...... 2 patterns or backgrounds on a television screen or while playing video CONTROLLER ...... 3 games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce CONTROLS of the PROFESSIONAL ...... 4 previously undetected epileptic symptoms even in persons who have no GETTING INTO the GAME ...... 5 history of prior seizures or epilepsy. If you, or anyone in your family, has Profile Management ...... 5 an epileptic condition, consult your physician prior to playing. If you Difficulty ...... 5 experience any of the following symptoms while playing a — A Manual for the Professional ...... 5 dizziness, altered vision, eye or muscle twitches, loss of awareness, Notoriety ...... 6 disorientation, any involuntary movement, or convulsions — IMMEDIATELY discontinue use and consult your physician before resuming play. UP CLOSE & PERSONAL ...... 6 WARNING TO OWNERS OF PROJECTION TELEVISIONS: AGILITY ...... 10 Climbing & Scaling ...... 10 Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD SUBTERFUGE TECHNIQUES ...... 11 type. Otherwise, it may permanently damage your TV screen. Disguises & Concealment ...... 11 USE OF UNAUTHORIZED PRODUCT: INGRESSION ...... 12 The use of software or peripherals not authorized by Computer Doors, Locks & Security ...... 12 Entertainment America may damage your console and/or invalidate your Distraction ...... 14 warranty. Only official or licensed peripherals should be used in the TOOLS of the TRADE ...... 15 controller ports or memory card slots. Firearms, Situational & Equipment . . . . . 15 HANDLING YOUR PLAYSTATION 2 FORMAT DISC: COMPENSATION ...... 18 • This disc is intended for use only with PlayStation 2 consoles Weapons & Tools ...... 19 with the NTSC U/C designation. Cleaning ...... 19 • Do not bend it, crush it or submerge it in liquids. Recovering Surveillance Tapes ...... 20 • Do not leave it in direct sunlight or near a radiator or other source of heat. POST MISSION ...... 20 • Be sure to take an occasional rest break during extended play. GAME CREDITS ...... 21 • Keep this disc clean. Always hold the disc by the edges and keep it in its MUSIC CREDITS ...... 23 protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use URBAN CHAOS solvents or abrasive cleaners.

™: RIOT RESPONSE DEMO™ . . 24 hbm ps2 final.qxd 4/25/06 1:13 PM Page 2

2 3 GETTING STARTED CONTROLLER

® open button DUALSHOCK2 ANALOG CONTROLLER CONFIGURATIONS memory card slot 2 disc cover memory card slot 1 on/standby/ L2 button R2 button reset button L1 button R1 button IR receiver

USB connectors

controller port 1 controller port 2 directional buttons

button Set up your PlayStation ®2 computer entertainment system according to left analog stick button the instructions in its Instruction Manual. Make sure the MAIN POWER (L3 button when pushed down) SELECT button button switch (located on the back of the console) is turned ON. Press the ANALOG mode button button RESET button. When the power indicator lights up, press the OPEN START button ™ right analog stick disc onbutton the anddisc thetray disc with tray the willlabel open. side Placefacing the up. Press the BLOOD OPEN MONEY (R3 button when pushed down) button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software. Connect the DUALSHOCK®2 analog controller to controller port 1 ® MEMORY CARD (8MB)(for PlayStation 2) before starting play. When the vibration function is On, the controller To save game settings and progress, insert a memory card (8MB)(for will vibrate in response to game events. You can reconfigure the ® PlayStation 2) into MEMORY CARD slot 1 before powering on the controls and toggle Note:the vibration All controls function used ON/OFF in this in Optionsmanual mode. are the default controls. system. At least 2200KB of free space on the memory card is required to save game data.

This game supports saving and loading of game data in MEMORY CARD slot 1 only. You can load saved game data from the same memory card or from any™ memorygames. card containing previously saved HITMAN BLOOD MONEY hbm ps2 final.qxd 4/25/06 1:13 PM Page 4

