hbm pc final.qxd 5/8/06 5:44 AM Page ii

EPILEPSY WARNING A very small percentage of individuals may experience epileptic seizures CONTENTS when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing GETTING STARTED ...... 2 video games may induce an epileptic seizure in these individuals. Installing the Game ...... 2 Certain conditions may induce previously undetected epileptic Uninstalling the Game ...... 2 symptoms even in persons who have no history of prior seizures or Running Blood Money™ epilepsy. If you, or anyone in your family, has an epileptic condition, ...... 3 consult your physician prior to playing. If you experience any of the Eidos Online ...... 3 following while playing a video game — dizziness, altered vision, eye CONTROLS OF THE PROFESSIONAL ...... 4 or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions — IMMEDIATELY discontinue use and consult GETTING INTO THE GAME ...... 5 a physician before resuming play. Profile Management ...... 5 Difficulty ...... 5 PRECAUTIONS TO TAKE DURING USE A Manual for the Professional ...... 5 • This game disc is intended for use exclusively on Windows®-based Notoriety ...... 6 systems with the minimum configurations specified on the system UP CLOSE & PERSONAL ...... 6 requirements of the game purchased. AGILITY ...... 10 • Do not sit too close to the screen. Sit a good distance away Climbing & Scaling ...... 10 from the monitor, as far away as the length of the cable allows. • Avoid playing if you are tired or have not had much sleep. SUBTERFUGE TECHNIQUES ...... 11 • Make sure that the room in which you are playing is well lit. Disguises & Concealment ...... 11 • Rest for at least 10 to 15 minutes per hour while playing INGRESSION ...... 12 a video game. Doors, Locks & Security ...... 12 Distraction ...... 14 HANDLING YOUR GAME DISC TOOLS OF THE TRADE ...... 15 • Avoid bending the disc. Do not touch, smudge or scratch its surface. Firearms, Situational & Equipment . . . . 15 • Do not leave the disc in direct sunlight or near a radiator or other source of heat. COMPENSATION ...... 18 Weapons & Tools ...... 19 • Take occasional rest breaks during extended play. Cleaning ...... 19 • Always store the disc in its protective case. Recovering Surveillance Tapes ...... 20 ESRB RATING POST MISSION ...... 20 This product has been rated M for Mature by the Entertainment Software GAME CREDITS ...... 21 Rating Board. For information about the ESRB rating, or to comment MUSIC CREDITS ...... 23 about the appropriateness of the rating, please contact the ESRB at www.esrb.org. hbm pc final.qxd 5/8/06 5:44 AM Page 2

2 3 GETTING STARTED

INSTALLING THE GAME RUNNING HITMAN BLOOD MONEY™ 1. Quit all applications and close all windows on your desktop. To run HITMAN BLOOD MONEY after installation:

2. Insert the HITMAN BLOOD MONEY ™ DVD into your DVD-ROM drive. • Double-click the HITMAN BLOOD MONEY icon on your computer’s After you close the disk tray, the HITMAN BLOOD MONEY installation desktop (if you chose this option when you installed the game). menu will appear. - OR - NOTE: If AutoPlay is disabled, the menu will not appear. To manually # Programs # Eidos # Hitman Blood access the installation menu, double-click on the MY COMPUTER icon • From the desktop,Money . select Start on your desktop, and then double-click on the DVD-ROM icon that - OR - appears in the newly opened window. Finally double-click on AUTORUN.EXE to open the installation menu. • Insert the HITMAN BLOOD MONEY DVD into your PC’s DVD drive. 3. From this point, follow the onscreen prompts to proceed through If Autorun is enabled, the HITMAN BLOOD MONEY Autorun program will the installation. automatically launch. Select Play to run the game. If Autorun is disabled, right-click your PC’s DVD-ROM drive icon 4. When installation is complete, you will see options to: a) launch the and choose EXPLORE. Double-click AUTORUN.EXE, and then select PLAY game; b) quit without playing the game; or c) read the Readme text file. to run the game. (Refer to the Readme file for updates, manual alterations and troubleshooting.) EIDOS ONLINE UNINSTALLING THE GAME Although the professional will choose not to reveal employment history, To uninstall the game, use any one of the following three methods: many assassins will wish to evaluate and compare their skills against those 1. Insert the HITMAN BLOOD MONEY DVD into the DVD-ROM drive to of other professionals around the world. activate AutoPlay. This will bring up the Launch Panel. Click on In order to submit mission data, the professional must have an online UNINSTALL and follow the onscreen prompts. connection and have created and signed on to his Eidos online account 2. Click on the START button from the Windows taskbar. Choose before starting the mission. Then, after each successful mission, the PROGRAMS from the pop-up menu. Locate the HITMAN BLOOD MONEY professional will be given the option to upload mission statistics and rank shortcut menu inside the Eidos folder, click UNINSTALL and follow himselfNote: against You canall those also who manage have attempted your Friends the same. List, recover existing accounts, and clear the onscreen prompts. saved accounts via the Eidos Online menu.

