English Sharkps3 Manual.Pdf
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Download the User Manual and Keymander PC Software from Package Contents 1
TM Quick Start Guide KeyMander - Keyboard & Mouse Adapter for Game Consoles GE1337P PART NO. Q1257-d This Quick Start Guide is intended to cover basic setup and key functions to get you up and running quickly. For a complete explanation of features and full access to all KeyMander functions, please download the User Manual and KeyMander PC Software from www.IOGEAR.com/product/GE1337P Package Contents 1 1 x GE1337P KeyMander Controller Emulator 2 x USB A to USB Mini B Cables 1 x 3.5mm Data Cable (reserved for future use) 1 x Quick Start Guide 1 x Warranty Card System Requirements Hardware Game Consoles: • PlayStation® 4 • PlayStation® 3 • Xbox® One S • Xbox® One • Xbox® 360 Console Controller: • PlayStation® 4 Controller • PlayStation® 3 Dual Shock 3 Controller (REQUIRED)* • Xbox® 360 Wired Controller (REQUIRED)* • Xbox® One Controller with Micro USB cable (REQUIRED)* • USB keyboard & USB mouse** Computer with available USB 2.0 port OS • Windows Vista®, Windows® 7 and Windows® 8, Windows® 8.1 *Some aftermarket wired controllers do not function correctly with KeyMander. It is strongly recommended to use official PlayStation/Xbox wired controllers. **Compatible with select wireless keyboard/mouse devices. Overview 2 1. Gamepad port 1 2 3 2. Keyboard port 3. Mouse port 4. Turbo/Keyboard Mode LED Gamepad Keyboard Mouse Indicator: a. Lights solid ORANGE when Turbo Mode is ON b. Flashes ORANGE when Keyboard Mode is ON 5. Setting LED indicator: a. Lights solid BLUE when PC port is connected to a computer. b. Flashes (Fast) BLUE when uploading a profile from a computer to the KeyMander. -
Video Game Control Dimensionality Analysis
http://www.diva-portal.org Postprint This is the accepted version of a paper presented at IE2014, 2-3 December 2014, Newcastle, Australia. Citation for the original published paper: Mustaquim, M., Nyström, T. (2014) Video Game Control Dimensionality Analysis. In: Blackmore, K., Nesbitt, K., and Smith, S.P. (ed.), Proceedings of the 2014 Conference on Interactive Entertainment (IE2014) New York: Association for Computing Machinery (ACM) http://dx.doi.org/10.1145/2677758.2677784 N.B. When citing this work, cite the original published paper. Permanent link to this version: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-234183 Video Game Control Dimensionality Analysis Moyen M. Mustaquim Tobias Nyström Uppsala University Uppsala University Uppsala, Sweden Uppsala, Sweden +46 (0) 70 333 51 46 +46 18 471 51 49 [email protected] [email protected] ABSTRACT notice that very few studies have concretely examined the effect In this paper we have studied the video games control of game controllers on game enjoyment [25]. A successfully dimensionality and its effects on the traditional way of designed controller can contribute in identifying different player interpreting difficulty and familiarity in games. This paper experiences by defining various types of games that have been presents the findings in which we have studied the Xbox 360 effortlessly played with a controller because of the controller’s console’s games control dimensionality. Multivariate statistical design [18]. One example is the Microsoft Xbox controller that operations were performed on the collected data from 83 different became a favorite among players when playing “first person- games of Xbox 360. -
L PROD CAT Fall-Winter 0914.Indd
BUSINESS PRODUCT CATALOG FALL/WINTER 2014 Tools designed for the Anywhere Workplace Tools designed for the ANYWHERE WORKPLACE. In The New Offi ce, work happens anytime, anywhere. Now Logitech has developed a new generation of ingeniously designed peripherals specifi cally for business with: • Intuitive, ergonomically-inspired designs that let users work comfortably and productively anywhere • Brilliantly simple UC solutions that real people love to use • Breakthrough technologies that come from years of R&D, like wireless solar keyboards, 1080p HD video, and Darkfi eld Laser Tracking™ • Simplicity that liberates IT and lets users plug it in and forget it For more information, please visit logitech.com, contact your Logitech Account Manager or email [email