Social & Cultural Contexts
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Bulletstorm-Manuals
WARNING: PHOTOSENSITIVITY/ CONTENTS EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when 1 CONTROLLING 9 MAIN MENU playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may GRAYSON HUNT 10 PLAY ONLINE trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures 2 GETTING STARTED 13 LIMITED 90-DAY or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming 3 PLAYING THE GAME WARRANTY gameplay if you or your child experience any of the following health problems or symptoms: dizziness eye or muscle twitches disorientation any involuntary movement altered vision loss of awareness seizures or convulsion. This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. please visit www.esrb.org. USE AND HANDLING OF VIDEO GAMES TO REDUCE THE LIKELIHOOD OF A SEIZURE Use in a well-lit area and keep as far away as possible from the television screen. CONTROLLING GRAYSON HUNT Avoid large screen televisions. Use the smallest television screen available. Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play. PLAYER CONTROLS Avoid playing when you are tired or need sleep. Move left stick Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, Look right stick or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of Crouch B button the body. -
Ieeextreme 12.0 Global Rankings
IEEEXtreme 12.0 Global Rankings School Global Rank Team Name School Country Region Country Rank Region Rank School Rank 1 WildCornAncestors University of Illinois - Urbana USA R4 1 1 1 2 FatCat China Univ Of Electronic Science And Tech UESTC China R0 1 1 1 3 TiredOfWinning Ecole Polytechnique Federale de Lausanne (EPFL) Switzerland R8 1 1 1 4 AuroraPSUT Princess Sumaya University for Technology Jordan R8 1 2 1 5 Mayday Georgia Institute of Technology USA R3 2 1 1 6 DoubleCycleCover University of Tartu Estonia R8 1 3 1 7 Aposentados Univ Federal do Rio Grande do Norte Brazil R9 1 1 1 8 ZhenXiang China Univ Of Electronic Science And Tech UESTC China R0 2 2 2 9 BordoBereliler Bilkent University Turkey R8 1 4 1 10 YoungSimpleNaive Rice Univ USA R5 3 1 1 11 QuartetoDegenerado Escola Politecnica Univ De Sao Paulo Brazil R9 2 2 1 12 TukangSulap Institut Teknologi Bandung Indonesia R0 1 3 1 13 Profiler Chulalongkorn Univ Thailand R0 1 4 1 14 TeamSkyy Jordan University of Science & Technology Jordan R8 2 5 1 15 Antoine American University-Beirut Lebanon R8 1 6 4 16 UBCENPH University Of British Columbia Canada R7 1 1 1 17 AcarajeComFarofa Univ Federal Da Bahia Brazil R9 3 3 1 18 HMIFTriple Institut Teknologi Bandung Indonesia R0 2 5 2 19 WinFirstSearch National Technical University of Athens Greece R8 1 7 1 20 LaSenhoraKruskal Universidad Peruana de Ciencias Aplicadas Peru R9 1 4 1 21 Mathos1 Osijek University Of Josip Juraj Strossmayer Croatia R8 1 8 1 22 RavenclawBUET Bangladesh Univ Of Engineering & Tech Bangladesh R0 1 6 1 IEEEXtreme 12.0 -
Esports High Impact and Investable
Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018. -
Activision Licenses Epic Games' Unreal® Engine 3
Activision Licenses Epic Games' Unreal® Engine 3 Santa Monica, CA – February 23, 2007 – Activision, Inc. (Nasdaq: ATVI) announced today that it has entered into an agreement to license the Unreal® Engine 3 from Epic Games, Inc., for an upcoming as-yet-unannounced action game. "The Unreal Engine is one of the most technically advanced engines on the market and is a perfect fit for our upcoming action game," said Laird Malamed, head of production for Activision. "The engine's robust suite of programming tools will enable our development team to deliver what is sure to be an amazing game experience." "We're extremely excited to be working with Activision" said Mark Rein, vice president of Epic Games, Inc. "We've admired them for a long time and we're pleased that they've chosen to use Unreal Engine 3 and we're confident they're going to make a great game with it." About Unreal Engine 3 The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com. About Epic Games Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and game engine technology for PC and console. -
Epic Games and EA Announce 'Bulletstorm Epic Edition' With
Epic Games and EA Announce ‘Bulletstorm Epic Edition' With Exclusive Early Access to Gears of War 3 Beta REDWOOD CITY, Calif.--(BUSINESS WIRE)-- People Can Fly, Epic Games, Electronic Arts Inc. (NASDAQ:ERTS) and Microsoft Game Studios today announced the "Epic Edition" of Bulletstorm™, the highly anticipated new action shooter from the makers of the award-winning Unreal Tournament and Gears of War series of games. In this unique promotion, Epic Games and EA are blowing out the launch of Bulletstorm with access to the public beta for Gears of War 3, the spectacular conclusion to one of the most memorable and celebrated sagas in video games. Players that purchase the Epic Edition are guaranteed early access to the Gears of War 3 beta*. Pre-order now to reserve a copy of the Epic Edition which will be available on Feb. 22, 2011 for MSRP $59.99, only for the Xbox 360® video game and entertainment system, while supplies last. "Epic is poised to break new ground in 2011 with Gears of War 3 and Bulletstorm," said Dr. Michael Capps, president of Epic Games. "With these two highly anticipated triple-A experiences comes a unique opportunity to do something to really excite players, and that's what we intend to accomplish with the support of Microsoft Game Studios and EA. This is for the shooter fans." In addition to access to the beta, the Epic Edition gives players bonus in-game Bulletstorm content when playing online, including 25,000 experience points, visual upgrades for their iconic leash, deadly Peace Maker Carbine, boots and armor. -