3. Go to the Control Panel and select ADD/REMOVE PROGRAMS. Click HITMAN BLOOD MONEY, click the ADD/REMOVE button and follow the onscreen prompts. NOTE: If you experience difficulties uninstalling HITMAN BLOOD MONEY, please consult the Troubleshooting and Performance Issues section of the ReadMe File. hbm pc final.qxd 5/8/06 5:44 AM Page 4

4 5 CONTROLS of the PROFESSIONAL GETTING INTO the GAME

BUTTON ACTION PROFILE MANAGEMENT Before embarking on a career as a Hitman, you must first prepare a profile. A, D, W, S keys Move character left, right, up, down The profile keeps a record of your progress and preferences, along with weaponry choices, funds and other equipment and items you acquire. Left Shift (hold) Run; Pan across map From the PROFILE MANAGER screen, choose CREATE PROFILE and enter Left Ctrl Crouch; Sneak a name for the profile. If you have a previously created profile, you can select this to resume the career. You can also delete profiles you no Mouse 4 (or X key) Open/Close sniper scope longer want. DIFFICULTY Mouse Wheel Zoom sniper scope/binoculars; Scroll through actions/items Once you’ve created a profile, you will then choose a difficulty level: Scroll through maps/inventory • ROOKIE For the inexperienced and those new to the world of the assassin. There are no limitations on how many Right Mouse Button (tap) Holster/Unholster weapon saves you can make while attempting a mission. (hold/release) Open/Close inventory • NORMAL Suitable for those comfortable with contract killing. Left Mouse Button Fire; Use weapon Each mission allows seven saves.

E key (tap) Carry out action • EXPERT For the practiced and experienced. Only three saves (hold) View action list per mission are permitted.

Spacebar (tap) Pick up item • PROFESSIONAL For the true professional only. No saves are permitted (hold/release) Pick up list A MANUAL foronce athe mission PROFESSIONAL is in progress. G key (tap) Drop item This manual provides insight into the mind and practices of the professional (hold) Throw item Hitman. This manual refers to the Hitman as “the professional.” It explores the complexities, skills and the intricacies with which “the professional” M key Map conducts his craft. R key Reload weapon The professional techniques outlined in this manual vary in complexity, and are graded by difficulty using the following ranking system: HITMAN TECHNIQUES

BASIC ADVANCED

1 2 3 4 5 hbm pc final.qxd 5/8/06 5:44 AM Page 6

6 7

NOTORIETY THE PUNCH While the victim is ANONYMITY, THE DISGUISE OF THE PROFESSIONAL dazed, use the W, A, Longevity in the profession is dependent on transparency in the world. The D, S keys to position professional seeks solace in a world where the only way to carry out this yourself in front sort of work is with anonymity. of your target, then press the left • The professional avoids the blood bath wherever possible, as this mouse button to punch. attracts the unwanted eyes of the law or multiple witnesses and an audit DISARMING trail to his door. Use the W, A, D, S • If a witness lives, the professional’s notoriety increases. The professional keys to position negates this by making sure he is not discovered on a job, and that no yourself in front witnesses or clues are left on the scene. of the armed victim, then press the left • When the professional takes civilian lives, the invariable result is taped mouse button to TV footage and witnesses at the scene of the crime. When this happens, disarm the person. the professional gains notoriety. As notoriety increases, the ease with Note: During the struggle, it’s possible that the firearm will go off accidentally. which the professional can carry out his next contract decreases. CONCEALING WEAPONS • For further insurance against discovery in areas covered by TV cameras, Whenever possible, the professional can make sure to destroy all video-surveillance tapes. the professional carries out his work • The professional can assess his successfulness and his notoriety using tools that can following a contract through the media. If there have been witnesses, the be concealed on his newspaper is his best way of finding out. The professional should look person. He has a out for newspapers while on location. These may detail previous targets number of tools at his disposal that, when concealed, can go undetected and missions, and may even give a clue to the professional’s identity. UP CLOSE & PERSONAL in most public areas. Use the W, A, D, S keys to walk toward the mark, hold the right mouse CLOSE COMBAT button to access the inventory and then select a firearm. Press the left The professional uses close hand combat skills to eliminate the mark mouse button to discharge the firearm, then tap the right mouse button with minimum noise and when dealing with unforeseen circumstances. to holster and conceal it. The majority of these skills are ideal in firearm-restricted areas. FIBER WIRE Fiber wire is the HEAD USE most difficult of your Use the W, A, D, S weapons to use keys to position but the easiest to yourself in front conceal. It is also of the victim, then the quietest and most press the left mouse efficient tool to use to avoid raising an alarm. button to head butt Select the fiber wire from inventory, then press and hold the left mouse your target. button to tighten the wire and automatically enter sneak mode. Maneuver behindNote: the If mark, you thenare releasespotted the or left you mouse fail tobutton execute to strangle this moveyour victim. in one fluid movement, your intended victim may become alerted, and attempt to raise an alarm or attack! hbm pc final.qxd 5/8/06 5:46 AM Page 8

8 9

ELEVATOR POISON The professional The professional often looks for often studies secluded areas away behavioral patterns, from TV cameras and then uses poison and civilian witnesses to eliminate the mark to eliminate a guard with clinical precision from a safe distance. or mark. Elevators provide an excellent space in which to do this. Stand in front of the food or beverage, open the inventory and select the While in an elevator, access the roof hatch by pressing the E key. Equip required syringe. Use the mouse to aim the crosshair at the food or the fiber wire from inventory, and then look toward the open hatch. While beverage,Note: Theand pressprofessional the left mouse will usebutton any to meanspoison the at item.his disposal to gain the strategic a victim is visible below, press the E key to strangle and pull the mark up advantage required to successfully execute his contract. and out of the elevator. KNIVES Knives are another HUMAN SHIELD When backed into silent, easy to a corner, the conceal, efficient professional must means for the take every advantage professional to to safeguard his exit eliminate the mark. from the scene; this Select the knife from inventory. Press and hold the left Ctrl key to enter may mean using a human life as a protective shield. sneak mode, and sneak toward the mark. When you’re behind the victim, Equip a concealable firearm from inventory, then approach the victim press the left mouse button to silently slit the mark’s throat. from behind and press the E key to grab the mark and use him as a human shield.