protected] logitech.com/business | 1.855.843.5434 Table of Contents Logitech Business Tools 2 Mice 4 Keyboards 6 Keyboard and Mice Combos 8 Speakers 9 Presenters 10 Tablet Accessories Unified Communications Portfolio 12 UC Portfolio 13 UC Solution for Cisco 725-C 14 UC Webcams 16 ConferenceCams 18 UC Audio Full Product Listings and Specs 22 Wireless Mice 24 Corded Mice 25 Trackballs 26 Touch Mice and Touch Pads 27 Presenters 28 Wireless and Corded Keyboards 30 Keyboard and Mouse Combos 32 Speakers 34 Headsets and Speakerphone 36 Webcams 38 ConferenceCams 39 Tablet Keyboards and Cases 44 UC Solution for Cisco 725-C logitech.com/business | 1.855.843.5434 1 Logitech Business Tools Mice Logitech mice and trackballs are the preferred choice for businesses and employees worldwide. -
Manual English.Pdf
Chapter 1 TABLE OF CONTENTS GETTING STARTED Chapter 1: Getting Started ...................................................................1 Operating Systems Chapter 2: Interactions & Classes ........................................................6 Chapter 3: School Supplies ...................................................................9 Windows XP Chapter 4: Bullworth Society .............................................................12 Windows Vista Chapter 5: Credits ..............................................................................16 Minimum System Requirements Memory: 1 GB RAM 4.7 GB of hard drive disc space Processor: Intel Pentium 4 (3+ GHZ) AMD Athlon 3000+ Video card: DirectX 9.0c Shader 3.0 supported Nvidia 6800 or 7300 or better ATI Radeon X1300 or better Sound card: DX9-compatible Installation You must have Administrator privileges to install and play Bully: Scholarship Edition. If you are unsure about how to achieve this, please consult your Windows system manual. Insert the Bully: Scholarship Edition DVD into your DVD-ROM Drive. If AutoPlay is enabled, the Launch Menu will appear otherwise use Explorer to browse the disc, and launch. ABOUT THIS BOOK Select the INSTALL option to run the installer. Since publishing the first edition there have been some exciting new Agree to the license Agreement. developments. This second edition has been updated to reflect those changes. You will also find some additional material has been added. Choose the install location: Entire chapters have been rewritten and some have simply been by default we use “C:\Program Files\Rockstar Games\Bully Scholarship deleted to streamline your learning experience. Enjoy! Edition” BULLY: SCHOLARSHIP EDITION CHAPTER 1: GETTING STARTED 1 Chapter 1 Installation continued CONTROLS Once Installation has finished, you will be returned to the Launch Menu. Controls: Standard If you do not have DirectX 9.0c installed on your PC, then we suggest Show Secondary Tasks Arrow Left launching DIRECTX INSTALL from the Launch Menu. -
The Trackball Controller: Improving the Analog Stick
The Trackball Controller: Improving the Analog Stick Daniel Natapov I. Scott MacKenzie Department of Computer Science and Engineering York University, Toronto, Canada {dnatapov, mack}@cse.yorku.ca ABSTRACT number of inputs was sufficient. Despite many future additions Two groups of participants (novice and advanced) completed a and improvements, the D-Pad persists on all standard controllers study comparing a prototype game controller to a standard game for all consoles introduced after the NES. controller for point-select tasks. The prototype game controller Shortcomings of the D-Pad became apparent with the introduction replaces the right analog stick of a standard game controller (used of 3D games. The Sony PlayStation and the Sega Saturn, for pointing and camera control) with a trackball. We used Fitts’ introduced in 1995, supported 3D environments and third-person law as per ISO 9241-9 to evaluate the pointing performance of perspectives. The controllers for those consoles, which used D- both controllers. In the novice group, the trackball controller’s Pads, were not well suited for 3D, since navigation was difficult. throughput was 2.69 bps – 60.1% higher than the 1.68 bps The main issue was that game characters could only move in eight observed for the standard controller. In the advanced group the directions using the D-Pad. To overcome this, some games, such trackball controller’s throughput was 3.19 bps – 58.7% higher than the 2.01 bps observed for the standard controller. Although as Resident Evil, used the forward and back directions of the D- the trackball controller performed better in terms of throughput, Pad to move the character, and the left and right directions for pointer path was more direct with the standard controller. -