4 5 CONTROLS of the PROFESSIONAL GETTING INTO the GAME

BUTTON ACTION PROFILE MANAGEMENT Before embarking on a career as a Hitman, you must first prepare a profile. left analog stick Move character; Zoom map; Highlight menu options The profile keeps a record of your progress and preferences, along with weaponry choices, funds and other equipment and items you acquire. . button (push in, hold Throw item and release) From the PROFILE MANAGER screen, choose CREATE PROFILE and enter a name for the profile. If you have a previously created profile, you can right analog stick Rotate camera; Pan across map select this to resume the career. You can also delete profiles you no f button longer want. Open/Close sniper scope; DIFFICULTY */@ View Mode switch directional buttons Once you’ve created a profile, you will then choose a difficulty level: Zoom sniper scope/binoculars; • ROOKIE For the inexperienced, and those new to the world Scroll through actions/items; directional buttons $/^ of the assassin. There are no limitations on how many Highlight menu options saves you can make while attempting a mission. t button Scroll through maps/inventory • NORMAL Suitable for those comfortable with contract killing. Each mission allows seven saves. s button (tap) Drop item; Exit map; Exit legend; (hold/release) Cancel • EXPERT For the practiced and experienced. Only three saves c button (tap) per mission are permitted. (hold/release) Holster/Unholster weapon Open/Close inventory • PROFESSIONAL For the true professional only. No saves are permitted x button (tap) A MANUAL foronce athe mission PROFESSIONAL is in progress. (hold) Pick up item l button Pick up list This manual provides insight into the mind and practices of the professional Hitman. This manual refers to the Hitman as “the professional.” It explores , button Carry out action; Confirm the complexities, skills and the intricacies with which “the professional” View action list r button conducts his craft. d button Crouch; Sneak The professional techniques outlined in this manual vary in complexity, and are graded by difficulty to execute using the following ranking system: q button Map HITMAN TECHNIQUES w button Fire; Use weapon; Close combat BASIC ADVANCED

Reload weapon 1 2 3 4 5 Objectives

Pause hbm ps2 final.qxd 4/25/06 1:14 PM Page 6

6 7

NOTORIETY THE PUNCH While the victim is ANONYMITY, THE DISGUISE OF THE PROFESSIONAL dazed, use the left Longevity in the profession is dependent on transparency in the world. analog stick to The professional seeks solace in a world where the only way to carry out position yourself in this sort of work is with anonymity. front of your target,r thenbutton press to punch. the • The professional avoids the blood bath wherever possible, as this attracts the unwanted eyes of the law or multiple witnesses and an audit DISARMING trail to his door. Use the left analog • If a witness lives, the professional’s notoriety increases. The professional stick to position negates this by making sure he is not discovered on a job, and that no yourself in front witnesses or clues are left on the scene. of the armed victim,r buttonthen press to disarm the • When the professional takes civilian lives, the invariable result is taped the person. TV footage and witnesses at the scene of the crime. When this happens, the professional gains notoriety. As notoriety increases, the ease with Note: During the struggle, it’s possible that the firearm will go off accidentally. which the professional can carry out his next contract decreases. CONCEALING WEAPONS • For further insurance against discovery in areas covered by TV cameras, Whenever possible, the professional can make sure to destroy all video-surveillance tapes. the professional carries out his work • The professional can assess his successfulness and his notoriety using tools that can following a contract through the media. If there have been witnesses, the be concealed on his newspaper is his best way of finding out. The professional should look person. He has a out for newspapers while on location. These may detail previous targets number of tools at his disposal that, when concealed, can go undetected and missions, and may even give a clue to the professional’s identity. UP CLOSE & PERSONAL in most public areas. s button to access the inventory and then select a firearm. Press ther button Use the left analog stick to walk toward the mark,s hold the CLOSE COMBAT to discharge the firearm, then tap thebutton to holster and conceal it. The professional uses close hand combat skills to eliminate the mark with minimum noise and when dealing with unforeseen circumstances. FIBER WIRE The majority of these skills are ideal in firearm-restricted areas. The fiber wire is the most difficult of your HEAD USE weapons to use Use the left analog but the easiest to stick to position conceal. It is also yourself in front of the quietest and most the victim, then press r button to efficient tool to use to avoid raising an alarm. r button the head butt your target. to tighten the fiber wire and automatically enter sneak mode. Use the left Select the fiber wire from inventory, then press and hold the r analog stick to maneuver behind the mark, then release the button to strangle the victim. Note: If you are spotted or you fail to execute this move in one fluid movement, your intended victim may become alerted, and attempt to raise an alarm or attack! hbm ps2 final.qxd 4/25/06 1:15 PM Page 8

8 9

ELEVATOR POISON The professional The professional often looks for often studies secluded areas away behavioral patterns, from TV cameras and then uses poison and civilian witnesses to eliminate the mark to eliminate a guard with clinical precision from a safe distance. or mark. Elevators provide an excellent space in which to do this. x button. Equip Stand in front of the food or beverage, open the inventory and select r While in an elevator,the fiber access wire from the inventory,roof hatch and by pressingthen look the toward the open hatch. While button to poison the item. x button to strangle and pull the mark the required syringe. Use the right analog stick to aim the crosshair a victim is visible below, press the at theNote: food The or professionalbeverage, and press will theuse any means at his disposal to gain the strategic up and out of the elevator. advantage required to successfully execute his contract.