To throw a knife, use the mouse to aim at Press the R key the victim, press and to reload the firearm hold the G key, then while holding a release the G key SYRINGES human shield. toThe kill professional your mark. uses two types of syringes. The sedative syringe (non When out of danger, lethal) is an effective press the E key again means of sedating to knock the human guards and civilians obstructing your path. This reduces your notoriety shield unconscious, by limiting the amount of civilian casualties. Use the poison syringe (lethal) or press the G key either to eliminate a mark directly or to administer poison to food and to push the human drink, allowing you to terminate the mark from a safe distance. shield to the floor once his usefulness is over. Select a syringe type from inventory, and then use the W, A, D, S keys and left Ctrl key to sneak up behind the victim. Once behind the mark, press the left mouse button to inject poison into the victim’s neck. hbm pc final.qxd 5/8/06 5:46 AM Page 10

10 11

JUMPER WALKING A LEDGE The professional can Approach the ledge, use the veil of then push toward it suicide when offered to automatically climb a huge height and onto it. a target. Walk up behind the mark. CLIMBING DRAIN PIPES When you’re close enough, press the left mouse button to push the mark Approach the over a ledge or railing. drainpipe, then push toward it to automatically climb AGILITY onto it. Use the W and D keys to TRAVERSING THE ENVIRONMENT to ascend/descend. Press the left Ctrl key to drop off the drain pipe. The professional looks for the most anonymous path through the CLIMBING LADDERS environment and will exhaust all possible avenues of access to the mark Approach the ladder, then push toward it to in preparation for a contract. automatically climb onto it. Use the W and D keys to ascend/descend. Press the left Ctrl key to drop CLIMBING & SCALING off the ladder.

JUMPING WALLS Using the W, A, D, S keys, first approach SUBTERFUGE TECHNIQUES the wall, then push The professional will often apply subterfuge techniques to evade detection forward toward it to DISGUISES & CONCEALMENT and introduce the element of surprise to an unsuspecting mark. automatically jump it.

JUMPING BALCONIES Using the W, A, D, S keys, approach the DISGUISES balcony, then push The professional seeks forward toward the anonymity on a contract, edge to automatically acquiring disguises from jump across it. rooms and changing areas, and opportunistically from CLIMBING THROUGH WINDOWS Using the W, A, D, S the people wearing them. keys, approach the Disguises allow the professional to infiltrate and move undetected through open window, then areas of high security. Similarly, when dressed as a worker, the professional push forward toward carries the tools of that profession and can use them as weapons without it to automatically raising suspicion. For example, as a workman the professional will carry climb through. hammers and nail guns; as a gardener he will carry shears; and so on. Stand near a dead or unconscious body, then press the spacebar to change into the disguise. hbm pc final.qxd 5/8/06 5:47 AM Page 12

12 13

CONCEALING BODIES SURVEILLANCE The professional The professional will carries out his work often scope out a exercising discretion. room before entering When unplanned it, negating any terminations are unnecessary surprises made during a and ensuring that contract, the professional quickly seeks out a hiding place to conceal nothing is left to chance. the body or bodies. Using the W, A, D, S keys, approach the door. Press and hold the left Ctrl Stand near a dead or unconscious body and press the E key to begin key to crouch in front of it, then press the E key to look through the dragging it. Press the G key to drop the body. keyhole. Press the E key again to exit keyhole view. DISPOSING OF BODIES COMMUNICATION On more complicated The professional often applies subtle contracts, unplanned communication techniques on staff casualties may occur. members to gain layout and location These terminations information. can jeopardize cover, Walk up to the person and press alert security and the E key to initiate conversation. arouse suspicion in the mark. The professional avoids this at all costs, quickly adapting to the environment, disposing of bodies in freezers, LOCK PICKS The lock pick is a default wardrobes, showers and badly lit areas. tool used by the Stand near a dead or unconscious body and press the E key to drag it. professional on every job; Press the E key to open the lid of a container, then press the E key again it is easily concealed to dump the body inside. and is not detectable by hand-held or walk-through INGRESSION detection devices. The professional can also purchase more enhanced lock picks for slicker, speedier access.

