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- Player Types and Gamification
- Playing (With) Democracy: a Review of Gamified Participation Approaches
- Design Considerations for 3-D Exergames
- Achievement Unlocked: Investigating Which Gamification Elements Motivate Students
- Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training
- The Gamification of Digital Gaming – Video Game Competitions and High Score Tables As a Prehistory of E-Sports in Finland in the 1980S and Early 1990S
- Exergaming – Trends and Opportunites
- GAMIFYING a COURSE to TEACH GAMES and SIMULATIONS for LEARNING Susan L
- Using Gamification to Enhance Self-Directed, Open Learning in Higher Education
- Games and Gamification Literature Review
- Gamification of Gothic
- THEORY of GAMFICATION Theory of Gamification
- A Serious Game for Mediated Education on Traffic Behavior And
- Games, Gamification, and Game Design for Learning Innovative Practice and Possibilities in New Zealand Schools
- View for Badge Design (E14342) Sungjin Park, Sangkyun Kim
- Gamification – How Games Can Level up Our Everyday Life?
- Download Free PDF!
- Trends-Shaping-Education-Spotlight
- Mark R Johnson Phd CURRICULUM VITAE Lecturer in Digital Cultures | Dept
- Games and Learning
- PUBLIC SPACE BETA: Gamification for an Engaged Participatory
- Gamification and Serious Games
- Forming Affect, Behavior, and Cognition with Gamification: the Case of an Austrian Tourism Advergame
- Comparing Video Game Sales by Gaming Platform
- Can Gamification Motivate Exercise
- Investigating User-Created Gamification in an Image Tagging
- A RECIPE for Meaningful Gamification
- La Novela Visual Como Serious Game
- How to Gamify? a Method for Designing Gamification
- Closing Information Gaps with Need-Driven Knowledge Sharing
- Gamification in Foreign Language Education
- Gamification of the Classroom: Seeking to Improve Student Learning and Engagement
- Gamification Elements to Use for Learning
- Designing Gamification in the Right Way
- Changing the Game: Adapting Capture the Flag to Underrepresented Groups Ann-Marie Horcher, Ph
- Game Mechanics As Videogame Genre Identifier Bezchotnikova Svitlana* and Bezchotnikova Alina
- Using Gamification to Enhance Second Language Learning
- Gamification Guidelines and Prototypes
- Videogame Tourism: Spawning the Digital Into the Physical Realm in the British Isles
- Qt9pp0347n.Pdf
- A Study of Techniques for Measuring Enjoyment in Video Games Containing Procedural Generation
- Gamification in Educational Environments
- Prototyping a Gamification Layer on Trello, a Kanban Based Online Project Management System
- Gamifying Fitness Or Fitnessifying Games: a Comparative Study
- Gamification: Too Much of a Good Thing?
- John Dewey to Farmville 3 Decades of Learning
- Using Gamification in a Teaching Innovation Project at the University of Alcalá: a New Approach to Experimental Science Practices
- Understanding Gamification
- The Origins and Future of Gamification Gerald Christians University of South Carolina, [email protected]
- Inferring Loop Invariants Through Gamification
- Home Rehabilitation Based on Gamification and Serious Games
- Pelitutkimuksen Vuosikirja 2018
- The Gamification Process
- The Role of Steps and Game Elements in Gamified
- The Gamification of Gothic Coordinates in Videogames
- Autonomy in Video Games and Gamification
- 3. Analytical Game Design: Game-Making As a Cultural Technique in a Gamified Society
- Mydiabetes—The Gamified Application for Diabetes Self
- Fast Gamification Approach: Increase of the Motivation in Remote Classes
- UNIVERSITY of CALIFORNIA SAN DIEGO Toward Gamification And
- Healthcare Gamification Serious Game About COVID-19; Stay at Home
- Evaluation of Game Designs for Human Computation
- Company–University Collaboration in Applying Gamification to Learning
- The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm
- Introduction to Serious Games, Gamification, and Innovation Minitrack
- An Interpretative Phenomenological Analysis of Games-Based Learning in An