KNIVES Knives are another HUMAN SHIELD When backed silent, easy to into a corner, the conceal, efficient professional must means for the take every advantage professional to to safeguard his exit eliminate the mark. l button to enter from the scene; this Select the knifesneak from mode, inventory. and sneak Press toward and holdthe mark.the When you’re behind the victim, may mean using a human life as a protective shield. r button to silently slit the mark’s throat. press the x button to grab the mark and use him as a human shield. Equip a firearm from inventory, then approach the victim from behind and press the To throw a knife, use d Press the the right analog stick button to reload the to aim at the victim, firearm while holding press. button,and hold then a human shield. . releasethe the button to kill your mark.

SYRINGES When out ofx danger,button The professional pressagain the to knock the uses two types of human shield syringes. The sedative unconscious,t button toor pushpress syringe (non lethal) is the an effective means the human shield to the floor once his usefulness is over. of sedating guards and civilians obstructing your path. This reduces your notoriety by limiting the amount of civilian casualties. Use the poison syringe (lethal) either to eliminate a mark directly or to administer poison to food and drink, allowing you to terminate the mark from a safe distance. l button and left analog stick to sneak up behind the victim. Once behind the mark, press r Select a syringebuttonthe type to injectfrom inventory,poison into and the then victim’s use theneck. hbm ps2 final.qxd 4/25/06 1:16 PM Page 10

10 11

JUMPER WALKING A LEDGE The professional Approach the ledge, can use the veil of then push toward it suicide when offered to automatically a huge height and climb onto it. a target. Walk up behind the mark. r button to push the mark CLIMBING DRAIN PIPES When you’reover closea ledge enough, or railing. press the Approach the drainpipe, then push toward it to automatically climb AGILITY onto it. Push the* /left@ toanalog ascend/descend. stick TRAVERSING THE ENVIRONMENT The professional looks for the most anonymous path through the CLIMBING LADDERS environment and will exhaust all possible avenues of access to the mark Approach the ladder, then push toward it in preparation for a contract. to automatically climb onto it. Push the left analog stick */@ to ascend/descend. CLIMBING & SCALING

JUMPING WALLS Using the left analog stick, first approach SUBTERFUGE TECHNIQUES the wall, then push The professional will often apply subterfuge techniques to evade detection forward toward it to DISGUISES & CONCEALMENT and introduce the element of surprise to an unsuspecting mark. automatically jump it.

JUMPING BALCONIES Using the left analog stick, approach the DISGUISES balcony, then push The professional seeks forward toward the anonymity on a contract, edge to automatically acquiring disguises from jump across it. rooms and changing areas, and opportunistically from CLIMBING THROUGH WINDOWS Using the left analog the people wearing them. stick, approach the Disguises allow the professional to infiltrate and move undetected through open window, then areas of high security. Similarly, when dressed as a worker, the professional push forward toward carries the tools of that profession and can use them as weapons without raising suspicion. For example, as a workman the professional will carry it to automatically c button hammers and nail guns; as a gardener he will carry shears; and so on. climb through. to change into the disguise. Stand near a dead or unconscious body, then press the hbm ps2 final.qxd 4/25/06 1:16 PM Page 12

12 13

CONCEALING BODIES SURVEILLANCE The professional The professional carries out his work will often scope out exercising discretion. a room before When unplanned entering it, negating terminations are any unnecessary made during a surprises and contract, the professional quickly seeks out a hiding place to conceal ensuring that nothing is left to chance. l the body or bodies. x button to begin button to crouch in front of it, then press the x button to look through Using the left analog stick, approach the door. Press and hold the dragging it. Presst thebutton to drop the body. x button again to exit keyhole view. Stand near a dead or unconscious body and press the the keyhole. Press the

DISPOSING OF BODIES COMMUNICATION On more complicated The professional often applies subtle contracts, unplanned communication techniques on staff casualties may occur. members to gain layout and location These terminations information. can jeopardize cover, Walk xup to the person and press alert security and button to initiate conversation. the arouse suspicion in the mark. The professional avoids this at all costs, quickly adapting to the environment, disposing of bodies in freezers, LOCK PICKS The lock pick is a default wardrobes, showers and badly lit areas. x button to drag it. Pressx button the to open the lid of a container, then press the x tool used by the Standbutton nearagain a todead dump or unconsciousthe body inside. body and press the professional on every job; it is easily concealed and is not detectable by hand-held or walk-through INGRESSION detection devices. The professional can also purchase more enhanced lock picks for slicker, speedier access. x button to begin picking the lock. DOORS, LOCKS & SECURITY Approach a locked door and press the KEY CARDS & READ/WRITE DEVICES The professional is an expert locksmith with a number of specialist tools In areas of high and distraction techniques at his disposal to gain access to the highest security, the secured areas. professional requires

SURVEILLANCE & COMMUNICATION TECHNIQUES access key cards to Knowledge is integral to the professional’s survival. Every detail is gain access to the meticulously researched so that all possible scenarios, exits and escape mark. You can steal routes are thoroughly explored. key cards from rooms or security when on a contract.x button to equip Approachthe the key locked card doorand openand press the door. the hbm ps2 final.qxd 4/25/06 1:17 PM Page 14

