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Games as a service
Redeye-Gaming-Guide-2020.Pdf
PC Gaming
Hardware & Esports at the Core Of
Digital Distribution and Games As a Service
Emerging Trends in Games-As-A-Service
The Business of Video Games Report
The Video Games Market How Has the Video Games Market Evolved Over the Last Few Years? Easier to Play in Short Bursts, When Time Allows
Monetizing Digital Media: Trends, Key Insights and Strategies That Work
FTC Inside the Game: Unlocking the Consumer Issues Surrounding Loot Boxes Workshop Transcript Segment 1
Free-To-Play Games Between Good and Evil: the Case of Rewarded Video Ads Alesja Serada European Humanities University in Vilnius
Gaming As a Service (Gaas)
A Message to Our Shareholders
Acceptance of In-App and In-Game Purchases 1 Philipp Christian Lohsep 1 P Andrássyp University Budapest, Hungary Email:
[email protected]
Xsolla In-Game Store
How Is Your Business Powering up for the Next Video Gaming Challenge?
Game Design's Influence on Purchase Motivations in Call of Duty
Analyzing How the Regulation of Loot Boxes in Video Games May Change a Billion Dollar Industry
The Impact of Cosmetic Items on Fortnite's Gameplay and Game Design
Top View
Here Young Developers Can Learn the Ins and Outs of Game Development
Microtransactions As a Way of Monetization in the Video Game Industry
UK Video Games
Dfc Intelligence Pc Gaming Market Report
An Investigation of Monetization Strategies in Aaa Video Games
Social & Cultural Contexts
How to Increase Revenue in Free-To-Play Mobile Games
Free-To-Play for Indies
Understanding the Business Model in the Video Game Industry
Xsolla In-Game Store
"Discussions with Developers: F2P and the Changing Landscape of Games Business Development." Social, Casual and Mobile Games: the Changing Gaming Landscape
The Convergence of Gaming and Gambling the Loot Box Conundrum
Pricing of Games As a Service: an Analytical Model for Interactive Digital Services with Hedonic Properties
Inderes Yhtiöraportti
A Historical Examination of Video Game Microtransactions
Games and Gestures - Remarks on Emotes in Digital Online Games
2010 PCGA FST for PC Gaming $25.0
Cloud-Gaming-Roadblocks.Pdf
From Dota to MOBA: the Emergence and Crisis of Playful Co-Creativity in Multiplayer Online Battle Arena Games
Ethical and Legal Dimensions of Microtransactions in Videogames
A Conceptual Value Function to Explain the Benefits Derived from Users of Free-To-Play Video Games
Business Models for Digital Goods: Video Games (Free-To-Play Games) | 1
Casual Games Leader's Quest for Golden Eggs
"Social Games and Game-Based Revenue Models." Social, Casual and Mobile Games: the Changing Gaming Landscape
Starting a Game Studio
Free-To-Play Games: Professionals‟ Per- Ceptions
Business Model and Value Network Innovation in the Video Game Industry
Kishan Mistry*
Superdata Research Digital River Monetization Sep 2017.Pages
INVE MEM 2014 197710.Pdf
Canadians in the Lucrative Global Gaming and Esports Market
China's & Southeast Asia's Mobile Games Market
An Exploration of Monetization in Free-To-Play Games