DOORS, LOCKS & SECURITY Approach a locked door and press the E key to begin picking the lock. KEY CARDS & READ/WRITE DEVICES The professional is an expert locksmith with a number of specialist tools In areas of high and distraction techniques at his disposal to gain access to the most highly security, the secured areas. professional requires

SURVEILLANCE & COMMUNICATION TECHNIQUES access key cards to Knowledge is integral to the professional’s survival. Every detail is gain access to the meticulously researched so that all possible scenarios, exits and escape mark. You can steal routes are thoroughly explored. key cards from rooms or security when on a contract. Approach the locked door and press the E key to equip the key card and open the door. hbm pc final.qxd 5/8/06 5:47 AM Page 14

14 15

BREAKING LOCKS MANIPULATING LIGHT Things occasionally The professional can go wrong on a job use a firearm to and the professional shoot out lights and needs to gain quick shut down power entry to an area junction boxes without time to use to plunge an area into darkness, forcing security to investigate. The a lock pick. When faced with no other option, you can gain access professional will manipulate light wherever possible to remain anonymous. by shooting the door lock. (This only works on conventional door locks Stand in front of the switch or junction box and press the E key to plunge and not on key card areas.) This is the riskiest solution as the noise the room or area into darkness. You can also destroy lights. Equip of shooting the lock may alert security or result in discovery a firearm from inventory, use the mouse to aim the crosshair at the light of a damaged door. source and press the left mouse button to fire a shot and destroy it. Select a firearm from inventory, walk up to the door, and use the mouse to aim the crosshair at the lock. Press the left mouse button to fire and break TOOLS of the TRADE openHIDING the lock.IN THE CLOSET Tools are the only things in the professional’s life that can be truly relied Stand in front of the upon. The professional studies and masters each of his tools so that he closet and press can use the correct application on every contract — guaranteeing anonymity the E key to enter it. and minimum exposure in the field. Press the E key from inside the closet FIREARMS, SITUATIONAL & EQUIPMENT to exit. PISTOLS & HANDGUNS DISTRACTION The professional opts for the pistol and handgun for their power and size. Pistols Using a range of distraction techniques, the professional gains extra time and handguns are easily concealed, on a contract and access to high security areas. and once silenced become a highly effective means of eliminating the mark. COINS & THROWN ITEMS The professional uses these weapons only The professional will often in close proximity to the mark, since they throw an item such as offer limited clip capacity and accuracy over long distances. a coin into a guarded area ASSAULT RIFLES to force security to The professional opts for assault investigate the created distraction. The professional often uses these rifles as an option only when techniques to lessen civilian and security casualties, or to enable cornered or in clutch situations. an undetected passage into high security areas. The size and noise of the assault rifle makes it very difficult to conceal. Select a coin from inventory (or equip another small item to throw) then In its favor, the assault rifle offers press and hold the G key to prepare to throw. Use the mouse to aim the a range of 300m but must be used crosshair, then release the G key to throw the item. with single shot and burst fire to afford any kind of accuracy. hbm pc final.qxd 5/8/06 5:47 AM Page 16

16 17

SUB-MACHINE GUNS RIGGING BOMBS The sub-machine gun offers An explosive device the professional a high rate of fire and placed on the fixing lightweight maneuverability when in close point of a chandelier proximity to the mark. The sub-machine not only eliminates gun is the least subtle choice when on the mark successfully, a job and doesn’t offer the accuracy but is also initially perceived as an accident, ensuring your smooth exit or anonymity of a silenced weapon. from the scene. There are other ways a professional can choreograph SHOTGUNS a hit to be perceived as “accidental.” See ENVIRONMENTALIST below The shotgun is devastating in close for an example. quarters but makes a lot of noise! THE FALL The professional will only resort to using The professional looks for opportunistic suspended items that could this type of weapon when backed into demolish a mark. These can be brought crashing down with clever use a corner or as a last resort. of explosives, or by shooting glass or fixture points using a high-powered weapon such as a sniper rifle.

SNIPER RIFLES ENVIRONMENTALIST The professional’s choice, the sniper rifle The professional has an eye for ingenious ways of dressing a hit as an is the most powerful and accurate accident. For example, when in a kitchen, the professional notices the gas means of eliminating the mark. This burner and its explosive potential. He weighs every opportunity and makes weapon can be silenced and used long the hit look like a freak accident whenever possible. distance from a safe vantage point, then BINOCULARS broken down into a concealed briefcase. The professional’s best tool for surveillance work. Binoculars provide The sniper rifle is an excellent tool for surveying and spying on the mark’s behavioral patterns the favorite weapon from safe distances. of the professional and, when mastered, MISSION BRIEFING The professional carries the mission briefing is the deadliest ally. throughout the contract so that he can refer REMOTE BOMBS The remote bomb is another useful tool which to objectives and mark information at will the professional can plant in a mark’s room and leave nothing to chance. and then detonate from a safe distance. MAPS The professional uses explosives intelligently Detailed maps and intelligence are paramount and strategically to eliminate the mark. to the success of a contract. The professional uses maps as his main navigational means. The map’s attention to detail ensures that he never gets lost and that detailed intelligence on guards, security and the mark’s location are always at his fingertips.