14 15

BREAKING LOCKS MANIPULATING LIGHT Things occasionally The professional go wrong on a job can use a firearm and the professional to shoot out lights needs to gain quick and shut down entry to an area power junction boxes without time to use to plunge an area into darkness, forcing security to investigate. The a lock pick. When faced with no other option, you can gain access professional will manipulate light wherever possible to remain anonymous.x button to by shooting the door lock. (This only works on conventional door locks Stand in frontplunge of the the switch room or or junction area into box darkness. and press You the can also destroy lights. Equip and not on key card areas.) This is the riskiest solution as the noise a firearm from inventory, use the right analog stick to aim the crosshair r button to fire a shot and destroy it. of shooting the lock may alert security or result in discovery at the light source and press the of a damaged door. r button to fire Select a firearmand breakfrom inventory,open the walklock. up to the door, and use the right analog stick to aim the crosshair at the lock. Press the TOOLS of the TRADE HIDING IN THE CLOSET Tools are the only things in the professional’s life that can be truly relied Stand in front of the on. The professional studies and masters each of his tools so that he can closet and press the x button to enter it. use the correct application on every contract — guaranteeing anonymity Press the x button and minimum exposure in the field. when inside the FIREARMS, SITUATIONAL & EQUIPMENT closet to exit. PISTOLS & HANDGUNS DISTRACTION The professional opts for the pistol and handgun for their power and size. Pistols Using a range of distraction techniques, the professional gains extra time and handguns are easily concealed, on a contract and access to high security areas. and once silenced become a highly effective means of eliminating the mark. COINS & THROWN ITEMS The professional uses these weapons only The professional will often in close proximity to the mark, since they throw an item such as offer limited clip capacity and accuracy over long distances. a coin into a guarded ASSAULT RIFLES area to force security to The professional opts for assault investigate the created distraction. The professional often uses these rifles as an option only when techniques to lessen civilian and security casualties, or to enable cornered or in clutch situations. an undetected passage into high security areas. The size and noise of the assault . button to prepare to throw. Use the right analog rifle makes it very difficult to conceal. Select a coin from inventory (or equip another small item to throw) then stick to aim the crosshair, then release the . button to throw the item. In its favor, the assault rifle offers push in and hold the a range of 300m but must be used with single shot and burst fire to afford any kind of accuracy. hbm ps2 final.qxd 4/25/06 1:17 PM Page 16

16 17

SUB-MACHINE GUNS RIGGING BOMBS The sub-machine gun offers An explosive device the professional a high rate of fire and placed on the fixing lightweight maneuverability when in close point of a chandelier proximity to the mark. The sub-machine not only eliminates gun is the least subtle choice when on the mark successfully, a job and doesn’t offer the accuracy but is also initially perceived as an accident, ensuring your smooth exit or anonymity of a silenced weapon. from the scene. There are other ways a professional can choreograph SHOTGUNS a hit to be perceived as “accidental.” See ENVIRONMENTALIST below The shotgun is devastating in close for an example. quarters but makes a lot of noise! THE FALL The professional will only resort to The professional looks for opportunistic suspended items that could using this type of weapon when backed demolish a mark. These can be brought crashing down with clever use into a corner or as a last resort. of explosives, or by shooting glass or fixture points using a high-powered weapon such as a sniper rifle.

SNIPER RIFLES ENVIRONMENTALIST The professional’s choice, the sniper The professional has an eye for ingenious ways of dressing a hit as an rifle is the most powerful and accurate accident. For example, when in a kitchen, the professional notices the gas means of eliminating the mark. This burner and its explosive potential. He weighs every opportunity and makes weapon can be silenced and used long the hit look like a freak accident whenever possible. distance from a safe vantage point, then BINOCULARS broken down into a concealed briefcase. The professional’s best tool for surveillance work. Binoculars provide The sniper rifle is an excellent tool for surveying and spying on the mark’s behavioral patterns the favorite weapon from safe distances. of the professional and when mastered MISSION BRIEFING The professional carries the mission briefing is the deadliest ally. throughout the contract so that he can refer REMOTE BOMBS The remote bomb is another useful tool which to objectives and mark information at will the professional can plant in a mark’s room and leave nothing to chance. and then detonate from a safe distance. MAPS The professional uses explosives intelligently Detailed maps and intelligence are paramount and strategically to eliminate the mark. to the success of a contract. The professional uses maps as his main navigational means. The map’s attention to detail ensures that he never gets lost and that detailed intelligence on guards, security and the mark’s location are always at his fingertips.