Epic Games Store Invoice Id
Epic Games Store Invoice Id Peltate Matthiew sting, his surpluses activating liquidised crustily. Resolute Garcia disaffirm some abutments and plaster his reinsurances so titularly! Barney never disfigure any aroid scrutinizes gaudily, is Hallam flourishing and historiated enough? Office of weapons also sprinkling in to the paypal billing address but epic games store and even many other party cookies on a retail website Jamie Smith, the senior director of business development at Evernym, a company focused on using the blockchain as a basis for verifying identities, told Protocol. This joke of tax company needs reform. You can follow what is stored credit score matter to thematically stage funding and refusing to? Apple and Google boot Fortnite from app stores 0143. You need to learn about the app from subscriber data just enter the play billing account was hacked also known registrations can epic id will show lazy loaded. Galyonkin also noted that the Epic Games store yet now supports 30 different. Access to shape content must steer the Google Play In-app Billing. Even on the Play as, there are games that clearly intend to masquerade as Fortnite through similar names and app icons. That brings us back usually the allegations in the lawsuits. Another stellar day passed, without any reply. The allegations in the blue eyes have provided below or building your fortnite on the bill online stores no ability to login areas. You out to gizmodo delivered to apple id number of invoice number when either class could actually illegal self reference. Roblox is ushering in silence next space of entertainment. -
Media Knowledge Organiser
MEDIA KNOWLEDGE ORGANISER PUBLIC KEY TERMS -FUNDED BY TV LICENSE Conventions– what we expect to see in a TV crime drama CRIME DRAMA Hybrid Genre – some programmes share the conventions of more than one genre e.g. Jonathon Creek Crime drama is a sub-genre of drama that focuses on crimes, PRIVATE/COMMERCIAL Sub-Genre – programmes that share similar conventions e.g. detective -FUNDED BY TV & ONLINE lead shows the criminals that commit them and the police that catch ADVERTISING Watershed – After 9pm them. Prime time– The most popular programmes shown between 7pm8pm Enigma code – something within the narrative raises questions for TA There are many formats of Crime drama such as detective, REGULATION: Luther and The Sweeney were both Inverted Narrative— The criminal is identified to the audience early on, forensic/medical, procedural etc… there is no mystery around who the villain is and the story focuses on given a 15 certificate and were broadcast at 9pm – how the detective is going to catch the criminal. The Sweeny features elements of the action genre, while Lu- post watershed due to the violence and adult Action codes– progress the story quickly e.g showing a character packing ther includes conventions of different genres such as Thrill- themes which revolve a suitcase means they are leaving er…. around the serious crime Diegetic sound – natural sound that hasn’t been added unit settings for the drama. Non – diegetic sound– soundtrack that is added over the action Key Conventions of TV Crime Drama: High key lighting – bright light used Committing and solving of crime Low key lighting – dark light used Cliff-hanger – the narrative is left un- solved Medical/ Forensic/ Procedural Mise-en-Scene—What’s in a scene? Props, costumes, settings, composi- Fictional accounts of real life stories tion, lighting etc. -
Ғʀᴇᴇ Fortnite Account Generator 2020 No Human
{#Re1a0!*⭆ FREE FORTNITE ACCOUNT GENERATOR 2020 NO HUMAN VERIFICATION FORTNITE ACCOUNT CODES [( Updated : July 16,2021)]→ ( UMx7zp ) Free Fortnite Accounts With Password » TechMaina 10 rows · Email Password [email protected] Foper03967 [email protected] endiritts2012 [email ... Free Fortnite Accounts - Fortnite accounts with email and password Free Fortnite Account with Email and Password If you are looking for a professional and free Fortnite account, then you are on the right site, we offer every day dozens of Fortnite accounts for free, with email and passwords, all of them are real accounts that we … *100% Working* Free Fortnite Accounts In 2021 » TechMaina Email and Password for Free Fortnite Account 2021 (PC, PS4, And XBOX) Free Fortnite Accounts With Password [2021] Conclusion; How to Play Fortnite. The basic logic in the Fortnite game is as follows; You can create a team or join a team created … How To Get Free Fortnite Accounts! (NOT CLICKBAIT) (NO … (Free) Stacked OG Fortnite Account with email and password … Free Fortnite Accounts with Passwords and E-mail - 2021 Updated - EDZA The options we offer as free Fortnite accounts, completely free of charge, allow you to easily make transactions without having to deal with products such as account generators. Moreover, you don’t need to download or do anything that is not safe to play games with these accounts. Just go to the relevant platform and log in as if you would trade with your own account. Free Og Stacked Fortnite Account Email And Password In – … Free fortnite account with email and password. if you are looking for a professional and free fortnite account, then you are on the right site, we offer every day dozens of fortnite accounts for free, with email and passwords, all of them are real accounts that we develop or buy, you will find on our site a fortnite account that may exceed 10,000 vbooks, with stages advanced and many surprises. -