The professional can buy additional info and intel on more complicated jobs to ensure that everything goes smoothly. This additional data is always included on the map. hbm pc final.qxd 5/8/06 5:47 AM Page 18

18 19

COMPENSATION WEAPONS & TOOLS The professional often elects to purchase PAYMENT upgrades in the form of specialized weapons. The professional takes payment in unmarked bills, which he can easily These weapons are always untraceable, so transfer to an offshore bank account, avoiding detection. The professional they have to be ordered through a trusted is paid according to risk and the social or political prominence of the mark. fence before purchase. The professional The higher the profile and complexity, the higher the price. The professional chooses the highest-quality tools and weapons often receives bonuses for executing a contract quickly, smoothly and on the market: without trace. The professional can earn additional cash by retrieving

suitcasesNote: Replayingand money from a mission safes on can the earnscene. you more money; however, you will only receive • ADVANCED LOCK PICKS Allows the the difference between the initial and new earnings. professional to pick locks faster; SPENDING allows access to key-carded doors without The professional leads a frugal existence, preferring not to draw attention the relevant key card; requires additional time. to himself with extravagant spending. The professional can choose to spend • ADVANCED BINOCULARS Incremental zoom, with better overall vision money on new tools, information and — when required — cleaning services capabilities and digital distance counter. on contracts that went badly with high civilian casualties. • ADRENALINE Restores partial health. INTELLIGENCE Before beginning a contract, the professional • KEVLAR VEST Allows the can choose to purchase information aiding professional to completion of mission objectives and absorb some concerning the mission as a whole. He can projectile hits. also purchase target location information • PAINKILLERS Provide a small (room location, behavior, next expected health boost. location) and access information (disguise CLEANING requirements, location of off-limit areas, key-carded doors, frisk and search points, The professional performs all his own cleaning where possible, but possible smuggle opportunities). occasionally is forced to hire external help if he has had to make The professional often tries to purchase structural information an emergency exit when a contract has gone badly. He can take care of forPURCHASING the location in AGENCYquestion. PICKUPS non-disposed-of bodies and use bribes to reduce notoriety. Note: Replaying a mission and finishing with a lower notoriety value than originally The professional can purchase additional items to aid completion awarded in turn lowers your current notoriety level. of the contract. These are placed and marked on the map as Agency pickups. The Agency may sometimes employ a contact to deliver valuable information. hbm pc final.qxd 5/8/06 5:48 AM Page 20

20 21

RECOVERING SURVEILLANCE TAPES GAME CREDITS

Game Director Animators Additional Animators The professional Rasmus Højengaard Barbara Bernád Anders Haldin Frederik Budolph-Larsen Gabor Horvath meticulously plans Technical Producer Jens Peter Kurup Craig Kristensen Martin Amor Søren Lumholtz Martin Madsen the contract ahead Art Director Frederic Poirier Doron Meir Tore Blystad Martin Poulsen Simon Sonnichsen using information Thomas P Theede Kim Zoll Gameplay Director provided in the Peter Fleckenstein Gameplay Scripters Additional Sound Designer Jesper Donnis Peter Wendelboe Hansen Agency’s mission Producer Jonas Lind Helle Marijnissen Thomas Løfgren Additional Engine briefing. From the briefing, the professional knows where TV cameras Jacob Mikkelsen Programmers Programmers Thomas Jakobsen are located, but sometimes under pressure he is forced to perform Jens Bo Albretsen Sound Designers Ulf Johansen Brian Meidell Andersen Ivan Brandt Steffen Toksvig an unplanned action that may be caught on camera. The professional Marcell Baranyai Thomas “Tomzen” Dietl always (circumstances allowing) carries out his own cleaning on an untidy Carsten Brügmann Simon Holm Additional Script Writer Zoltán Buzáth Michael Ziegler Morten Iversen contract. The professional locates the TV control room and removes Bo Cordes Neil Coxhead Engine Programmers Music all evidence. Theo Engell-Nielsen Rune Brinckmeyer Composed and Produced Chris Gilbert Micky Kelager Christensen by (Score) Martin Harring Kasper Engelstoft Performed by the Budapest Stand in front of the recording unit and press the E key to remove Morten Heiberg Károly Faragó Symphony Orchestra (Score) Michael Holm David Guldbrandsen QA the tape. Morten Suldrup Larsen Karsten Hvidberg Petronela Cimpoesu Pèter Màlnai Michael Bach Jensen Hugh Grimley Peter Wraae Marino Asger Mangaard Klavs Kofod