The professional can buy additional info and intel on more complicated jobs to ensure that everything goes smoothly. This additional data is always included on the map. hbm ps2 final.qxd 4/25/06 1:17 PM Page 18

18 19

COMPENSATION WEAPONS & TOOLS The professional often elects to purchase PAYMENT upgrades in the form of specialized weapons. The professional takes payment in unmarked bills, which he can easily These weapons are always untraceable, so transfer to an offshore bank account, avoiding detection. The professional they have to be ordered through a trusted is paid according to risk and the social or political prominence of the mark. fence before purchase. The professional The higher the profile and complexity, the higher the price. The professional chooses the highest-quality tools and weapons often receives bonuses for executing a contract quickly, smoothly and on the market: without trace. The professional can earn additional cash by retrieving

suitcasesNote: Replayingand money from a mission safes on can the earnscene. you more money; however, you will only receive • ADVANCED LOCK PICKS: Key card the difference between the initial and new earnings. reader/re-router. Allows access to SPENDING key-carded doors without the relevant key The professional leads a frugal existence, preferring not to draw attention card; requires additional time. to himself with extravagant spending. The professional can choose to spend • ADVANCED BINOCULARS: Incremental zoom, with better overall vision money on new tools, information and — when required — cleaning services capabilities and digital distance counter. on contracts that went badly with high civilian casualties. • ADRENALINE: Restores partial health. INTELLIGENCE Before beginning a contract, the professional • KEVLAR VEST: Allows the can choose to purchase information aiding professional to completion of mission objectives and absorb some concerning the mission as a whole. He can projectile hits. also purchase target location information • PAINKILLERS: Provide a small (room location, behavior, next expected health boost. location) and access information (disguise CLEANING requirements, location of off-limit areas, key-carded doors, frisk and search The professional, performs all his own cleaning where possible, points, possible smuggle opportunities). but occasionally is forced to hire external help if he has had to make The professional often tries to purchase structural information an emergency exit when a contract has gone badly. He can take care forPURCHASING the location in AGENCYquestion. PICKUPS of non-disposed-of bodies and use bribes to reduce notoriety. Note: Replaying a mission and finishing with a lower notoriety value than originally The professional can purchase additional items to aid completion awarded in turn lowers your current notoriety level. of the contract. These are placed and marked on the map as Agency pickups. The Agency may sometimes employ a contact to deliver valuable information. hbm ps2 final.qxd 4/25/06 1:17 PM Page 20

20 21

RECOVERING SURVEILLANCE TAPES GAME CREDITS

Game Director Animators Additional Animators The professional Rasmus Højengaard Barbara Bernád Anders Haldin Frederik Budolph-Larsen Gabor Horvath meticulously plans Technical Producer Jens Peter Kurup Craig Kristensen Martin Amor Søren Lumholtz Martin Madsen the contract ahead Art Director Frederic Poirier Doron Meir Tore Blystad Martin Poulsen Simon Sonnichsen using information Thomas P Theede Kim Zoll Gameplay Director provided in the Peter Fleckenstein Gameplay Scripters Additional Sound Designer Jesper Donnis Peter Wendelboe Hansen Agency’s mission Producer Jonas Lind Helle Marijnissen Thomas Løfgren Additional Engine briefing. From the briefing the professional knows where TV cameras Jacob Mikkelsen Programmers Programmers Thomas Jakobsen are located, but sometimes under pressure he is forced to perform Jens Bo Albretsen Sound Designers Ulf Johansen Brian Meidell Andersen Ivan Brandt Steffen Toksvig an unplanned action that may be caught on camera. The professional Marcell Baranyai Thomas “Tomzen” Dietl always (circumstances allowing) carries out his own cleaning on an untidy Carsten Brügmann Simon Holm Additional Script Writer Zoltán Buzáth Michael Ziegler Morten Iversen Bo Cordes contract. The professional locates the TV control room and removes Music x button to remove Neil Coxhead Engine Programmers all evidence. Theo Engell-Nielsen Rune Brinckmeyer Composed and Produced the tape. Chris Gilbert Micky Kelager Christensen by (Score) Martin Harring Kasper Engelstoft Performed by the Budapest Stand in front of the recording unit and press the Morten Heiberg Károly Faragó Symphony Orchestra (Score) Michael Holm David Guldbrandsen QA Morten Suldrup Larsen Karsten Hvidberg Petronela Cimpoesu Pèter Màlnai Michael Bach Jensen Hugh Grimley Peter Wraae Marino Asger Mangaard Klavs Kofod