Product Guide Version 1.1
Product Guide Version 1.1 Contents 1. Introduction ........................................................................................................................................... 2 2. Controls and Indicators ......................................................................................................................... 4 3. Setup and Operation ............................................................................................................................. 6 4. Mad Catz L.Y.N.X.3 App for Windows and Android .......................................................................... 10 5. Product Questions ............................................................................................................................... 36 1 1. Introduction The L.Y.N.X.3 takes the award winning design and functionality of the L.Y.N.X.9 and delivers a product for the mobile masses. This is a controller, designed to live with you, and work on as many devices as possible, whether at home, or on-the-go. The product contains all the controls needed for a core gaming experience on mobile phone and tablets running Android. For mobile gaming, the removable phone clip is ideal for grabbing some game time wherever you are. Whether you are on Android, or PC, gamers also have the freedom to tweak the response profiles of the sticks and triggers to suit their game. This is achieved via our free apps for both Android and Windows. L.Y.N.X.3 is not just about gaming. We understand that a customer’s smart device has become the centre of their world in terms of accessing social media and music, films and TV. The controller has two modes of operation. One for Gaming, the other for Media. When in Media mode the user can access full mouse cursor control with the left stick, and a host of media and mouse buttons for quick, intuitive control of your Android set-top-box or Windows Media PC. As well as Android-based phones and tablets, this controller can also function as an additional controller on the M.O.J.O. -
Gaming Keypad Manual
Gaming Keypad Manual MANUAL V4.0 TABLE OF CONTENTS 1. INTRODUCTION…………………………………………………………….. 2 2. FEATURES / PACKAGE CONTENTS…………………..………. 3 3. DEVICE LAYOUT…………………………………….………………………. 4 4. ADJUST YOUR AZERON KEYPAD………………..….………… 5 5. INSTALLING SOFTWARE………………..……………………………. 6 6. HOW TO USE AZERON SOFTWARE…………………….…… 12 6.1. CALIBRATING THUMBSTICK………...…………..….. 12 6.2. INTERFACE OVERVIEW…………………………………… 12 6.3. BUTTON SETUP……………………………….………………. 13 6.3.1. Keyboard mode………………..………………… 14 6.3.2. Xinput button and Xinput trigger……. 14 6.3.3. Mouse mode……………..……………………….. 15 6.3.4. Joystick button………………..…………………. 15 6.3.5. Joystick D-pad mode……….………………… 16 6.3.6. Toggle analog stick mode…………………. 16 6.3.7. Macro……………………………….…………………. 17 6.3.8. No action mode………………..……………….. 18 6.4. THUMBSTICK SETUP………….……..……………………. 19 6.5 PROFILES…………………………………………………………… 22 6.6 SOFTWARE OPTIONS (ABOUT PAGE)……………. 24 7. HOW TO UPDATE FIRMWARE MANUALLY..………..……….. 27 8. TIPS AND TRICKS……………………………………………………………….. 29 Page | 1 GAMING KEYPAD | Manual INTRODUCTION The Azeron gaming keypad is a simple Plug-and-Play controller that sets up easily with our software. It can function as a joystick or as a keyboard or in hybrid mode. The keypad comes with 24 - 26 programmable buttons and an analog thumbstick for complete control and maneuverability over your game. Its ergonomic wrist pad, adjustable key towers and adjustable thumb module delivers a perfect fit for your arm and minimized fatigue over extended gameplay. Page | 2 GAMING KEYPAD | Manual 1. FEATURES 19 programmable buttons on towers 7 programmable thumb buttons A programmable analog thumbstick Adjustable button positions to fit your hand Stable metal base with antislip silicon pads Braided tower cables 2 meter (6.5 feet) braided USB cable Programmable Teensy++ 2.0 brain Easy accessible reset button PACKAGE CONTENTS Page | 3 GAMING KEYPAD | Manual 2. -