POST MISSION IO-INTERACTIVE Sandor Nyako Mircea Marghidanu Janus Rau Stein Nygård Allan Merrild Oliver Winding Lars Piester Morten Mikkelsen Once the professional has successfully Mads Østerby Olesen Kasper Høy Nielsen Additional QA Rasmus Sigsgaard Martin Pollas Natasza Ashkanani completed a mission, he will often need to Jens Skinnerup Jon Rocatis Christian Egense Hakon Steinø Henning Semler Mikkel Havmand address several expenses. These cover Jeroen Wagenaar Gyula “Luppy” Szentirmay Frederikke Hoff Torsten Kjær Sørensen Uffe Holm a number of different circumstances, Artists Andreas Thomsen Tatiana Højengaard Jacob Andersen Marja Konttinen for example the retrieval and replacement Tobias Biehl Script Writer Jakob Mygind Greg Nagan of items left at the scene, such as suits Marek Bogdan Thomas Møller Svend Christensen Additional Programmers Kristian Rise Timothy Evison Peter Andreasen Jakob Rød and custom weaponry. Peter Fleckenstein Jesper Christiansen Management Thor Frølich Henrik Edwards David Giraud Janos Flösser It may also happen that potential witnesses Martin Gram Morten Borum Allan Hansen Martin Lütken have been left at the scene. These can both Bo Heidelberg Michael Juel Nielsen Support Tom Isaksen Mette Agerbæk jeopardize your anonymity and make future Søren B. Jensen Additional Artists Else Andersen contracts that much harder to complete efficiently. Sascha Jungnickel Michael Bing Michael Andersen Jesper Vorsholt Jørgensen Alan Cameron Boyle Ulla Andersen Rasmus Kjær Morten Bramsen Anni Greve Andersen Additionally, the unlawful killing of innocents and law enforcement officials Sebastian “Vlad” Lindoff Miklos Büte Fredrik Ax Oskar Lundqvist Johan Flod Jakob Bondesen will raise the profile of completed missions. This is also an expense Stephan Nilsson Henrik Hansen Charlotte Delran Mads H. Peitersen Mads Prahm Chris Edgar to the professional; the Agency charges him for the killing of innocent Anders Pedersen Morten “Mazy” Hedegren Peter Fischer Jesper Kieler Petersen Michael Heilemann Cæcilie Heising civilians and officers in duty. Unnecessary publicity is bad for business Alexander Pshenichniy Balàzs von Kiss Thomas Howalt and this contributes to the final Damage Control penalty, displayed Birgitte Bay Overgaard Peter von Linstow Tantiana Højengaard Thomas Storm Roberto Marchesi Niels Jørgensen post mission. Gyorgyi Szakmar Peter Eide Paulsen Søren Reinhold Jensen Rasmus Poulsen Christoffer Kay The professional can handle all expenses (both mandatory and optional) upon successful completion of the mission. hbm pc final.qxd 5/8/06 5:48 AM Page 22

22 23

Support (continued) Alfred Fair Jeremy C. Petreman CEO & President, Channel Marketing CS Supervisor Jørgen Larsen Crispin Freeman Carlos Reig Plaza Eidos North America Project Manager Sean McCloskey Tamir Lomholt Jorge Garcia Billy Pope Bill Gardner Diane Eng Karsten Lund Grant George Earth Miller Bernard Reeves CS Agents Ulf Maagaard Jessica Gee Sam Riegel Executive Vice President Channel Marketing Adam Braswell Foad Mojib Bob Glouberman Daniel Riordan of Marketing & Sales Coordinator Richard Campbell Jonas Nielsen Francois Eric Grodin Paul Rugg Robert Lindsey Rafal Dudziec Senior QA Technician Rune Petersen Nemi Fadlahllah Sam Sako Vice President, Director of Marketing Stephen Cavoretto Mads Prahm Jean Claude Flamant Pete Scherer Legal & Business Affairs Communications Thor Frølich Karen Strassman Assistant Lead QA Technician Genevieve Ripeau James O’Riordan Stephanie Lipetzky Niels Ole Sørensen Heather Halley Mathew Stravitz Richard Hartzell Martin Schröder Danielle Hartnett Miles Stroth Vice President, Finance Creative Services Quality Assurance Christine CT Thårup Stew Herrera Jim Thornton Malcolm Dunne Project Manager Katie Bieringer Kjartan Vidarsson Tish Hicks Trey Turner Vice President, Human Eileen Buenviaje Richard Campbell Stephani Hodge Sal Viscuso Nicholas Cooprider Voice Casting & Direction (US) Tray Hooper Wade Williams Resources Media Specialist KBA Voice Production Edie Dykstra Micheal Tran Ergin Dervisoglu Roger L. Jackson Laura J.K. Wrang Kip Ernst Peter Jessop Featuring the Voice Talents of Voice Recording Studio (US) Marketing Manager Graphic Designer Stephanie Greer David Andriole Bill Jurney Jefferson Dong James Song John Hayes Barry Gordon Mc. Kenna Studiopolis EIDOS U.S. (continued) Mackenzie Hume Barbara Bernád Mark Klastorin Mocap Actors Public Relations Director Web Producer Nick Jacobson Brian Beacock Celestino Lancia Christopher (Jack) Corcoran, Michelle Seebach Curran Roderick Van Gelder Aaron Keillor Joan M. Bentsen Noah Lazarus Tina Robinson, Public Relations Manager Web Designer Erik Kennedy Michael Benyer Micheal Lindsay Bo Thomas, Jamie Treacher Tali Fischer John Lermer Chester Lee Deborah Marlowe Nicole Black Cellist Jeff Lowe Scott Bullock Jennifer Martin Online Public Relations Operations Manager Joshua Pfeiffer Billy Cross Don Mathews Helle Sørensen Specialist Gregory Wu Vivienne McKee Special Thanks Christopher Curry Additional Artwork Matt Dahlgren Senior External Producer Vinny Curto Jim Meskinen Supplied by Mine Loader Jordan Romaidis,