POST MISSION IO-INTERACTIVE Sandor Nyako Mircea Marghidanu Janus Rau Stein Nygård Allan Merrild Oliver Winding Lars Piester Morten Mikkelsen Once the professional has successfully Mads Østerby Olesen Kasper Høy Nielsen Additional QA Rasmus Sigsgaard Martin Pollas Natasza Ashkanani completed a mission, he will often need to Jens Skinnerup Jon Rocatis Christian Egense Hakon Steinø Henning Semler Mikkel Havmand address several expenses. These cover Jeroen Wagenaar Gyula “Luppy” Szentirmay Frederikke Hoff Torsten Kjær Sørensen Uffe Holm a number of different circumstances, Artists Andreas Thomsen Tatiana Højengaard Jacob Andersen Marja Konttinen for example the retrieval and replacement Tobias Biehl Script Writer Jakob Mygind Greg Nagan of items left at the scene, such as suits Marek Bogdan Thomas Møller Svend Christensen Additional Programmers Kristian Rise Timothy Evison Peter Andreasen Jakob Rød and custom weaponry. Peter Fleckenstein Jesper Christiansen Management Thor Frølich Henrik Edwards David Giraud Janos Flösser It may also happen that potential witnesses Martin Gram Morten Borum Allan Hansen Martin Lütken have been left at the scene. These can both Bo Heidelberg Michael Juel Nielsen Support Tom Isaksen Mette Agerbæk jeopardize your anonymity and make future Søren B. Jensen Additional Artists Else Andersen contracts that much harder to complete efficiently. Sascha Jungnickel Michael Bing Michael Andersen Jesper Vorsholt Jørgensen Alan Cameron Boyle Ulla Andersen Rasmus Kjær Morten Bramsen Anni Greve Andersen Additionally, the unlawful killing of innocents and law enforcement officials Sebastian “Vlad” Lindoff Miklos Büte Fredrik Ax Oskar Lundqvist Johan Flod Jakob Bondesen will raise the profile of completed missions. This is also an expense Stephan Nilsson Henrik Hansen Charlotte Delran Mads H. Peitersen Mads Prahm Chris Edgar to the professional; the Agency charges him for the killing of innocent Anders Pedersen Morten “Mazy” Hedegren Peter Fischer Jesper Kieler Petersen Michael Heilemann Cæcilie Heising civilians and officers in duty. Unnecessary publicity is bad for business Alexander Pshenichniy Balàzs von Kiss Thomas Howalt and this contributes to the final Damage Control penalty, displayed Birgitte Bay Overgaard Peter von Linstow Tantiana Højengaard Thomas Storm Roberto Marchesi Niels Jørgensen post mission. Gyorgyi Szakmar Peter Eide Paulsen Søren Reinhold Jensen Rasmus Poulsen Christoffer Kay The professional can handle all expenses (both mandatory and optional) upon successful completion of the mission. hbm ps2 final.qxd 4/25/06 1:17 PM Page 22

22 23

Support (continued) Alfred Fair Jeremy C. Petreman CEO & President, Senior Channel Associate Project Manager Jørgen Larsen Crispin Freeman Carlos Reig Plaza Eidos North America Marketing Specialist Clayton Palma Tamir Lomholt Jorge Garcia Billy Pope Bill Gardner Ilana Budanitsky Karsten Lund Grant George Earth Miller Bernard Reeves QA/CS Manager Ulf Maagaard Jessica Gee Sam Riegel Executive Vice President Channel Marketing Mark Cartwright Foad Mojib Bob Glouberman Daniel Riordan of Marketing & Sales Project Manager Senior QA Technician Jonas Nielsen Francois Eric Grodin Paul Rugg Robert Lindsey Diane Eng Stephen Cavoretto Rune Petersen Nemi Fadlahllah Sam Sako Vice President, Channel Marketing Assistant Lead QA Technician Mads Prahm Jean Claude Flamant Pete Scherer Legal & Business Affairs Coordinator Thor Frølich Karen Strassman Richard Hartzell Genevieve Ripeau James O’Riordan Rafal Dudziec Niels Ole Sørensen Heather Halley Mathew Stravitz Quality Assurance Martin Schröder Danielle Hartnett Miles Stroth Vice President, Finance Director of Marketing Katie Bieringer, Christine CT Thårup Stew Herrera Jim Thornton Malcolm Dunne Communications Richard Campbell, Kjartan Vidarsson Tish Hicks Trey Turner Vice President, Human Stephanie Lipetzky Nicholas Cooprider, Stephani Hodge Sal Viscuso Ergin Dervisoglu, Voice Casting & Direction (US) Tray Hooper Wade Williams Resources Creative Services KBA Voice Production Edie Dykstra Project Manager Wil Dimas, Kip Ernst, Roger L. Jackson Laura J.K. Wrang Stephanie Greer, John Hayes, Peter Jessop Eileen Buenviaje Featuring the Voice Talents of Voice Recording Studio (US) Marketing Manager Mackenzie Hume, David Andriole Bill Jurney Jefferson Dong Media Specialist Nick Jacobson, Barry Gordon Mc. Kenna Studiopolis EIDOS U.S. (continued) Micheal Tran Jason Johnson, Barbara Bernád Mark Klastorin Mocap Actors Public Relations Director Aaron Keillor, Erik Kennedy, Brian Beacock Celestino Lancia Christopher (Jack) Corcoran, Michelle Seebach Curran Graphic Designer Chester Lee, Jeff Lowe, Joan M. Bentsen Noah Lazarus Tina Robinson, Public Relations Manager James Song Joshua Pfeiffer Michael Benyer Micheal Lindsay Bo Thomas, Jamie Treacher Tali Fischer Deborah Marlowe Web Producer Special Thanks Nicole Black Roderick Van Gelder Scott Bullock Jennifer Martin Cellist Online Public Jordan Romaidis, Billy Cross Don Mathews Helle Sørensen Relations Specialist Web Designer Patrick Goodspeed, Christopher Curry Vivienne McKee Additional Artwork Matt Dahlgren John Lerma Annie Meltzer, Sean Mylett, Vinny Curto Jim Meskinen Supplied by Mine Loader Petrol Advertising,