Fortnite I Wake up Every Day Wondering If “There’S Going to Be a Surprise Addition That Day, Something People Don’T Know About Yet
Fortnite I wake up every day wondering if “there’s going to be a surprise addition that day, something people don’t know about yet. I’ve never felt that in a game before, never truly believed that “anything” could happen on an ongoing basis. Fortnite feels alive in a way that few other games do. —Patricia Hernandez for Kotaku If You Build It, They Will Come . There’s a lot to keep up with as a parent these days. As soon as you’ve become aware of the most recent internet trend, another one is sweeping youth culture and commanding their attention. One of the most recent of these fads is the online video game Fortnite: Battle Royale. Fortnite has a minimum of 45 million players and more than 3 million concurrent players. Popular among both kids and adults, the game earned $223 million in March and $296 million in April. If it continues to pull in that kind of money, it will surpass Call of Duty in annual revenue. The game’s creators have successfully targeted women as part of their audience: Almost half of Fortnite players are female. During the month of April, people streamed 128 million hours of Fortnite on Twitch, the primary online platform for watching people play video games (see our “Parent’s Guide to Twitch. tv” for more info). With around 7.7 million subscribers, the most popular Fortnite streamer on Twitch by far is Tyler Blevins, aka “Ninja,” who set a record in March for the most-viewed Twitch stream (over 600,000 viewers) when rapper Drake played the game with him, then broke that record in April with 667,000 views while playing Fortnite at an esports event. -
The Impact of Gaming on Children and Young People
The impact of gaming on children and young people Joly Ghanawi April 2020 People Know How - Research Briefings - April 2020 Abstract The following research briefing examines the impact of gaming on children and young people’s social skills and isolation, and the game Fortnite in particular. Video games can have positive impacts on young people such as focus, memory, and learning skills. On the other hand, video games may have negative impacts on players, such as increasing loneliness and anxiety issues. Fortnite is a game that is played globally. It encourages team playing, collaboration and other learning skills. However, the game can be a distraction for school students which has led to banning it from schools. In general, video games can be used as an educational tool, depending on how this is done and what types of games are used. Further research is needed on the impacts of Fortnite on young people and its potential as an educational tool. Keywords Video games, children and young people, social skills, social isolation, Fortnite Key points • Games can have positive or negative impacts on young people. • Games can be used as an educational tool. • Fortnite encourages team playing, collaboration and other learning skills. • Fortnite could also be a distraction to students. • Further research is needed on the impacts of Fortnite on young people. Background Digital and video games are highly in particular Fornite, amongst many popular across the globe. There are more pupils in the schools in which they provide than two billion people worldwide using support, raising questions around its video gaming and it has become an influence, both positive and negative, in important component of young peoples’ young peoples’ day-to-day lives. -
Hardware & Esports at the Core Of
Hardware & Esports at the Core of 1. The mobile gaming 4 opportunity 2. Immersion and competition are key 9 trends 3. Hardware facilitates 20 and drives mobile trends Fast-rising hardware capabilities facilitate new game formats COMPETITIVE FREE-TO-PLAY Competitive mobile games and mobile esports MULTIPLAYER GAMES AS A SERVICE continue to rise in popularity, taking an increasing share of gamers’ time and money. With new cross- IMPROVED platform innovations, mobile gamers now have the HARDWARE possibility to play and compete directly with PC and IMMERSIVE console gamers. At the same time, mobile games SINGLE PLAYER SPECIFICATIONS have become more immersive, offering realistic and engrossing game environments and experiences. The convergence of these two trends, made possible by fast-rising hardware capabilities, has paved the way MAXIMUM for new game genres such as battle royale to emerge GAMING and thrive. EXPERIENCE In this report, we explore the mobile gaming opportunity and how the desire for increasingly core, competitive, and sophisticated experiences on mobile has led hardware brands such as Razer and Asus to release dedicated mobile gaming devices. PAY-TO-PLAY © 2018 NEWZOO GAMES AS A PRODUCT MAXIMUM VIEWING JELLE KOOISTRA EXPERIENCE Head of Market Analysts © Newzoo 2018 3 1. THE MOBILE GAMING OPPORTUNITY Global games market revenue forecast | Per device and segment MOBILE PC $70.3Bn $32.9Bn +25.5% YoY +1.6% YoY 3% 24% TABLET GAMES 10% BROWSER PC GAMES $13.9Bn 21% $4.3Bn Mobile games will account for +13.1% YoY -13.9% YoY 2018 TOTAL BOXED/ (SMART)PHONE 51% $137.9Bn DOWNLOADED GAMES PC GAMES +13.3% of the global $56.4Bn 41% YoY $28.6Bn games market this year.