IO-INTERACTIVE National Sales Manager Nick Goldsworthy Mark Deakins Ennis Morris Patrick Goodspeed, Software Co., Ltd. Joe Morici Christine Dunford Bob Neches Associate Project Manager Annie Meltzer, Sean Mylett, Wayne Duvall Byrne Offutt Channel Marketing Manager Clayton Palma Petrol Advertising, Janty Sumimoto Shane Francis Co., QA/CS Manager Danny Jiang, Susan Kwon, Senior Channel Mark Cartwright Jason Bergquist, Marketing Specialist Hanshaw Ink & Image Ilana Budanitsky CEO Creative Development Director QA Lead Technicians Jane Cavanagh Patrick O’Luanaigh David Haddon Germaine Mendes Commercial Director Head of Global Brand Shams Wahid Bill Ennis Larry Sparks QA Technicians MUSIC CREDITS Financial Director Brand Manager Richard Acherki Rob Murphy Kathryn Clements Steve Addis Music sourced by Company Secretary Head of Support Services Linus Dominique Anthony Price Flavia Timiani Allen Elliott Steve Inman Head of European Publishing Senior Localisation Manager Carl Perrin Scott Dodkins Monica Dalla Valle William Wan “Double Trouble” Performed by John Mayall’s www.airbiscuit.net — Product Acquisition Director Localisation Manager Special Thanks Bluesbreakers Courtesy of The Decca Record www.zenithcafe.co.uk Ian Livingstone Alex Bush A big thanks to all our Company Ltd [email protected] Worldwide CTO Creative Manager European Marketing, Licensed by kind permission from the Film Sales and Web teams “Tomorrow Never Dies” (Karaoke version) Music: Julien Merceron Quinton Luck & TV licensing division. Part of the Universal Rosendahl/Christensen. Lyrics: Rosendahl/ as well as our Finance Music Group. Development Drirector Senior Designer department who have done Rosendahl. Performed by Swan Lee. Karaoke Darren Barnett Jodie Brock “Double Trouble” composed by Otis Rush. version sung by Barbara Bernád.

EIDOS U.K. a wonderful job to make this game happen. Your Published by Conrad Music, A Division Executive Producer QA Manager of Arc Music Corp. “Tomorrow Never Dies” (Original version) Music: Neil Donnell Marc Titheridge tremendous work is much appreciated. A big thanks Rosendahl/Christensen. Lyrics: Rosendahl/ Assistant Producer QA Supervisor – Functionality also to Tom Waine for “White Noise” performed by The Vacation. Rosendahl. Performed by Swan Lee. Original Adam Lay John Ree writing this manual. Written by Ben Tegal & Steve Tegal. Produced version sung by Pernille Rosendahl by Tony Hoffer. Published by Chrysalis Music Limited. Franz Schubert (1797): “AveMaria.” The work is in the Public Domain. Appears by kind permission of Chrysalis Music and The Echo Label (P) & (C) The Echo Label Artists: Daniel Perrett, Soprano. Praxedis Rütti, Limited 2004 Soprano. From the album Tudor4 7029 Ave maria. Zürcher Sängerknaben. Conductor: Taken from the album Band From World War Zero Alphons von Aarburg. © 1995 Tudor Recording AG, Published by Zenith Publishing Ltd. © 2003 Zenith Zürich/Switzerland Publishing Ltd. Written by P Watts/S Gillett/ J Reeve. Performed by “Airbiscuit” from the album “Slasher” Music and lyrics: Bo Heidelberg Caldo-Freddo. Recording Copyright 2003 Zenith & Kim G. Hansen Performed by Institute Café Ltd for the Criminally Insane hbm pc final.qxd 5/8/06 5:48 AM Page 24

24 NOTES

DOWNLOAD NOW www.eidosmobile.com

Visit www.esrb.org for updated rating information.

Hitman: Blood Money Vegas and Hitman: Blood Money L.A. © 2006 IO Interactive A/S. Developed by Morpheme Wireless Ltd. Published by Eidos Inc. Hitman, Hitman: Blood Money, Eidos, Eidos Mobile, the Eidos logo, and the Eidos Mobile logo are trademarks of the SCi Entertainment Group. © 2006 InfoSpace, Inc. All rights reserved. Other trademarks represented are owned by their respective companies. The rating icon is a registered trademark of the Entertainment Software Association. All rights reserved. hbm pc final.qxd 5/8/06 5:48 AM Page 26

27

Register online at www.eidosregistration.com

AUDIO Hitman: Blood Money supports EAX® ADVANCED HD™ 3.0, With one of the Sound Blaster® X-Fi™ series, you can experience enhanced 3D effects including the renowned EAX® Environmental Reverberation. For more information on Sound Blaster® X-Fi™, go to http://soundblaster.com.

ONLINE FEATURES THE ONLINE FEATURES OF THIS GAME ARE SUBJECT TO ACCEPTANCE OF ONLINE TERMS OF SERVICE. EIDOS RESERVES THE RIGHT TO CHANGE OR TERMINATE THE ONLINE FEATURES OF THIS GAME. EIDOS MAKES NO GUARANTEE AS TO THE AVAILABILITY OF THE ONLINE FEATURES FOR THIS GAME OR THAT THE EIDOS ONLINE SERVICE WILL BE UNINTERRUPTED OR ERROR-FREE. Please read the Eidos Online Terms of Service for full terms and conditions, a copy of which is available at www.eidos.com/online and in-game. Certain online features may be subject to payment of an additional fee. RATINGS The Game’s content has been rated M fo r MATURE. However, the content of the Game may change due to interactive exchanges between players in Online mode. Eidos does not accept any responsibility for content which is external to the Game itself. Please refer to the Terms of Service for further conditions of use relating to Online play. hbm pc final.qxd 5/8/06 5:48 AM Page 28

