DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» Hideo Kojima
Hideo Kojima
Letters
'Littlebigplanet' Wins Big at Video Game Awards 26 March 2009, by DERRIK J
Video Games and the Mobilization of Anxiety and Desire
Art Worlds for Art Games Edited
Unity Playground
Digital Cinema and the Legacy of George Lucas
No Tricks, Just Treats Illustration by Kyle Tumulak the Summit Staff
A Guide to the Videogame System
FULLTEXT01.Pdf
Metal Gear Solid V the Phantom Pain
Free Digital Copy
The Performance of Interactive Narrative Experiences
William Higinbotham Tennis for Two
One Neoliberalism, Many Resistances by Dennis R. Redmond
Shigeru Miyamoto, the Heart of Nintendo
You've Seen the Movie, Now Play The
A Very Happy Wireframe-Iversary!
SCMS 2012 INT FP-No Rooms.Indd
Top View
Viewing the Critics
The Freudian Uncanny in Psychological Horror Games
Steve Jablonsky
Mass Media and the Postmodern Urban Experience
30 Great Gaming Geeks
Exploring the Language and Grammar of Video Games
82 Donkey Kong
Gender Representation in Videogame Journalism and the Influence of Hegemonic Masculinity, Media Filters, and Message Mediation
2017 / 2018 TACOMA COMMUNITY COLLEGE -01 Una Voce
Installment of English
Kojima Productions Appoints New Global Head of Marketing and Communciations
DISSERTAÇÃO Mariana Costa.Pdf
Directed by Hideo Kojima
CURATING the ARCADE: STRATEGIES for the EXHIBITION of VIDEOGAMES SOFIA ROMUALDO Abstract
Legitimacy of Video Games As a Form of Art
Why Does the Gaming Community Love Hideo Kojima So Much?
4/1:R/11: Date R~~Professor- Valerie~- Barske APOCALYPSE in FALLOUT and CHRONO TRIGGER 1
Examining Popular Video Game Reviews Through a Comparative Content Analysis
K-12 Educator's Guide
External Development James B. Storey Kelley School of Business
Bonnie Clyde
MOONLIGHT RADIO 1 BREAKFAST SHOW BILLIE JEAN AUTEUR DIRECTORS LOVE ISLAND HOLLYWOOD CINEMA of the 1950S LATE NIGHT WOMAN’S HOUR Contents
Still Images
Portfolio (Pdf)
How Video Games Are Made Part 3
Gatekeeping: Women, People of Color, and the Video Game Community Bonnie Harris-Lowe
Hideo Kojima “The Game Designer Shouldn’T Be Making a World in Which the Player Is Just a Small Part
Addressing Toxic Ludology and Narratology in The
UNIVERSITY of CALIFORNIA RIVERSIDE Gamic Race: Logics Of
Better Game Characters by Design: a Psychological Approach Katherine Isbister Artificial Intelligence for Games Ian Millington Visualizing Quaternions Andrew J
The Phantom Pain (2015)
SLSA 2013 Conference Program
Death Stranding, Un Videojuego Para Conectarnos a Todos
Games Have a Major Legitimacy Problem. Cul- Tural Ghetto
Level 3 Games Art & Design
The Popularisation of Geek Culture, and the Marginalisation of Otaku Culture