Afidus Joystick J782UKB
First Part:OEM Mapper Operation 1.1 OEM Mapper Overview The OEM Mapper is a utility program which allows you to program the various DS OEM Joystick devices to control mouse, joystick, and character-based function. It consists of a User Interface program, DSMapper.exe, that allows you to define the actions that the various device are to perform. To execute these functions, it depends on the DS OEM Mapper Driver Subsystem. The OEM Mapper uses a user-defined "map" file to define the relationship between the Afidus Joystick J782UKB controls on the actual USB devices (axes, buttons, etc.) and the virtual system devices (mouse, keyboard, and joysticks) that carry out the appropriate functions. The map file is created using the OEM Mapper GUI, CHMapper.exe. Once the map has been created, it is downloaded to the driver subsystem using the GUI and the desired control functions become available. 1.2 OEM Mapper GUI The DS Mapper.exe file contains the OEM Mapper GUI. The GUI is the key to programming and operating your DS USB devices under the OEM Mapper. An entry for this will have been created in the OEM Mapper Group when the Setup program was run. The GUI provides the functions necessary to create and edit user maps. This section gives a brief description of the various areas on the OEM Mapper GUI screen. The following sections will cover these areas in more detail. When you start the Mapper GUI, you'll see a screen that looks something like this: The screen is generally divided into three areas. -
NSI Marine Approved Trackballs IEC 60945 Catalog
HUMAN/MACHINE INTERFACES & MONITORS the expert approach Marine Trackballs IP Rated & fully IEC 60945 certified KEYBOARDS & TRACKBALLS FOR THE MOST DEMANDING JOBS www.mh-hminterfaces.com HUMAN/MACHINE INTERFACES & MONITORS the expert approach Catalogue Content (partnrs. are clickable) Marine Trackballs IP Rated IEC 60945 certified TBS25F2 & SBS25F2 TBS38F2 & SBS38F2 TSX50x-xxxx-MC3 series TBS50F2 & SBS50F2 MTSX38x-xxxx-MC3 series TSW50F5 LTSX50x-xxxx-MC3 series TSX50 serie (9 versies) TBX50B0001-W-MC1 TCX50F8 serie E50-76A2AD TCL50F1 & TCS50F4 LTGX50F7 MTSX38 serie (4 versies) LTSX50F8 serie(4 versies) E50-76A2AD E50-76A31D TBX50B1 X13 serie X19 serie X25 serie X38 serie X50 serie Z38 serie Z50 serie KEYBOARDS & TRACKBALLS FOR THE MOST DEMANDING JOBS www.mh-hminterfaces.com HUMAN/MACHINE INTERFACES & MONITORS the expert approach 9 Versions - IP65/IP68 sealed IEC 60945 Fully Tested This TSX serie from NSI is approved for use with Solas Marine applications (f.i ECDIS). The trackballs are waterproof and van- Marine Trackballs dalproof and uses the latest generation of laser trackballs. These TSX50x-MC3 range trackballs are highly suited for marine environments thanks to their robustness and ease of maintenance. They feature a re- movable top ring facilitating the cleaning of ball and ball com- partment for use in even the most dusty environments. The concept itself of these laser trackballs make them waterproof as well. The use of stainless steel for the various parts ensures the best resistance in salty or greasy environments. Due to its outstand- ing sealing, its professional style and its industrial robustness, this trackball unit is the best suited pointing device for all harsh or hostile environments, indoor and outdoor. -
Jouse Features ! USB 2.0 Plug-And-Play ! Nothing Is Attached to You, Providing Greater Independence ! Extremely Smooth with Excellent Tracking
Jouse4 Compusult's Jouse products have been sold worldwide for 15 years, providing physically-disabled users with easy, fast and accurate single-device control of computers, tablets, smartphones and switch- enabled devices. Our new Jouse4 adds mouse scroll wheel support, Enter and Escape key input, game modes and more. Jouse Features ! USB 2.0 plug-and-play ! Nothing is attached to you, providing greater independence ! Extremely smooth with excellent tracking. Use the Jouse for drawing or any application requiring fine cursor control ! Supports Windows, Macintosh, Linux and Unix based computers and Android iOS mobile devices* ! Lets you control switch enabled devices ! Requires minimal movement and can be operated with