IO-INTERACTIVE National Sales Manager Operations Manager Mark Deakins Ennis Morris Shane Francis Co., Software Co., Ltd. Joe Morici Gregory Wu Christine Dunford Bob Neches Danny Jiang, Susan Kwon Wayne Duvall Byrne Offutt Channel Marketing Manager Senior External Producer Julie Spund, Jason Bergquist, Janty Sumimoto Nick Goldsworthy Hanshaw Ink & Image

CEO Creative Development Director QA Lead Technicians Jane Cavanagh Patrick O’Luanaigh David Haddon MUSIC CREDITS Germaine Mendes Commercial Director Head of Global Brand Shams Wahid Bill Ennis Larry Sparks Music sourced by QA Technicians Financial Director Brand Manager Richard Acherki Rob Murphy Kathryn Clements Steve Addis Company Secretary Head of Support Services Linus Dominique Anthony Price Flavia Timiani Allen Elliott “Double Trouble” Performed by John Mayall’s www.airbiscuit.net — Steve Inman Bluesbreakers Courtesy of The Decca Record www.zenithcafe.co.uk Head of European Publishing Senior Localisation Manager Carl Perrin Company Ltd [email protected] Scott Dodkins Monica Dalla Valle William Wan Licensed by kind permission from the Film “Tomorrow Never Dies” (Karaoke version) Music: Product Acquisition Director Localisation Manager Special Thanks & TV licensing division. Part of the Universal Rosendahl/Christensen. Lyrics: Rosendahl/ Ian Livingstone Alex Bush A big thanks to all our Music Group. Rosendahl. Performed by Swan Lee. Karaoke Worldwide CTO Creative Manager European Marketing, “Double Trouble” composed by Otis Rush. version sung by Barbara Bernád. Julien Merceron Quinton Luck Sales and Web teams Published by Conrad Music, A Division as well as our Finance of Arc Music Corp. “Tomorrow Never Dies” (Original version) Music: Development Drirector Senior Designer department who have done Rosendahl/Christensen. Lyrics: Rosendahl/ Darren Barnett Jodie Brock EIDOS U.K. a wonderful job to make “White Noise” performed by The Vacation. Rosendahl. Performed by Swan Lee. Original Executive Producer QA Manager this game happen. Your Written by Ben Tegal & Steve Tegal. Produced version sung by Pernille Rosendahl Neil Donnell Marc Titheridge tremendous work is much by Tony Hoffer. Published by Chrysalis appreciated. A big thanks Music Limited. Franz Schubert (1797): “AveMaria.” The work is Assistant Producer QA Supervisor – Functionality also to Tom Waine for in the Public Domain. Adam Lay John Ree writing this manual. Appears by kind permission of Chrysalis Music and The Echo Label (P) & (C) The Echo Label Artists: Daniel Perrett, Soprano. Praxedis Rütti, Limited 2004 Soprano. From the album Tudor4 7029 Ave maria. Zürcher Sängerknaben. Conductor: Taken from the album Band From World War Zero Alphons von Aarburg. © 1995 Tudor Recording AG, Published by Zenith Publishing Ltd. © 2003 Zenith Zürich/Switzerland Publishing Ltd. Written by P Watts/S Gillett/ J Reeve. Performed by “Airbiscuit” from the album “Slasher” Music and lyrics: Bo Heidelberg Caldo-Freddo. Recording Copyright 2003 Zenith & Kim G. Hansen Performed by Institute Café Ltd for the Criminally Insane hbm ps2 final.qxd 4/25/06 1:17 PM Page 24