28

TECH SUPPORT EIDOS, INC., LICENSE & LIMITED WARRANTY Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of NOTE: OUR SUPPORT AGENTS DO NOT HAVE AND WILL NOT GIVE ninety (90) days from the date of your purchase, this disc shall be free from defects GAME HINTS STRATEGIES OR CODES in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, CONTACTING TECH SUPPORT we still give email questions our Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, If you have a technical problem with highest priority. provided the disc is returned postage-paid to the Eidos, Inc., Factory Service Center the game, our Support Department is Through this site you will also have and a proof of date of purchase is included. This limited warranty is not applicable here to help. Our web site contains access to our FTP (File Transfer to normal wear and tear and shall be void with respect to any defects that arise up-to-date information on the most Protocol) area where you can from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold “as is” common difficulties with our products; download patches and new without any warranties of any kind, express or implied, including implied warranties this information is the same as that enhancements as soon as they become of merchantability or fitness for a particular purpose, other than the limited warranty used by our support agents. If you are available. expressly stated above. unable to find the information you No other claims arising out of your purchase and use of this disc shall be binding need on our web site, please feel free ASSISTANCE VIA TELEPHONE to contact us via email, fax, telephone on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you OR FAX for any losses or damages incurred for any reason as a result of your use of this disc, or letter. (When contacting us via We are available to take your calls email or fax, please be sure to put including, but not limited to, any special, incidental, or consequential damages Monday through Friday, 9:00 a.m. – resulting from your possession, use or malfunction of this disc. the game title in the subject of your 12 noon and 1 p.m – 5:00 p.m., message.) Pacific Time at (415) 615-6220 (voice) This limited warranty states the entire obligation of Eidos, Inc., with respect or (415) 547-1201 (fax). Our tech to the purchase of your disc. If any part of this limited warranty is determined ASSISTANCE VIA THE WORLD support department is closed on all to be void or illegal, the remainder shall remain in full force and effect. WIDE WEB major holidays. For warranty support please contact our Customer Support department The fastest way to answer most Note: You are responsible for all toll at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. questions is by visiting our online charges when calling. to 12:00 noon and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible support. You can find the latest To ensure the quickest service you will for all toll charges. support information at need to be at your computer and have Customer Support Representatives will not provide game hints, strategies http://support.eidosinteractive.com/GI the following information at hand: or codes. /CustomerSupport/FaqSearch.jsp. Our • A complete listing of your support FAQ’s are available 24/7 for computer’s hardware. (Contact your your convenience. These pages are PRODUCT RETURN PROCEDURE computer manufacturer if you are updated frequently and have the same In the event our support agents determine that your game disc is defective, you will unsure.) information that our support techs will need to forward material directly to us. Please include a brief letter explaining what • What version of Windows® you use to answer your question if you call is enclosed and why you are sending it to us. The agent you speak with will give are using. or email us. The answers to about you an authorization number that must be included and you will need to include • A copy of your DirectX Diagnostics 90% of the questions we are asked a daytime phone number so that we can contact you if necessary. Any materials report. can be found there, so it really is not containing this authorization number will be returned to you unprocessed worth the time to take a look! 1. Click Start. and unopened. The second fastest way to get an 2. Click Run. Send your postage-paid package to the following address: answer to your question is to email us. 3. Type dxdiag. (You will find our email submission 4. Click OK. Eidos, Inc. Customer Services forms at our web site.) We typically RMA# (state your authorization number here) 5. Click the Save Information button respond to email queries within 24-48 651 Brannan Street, Suite 400 and save the file to your hours during the business week. San Francisco, CA 94107 computer. Response times can be considerably You are responsible for postage of your game to our service center. longer over the weekend, holidays and 6. When you call our Technical immediately after a product release. It Support line, either have this file © 2006 IO Interactive A/S. Developed by IO Interactive. Published by Eidos, Inc. Hitman, Hitman Blood Money, Eidos and all depends on how many people we open or have a printed copy. the Eidos logo are trademarks of SCi Entertainment Group. IO and the IO logo are trademarks of IO Interactive A/S. This If you send an email query you product contains software technology licensed from GameSpy Industries, Inc. ©1999-2003 GameSpy Industries, Inc. have working and how much email is GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. coming in at any one time, but we do may attach the file to the email. Development tools and related technology provided under license from Logitech. ©2001-2004 Logitech. All rights reserved. try really hard to get you the right • What error message(s), if any, you Uses Bink Video Technology. Copyright ©1997-2006 by RAD Game Tools, Inc. This product contains copyrighted material owned by and distributed under license from Quazal Technologies, Inc. © 1998-2006, Quazal Technologies, Inc. All rights answer as quickly as possible. have had. reserved. ®2006 Creative Technology Ltd. The Creative logo, Sound Blaster logo, X-Fi logo, EAX logo, EAX ADVANCED HD Weekdays, excluding holidays, during • How the game is currently logo are registered trademarks of Creative Technology Ltd, in United States and/or other countries. The ratings icon is a the hours when the phones are open, configured. registered trademark of the Entertainment Software Association. All rights reserved. All brands or product names listed are trademarks or registered trademarks and are property of their respective holders.