the mouth, cheek, chin or tongue ! Mounts easily to almost any desktop, wheelchair, or bedframe ! Includes an advanced articulated arm ! CE Certified The Jouse4 includes all standard Jouse features plus: ! Gaming mode to play more expansive games ! Alternative mouse mode for low mobility users that enables automatic cursor movements ! Middle mouse button mode to enable scrolling Mount Pearl, Halifax, Ottawa, Reston, VA 40 Bannister Street, Mount Pearl, NL, Canada Devices must have built-in USB port or Toll-Free: 1-888-745-7914 USB adapter. iOS devices must also Phone: (709) 745-7914 Fax: (709) 745-7927 support Switch Control or VoiceOver. E-mail: [email protected] - Web: www.compusult.net Jouse4 Compusult Limited Assistive Technology www.jouse.com Jouse4 is an advanced joystick-operated plug-and-play solution. Just move the precision joystick with your mouth, cheek, chin or tongue to control your computer, mobile device*, switch-controlled device or AAC system. -
1. Using Alternate Mappings 2. Adjusting Analog Stick Sensitivity
N64 to Gamecube cable adapter N64 to Gc/Wii adapter firmware version 1.4 mappings 1. Using alternate mappings Alternate mappings are activated by holding the appropriate N64 button(s) when the adapter gets powered: 1) Hold appropriate button, 2) Connect to a powered console, 3) Release button. The adapter stays in alternate mapping mode as long as it is powered. Disconnect and reconnect to revert to default mapping or change mapping. Disconnecting the console power also works, but beware of the Wii which does not remove power from controllers in standby mode. Change mapping by holding one of these buttons when powering up the adapter Default L R L+R C-Up C-Down C-Left C-Right Gamecube N64 N64 N64 N64 N64 N64 N64 N64 Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick Joystick D-Up D-Up D-Up D-Up D-Up D-Up D-Up D-Up D-Down D-Down D-Down D-Down D-Down D-Down D-Down D-Down D-Down D-Left D-Left D-Left D-Left D-Left D-Left D-Left D-Left D-Left D-Right D-Right D-Right D-Right D-Right D-Right D-Right D-Right D-Right Start Start Start Start Start Start Start Start Start A A A A A A A A A B B B B B B B B B X C-Right C-Right C-Down C-Down C-Down C-Left Y C-Left C-Left C-Left C-Left C-Down L Z L Z L Z Z Z L R R R R R L D-Up L Z Z L Z L Z R R R R C-Up C-Up C-Up C-Up C-Up C-Up C-Up C-Up C-Up C-Down C-Down C-Down C-Down C-Down C-Left C-Left C-Left C-Left C-Right C-Right C-Right C-Right C-Right C-Right C-Right 2. -
Analog Input in Gaming
Analog input in gaming: Investigating the possibilities of new controller affordances in video games Pim Ostendorf Interaction Design One-Year Master Thesis Project I KD643A 15.0 credits May 23, 2018 Supervisor: Per Linde 1 Acknowledgements I would like to start by thanking my friend, Johanna Westerlund, for her dedication in creating the sprite art required to create the prototype on such a short notice. I don’t want to think about the abominations I would have drawn up if she had not been able to help me out. Furthermore, I want to thank my friends at Spelenshus Malmö, who were willing to take time out of their day to playtest and discuss the prototype I created. My thanks also goes out to my classmates for their time and input in the experiments and playtesting. Also, my thanks to my supervisor, Per Linde for his enthusiasm, passion and his inexplicable ability to make me say things that sound clever. Last but not least my thanks go out to David Cuartielles for his input and advice when I got stuck. I hope your keyboards will turn out amazing. 2 Abstract This report covers the eight week design project for the Thesis Project 1 and it looks at both the process and the results of this project. Through an iterative prototyping process a prototype was created to answer the research question: “What gameplay mechanics are required for a fighting style video game to allow for analog input in its character movements and do these mechanics allow for more natural controls and mastery?” Together with research into academic writing in the fields of neurology, embodied design and game design it was concluded that an analog control scheme, within the context of a video game that allows for that type of affordance, gives the user more natural control over the character they are playing.