24 25

URBAN CHAOS™: RIOT RESPONSE™ DEMO THE GAMESCREEN IN-GAME CONTROLS

BUTTON ACTION Nick’s Health Teammate’s left analog stick Move character Health . button (push in and hold) Crouch Thrown weapons right analog stick Look f button (push in) Firearms Melee Weapons Zoom aim directional buttons * directional buttons @ Action order

directional buttons $ Open orders (when teamed up) Total available directional buttons ^ Number of rounds/items “Follow me” order/Heal available t button “Take cover” order/Don’t heal Currently selected weapon SCREEN DISPLAYS s button Flashlight On/Off Cycle available thrown weapons HEALTH (hold for quick throw) c button Cycle available firearms x button This gives you an idea of how Nick’s doing. If the bar’s almost empty, you’d better Cycle melee weapons find a paramedic. l button (hold) (hold for quick use) , button Reload/Action/Skip cutscene AIMING/DIRECTION CURSOR An aiming cursor is always present in the center of the screen. r button Use Riot Shield Its appearance depends on what weapon is currently selected. d button If the cursor is green, the target is friendly — so hold your fire. Equip/Unequip Thermal Breather (when available) Tip: If the cursor is red, you’re hitting an enemy target.

q button Fire selected weapons Use the right analog stick to change the direction Nick is aiming w button Use Secondary Fire mode or looking in. (or Flashlight when using one-handed firearms)

View objectives

Start/Pause game hbm ps2 final.qxd 4/25/06 1:17 PM Page 26

26 27

WEAPON AND AMMO OBJECTIVES MENU This overlay shows the weapon you’ve selected and how The Objectives Menu lets you take a break from the action and check many rounds of ammunition are in its clip. on your progress. q Note the on-screen buttons. Press the indicated button • Press the button to open the Objectives Menu. * @ to equip that weapon type. Press the button again • Press the directional buttons / to scroll through the list of objectives. t to toggle through other weapons of that type. • Press the button to return to the game. Objectives are orders that must be completed in order to finish the mission. THE x BUTTON The Primary Objective is the key to completing the mission. Complete Special Whenever you approach something Nick can interact with, such as a Objectives to win medals. Medals bring rewards as well as street cred. door, an on-screen prompt appears. Press the Action button to carry out Tip: Weaponry and other upgrades are available to the best of the best. the command. Emergency Missions are awarded for non-lethal capture of gang leaders. Note: The x button returns to its normal function when you move away from a door or other interactive item.

DISPLAY ORDERS ICON When you move the cursor over certain colleagues or items, a Display Orders icon appears. • Press the directional button @ to open the Order Panel. • Use the directional buttons to select the order you want to issue.

PAUSE SCREEN The Pause Screen provides access to game options. • Press the w button to view the Pause Screen. • Use the directional buttons to highlight the following options and press the x button to select: RETURN TO GAME — Get back into the fray. CONTINUE — Restart from the last checkpoint in the current mission. RESTART MISSION — Return to the beginning of the mission. OPTIONS — Open the Option Menu. OBJECTIVES — View the Objectives screen. QUIT — Return to the Main Menu without saving your progress.

©2006 SCi Games Ltd. “Eidos” and the Eidos Logo are trademarks of the Eidos group of companies. “Urban Chaos” and “Urban Chaos: Riot Response” are trademarks of Eidos Interactive Ltd. The ratings icon is a registered trademark of the Entertainment Software Association. All rights reserved. hbm ps2 final.qxd 4/25/06 1:25 PM Page 28

Register online at www.eidosregistration.com

EIDOS, INC., LICENSE & LIMITED WARRANTY Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold “as is” without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above. No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this disc. This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect. For warranty support please contact our Customer Support department at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 noon and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible for all toll charges. Customer Support Representatives will not provide game hints, strategies DOWNLOAD NOW or codes. PRODUCT RETURN PROCEDURE www.eidosmobile.com In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened. Send your postage-paid package to the following address: Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107 Visit www.esrb.org You are responsible for postage of your game to our service center. for updated rating information. © 2006 IO Interactive A/S. Developed by IO Interactive. Published by Eidos, Inc. Hitman, Hitman Blood Money, Eidos and the Eidos logo are trademarks of SCi Entertainment Group. IO and the IO logo are trademarks of IO Interactive A/S. Hitman: Blood Money Vegas and Hitman: Blood Money L.A. © 2006 IO Interactive A/S. Developed by Morpheme Wireless Ltd. Published by Eidos Inc. Hitman, Hitman: Blood Money, The ratings icon is a registered trademark of the Entertainment Software Association. All rights reserved. Eidos, Eidos Mobile, the Eidos logo, and the Eidos Mobile logo are trademarks of the SCi Entertainment Group. © 2006 InfoSpace, Inc. All rights reserved. Other trademarks represented are owned by their respective companies. The rating icon is a registered trademark of the Entertainment Software sociation.As All rights reserved.